Eliminate the Conflict

Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)

Total Submission(s): 1732    Accepted Submission(s): 751
Problem Description
Conflicts are everywhere in the world, from the young to the elderly, from families to countries. Conflicts cause quarrels, fights or even wars. How wonderful the world will be if all conflicts can be eliminated.

Edward contributes his lifetime to invent a 'Conflict Resolution Terminal' and he has finally succeeded. This magic item has the ability to eliminate all the conflicts. It works like this:

If any two people have conflict, they should simply put their hands into the 'Conflict Resolution Terminal' (which is simply a plastic tube). Then they play 'Rock, Paper and Scissors' in it. After they have decided what they will play, the tube should be opened
and no one will have the chance to change. Finally, the winner have the right to rule and the loser should obey it. Conflict Eliminated!

But the game is not that fair, because people may be following some patterns when they play, and if the pattern is founded by others, the others will win definitely.

Alice and Bob always have conflicts with each other so they use the 'Conflict Resolution Terminal' a lot. Sadly for Bob, Alice found his pattern and can predict how Bob plays precisely. She is very kind that doesn't want to take advantage of that. So she tells
Bob about it and they come up with a new way of eliminate the conflict:

They will play the 'Rock, Paper and Scissors' for N round. Bob will set up some restricts on Alice.

But the restrict can only be in the form of "you must play the same (or different) on the ith and jth rounds". If Alice loses in any round or break any of the rules she loses, otherwise she wins.

Will Alice have a chance to win?
 
Input
The first line contains an integer T(1 <= T <= 50), indicating the number of test cases.

Each test case contains several lines.

The first line contains two integers N,M(1 <= N <= 10000, 1 <= M <= 10000), representing how many round they will play and how many restricts are there for Alice.

The next line contains N integers B1,B2, ...,BN, where Bi represents what item Bob will play in the ith round. 1 represents Rock, 2 represents Paper, 3 represents Scissors.

The following M lines each contains three integers A,B,K(1 <= A,B <= N,K = 0 or 1) represent a restrict for Alice. If K equals 0, Alice must play the same on Ath and Bth round. If K equals 1, she must play different items on Ath and Bthround.
 
Output
For each test case in the input, print one line: "Case #X: Y", where X is the test case number (starting with 1) and Y is "yes" or "no" represents whether Alice has a chance to win.
Sample Input
2
3 3
1 1 1
1 2 1
1 3 1
2 3 1
5 5
1 2 3 2 1
1 2 1
1 3 1
1 4 1
1 5 1
2 3 0
 
Sample Output
Case #1: no
Case #2: yes
Hint
'Rock, Paper and Scissors' is a game which played by two person. They should play Rock, Paper or Scissors by their hands at the same time.
Rock defeats scissors, scissors defeats paper and paper defeats rock. If two people play the same item, the game is tied..
题意:两个人玩石头剪刀布,进行n轮比赛,首先给出B的这n轮的手势,然后m行对A的限制,每行a,b,c当c==0的时候代表A第a轮和第b轮的手势相同,c==1表示第a轮和第b轮的手势不同,如果A在任何一轮中输掉或者违反规定的话,A就是输的,问A有没有赢的可能;
分析:开始看的时候每轮A都是有3个选择,但是其实只有两个合法的选择,即平局和胜利的手势,所以应该是用2-sat判矛盾,主要是建图,当c==0时说明ab两轮的手势相同就是合法的,不同就是矛盾,对于矛盾建边,c==1的时候同理;
#include"stdio.h"
#include"string.h"
#include"stdlib.h"
#include"queue"
#include"algorithm"
#include"string.h"
#include"string"
#include"stack"
#include"map"
#define inf 0x3f3f3f3f
#define M 20009
using namespace std;
struct node
{
int u,v,next;
}edge[M*20];
stack<int>q;
int t,head[M],low[M],dfn[M],belong[M],num,index,use[M];
void init()
{
t=0;
memset(head,-1,sizeof(head));
}
void add(int u,int v)
{
edge[t].u=u;
edge[t].v=v;
edge[t].next=head[u];
head[u]=t++;
}
void tarjan(int u)
{
low[u]=dfn[u]=++index;
q.push(u);
use[u]=1;
for(int i=head[u];i!=-1;i=edge[i].next)
{
int v=edge[i].v;
if(!dfn[v])
{
tarjan(v);
low[u]=min(low[u],low[v]);
}
else if(use[v])
low[u]=min(low[u],dfn[v]);
}
if(low[u]==dfn[u])
{
num++;
int vv;
do
{
vv=q.top();
q.pop();
use[vv]=0;
belong[vv]=num;
}while(vv!=u);
}
}
int psq(int n)
{
int i;
num=index=n;
memset(use,0,sizeof(use));
memset(dfn,0,sizeof(dfn));
for(i=1;i<=2*n;i++)
if(!dfn[i])
tarjan(i);
for(i=1;i<=n;i++)
if(belong[i]==belong[i+n])
return 0;
return 1;
}
int a[M],b[M];
int main()
{
int T,m,n,i,u,v,w,kk=1;
scanf("%d",&T);
while(T--)
{
scanf("%d%d",&n,&m);
init();
for(i=1;i<=n;i++)
{
scanf("%d",&b[i]);
a[i]=((b[i]+1)%3==0)?3:(b[i]+1)%3;
a[i+n]=b[i];
}
for(i=1;i<=m;i++)
{
scanf("%d%d%d",&u,&v,&w);
if(w==0)
{
if(a[u]!=a[v])
{
add(u,v+n);
add(v,u+n);
}
if(a[u]!=a[v+n])
{
add(u,v);
add(v+n,u+n);
}
if(a[u+n]!=a[v])
{
add(u+n,v+n);
add(v,u);
}
if(a[u+n]!=a[v+n])
{
add(u+n,v);
add(v+n,u);
}
}
else
{
if(a[u]==a[v])
{
add(u,v+n);
add(v,u+n);
}
if(a[u]==a[v+n])
{
add(u,v);
add(v+n,u+n);
}
if(a[u+n]==a[v])
{
add(u+n,v+n);
add(v,u);
}
if(a[u+n]==a[v+n])
{
add(u+n,v);
add(v+n,u);
}
}
}
printf("Case #%d: ",kk++);
if(psq(n))
printf("yes\n");
else
printf("no\n");
}
}

2-sat(石头、剪刀、布)hdu4115的更多相关文章

  1. 09_编写脚本,实现人机<石头,剪刀,布>游戏

    #!/bin/bashgame=(石头 剪刀 布)num=$[RANDOM%3]computer=${game[$num]}#通过随机数获取计算机的出拳#出拳的可能性保存在一个数组中,game[0], ...

  2. Python 石头 剪刀 布

    di = {1: '石头', 2: '剪刀', 3: '布'} def win(x, y): if len({x[0], y[0]}) == 1: print('平局.') else: if {x[0 ...

  3. 用 Python 编写剪刀、石头、布的小游戏(快速学习python语句)

    import random#定义手势类型allList = ['石头','剪刀','布']#定义获胜的情况winList = [['石头','剪刀'],['剪刀','布'],['步','石头']]pr ...

  4. Java猜拳小游戏(剪刀、石头、布)

    1.第一种实现方法,调用Random数据包,直接根据“1.2.3”输出“剪刀.石头.布”.主要用了9条输出判断语句. import java.util.Random; import java.util ...

  5. Java自制人机小游戏——————————剪刀、石头、布

    package com.hello.test; import java.util.Scanner; public class TestGame { public static void main(St ...

  6. 用Micro:bit做剪刀、石头、布游戏

    剪刀.石头.布游戏大家都玩过,今天我们用Micro:bit建一个剪刀.石头.布游戏! 第一步,起始 当你摇动它时,我们希望the micro:bit选择剪刀.石头.布.尝试创建一个on shake b ...

  7. PAT(B) 1018 锤子剪刀布(C:20分,Java:18分)

    题目链接:1018 锤子剪刀布 分析 用一个二维数组保存两人所有回合的手势 甲乙的胜,平,负的次数刚好相反,用3个变量表示就可以 手势单独保存在signs[3]中,注意顺序.题目原文:如果解不唯一,则 ...

  8. PAT (Basic Level) Practise:1018. 锤子剪刀布

    [题目链接] 大家应该都会玩“锤子剪刀布”的游戏:两人同时给出手势,胜负规则如图所示: 现给出两人的交锋记录,请统计双方的胜.平.负次数,并且给出双方分别出什么手势的胜算最大. 输入格式: 输入第1行 ...

  9. PAT乙级 1018. 锤子剪刀布 (20)

    1018. 锤子剪刀布 (20) 时间限制 100 ms 内存限制 65536 kB 代码长度限制 8000 B 判题程序 Standard 作者 CHEN, Yue 大家应该都会玩“锤子剪刀布”的游 ...

  10. PAT-乙级-1018. 锤子剪刀布 (20)

    1018. 锤子剪刀布 (20) 时间限制 100 ms 内存限制 65536 kB 代码长度限制 8000 B 判题程序 Standard 作者 CHEN, Yue 大家应该都会玩“锤子剪刀布”的游 ...

随机推荐

  1. crucible3.x +fisheye3.x 安装和破解

    2015-11-24 22:29 423人阅读 评论(1) 收藏 举报  分类: linux(1)  版权声明:本文为博主原创文章,未经博主允许不得转载. 破解文件下载路径:http://downlo ...

  2. JavaScript判断字符串的字符长度(中文占两个字符)

    判断方法 //判断字符串中的字符 中文算两个字符 function chkstrlen(str) { ; ; i < str.length; i++) { ) //如果是汉字,则字符串长度加2 ...

  3. SQL 2008 RAISERROR语法在SQL 2012/2014不兼容问题

    原文 旧的RAISERROR语法在SQL 2012不兼容问题 raiserror 写法: SQL 2008: raiserror 55030 'text error' SQL 2012: raiser ...

  4. 探讨mvc下linq多表查询使用viewModel的问题

    最近在开发mvc3的时候发现了一个问题,就是如何在view页面显示多表查询的数据,最简单的办法就是使用viewmodel了,以下本人使用viewmodel来实现多表查询的3中方法, 先贴代码再说: 1 ...

  5. iOS Node Conflict svn冲突

    当出现这个冲突时,应该是我add的文件,和同事处理的方法有冲突导致的. 这个的解决办法是:先revert这个文件,然后再update.

  6. Java学习-003-JDK、JRE、JVM简介

    此文主要对 JDK.JRE.JVM进行简单的介绍,给各位亲们一个参考.若有不足之处,敬请各位大神指正,不胜感激! 一.基本概念 JDK(Java Development Kit:Java 开发工具包) ...

  7. Asp.net MVC 批量删除数据

    ProductList视图 <div class="mid"> <div id="editInfo"> @using (Html.Beg ...

  8. 四个很好用的Sql Server 日期函数:DateDiff、DatePart、DateAdd、DateName

    我以前查一段时间范围内的数据都是在程序里计算好日期再掉查询语句,现在我用下面的函数.SQL SERVER没有查一季度数据的函数. DateDiff函数: 描述 返回两个日期之间的时间间隔. 语法 Da ...

  9. iOS初级数据持久化 沙盒机制 归档与反归档

    数据持久化就是数据保存成文件,存储到程序中的沙盒中. 沙盒构成 Document 存储用户数据,需要备份的信息 Caches 缓存文件, 程序专用的支持文件 Temp 临时文件 通过代码查找程序沙盒的 ...

  10. oracle 循环语句

    1.基本循环(至少会执行一次) DECLARE I ; BEGIN LOOP --循环开始 DBMS_OUTPUT.PUT_LINE('VALUE:'||I); ; --退出循环条件: I:; --循 ...