Toy Storage
Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 3146   Accepted: 1798

Description

Mom and dad have a problem: their child, Reza, never puts his toys away when he is finished playing with them. They gave Reza a rectangular box to put his toys in. Unfortunately, Reza is rebellious and obeys his parents by simply throwing his toys into the box. All the toys get mixed up, and it is impossible for Reza to find his favorite toys anymore. 
Reza's parents came up with the following idea. They put cardboard partitions into the box. Even if Reza keeps throwing his toys into the box, at least toys that get thrown into different partitions stay separate. The box looks like this from the top: 

We want for each positive integer t, such that there exists a partition with t toys, determine how many partitions have t, toys.

Input

The input consists of a number of cases. The first line consists of six integers n, m, x1, y1, x2, y2. The number of cardboards to form the partitions is n (0 < n <= 1000) and the number of toys is given in m (0 < m <= 1000). The coordinates of the upper-left corner and the lower-right corner of the box are (x1, y1) and (x2, y2), respectively. The following n lines each consists of two integers Ui Li, indicating that the ends of the ith cardboard is at the coordinates (Ui, y1) and (Li, y2). You may assume that the cardboards do not intersect with each other. The next m lines each consists of two integers Xi Yi specifying where the ith toy has landed in the box. You may assume that no toy will land on a cardboard.

A line consisting of a single 0 terminates the input.

Output

For each box, first provide a header stating "Box" on a line of its own. After that, there will be one line of output per count (t > 0) of toys in a partition. The value t will be followed by a colon and a space, followed the number of partitions containing t toys. Output will be sorted in ascending order of t for each box.

Sample Input

4 10 0 10 100 0
20 20
80 80
60 60
40 40
5 10
15 10
95 10
25 10
65 10
75 10
35 10
45 10
55 10
85 10
5 6 0 10 60 0
4 3
15 30
3 1
6 8
10 10
2 1
2 8
1 5
5 5
40 10
7 9
0

Sample Output

Box
2: 5
Box
1: 4
2: 1
跟上一题差不多,只不过线的顺序成了乱序,需要进行排序。输出方式发生变化。
最好少用while()进行循环,会将循环次数的值最后变为0,在再次使用这个数值时容易遗忘。
#include<cstring >
#include<iostream>
#include<algorithm>
#include<cstdio>
using namespace std; struct Point {
int x,y;
Point (){};
Point(int _x,int _y)
{
x=_x,y=_y;
}
Point operator -(const Point &b)const
{
return Point(x-b.x,y-b.y);
}
int operator *(const Point &b)const
{
return x*b.x+y*b.y;
}
int operator ^(const Point &b)const
{
return x*b.y-y*b.x;
}
}; struct Line{
Point s,e;
Line(){};
Line(Point _s,Point _e)
{
s=_s,e=_e;
}
}; int xmult(Point p0,Point p1,Point p2)
{
return (p1-p0)^(p2-p0);
} bool cmp(Line a,Line b)//按照线的第一个点的横坐标进行的排序(题干中线段不会交叉,所以随便选取坐标进行排序)
{
return a.s.x<b.s.x;
} const int MAXN=1050;
Line line[MAXN];
int ans[MAXN];
int sum[MAXN];
int main ()
{
int n,m,x1,y1,x2,y2;
while(cin>>n,n)
{
cin>>m>>x1>>y1>>x2>>y2;
int U,L;
for(int i=0;i<n;i++)
{
cin>>U>>L;
line[i]=Line(Point(U,y1),Point(L,y2));
}
line[n]=Line(Point(x2,y1),Point(x2,y2));//s上边点
sort(line,line+n+1,cmp);
int x,y;
Point p;
memset(ans,0,sizeof(ans));
memset(sum,0,sizeof(sum));
for(int i=0;i<m;i++)
{
cin>>x>>y;
p=Point(x,y);
int l=0,r=n;
while(l<r)
{
int mid=(l+r)/2;
if(xmult(p,line[mid].e,line[mid].s)>0)
r=mid;
else
l=mid+1;
}
ans[l]++;
}
for(int i=0;i<=n;i++)
sum[ans[i]]++;
cout<<"Box"<<endl;
for(int i=1;i<=m;i++)
if(sum[i]>0)
cout<<i<<": "<<sum[i]<<endl;
}
return 0;
}

poj 2398Toy Storage的更多相关文章

  1. POJ 2398--Toy Storage(叉积判断,二分找点,点排序)

    Toy Storage Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 6534   Accepted: 3905 Descr ...

  2. POJ 2398 - Toy Storage 点与直线位置关系

    Toy Storage Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 5439   Accepted: 3234 Descr ...

  3. POJ 2398 Toy Storage(计算几何,叉积判断点和线段的关系)

    Toy Storage Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 3146   Accepted: 1798 Descr ...

  4. poj 2398 Toy Storage(计算几何)

    题目传送门:poj 2398 Toy Storage 题目大意:一个长方形的箱子,里面有一些隔板,每一个隔板都可以纵切这个箱子.隔板将这个箱子分成了一些隔间.向其中扔一些玩具,每个玩具有一个坐标,求有 ...

  5. poj 2398 Toy Storage(计算几何 点线关系)

    Toy Storage Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 4588   Accepted: 2718 Descr ...

  6. 简单几何(点与线段的位置) POJ 2318 TOYS && POJ 2398 Toy Storage

    题目传送门 题意:POJ 2318 有一个长方形,用线段划分若干区域,给若干个点,问每个区域点的分布情况 分析:点和线段的位置判断可以用叉积判断.给的线段是排好序的,但是点是无序的,所以可以用二分优化 ...

  7. POJ 2318 TOYS && POJ 2398 Toy Storage(几何)

    2318 TOYS 2398 Toy Storage 题意 : 给你n块板的坐标,m个玩具的具体坐标,2318中板是有序的,而2398无序需要自己排序,2318要求输出的是每个区间内的玩具数,而231 ...

  8. POJ 2398 Toy Storage

    这道题和POJ 2318几乎是一样的. 区别就是输入中坐标不给排序了,=_=|| 输出变成了,有多少个区域中有t个点. #include <cstdio> #include <cma ...

  9. 向量的叉积 POJ 2318 TOYS & POJ 2398 Toy Storage

    POJ 2318: 题目大意:给定一个盒子的左上角和右下角坐标,然后给n条线,可以将盒子分成n+1个部分,再给m个点,问每个区域内有多少各点 这个题用到关键的一步就是向量的叉积,假设一个点m在 由ab ...

随机推荐

  1. 【十天自制软渲染器】DAY 01:图形学学习建议与环境搭建

    推荐直接阅读博客原文,更新更及时,阅读体验更佳 「十天自制软渲染器」这个标题我承认标题党了.在对图形学一无所知的情况下想十天自制一个软渲染器,就好似一节课没上过却试图一个晚上看完<30 天精通 ...

  2. Spark内核解析

    Spark内核概述 Spark内核泛指Spark的核心运行机制,包括Spark核心组件的运行机制.Spark任务调度机制.Spark内存管理机制.Spark核心功能的运行原理等,熟练掌握Spark内核 ...

  3. Hystrix-服务降级-服务熔断-服务限流

    Hystrix简介 Hystrix是一个用于处理分布式系统的延迟和容错的开源库,在分布式系统里,许多依赖不可避免的会调用失败,比如超时.异常等,Hystrix能够保证在一个依赖出问题的情况下,不会导致 ...

  4. Hash Tables and Hash Functions

    Reference: Compuer science Introduction: This computer science video describes the fundamental princ ...

  5. jenkins + Ansible Plugin + ansi-color 让结果显示颜色

    1 安装jenkins: 此处省略百余字......   2 安装jenkins的插件: Ansible Plugin AnsiColor Plugin    3 设置job 内容 让ansible ...

  6. maven仓库和镜像

    目录 简介 本地仓库 远程仓库 远程仓库的更新 远程仓库的认证 部署到远程仓库 快照版本 依赖解析 镜像 本文主要是针对<maven实战>书中关键知识点的学习记录,未免有纰漏或描述不到之处 ...

  7. 攻防世界 - Misc(一)

    base64÷4: 1.下载附件,是一个.txt文件,打开是一串字符, 666C61677B453333423746443841334238343143413936393945444442413234 ...

  8. Request&Response总结

    Request&Response Request 请求对象的类视图 请求对象常用方法 获取请求路径 返回值 方法名 说明 String getContextPath() 获取虚拟目录名称 St ...

  9. [Usaco2007 Dec]宝石手镯

    题目描述 贝茜在珠宝店闲逛时,买到了一个中意的手镯.很自然地,她想从她收集的 N(1 <= N <= 3,402)块宝石中选出最好的那些镶在手镯上.对于第i块宝石,它的重量为W_i(1 & ...

  10. ubuntu 更改U盘设备分区/dev/sdb4 标识

    备份u盘分区表 代码: sudo sfdisk -d /dev/sdb > sdb_table 修改sdb_table文件 代码: gedit sdb_table 恢复u盘分区表 代码: sud ...