blade and soul Group Combos
Group Combos
A martial artist always make friends along their way. They learn how to work and fight together. They know that relying on a personal combo only isn’t enough to deal with a savage enemy. This is why they learn to work together, perform a group combo, and result in significant amounts of damage. There are two types of group combo in Blade and Soul: standard combos and boss combos.
Situational Combos
Situational combos take advantage of an opponents situation, such as being rooted. With enough experience you’ll find what skills work best together depending on what you’re trying to achieve.
The Force Master, for example, has a situational combo using “Dragonfrost” to root an opponent in front of them. Once immobilized, the Force Master can drop a “Blazing Wall” of fire on the opponent’s location, and they will continuously receive damage until they break free.
Standard Combos
Standard combos is a combination of situational and conditional personal combos. The idea of this combo is to have a team create a situation/condition to an enemy and have another team member to execute the finishing skill.
To give you a sample, an Assassin begins by using “Landmine” to create a condition “knocked down” to an enemy. Then, the Summoner grapples the enemy with “If it Fits I Sits”. Lastly, the Assassin completes the standard combos by activating “Flash Kick” to a grappled enemy.
Boss Combos
Boss Combos are slightly more complicated that standard combos since it’s very difficult to create a condition for a boss. However, the main idea of the combos is quite the same. Inflict a conditional status to a boss and have the group finish it.
In order to be able to inflict a condition to a boss, a group needs to keep fighting until two bars below the boss’ health becomes empathy. Make sure to inflict the right condition since each boss have different immunity. Some conditions might not work for some bosses.
There are 2 steps when putting a boss in a conditional status. First, a team member needs to create a condition to a boss as soon as the two bars becomes empathy. When the first step is completed, there will be a notification and a light bar telling all team members about the current condition of that boss. After that, all team members need to do an additional conditional attacks in order to completely create a condition to a boss.
After that, a boss will be vulnerable for a finishing attack for that type of condition. It isn’t easy to do boss combos. You need to discuss with your team well regarding what type of conditions you are planning to use before encountering a boss. When a successful boss combos is released, victory is sure to await your team.
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