18-THREE.JS 基本材质
<!DOCTYPE html> <html> <head>
<title></title>
<script src="https://cdn.bootcss.com/three.js/r67/three.js"></script>
<script src="https://cdn.bootcss.com/stats.js/r10/Stats.min.js"></script>
<script type="text/javascript" src="https://cdn.bootcss.com/dat-gui/0.7.3/dat.gui.js"></script>
<script type="text/javascript" src="../libs/CanvasRenderer.js"></script>
<script type="text/javascript" src="../libs/Projector.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body> <div id="Stats-output">
</div>
<div id="WebGL-output">
</div>
<script type="text/javascript"> // 初始化
function init() { var stats = initStats(); // 创建一个场景
var scene = new THREE.Scene(); // 场景一个相机
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); // 创建一个GL渲染器
var renderer;
var webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
webGLRenderer.shadowMapEnabled = true; // 创建一个Canvas渲染器
var canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setSize(window.innerWidth, window.innerHeight);
renderer = webGLRenderer; //创建一个地面 与地面水平
var groundGeom = new THREE.PlaneGeometry(100, 100, 4, 4);
var groundMesh = new THREE.Mesh(groundGeom, new THREE.MeshBasicMaterial({color: 0x777777}));
groundMesh.rotation.x = -Math.PI / 2;
groundMesh.position.y = -20;
scene.add(groundMesh); //圆球
var sphereGeometry = new THREE.SphereGeometry(14, 20, 20);
//正方体
var cubeGeometry = new THREE.BoxGeometry(15, 15, 15);
//长方形
var planeGeometry = new THREE.PlaneGeometry(14, 14, 4, 4); var meshMaterial = new THREE.MeshBasicMaterial({color: 0x7777ff}); var sphere = new THREE.Mesh(sphereGeometry, meshMaterial);
var cube = new THREE.Mesh(cubeGeometry, meshMaterial);
var plane = new THREE.Mesh(planeGeometry, meshMaterial); // 设置圆球的坐标
sphere.position.x = 0;
sphere.position.y = 3;
sphere.position.z = 2; cube.position = sphere.position;
plane.position = sphere.position; // 把正方体添加到场景中去
scene.add(cube); // 设置相机的位置和朝向
camera.position.x = -20;
camera.position.y = 50;
camera.position.z = 40;
camera.lookAt(new THREE.Vector3(10, 0, 0)); // 添加自然光
var ambientLight = new THREE.AmbientLight(0x0c0c0c);
scene.add(ambientLight); // 添加聚光灯
var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-40, 60, -10);
spotLight.castShadow = true;
scene.add(spotLight); // 把渲染之后的效果放到DOM元素中去
document.getElementById("WebGL-output").appendChild(renderer.domElement); var step = 0;
var oldContext = null; var controls = new function () {
this.rotationSpeed = 0.02;
this.bouncingSpeed = 0.03; this.opacity = meshMaterial.opacity;
this.transparent = meshMaterial.transparent;
this.overdraw = meshMaterial.overdraw;
this.visible = meshMaterial.visible;
this.side = "front"; this.color = meshMaterial.color.getStyle();
this.wireframe = meshMaterial.wireframe;
this.wireframeLinewidth = meshMaterial.wireframeLinewidth;
this.wireFrameLineJoin = meshMaterial.wireframeLinejoin; this.selectedMesh = "cube"; this.switchRenderer = function () {
if (renderer instanceof THREE.WebGLRenderer) {
renderer = canvasRenderer;
document.getElementById("WebGL-output").empty();
document.getElementById("WebGL-output").appendChild(renderer.domElement);
} else {
renderer = webGLRenderer;
document.getElementById("WebGL-output").empty();
document.getElementById("WebGL-output").appendChild(renderer.domElement);
}
}
}; var gui = new dat.GUI(); var spGui = gui.addFolder("Mesh");
spGui.add(controls, 'opacity', 0, 1).onChange(function (e) {
meshMaterial.opacity = e
});
spGui.add(controls, 'transparent').onChange(function (e) {
meshMaterial.transparent = e
});
spGui.add(controls, 'wireframe').onChange(function (e) {
meshMaterial.wireframe = e
});
spGui.add(controls, 'wireframeLinewidth', 0, 20).onChange(function (e) {
meshMaterial.wireframeLinewidth = e
});
spGui.add(controls, 'visible').onChange(function (e) {
meshMaterial.visible = e
});
spGui.add(controls, 'side', ["front", "back", "double"]).onChange(function (e) { switch (e) {
case "front":
meshMaterial.side = THREE.FrontSide;
break;
case "back":
meshMaterial.side = THREE.BackSide;
break;
case "double":
meshMaterial.side = THREE.DoubleSide;
break;
}
meshMaterial.needsUpdate = true;
});
spGui.addColor(controls, 'color').onChange(function (e) {
meshMaterial.color.setStyle(e)
});
spGui.add(controls, 'selectedMesh', ["cube", "sphere", "plane"]).onChange(function (e) { scene.remove(plane);
scene.remove(cube);
scene.remove(sphere); switch (e) {
case "cube":
scene.add(cube);
break;
case "sphere":
scene.add(sphere);
break;
case "plane":
scene.add(plane);
break; } scene.add(e);
}); gui.add(controls, 'switchRenderer');
var cvGui = gui.addFolder("Canvas renderer");
cvGui.add(controls, 'overdraw').onChange(function (e) {
meshMaterial.overdraw = e
});
cvGui.add(controls, 'wireFrameLineJoin', ['round', 'bevel', 'miter']).onChange(function (e) {
meshMaterial.wireframeLinejoin = e
}); render(); function render() {
stats.update(); cube.rotation.y = step += 0.01;
plane.rotation.y = step;
sphere.rotation.y = step;
requestAnimationFrame(render);
renderer.render(scene, camera);
} function initStats() { var stats = new Stats(); stats.setMode(0); // 0: fps, 1: ms
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0px';
stats.domElement.style.top = '0px'; document.getElementById("Stats-output").appendChild(stats.domElement); return stats;
}
}
window.onload = init;
</script>
</body>
</html>
CanvasRenderer.js
/**
* @author mrdoob / http://mrdoob.com/
*/ THREE.SpriteCanvasMaterial = function ( parameters ) { THREE.Material.call( this ); this.type = 'SpriteCanvasMaterial'; this.color = new THREE.Color( 0xffffff );
this.program = function ( context, color ) {}; this.setValues( parameters ); }; THREE.SpriteCanvasMaterial.prototype = Object.create( THREE.Material.prototype ); THREE.SpriteCanvasMaterial.prototype.clone = function () { var material = new THREE.SpriteCanvasMaterial(); THREE.Material.prototype.clone.call( this, material ); material.color.copy( this.color );
material.program = this.program; return material; }; // THREE.CanvasRenderer = function ( parameters ) { console.log( 'THREE.CanvasRenderer', THREE.REVISION ); var smoothstep = THREE.Math.smoothstep; parameters = parameters || {}; var _this = this,
_renderData, _elements, _lights,
_projector = new THREE.Projector(), _canvas = parameters.canvas !== undefined
? parameters.canvas
: document.createElement( 'canvas' ), _canvasWidth = _canvas.width,
_canvasHeight = _canvas.height,
_canvasWidthHalf = Math.floor( _canvasWidth / 2 ),
_canvasHeightHalf = Math.floor( _canvasHeight / 2 ), _viewportX = 0,
_viewportY = 0,
_viewportWidth = _canvasWidth,
_viewportHeight = _canvasHeight, _context = _canvas.getContext( '2d', {
alpha: parameters.alpha === true
} ), _clearColor = new THREE.Color( 0x000000 ),
_clearAlpha = 0, _contextGlobalAlpha = 1,
_contextGlobalCompositeOperation = 0,
_contextStrokeStyle = null,
_contextFillStyle = null,
_contextLineWidth = null,
_contextLineCap = null,
_contextLineJoin = null,
_contextLineDash = [], _camera, _v1, _v2, _v3, _v4,
_v5 = new THREE.RenderableVertex(),
_v6 = new THREE.RenderableVertex(), _v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
_v4x, _v4y, _v5x, _v5y, _v6x, _v6y, _color = new THREE.Color(),
_color1 = new THREE.Color(),
_color2 = new THREE.Color(),
_color3 = new THREE.Color(),
_color4 = new THREE.Color(), _diffuseColor = new THREE.Color(),
_emissiveColor = new THREE.Color(), _lightColor = new THREE.Color(), _patterns = {}, _image, _uvs,
_uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, _clipBox = new THREE.Box2(),
_clearBox = new THREE.Box2(),
_elemBox = new THREE.Box2(), _ambientLight = new THREE.Color(),
_directionalLights = new THREE.Color(),
_pointLights = new THREE.Color(), _vector3 = new THREE.Vector3(), // Needed for PointLight
_centroid = new THREE.Vector3(),
_normal = new THREE.Vector3(),
_normalViewMatrix = new THREE.Matrix3(); // dash+gap fallbacks for Firefox and everything else if ( _context.setLineDash === undefined ) { _context.setLineDash = function () {} } this.domElement = _canvas; this.devicePixelRatio = parameters.devicePixelRatio !== undefined
? parameters.devicePixelRatio
: self.devicePixelRatio !== undefined
? self.devicePixelRatio
: 1; this.autoClear = true;
this.sortObjects = true;
this.sortElements = true; this.info = { render: { vertices: 0,
faces: 0 } } // WebGLRenderer compatibility this.supportsVertexTextures = function () {};
this.setFaceCulling = function () {}; this.setSize = function ( width, height, updateStyle ) { _canvasWidth = width * this.devicePixelRatio;
_canvasHeight = height * this.devicePixelRatio; _canvas.width = _canvasWidth;
_canvas.height = _canvasHeight; _canvasWidthHalf = Math.floor( _canvasWidth / 2 );
_canvasHeightHalf = Math.floor( _canvasHeight / 2 ); if ( updateStyle !== false ) { _canvas.style.width = width + 'px';
_canvas.style.height = height + 'px'; } _clipBox.min.set( -_canvasWidthHalf, -_canvasHeightHalf ),
_clipBox.max.set( _canvasWidthHalf, _canvasHeightHalf ); _clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
_clearBox.max.set( _canvasWidthHalf, _canvasHeightHalf ); _contextGlobalAlpha = 1;
_contextGlobalCompositeOperation = 0;
_contextStrokeStyle = null;
_contextFillStyle = null;
_contextLineWidth = null;
_contextLineCap = null;
_contextLineJoin = null; this.setViewport( 0, 0, width, height ); }; this.setViewport = function ( x, y, width, height ) { _viewportX = x * this.devicePixelRatio;
_viewportY = y * this.devicePixelRatio; _viewportWidth = width * this.devicePixelRatio;
_viewportHeight = height * this.devicePixelRatio; }; this.setScissor = function () {};
this.enableScissorTest = function () {}; this.setClearColor = function ( color, alpha ) { _clearColor.set( color );
_clearAlpha = alpha !== undefined ? alpha : 1; _clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
_clearBox.max.set( _canvasWidthHalf, _canvasHeightHalf ); }; this.setClearColorHex = function ( hex, alpha ) { console.warn( 'THREE.CanvasRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.' );
this.setClearColor( hex, alpha ); }; this.getClearColor = function () { return _clearColor; }; this.getClearAlpha = function () { return _clearAlpha; }; this.getMaxAnisotropy = function () { return 0; }; this.clear = function () { if ( _clearBox.empty() === false ) { _clearBox.intersect( _clipBox );
_clearBox.expandByScalar( 2 ); _clearBox.min.x = _clearBox.min.x + _canvasWidthHalf;
_clearBox.min.y = - _clearBox.min.y + _canvasHeightHalf;
_clearBox.max.x = _clearBox.max.x + _canvasWidthHalf;
_clearBox.max.y = - _clearBox.max.y + _canvasHeightHalf; if ( _clearAlpha < 1 ) { _context.clearRect(
_clearBox.min.x | 0,
_clearBox.min.y | 0,
( _clearBox.max.x - _clearBox.min.x ) | 0,
( _clearBox.max.y - _clearBox.min.y ) | 0
); } if ( _clearAlpha > 0 ) { setBlending( THREE.NormalBlending );
setOpacity( 1 ); setFillStyle( 'rgba(' + Math.floor( _clearColor.r * 255 ) + ',' + Math.floor( _clearColor.g * 255 ) + ',' + Math.floor( _clearColor.b * 255 ) + ',' + _clearAlpha + ')' ); _context.fillRect(
_clearBox.min.x | 0,
_clearBox.min.y | 0,
( _clearBox.max.x - _clearBox.min.x ) | 0,
( _clearBox.max.y - _clearBox.min.y ) | 0
); } _clearBox.makeEmpty(); } }; // compatibility this.clearColor = function () {};
this.clearDepth = function () {};
this.clearStencil = function () {}; this.render = function ( scene, camera ) { if ( camera instanceof THREE.Camera === false ) { console.error( 'THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.' );
return; } if ( this.autoClear === true ) this.clear(); _this.info.render.vertices = 0;
_this.info.render.faces = 0; _context.setTransform( _viewportWidth / _canvasWidth, 0, 0, - _viewportHeight / _canvasHeight, _viewportX, _canvasHeight - _viewportY );
_context.translate( _canvasWidthHalf, _canvasHeightHalf ); _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
_elements = _renderData.elements;
_lights = _renderData.lights;
_camera = camera; _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse ); /* DEBUG
setFillStyle( 'rgba( 0, 255, 255, 0.5 )' );
_context.fillRect( _clipBox.min.x, _clipBox.min.y, _clipBox.max.x - _clipBox.min.x, _clipBox.max.y - _clipBox.min.y );
*/ calculateLights(); for ( var e = 0, el = _elements.length; e < el; e ++ ) { var element = _elements[ e ]; var material = element.material; if ( material === undefined || material.opacity === 0 ) continue; _elemBox.makeEmpty(); if ( element instanceof THREE.RenderableSprite ) { _v1 = element;
_v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf; renderSprite( _v1, element, material ); } else if ( element instanceof THREE.RenderableLine ) { _v1 = element.v1; _v2 = element.v2; _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf; _elemBox.setFromPoints( [
_v1.positionScreen,
_v2.positionScreen
] ); if ( _clipBox.isIntersectionBox( _elemBox ) === true ) { renderLine( _v1, _v2, element, material ); } } else if ( element instanceof THREE.RenderableFace ) { _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue; _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
_v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf; if ( material.overdraw > 0 ) { expand( _v1.positionScreen, _v2.positionScreen, material.overdraw );
expand( _v2.positionScreen, _v3.positionScreen, material.overdraw );
expand( _v3.positionScreen, _v1.positionScreen, material.overdraw ); } _elemBox.setFromPoints( [
_v1.positionScreen,
_v2.positionScreen,
_v3.positionScreen
] ); if ( _clipBox.isIntersectionBox( _elemBox ) === true ) { renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material ); } } /* DEBUG
setLineWidth( 1 );
setStrokeStyle( 'rgba( 0, 255, 0, 0.5 )' );
_context.strokeRect( _elemBox.min.x, _elemBox.min.y, _elemBox.max.x - _elemBox.min.x, _elemBox.max.y - _elemBox.min.y );
*/ _clearBox.union( _elemBox ); } /* DEBUG
setLineWidth( 1 );
setStrokeStyle( 'rgba( 255, 0, 0, 0.5 )' );
_context.strokeRect( _clearBox.min.x, _clearBox.min.y, _clearBox.max.x - _clearBox.min.x, _clearBox.max.y - _clearBox.min.y );
*/ _context.setTransform( 1, 0, 0, 1, 0, 0 ); }; // function calculateLights() { _ambientLight.setRGB( 0, 0, 0 );
_directionalLights.setRGB( 0, 0, 0 );
_pointLights.setRGB( 0, 0, 0 ); for ( var l = 0, ll = _lights.length; l < ll; l ++ ) { var light = _lights[ l ];
var lightColor = light.color; if ( light instanceof THREE.AmbientLight ) { _ambientLight.add( lightColor ); } else if ( light instanceof THREE.DirectionalLight ) { // for sprites _directionalLights.add( lightColor ); } else if ( light instanceof THREE.PointLight ) { // for sprites _pointLights.add( lightColor ); } } } function calculateLight( position, normal, color ) { for ( var l = 0, ll = _lights.length; l < ll; l ++ ) { var light = _lights[ l ]; _lightColor.copy( light.color ); if ( light instanceof THREE.DirectionalLight ) { var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize(); var amount = normal.dot( lightPosition ); if ( amount <= 0 ) continue; amount *= light.intensity; color.add( _lightColor.multiplyScalar( amount ) ); } else if ( light instanceof THREE.PointLight ) { var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ); var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() ); if ( amount <= 0 ) continue; amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 ); if ( amount == 0 ) continue; amount *= light.intensity; color.add( _lightColor.multiplyScalar( amount ) ); } } } function renderSprite( v1, element, material ) { setOpacity( material.opacity );
setBlending( material.blending ); var scaleX = element.scale.x * _canvasWidthHalf;
var scaleY = element.scale.y * _canvasHeightHalf; var dist = 0.5 * Math.sqrt( scaleX * scaleX + scaleY * scaleY ); // allow for rotated sprite
_elemBox.min.set( v1.x - dist, v1.y - dist );
_elemBox.max.set( v1.x + dist, v1.y + dist ); if ( material instanceof THREE.SpriteMaterial ) { var texture = material.map; if ( texture !== null && texture.image !== undefined ) { if ( texture.hasEventListener( 'update', onTextureUpdate ) === false ) { if ( texture.image.width > 0 ) { textureToPattern( texture ); } texture.addEventListener( 'update', onTextureUpdate ); } var pattern = _patterns[ texture.id ]; if ( pattern !== undefined ) { setFillStyle( pattern ); } else { setFillStyle( 'rgba( 0, 0, 0, 1 )' ); } // var bitmap = texture.image; var ox = bitmap.width * texture.offset.x;
var oy = bitmap.height * texture.offset.y; var sx = bitmap.width * texture.repeat.x;
var sy = bitmap.height * texture.repeat.y; var cx = scaleX / sx;
var cy = scaleY / sy; _context.save();
_context.translate( v1.x, v1.y );
if ( material.rotation !== 0 ) _context.rotate( material.rotation );
_context.translate( - scaleX / 2, - scaleY / 2 );
_context.scale( cx, cy );
_context.translate( - ox, - oy );
_context.fillRect( ox, oy, sx, sy );
_context.restore(); } else { // no texture setFillStyle( material.color.getStyle() ); _context.save();
_context.translate( v1.x, v1.y );
if ( material.rotation !== 0 ) _context.rotate( material.rotation );
_context.scale( scaleX, - scaleY );
_context.fillRect( - 0.5, - 0.5, 1, 1 );
_context.restore(); } } else if ( material instanceof THREE.SpriteCanvasMaterial ) { setStrokeStyle( material.color.getStyle() );
setFillStyle( material.color.getStyle() ); _context.save();
_context.translate( v1.x, v1.y );
if ( material.rotation !== 0 ) _context.rotate( material.rotation );
_context.scale( scaleX, scaleY ); material.program( _context ); _context.restore(); } /* DEBUG
setStrokeStyle( 'rgb(255,255,0)' );
_context.beginPath();
_context.moveTo( v1.x - 10, v1.y );
_context.lineTo( v1.x + 10, v1.y );
_context.moveTo( v1.x, v1.y - 10 );
_context.lineTo( v1.x, v1.y + 10 );
_context.stroke();
*/ } function renderLine( v1, v2, element, material ) { setOpacity( material.opacity );
setBlending( material.blending ); _context.beginPath();
_context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
_context.lineTo( v2.positionScreen.x, v2.positionScreen.y ); if ( material instanceof THREE.LineBasicMaterial ) { setLineWidth( material.linewidth );
setLineCap( material.linecap );
setLineJoin( material.linejoin ); if ( material.vertexColors !== THREE.VertexColors ) { setStrokeStyle( material.color.getStyle() ); } else { var colorStyle1 = element.vertexColors[ 0 ].getStyle();
var colorStyle2 = element.vertexColors[ 1 ].getStyle(); if ( colorStyle1 === colorStyle2 ) { setStrokeStyle( colorStyle1 ); } else { try { var grad = _context.createLinearGradient(
v1.positionScreen.x,
v1.positionScreen.y,
v2.positionScreen.x,
v2.positionScreen.y
);
grad.addColorStop( 0, colorStyle1 );
grad.addColorStop( 1, colorStyle2 ); } catch ( exception ) { grad = colorStyle1; } setStrokeStyle( grad ); } } _context.stroke();
_elemBox.expandByScalar( material.linewidth * 2 ); } else if ( material instanceof THREE.LineDashedMaterial ) { setLineWidth( material.linewidth );
setLineCap( material.linecap );
setLineJoin( material.linejoin );
setStrokeStyle( material.color.getStyle() );
setLineDash( [ material.dashSize, material.gapSize ] ); _context.stroke(); _elemBox.expandByScalar( material.linewidth * 2 ); setLineDash( [] ); } } function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material ) { _this.info.render.vertices += 3;
_this.info.render.faces ++; setOpacity( material.opacity );
setBlending( material.blending ); _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
_v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
_v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y; drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y ); if ( ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) && material.map === null ) { _diffuseColor.copy( material.color );
_emissiveColor.copy( material.emissive ); if ( material.vertexColors === THREE.FaceColors ) { _diffuseColor.multiply( element.color ); } _color.copy( _ambientLight ); _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 ); calculateLight( _centroid, element.normalModel, _color ); _color.multiply( _diffuseColor ).add( _emissiveColor ); material.wireframe === true
? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
: fillPath( _color ); } else if ( material instanceof THREE.MeshBasicMaterial ||
material instanceof THREE.MeshLambertMaterial ||
material instanceof THREE.MeshPhongMaterial ) { if ( material.map !== null ) { if ( material.map.mapping instanceof THREE.UVMapping ) { _uvs = element.uvs;
patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].x, _uvs[ uv1 ].y, _uvs[ uv2 ].x, _uvs[ uv2 ].y, _uvs[ uv3 ].x, _uvs[ uv3 ].y, material.map ); } } else if ( material.envMap !== null ) { if ( material.envMap.mapping instanceof THREE.SphericalReflectionMapping ) { _normal.copy( element.vertexNormalsModel[ uv1 ] ).applyMatrix3( _normalViewMatrix );
_uv1x = 0.5 * _normal.x + 0.5;
_uv1y = 0.5 * _normal.y + 0.5; _normal.copy( element.vertexNormalsModel[ uv2 ] ).applyMatrix3( _normalViewMatrix );
_uv2x = 0.5 * _normal.x + 0.5;
_uv2y = 0.5 * _normal.y + 0.5; _normal.copy( element.vertexNormalsModel[ uv3 ] ).applyMatrix3( _normalViewMatrix );
_uv3x = 0.5 * _normal.x + 0.5;
_uv3y = 0.5 * _normal.y + 0.5; patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap ); } else if ( material.envMap.mapping instanceof THREE.SphericalRefractionMapping ) { _normal.copy( element.vertexNormalsModel[ uv1 ] ).applyMatrix3( _normalViewMatrix );
_uv1x = - 0.5 * _normal.x + 0.5;
_uv1y = - 0.5 * _normal.y + 0.5; _normal.copy( element.vertexNormalsModel[ uv2 ] ).applyMatrix3( _normalViewMatrix );
_uv2x = - 0.5 * _normal.x + 0.5;
_uv2y = - 0.5 * _normal.y + 0.5; _normal.copy( element.vertexNormalsModel[ uv3 ] ).applyMatrix3( _normalViewMatrix );
_uv3x = - 0.5 * _normal.x + 0.5;
_uv3y = - 0.5 * _normal.y + 0.5; patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap ); } } else { _color.copy( material.color ); if ( material.vertexColors === THREE.FaceColors ) { _color.multiply( element.color ); } material.wireframe === true
? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
: fillPath( _color ); } } else if ( material instanceof THREE.MeshDepthMaterial ) { _color.r = _color.g = _color.b = 1 - smoothstep( v1.positionScreen.z * v1.positionScreen.w, _camera.near, _camera.far ); material.wireframe === true
? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
: fillPath( _color ); } else if ( material instanceof THREE.MeshNormalMaterial ) { _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ); _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 ); material.wireframe === true
? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
: fillPath( _color ); } else { _color.setRGB( 1, 1, 1 ); material.wireframe === true
? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
: fillPath( _color ); } } // function drawTriangle( x0, y0, x1, y1, x2, y2 ) { _context.beginPath();
_context.moveTo( x0, y0 );
_context.lineTo( x1, y1 );
_context.lineTo( x2, y2 );
_context.closePath(); } function strokePath( color, linewidth, linecap, linejoin ) { setLineWidth( linewidth );
setLineCap( linecap );
setLineJoin( linejoin );
setStrokeStyle( color.getStyle() ); _context.stroke(); _elemBox.expandByScalar( linewidth * 2 ); } function fillPath( color ) { setFillStyle( color.getStyle() );
_context.fill(); } function onTextureUpdate ( event ) { textureToPattern( event.target ); } function textureToPattern( texture ) { if ( texture instanceof THREE.CompressedTexture ) return; var repeatX = texture.wrapS === THREE.RepeatWrapping;
var repeatY = texture.wrapT === THREE.RepeatWrapping; var image = texture.image; var canvas = document.createElement( 'canvas' );
canvas.width = image.width;
canvas.height = image.height; var context = canvas.getContext( '2d' );
context.setTransform( 1, 0, 0, - 1, 0, image.height );
context.drawImage( image, 0, 0 ); _patterns[ texture.id ] = _context.createPattern(
canvas, repeatX === true && repeatY === true
? 'repeat'
: repeatX === true && repeatY === false
? 'repeat-x'
: repeatX === false && repeatY === true
? 'repeat-y'
: 'no-repeat'
); } function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) { if ( texture instanceof THREE.DataTexture ) return; if ( texture.hasEventListener( 'update', onTextureUpdate ) === false ) { if ( texture.image !== undefined && texture.image.width > 0 ) { textureToPattern( texture ); } texture.addEventListener( 'update', onTextureUpdate ); } var pattern = _patterns[ texture.id ]; if ( pattern !== undefined ) { setFillStyle( pattern ); } else { setFillStyle( 'rgba(0,0,0,1)' );
_context.fill(); return; } // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120 var a, b, c, d, e, f, det, idet,
offsetX = texture.offset.x / texture.repeat.x,
offsetY = texture.offset.y / texture.repeat.y,
width = texture.image.width * texture.repeat.x,
height = texture.image.height * texture.repeat.y; u0 = ( u0 + offsetX ) * width;
v0 = ( v0 + offsetY ) * height; u1 = ( u1 + offsetX ) * width;
v1 = ( v1 + offsetY ) * height; u2 = ( u2 + offsetX ) * width;
v2 = ( v2 + offsetY ) * height; x1 -= x0; y1 -= y0;
x2 -= x0; y2 -= y0; u1 -= u0; v1 -= v0;
u2 -= u0; v2 -= v0; det = u1 * v2 - u2 * v1; if ( det === 0 ) return; idet = 1 / det; a = ( v2 * x1 - v1 * x2 ) * idet;
b = ( v2 * y1 - v1 * y2 ) * idet;
c = ( u1 * x2 - u2 * x1 ) * idet;
d = ( u1 * y2 - u2 * y1 ) * idet; e = x0 - a * u0 - c * v0;
f = y0 - b * u0 - d * v0; _context.save();
_context.transform( a, b, c, d, e, f );
_context.fill();
_context.restore(); } function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, image ) { // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120 var a, b, c, d, e, f, det, idet,
width = image.width - 1,
height = image.height - 1; u0 *= width; v0 *= height;
u1 *= width; v1 *= height;
u2 *= width; v2 *= height; x1 -= x0; y1 -= y0;
x2 -= x0; y2 -= y0; u1 -= u0; v1 -= v0;
u2 -= u0; v2 -= v0; det = u1 * v2 - u2 * v1; idet = 1 / det; a = ( v2 * x1 - v1 * x2 ) * idet;
b = ( v2 * y1 - v1 * y2 ) * idet;
c = ( u1 * x2 - u2 * x1 ) * idet;
d = ( u1 * y2 - u2 * y1 ) * idet; e = x0 - a * u0 - c * v0;
f = y0 - b * u0 - d * v0; _context.save();
_context.transform( a, b, c, d, e, f );
_context.clip();
_context.drawImage( image, 0, 0 );
_context.restore(); } // Hide anti-alias gaps function expand( v1, v2, pixels ) { var x = v2.x - v1.x, y = v2.y - v1.y,
det = x * x + y * y, idet; if ( det === 0 ) return; idet = pixels / Math.sqrt( det ); x *= idet; y *= idet; v2.x += x; v2.y += y;
v1.x -= x; v1.y -= y; } // Context cached methods. function setOpacity( value ) { if ( _contextGlobalAlpha !== value ) { _context.globalAlpha = value;
_contextGlobalAlpha = value; } } function setBlending( value ) { if ( _contextGlobalCompositeOperation !== value ) { if ( value === THREE.NormalBlending ) { _context.globalCompositeOperation = 'source-over'; } else if ( value === THREE.AdditiveBlending ) { _context.globalCompositeOperation = 'lighter'; } else if ( value === THREE.SubtractiveBlending ) { _context.globalCompositeOperation = 'darker'; } _contextGlobalCompositeOperation = value; } } function setLineWidth( value ) { if ( _contextLineWidth !== value ) { _context.lineWidth = value;
_contextLineWidth = value; } } function setLineCap( value ) { // "butt", "round", "square" if ( _contextLineCap !== value ) { _context.lineCap = value;
_contextLineCap = value; } } function setLineJoin( value ) { // "round", "bevel", "miter" if ( _contextLineJoin !== value ) { _context.lineJoin = value;
_contextLineJoin = value; } } function setStrokeStyle( value ) { if ( _contextStrokeStyle !== value ) { _context.strokeStyle = value;
_contextStrokeStyle = value; } } function setFillStyle( value ) { if ( _contextFillStyle !== value ) { _context.fillStyle = value;
_contextFillStyle = value; } } function setLineDash( value ) { if ( _contextLineDash.length !== value.length ) { _context.setLineDash( value );
_contextLineDash = value; } } };
Projector.js
/**
* @author mrdoob / http://mrdoob.com/
* @author supereggbert / http://www.paulbrunt.co.uk/
* @author julianwa / https://github.com/julianwa
*/ THREE.RenderableObject = function () { this.id = 0; this.object = null;
this.z = 0; }; // THREE.RenderableFace = function () { this.id = 0; this.v1 = new THREE.RenderableVertex();
this.v2 = new THREE.RenderableVertex();
this.v3 = new THREE.RenderableVertex(); this.normalModel = new THREE.Vector3(); this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
this.vertexNormalsLength = 0; this.color = new THREE.Color();
this.material = null;
this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ]; this.z = 0; }; // THREE.RenderableVertex = function () { this.position = new THREE.Vector3();
this.positionWorld = new THREE.Vector3();
this.positionScreen = new THREE.Vector4(); this.visible = true; }; THREE.RenderableVertex.prototype.copy = function ( vertex ) { this.positionWorld.copy( vertex.positionWorld );
this.positionScreen.copy( vertex.positionScreen ); }; // THREE.RenderableLine = function () { this.id = 0; this.v1 = new THREE.RenderableVertex();
this.v2 = new THREE.RenderableVertex(); this.vertexColors = [ new THREE.Color(), new THREE.Color() ];
this.material = null; this.z = 0; }; // THREE.RenderableSprite = function () { this.id = 0; this.object = null; this.x = 0;
this.y = 0;
this.z = 0; this.rotation = 0;
this.scale = new THREE.Vector2(); this.material = null; }; // THREE.Projector = function () { var _object, _objectCount, _objectPool = [], _objectPoolLength = 0,
_vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0,
_face, _faceCount, _facePool = [], _facePoolLength = 0,
_line, _lineCount, _linePool = [], _linePoolLength = 0,
_sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0, _renderData = { objects: [], lights: [], elements: [] }, _vA = new THREE.Vector3(),
_vB = new THREE.Vector3(),
_vC = new THREE.Vector3(), _vector3 = new THREE.Vector3(),
_vector4 = new THREE.Vector4(), _clipBox = new THREE.Box3( new THREE.Vector3( - 1, - 1, - 1 ), new THREE.Vector3( 1, 1, 1 ) ),
_boundingBox = new THREE.Box3(),
_points3 = new Array( 3 ),
_points4 = new Array( 4 ), _viewMatrix = new THREE.Matrix4(),
_viewProjectionMatrix = new THREE.Matrix4(), _modelMatrix,
_modelViewProjectionMatrix = new THREE.Matrix4(), _normalMatrix = new THREE.Matrix3(), _frustum = new THREE.Frustum(), _clippedVertex1PositionScreen = new THREE.Vector4(),
_clippedVertex2PositionScreen = new THREE.Vector4(); // this.projectVector = function ( vector, camera ) { console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
vector.project( camera ); }; this.unprojectVector = function ( vector, camera ) { console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
vector.unproject( camera ); }; this.pickingRay = function ( vector, camera ) { console.error( 'THREE.Projector: .pickingRay() has been removed.' ); }; // var RenderList = function () { var normals = [];
var uvs = []; var object = null;
var material = null; var normalMatrix = new THREE.Matrix3(); var setObject = function ( value ) { object = value;
material = object.material; normalMatrix.getNormalMatrix( object.matrixWorld ); normals.length = 0;
uvs.length = 0; }; var projectVertex = function ( vertex ) { var position = vertex.position;
var positionWorld = vertex.positionWorld;
var positionScreen = vertex.positionScreen; positionWorld.copy( position ).applyMatrix4( _modelMatrix );
positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix ); var invW = 1 / positionScreen.w; positionScreen.x *= invW;
positionScreen.y *= invW;
positionScreen.z *= invW; vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 &&
positionScreen.y >= - 1 && positionScreen.y <= 1 &&
positionScreen.z >= - 1 && positionScreen.z <= 1; }; var pushVertex = function ( x, y, z ) { _vertex = getNextVertexInPool();
_vertex.position.set( x, y, z ); projectVertex( _vertex ); }; var pushNormal = function ( x, y, z ) { normals.push( x, y, z ); }; var pushUv = function ( x, y ) { uvs.push( x, y ); }; var checkTriangleVisibility = function ( v1, v2, v3 ) { if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true; _points3[ 0 ] = v1.positionScreen;
_points3[ 1 ] = v2.positionScreen;
_points3[ 2 ] = v3.positionScreen; return _clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points3 ) ); }; var checkBackfaceCulling = function ( v1, v2, v3 ) { return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
( v2.positionScreen.y - v1.positionScreen.y ) -
( v3.positionScreen.y - v1.positionScreen.y ) *
( v2.positionScreen.x - v1.positionScreen.x ) ) < 0; }; var pushLine = function ( a, b ) { var v1 = _vertexPool[ a ];
var v2 = _vertexPool[ b ]; _line = getNextLineInPool(); _line.id = object.id;
_line.v1.copy( v1 );
_line.v2.copy( v2 );
_line.z = ( v1.positionScreen.z + v2.positionScreen.z ) / 2; _line.material = object.material; _renderData.elements.push( _line ); }; var pushTriangle = function ( a, b, c ) { var v1 = _vertexPool[ a ];
var v2 = _vertexPool[ b ];
var v3 = _vertexPool[ c ]; if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return; if ( material.side === THREE.DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) { _face = getNextFaceInPool(); _face.id = object.id;
_face.v1.copy( v1 );
_face.v2.copy( v2 );
_face.v3.copy( v3 );
_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3; for ( var i = 0; i < 3; i ++ ) { var offset = arguments[ i ] * 3;
var normal = _face.vertexNormalsModel[ i ]; normal.set( normals[ offset ], normals[ offset + 1 ], normals[ offset + 2 ] );
normal.applyMatrix3( normalMatrix ).normalize(); var offset2 = arguments[ i ] * 2; var uv = _face.uvs[ i ];
uv.set( uvs[ offset2 ], uvs[ offset2 + 1 ] ); } _face.vertexNormalsLength = 3; _face.material = object.material; _renderData.elements.push( _face ); } }; return {
setObject: setObject,
projectVertex: projectVertex,
checkTriangleVisibility: checkTriangleVisibility,
checkBackfaceCulling: checkBackfaceCulling,
pushVertex: pushVertex,
pushNormal: pushNormal,
pushUv: pushUv,
pushLine: pushLine,
pushTriangle: pushTriangle
} }; var renderList = new RenderList(); this.projectScene = function ( scene, camera, sortObjects, sortElements ) { _faceCount = 0;
_lineCount = 0;
_spriteCount = 0; _renderData.elements.length = 0; if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
if ( camera.parent === undefined ) camera.updateMatrixWorld(); _viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix ); _frustum.setFromMatrix( _viewProjectionMatrix ); // _objectCount = 0; _renderData.objects.length = 0;
_renderData.lights.length = 0; scene.traverseVisible( function ( object ) { if ( object instanceof THREE.Light ) { _renderData.lights.push( object ); } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Sprite ) { if ( object.material.visible === false ) return; if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) { _object = getNextObjectInPool();
_object.id = object.id;
_object.object = object; if ( object.renderDepth !== null ) { _object.z = object.renderDepth; } else { _vector3.setFromMatrixPosition( object.matrixWorld );
_vector3.applyProjection( _viewProjectionMatrix );
_object.z = _vector3.z; } _renderData.objects.push( _object ); } } } ); if ( sortObjects === true ) { _renderData.objects.sort( painterSort ); } // for ( var o = 0, ol = _renderData.objects.length; o < ol; o ++ ) { var object = _renderData.objects[ o ].object;
var geometry = object.geometry; renderList.setObject( object ); _modelMatrix = object.matrixWorld; _vertexCount = 0; if ( object instanceof THREE.Mesh ) { if ( geometry instanceof THREE.BufferGeometry ) { var attributes = geometry.attributes;
var offsets = geometry.offsets; if ( attributes.position === undefined ) continue; var positions = attributes.position.array; for ( var i = 0, l = positions.length; i < l; i += 3 ) { renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ); } if ( attributes.normal !== undefined ) { var normals = attributes.normal.array; for ( var i = 0, l = normals.length; i < l; i += 3 ) { renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ); } } if ( attributes.uv !== undefined ) { var uvs = attributes.uv.array; for ( var i = 0, l = uvs.length; i < l; i += 2 ) { renderList.pushUv( uvs[ i ], uvs[ i + 1 ] ); } } if ( attributes.index !== undefined ) { var indices = attributes.index.array; if ( offsets.length > 0 ) { for ( var o = 0; o < offsets.length; o ++ ) { var offset = offsets[ o ];
var index = offset.index; for ( var i = offset.start, l = offset.start + offset.count; i < l; i += 3 ) { renderList.pushTriangle( indices[ i ] + index, indices[ i + 1 ] + index, indices[ i + 2 ] + index ); } } } else { for ( var i = 0, l = indices.length; i < l; i += 3 ) { renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); } } } else { for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) { renderList.pushTriangle( i, i + 1, i + 2 ); } } } else if ( geometry instanceof THREE.Geometry ) { var vertices = geometry.vertices;
var faces = geometry.faces;
var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; _normalMatrix.getNormalMatrix( _modelMatrix ); var isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
var objectMaterials = isFaceMaterial === true ? object.material : null; for ( var v = 0, vl = vertices.length; v < vl; v ++ ) { var vertex = vertices[ v ];
renderList.pushVertex( vertex.x, vertex.y, vertex.z ); } for ( var f = 0, fl = faces.length; f < fl; f ++ ) { var face = faces[ f ]; var material = isFaceMaterial === true
? objectMaterials.materials[ face.materialIndex ]
: object.material; if ( material === undefined ) continue; var side = material.side; var v1 = _vertexPool[ face.a ];
var v2 = _vertexPool[ face.b ];
var v3 = _vertexPool[ face.c ]; if ( material.morphTargets === true ) { var morphTargets = geometry.morphTargets;
var morphInfluences = object.morphTargetInfluences; var v1p = v1.position;
var v2p = v2.position;
var v3p = v3.position; _vA.set( 0, 0, 0 );
_vB.set( 0, 0, 0 );
_vC.set( 0, 0, 0 ); for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { var influence = morphInfluences[ t ]; if ( influence === 0 ) continue; var targets = morphTargets[ t ].vertices; _vA.x += ( targets[ face.a ].x - v1p.x ) * influence;
_vA.y += ( targets[ face.a ].y - v1p.y ) * influence;
_vA.z += ( targets[ face.a ].z - v1p.z ) * influence; _vB.x += ( targets[ face.b ].x - v2p.x ) * influence;
_vB.y += ( targets[ face.b ].y - v2p.y ) * influence;
_vB.z += ( targets[ face.b ].z - v2p.z ) * influence; _vC.x += ( targets[ face.c ].x - v3p.x ) * influence;
_vC.y += ( targets[ face.c ].y - v3p.y ) * influence;
_vC.z += ( targets[ face.c ].z - v3p.z ) * influence; } v1.position.add( _vA );
v2.position.add( _vB );
v3.position.add( _vC ); renderList.projectVertex( v1 );
renderList.projectVertex( v2 );
renderList.projectVertex( v3 ); } if ( renderList.checkTriangleVisibility( v1, v2, v3 ) === false ) continue; var visible = renderList.checkBackfaceCulling( v1, v2, v3 ); if ( side !== THREE.DoubleSide ) {
if ( side === THREE.FrontSide && visible === false ) continue;
if ( side === THREE.BackSide && visible === true ) continue;
} _face = getNextFaceInPool(); _face.id = object.id;
_face.v1.copy( v1 );
_face.v2.copy( v2 );
_face.v3.copy( v3 ); _face.normalModel.copy( face.normal ); if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) { _face.normalModel.negate(); } _face.normalModel.applyMatrix3( _normalMatrix ).normalize(); var faceVertexNormals = face.vertexNormals; for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) { var normalModel = _face.vertexNormalsModel[ n ];
normalModel.copy( faceVertexNormals[ n ] ); if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) { normalModel.negate(); } normalModel.applyMatrix3( _normalMatrix ).normalize(); } _face.vertexNormalsLength = faceVertexNormals.length; var vertexUvs = faceVertexUvs[ f ]; if ( vertexUvs !== undefined ) { for ( var u = 0; u < 3; u ++ ) { _face.uvs[ u ].copy( vertexUvs[ u ] ); } } _face.color = face.color;
_face.material = material; _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3; _renderData.elements.push( _face ); } } } else if ( object instanceof THREE.Line ) { if ( geometry instanceof THREE.BufferGeometry ) { var attributes = geometry.attributes; if ( attributes.position !== undefined ) { var positions = attributes.position.array; for ( var i = 0, l = positions.length; i < l; i += 3 ) { renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ); } if ( attributes.index !== undefined ) { var indices = attributes.index.array; for ( var i = 0, l = indices.length; i < l; i += 2 ) { renderList.pushLine( indices[ i ], indices[ i + 1 ] ); } } else { var step = object.mode === THREE.LinePieces ? 2 : 1; for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) { renderList.pushLine( i, i + 1 ); } } } } else if ( geometry instanceof THREE.Geometry ) { _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix ); var vertices = object.geometry.vertices; if ( vertices.length === 0 ) continue; v1 = getNextVertexInPool();
v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix ); // Handle LineStrip and LinePieces
var step = object.mode === THREE.LinePieces ? 2 : 1; for ( var v = 1, vl = vertices.length; v < vl; v ++ ) { v1 = getNextVertexInPool();
v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix ); if ( ( v + 1 ) % step > 0 ) continue; v2 = _vertexPool[ _vertexCount - 2 ]; _clippedVertex1PositionScreen.copy( v1.positionScreen );
_clippedVertex2PositionScreen.copy( v2.positionScreen ); if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) { // Perform the perspective divide
_clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
_clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w ); _line = getNextLineInPool(); _line.id = object.id;
_line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
_line.v2.positionScreen.copy( _clippedVertex2PositionScreen ); _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z ); _line.material = object.material; if ( object.material.vertexColors === THREE.VertexColors ) { _line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] );
_line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] ); } _renderData.elements.push( _line ); } } } } else if ( object instanceof THREE.Sprite ) { _vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 );
_vector4.applyMatrix4( _viewProjectionMatrix ); var invW = 1 / _vector4.w; _vector4.z *= invW; if ( _vector4.z >= - 1 && _vector4.z <= 1 ) { _sprite = getNextSpriteInPool();
_sprite.id = object.id;
_sprite.x = _vector4.x * invW;
_sprite.y = _vector4.y * invW;
_sprite.z = _vector4.z;
_sprite.object = object; _sprite.rotation = object.rotation; _sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );
_sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) ); _sprite.material = object.material; _renderData.elements.push( _sprite ); } } } if ( sortElements === true ) { _renderData.elements.sort( painterSort ); } return _renderData; }; // Pools function getNextObjectInPool() { if ( _objectCount === _objectPoolLength ) { var object = new THREE.RenderableObject();
_objectPool.push( object );
_objectPoolLength ++;
_objectCount ++;
return object; } return _objectPool[ _objectCount ++ ]; } function getNextVertexInPool() { if ( _vertexCount === _vertexPoolLength ) { var vertex = new THREE.RenderableVertex();
_vertexPool.push( vertex );
_vertexPoolLength ++;
_vertexCount ++;
return vertex; } return _vertexPool[ _vertexCount ++ ]; } function getNextFaceInPool() { if ( _faceCount === _facePoolLength ) { var face = new THREE.RenderableFace();
_facePool.push( face );
_facePoolLength ++;
_faceCount ++;
return face; } return _facePool[ _faceCount ++ ]; } function getNextLineInPool() { if ( _lineCount === _linePoolLength ) { var line = new THREE.RenderableLine();
_linePool.push( line );
_linePoolLength ++;
_lineCount ++
return line; } return _linePool[ _lineCount ++ ]; } function getNextSpriteInPool() { if ( _spriteCount === _spritePoolLength ) { var sprite = new THREE.RenderableSprite();
_spritePool.push( sprite );
_spritePoolLength ++;
_spriteCount ++
return sprite; } return _spritePool[ _spriteCount ++ ]; } // function painterSort( a, b ) { if ( a.z !== b.z ) { return b.z - a.z; } else if ( a.id !== b.id ) { return a.id - b.id; } else { return 0; } } function clipLine( s1, s2 ) { var alpha1 = 0, alpha2 = 1, // Calculate the boundary coordinate of each vertex for the near and far clip planes,
// Z = -1 and Z = +1, respectively.
bc1near = s1.z + s1.w,
bc2near = s2.z + s2.w,
bc1far = - s1.z + s1.w,
bc2far = - s2.z + s2.w; if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) { // Both vertices lie entirely within all clip planes.
return true; } else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) { // Both vertices lie entirely outside one of the clip planes.
return false; } else { // The line segment spans at least one clip plane. if ( bc1near < 0 ) { // v1 lies outside the near plane, v2 inside
alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) ); } else if ( bc2near < 0 ) { // v2 lies outside the near plane, v1 inside
alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) ); } if ( bc1far < 0 ) { // v1 lies outside the far plane, v2 inside
alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) ); } else if ( bc2far < 0 ) { // v2 lies outside the far plane, v2 inside
alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) ); } if ( alpha2 < alpha1 ) { // The line segment spans two boundaries, but is outside both of them.
// (This can't happen when we're only clipping against just near/far but good
// to leave the check here for future usage if other clip planes are added.)
return false; } else { // Update the s1 and s2 vertices to match the clipped line segment.
s1.lerp( s2, alpha1 );
s2.lerp( s1, 1 - alpha2 ); return true; } } } };
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