The Game

Description

One morning, you wake up and think: "I am such a good programmer. Why not make some money?'' So you decide to write a computer game.


The game takes place on a rectangular board consisting of w * h squares. Each square might or might not contain a game piece, as shown in the picture.




One important aspect of the game is whether two game pieces can be connected by a path which satisfies the two following properties:




It consists of straight segments, each one being either horizontal or vertical.





It does not cross any other game pieces.



(It is allowed that the path leaves the board temporarily.)



Here is an example:
                                                                                    
                            


The game pieces at (1,3) and at (4, 4) can be connected. The game pieces at (2, 3) and (3, 4) cannot be connected; each path would cross at least one other game piece.




The part of the game you have to write now is the one testing whether two game pieces can be connected according to the rules above.

Input

The input contains descriptions of several different game situations. The first line of each description contains two integers w and h (1 <= w,h <= 75), the width and the height of the board. The next h lines describe the contents
of the board; each of these lines contains exactly w characters: a "X" if there is a game piece at this location, and a space if there is no game piece.




Each description is followed by several lines containing four integers x1, y1, x2, y2 each satisfying 1 <= x1,x2 <= w, 1 <= y1,y2 <= h. These are the coordinates of two game pieces. (The upper left corner has the coordinates (1, 1).) These two game pieces will
always be different. The list of pairs of game pieces for a board will be terminated by a line containing "0 0 0 0".




The entire input is terminated by a test case starting with w=h=0. This test case should not be procesed.

Output

For each board, output the line "Board #n:", where n is the number of the board. Then, output one line for each pair of game pieces associated with the board description. Each of these lines has to start with "Pair m: ", where
m is the number of the pair (starting the count with 1 for each board). Follow this by "ksegments.", where k is the minimum number of segments for a path connecting the two game pieces, or "impossible.", if it is not possible to connect the two game pieces
as described above.



Output a blank line after each board. (PE不知不觉)

Sample Input

5 4
XXXXX
X X
XXX X
XXX
2 3 5 3
1 3 4 4
2 3 3 4
0 0 0 0
0 0

Sample Output

Board #1:
Pair 1: 4 segments.
Pair 2: 3 segments.
Pair 3: impossible.

题目大意:类似于一个连连看游戏吧。求最小线段数。如例图。线段数。一个4,一个3。

思路:我想那种求图,两点最小步数的题,大家都做过。

可是,这个怎么办了。仅仅有加一个 dire记录方向就可以。假设,next.dire!=cur.dire.则线段数+1.

代码例如以下:

#include<iostream>
#include<cstdio>
#include<algorithm>
#include<cmath>
#include<cstring>
#include<cctype>
#include<queue>
#include<stack>
#define INF 0x3f3f3f3f
#define maxn 100001 using namespace std; int n,m;
char map[80][80];
int go[4][2]={{-1,0},{0,1},{1,0},{0,-1}};// 0 1 2 3
int vis[80][80];
int sx,sy,ex,ey;
struct node{
int x,y;
int seg;
int dire;
node(){}
node(int a,int b,int c,int d)
{
x=a;
y=b;
seg=c;
dire=d;
}
}; int bfs()
{
queue<node> que;
que.push(node(sx,sy,0,-1));
memset(vis,0,sizeof vis);
vis[sx][sy]=1;
while(!que.empty())
{
node cur=que.front();
node next;
que.pop();
for(int i=0;i<4;i++)
{
next.x=cur.x+go[i][0];
next.y=cur.y+go[i][1];
next.dire=i;
if(next.x>=0&&next.x<=n+1&&next.y>=0&&next.y<=m+1&&!vis[next.x][next.y])
{
if(next.dire==cur.dire)
next.seg=cur.seg;
else
next.seg=cur.seg+1;
if(next.x==ex&&next.y==ey)
return next.seg;
if(map[next.y][next.x]!='X')
{
//cout<<next.x<<next.y<<next.seg<<endl;
vis[next.x][next.y]=1;
que.push(next);
}
}
} } return 0;
} int main()
{
int t=0;
while(scanf("%d%d",&n,&m),n||m)
{
t++;
int cas=0;
memset(map,' ',sizeof map); for(int i=1;i<=m;i++)
{
getchar();
for(int j=1;j<=n;j++)
scanf("%c",&map[i][j]); }
//cout<<"15"<<map[4][2]<<endl; printf("Board #%d:\n",t);
while(1)
{
//cout<<"---->\n";
scanf("%d%d%d%d",&sx,&sy,&ex,&ey);
//cout<<sx<<sy<<ex<<ey<<endl;
if(sx||sy||ex||ey)
{
int temp=bfs();
//cout<<"--------->>>>>>>>\n";
if(temp)
printf("Pair %d: %d segments.\n",++cas,temp);
else
printf("Pair %d: impossible.\n",++cas);
} else
break; }
printf("\n"); } return 0;
}


POJ 1101 The Game(BFS+判方向)的更多相关文章

  1. poj 3414 Pots 【BFS+记录路径 】

    //yy:昨天看着这题突然有点懵,不知道怎么记录路径,然后交给房教了,,,然后默默去写另一个bfs,想清楚思路后花了半小时写了120+行的代码然后出现奇葩的CE,看完FAQ改了之后又WA了.然后第一次 ...

  2. poj 2049(二分+spfa判负环)

    poj 2049(二分+spfa判负环) 给你一堆字符串,若字符串x的后两个字符和y的前两个字符相连,那么x可向y连边.问字符串环的平均最小值是多少.1 ≤ n ≤ 100000,有多组数据. 首先根 ...

  3. 最短路径问题,BFS,408方向,思路与实现分析

    最短路径问题,BFS,408方向,思路与实现分析 继上回挖下的坑,不知道大家有没有认真看最小生成树呢?很简单,这回也讲讲正常难度的,看不懂就来这里看看,讲的很好~~ 最短路径问题 说起这个问题,先说个 ...

  4. poj 1465 Multiple(bfs+余数判重)

    题意:给出m个数字,要求组合成能够被n整除的最小十进制数. 分析:用到了余数判重,在这里我详细的解释了.其它就没有什么了. #include<cstdio> #include<cma ...

  5. POJ 1101 简单BFS+题意

    The Game 题意: Description One morning, you wake up and think: "I am such a good programmer. Why ...

  6. Poj 1166 The Clocks(bfs)

    题目链接:http://poj.org/problem?id=1166 思路分析:题目要求求出一个最短的操作序列来使所有的clock为0,所以使用bfs: <1>被搜索结点的父子关系的组织 ...

  7. poj 1077 Eight(双向bfs)

    题目链接:http://poj.org/problem?id=1077 思路分析:题目要求在找出最短的移动路径,使得从给定的状态到达最终状态. <1>搜索算法选择:由于需要找出最短的移动路 ...

  8. poj 3026 Borg Maze (bfs + 最小生成树)

    链接:poj 3026 题意:y行x列的迷宫中,#代表阻隔墙(不可走).空格代表空位(可走).S代表搜索起点(可走),A代表目的地(可走),如今要从S出发,每次可上下左右移动一格到可走的地方.求到达全 ...

  9. poj 1324 状态压缩+bfs

    http://poj.org/problem?id=1324 Holedox Moving Time Limit: 5000MS   Memory Limit: 65536K Total Submis ...

随机推荐

  1. sql server 2000 自动收缩数据库大小

    转载.......http://mars968.blog.163.com/blog/static/7400033200941642356258/ SQLServer2000压缩日志及数据库文件     ...

  2. 四 HBase 客户端设置缓存优化查询。

    其实查询无非是一个 HBase 的 RPC 计算公式 .然后给API 提供值. RPCs = (Rows * Cols per Row) / Min(Cols per Row, Batch Size) ...

  3. [Python] Scatter Plot for daily return

    Sploe = 2: means that SPY move up 1, ABC move up 2 Correlation: how close those dots close to the li ...

  4. [Python] Generating random numbers using numpy lib

    import numpy as np def test_run(): data=np.random.random((3,4)) """ [[ 0.80150549 0.9 ...

  5. webpack03

    index.html <!DOCTYPE html> <html lang="en"> <head> <meta charset=&quo ...

  6. 从 dig(nslookup) bind —— windows 下的域名解析服务器信息的查看

    dig(domain information groper,之所以选择这三个词,在于这三个词的首字母构成的词 dig 也有探索挖掘的含义)本身是 Linux 下的查询 DNS 信息的工具,功能类似 n ...

  7. POJ 3256 DFS水题

    枚举点 每次都搜一遍 //By SiriusRen #include <cstdio> #include <cstring> #include <algorithm> ...

  8. OpenGL编程逐步深入(一)创建一个窗口

    原文地址:http://ogldev.atspace.co.uk/ 原文中使用gnu make进行项目管理,本系列文章使用visual studio2012.在翻译过程中并非直译,加入了一些笔者个人观 ...

  9. AndroidTouchEvent总结

    默认状态 布局文件 <?xml version="1.0" encoding="utf-8"?> <com.malinkang.touchsa ...

  10. jquery基本Dom操作

    1 html()获取所有的html内容 2 html(value) 设置html内容,有html自动解析 3 text() 获取文本内容 4 text(value) 设置文本内容,有html自动转义 ...