Android的View绘制是从根节点(Activity是DecorView)开始,他是一个自上而下的过程。View的绘制经历三个过程:Measure、Layout、Draw。基本流程如下图:

performTraversals函数,具体的可以参考一下源代码:

 private void performTraversals() {
final View host = mView;
...
host.measure(childWidthMeasureSpec, childHeightMeasureSpec);
...
host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
...
draw(fullRedrawNeeded);
}

1、Measure过程

Measure过程是计算视图大小,View中视图measure过程相关的方法主要有三个:

 public final void measure(int widthMeasureSpec, int heightMeasureSpec)
protected final void setMeasuredDimension(int measuredWidth, int measuredHeight)
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)

measure调用onMeasure,onMeasure调用setMeasureDimension,measure,setMeasureDimension是final类型,view的子类不需要重写,onMeasure在view的子类中重写。

measure函数:

     public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
if ((mPrivateFlags & FORCE_LAYOUT) == FORCE_LAYOUT ||
widthMeasureSpec != mOldWidthMeasureSpec ||
heightMeasureSpec != mOldHeightMeasureSpec) { // first clears the measured dimension flag
mPrivateFlags &= ~MEASURED_DIMENSION_SET; if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.ON_MEASURE);
} // measure ourselves, this should set the measured dimension flag back
onMeasure(widthMeasureSpec, heightMeasureSpec); // flag not set, setMeasuredDimension() was not invoked, we raise
// an exception to warn the developer
if ((mPrivateFlags & MEASURED_DIMENSION_SET) != MEASURED_DIMENSION_SET) {
throw new IllegalStateException("onMeasure() did not set the"
+ " measured dimension by calling"
+ " setMeasuredDimension()");
} mPrivateFlags |= LAYOUT_REQUIRED;
} mOldWidthMeasureSpec = widthMeasureSpec;
mOldHeightMeasureSpec = heightMeasureSpec;
}

onMeasure函数:

     protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
}

重写onMeasure时,要调用setMeasuredDimension或者super.onMeasure来设置自身的mMeasuredWidth和mMeasuredHeight,否则,就会抛出异常.

setMeasuredDimension函数,用来设置view的大小:

     protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) {
mMeasuredWidth = measuredWidth;
mMeasuredHeight = measuredHeight; mPrivateFlags |= MEASURED_DIMENSION_SET;
}

再看一下onMeasure的getDefaultSize函数:

     public static int getDefaultSize(int size, int measureSpec) {
int result = size;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec); switch (specMode) {
case MeasureSpec.UNSPECIFIED:
result = size;
break;
case MeasureSpec.AT_MOST:
case MeasureSpec.EXACTLY:
result = specSize;
break;
}
return result;
}

这里用引入了MeasureSpec类:

     public static class MeasureSpec {

         private static final int MODE_SHIFT = 30;
private static final int MODE_MASK = 0x3 << MODE_SHIFT;
public static final int UNSPECIFIED = 0 << MODE_SHIFT;
public static final int EXACTLY = 1 << MODE_SHIFT;
public static final int AT_MOST = 2 << MODE_SHIFT; public static int makeMeasureSpec(int size, int mode) {
return size + mode;
} public static int getMode(int measureSpec) {
return (measureSpec & MODE_MASK);
} public static int getSize(int measureSpec) {
return (measureSpec & ~MODE_MASK);
}
}

MODE_MASK为30为长度的二进制数,前两位标示Mode,后面的标示Size。MeasureSpec有三种模式分别是UNSPECIFIED, EXACTLY和AT_MOST。

EXACTLY表示父视图希望子视图的大小应该是由specSize的值来决定的,系统默认会按照这个规则来设置子视图的大小,开发人员当然也可以按照自己的意愿设置成任意的大小。

AT_MOST表示子视图最多只能是specSize中指定的大小,开发人员应该尽可能小得去设置这个视图,并且保证不会超过specSize。系统默认会按照这个规则来设置子视图的大小,开发人员当然也可以按照自己的意愿设置成任意的大小。

UNSPECIFIED表示开发人员可以将视图按照自己的意愿设置成任意的大小,没有任何限制。这种情况比较少见,不太会用到。

widthMeasureSpec和heightMeasureSpec决定了Mode和Size的值,widthMeasureSpec和heightMeasureSpec来自父视图,这两个值都是由父视图经过计算后传递给子视图的,说明父视图会在一定程度上决定子视图的大小。但是最外层的根视图,它的widthMeasureSpec和heightMeasureSpec又是从哪里得到的呢?这就需要去分析ViewRoot中的源码了,观察performTraversals()方法可以发现如下代码:

 childWidthMeasureSpec = getRootMeasureSpec(desiredWindowWidth, lp.width);
childHeightMeasureSpec = getRootMeasureSpec(desiredWindowHeight, lp.height);

可以看到,这里调用了getRootMeasureSpec()方法去获取widthMeasureSpec和heightMeasureSpec的值,注意方法中传入的参数,其中lp.width和lp.height在创建ViewGroup实例的时候就被赋值了,它们都等于MATCH_PARENT。然后看下getRootMeasureSpec()方法中的代码,如下所示:

 private int getRootMeasureSpec(int windowSize, int rootDimension) {
int measureSpec;
switch (rootDimension) {
case ViewGroup.LayoutParams.MATCH_PARENT:
measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.EXACTLY);
break;
case ViewGroup.LayoutParams.WRAP_CONTENT:
measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.AT_MOST);
break;
default:
measureSpec = MeasureSpec.makeMeasureSpec(rootDimension, MeasureSpec.EXACTLY);
break;
}
return measureSpec;
}

可以看到,这里使用了MeasureSpec.makeMeasureSpec()方法来组装一个MeasureSpec,当rootDimension参数等于MATCH_PARENT的时候,MeasureSpec的specMode就等于EXACTLY,当rootDimension等于WRAP_CONTENT的时候,MeasureSpec的specMode就等于AT_MOST。并且MATCH_PARENT和WRAP_CONTENT时的specSize都是等于windowSize的,也就意味着根视图总是会充满全屏的。

Measure是一个复杂的过程,因为一个布局中一般都会包含多个子视图,每个视图都需要经历一次measure过程。ViewGroup中定义了一个measureChildren()方法来去测量子视图的大小,如下所示:

  protected void measureChildren(int widthMeasureSpec, int heightMeasureSpec) {
final int size = mChildrenCount;
final View[] children = mChildren;
for (int i = 0; i < size; ++i) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) != GONE) {
measureChild(child, widthMeasureSpec, heightMeasureSpec);
}
}
}

这里会去遍历当前布局下的所有子视图,然后逐个调用measureChild()方法来测量相应子视图的大小:

  protected void measureChild(View child, int parentWidthMeasureSpec,
int parentHeightMeasureSpec) {
final LayoutParams lp = child.getLayoutParams(); final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight, lp.width);
final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
mPaddingTop + mPaddingBottom, lp.height); child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}

从这里我们可以看到视图的大小是由父视图和子视图共同决定的。子布局里面的android:layout_width和android:layout_height只是期望值,父View大小最终是由DecorView决定。父视图提供尺寸大小的一个能力,子视图最终尺寸与父视图能力、子视图期望的关系如下:

父视图能力尺寸

子视图期望尺寸

子视图最终允许尺寸

EXACTLY + Size1

EXACTLY + Size2

EXACTLY + Size2

EXACTLY + Size1

fill_parent/match_parent

EXACTLY+Size1

EXACTLY + Size1

wrap_content

AT_MOST+Size1

AT_MOST+Size1

EXACTLY + Size2

EXACTLY+Size2

AT_MOST+Size1

fill_parent/match_parent

AT_MOST+Size1

AT_MOST+Size1

wrap_content

AT_MOST+Size1

UNSPECIFIED+Size1

EXACTLY + Size2

EXACTLY + Size2

UNSPECIFIED+Size1

fill_parent/match_parent

UNSPECIFIED+0

UNSPECIFIED+Size1

wrap_content

UNSPECIFIED+0

关于视图的measure过程可以阅读以下LinearLayout源码,这样可以更清楚的了解过程。

2、Layout过程

measure过程确定视图的大小,而layout过程确定视图的位置。loyout是从view的layout方法开始的:

  public void layout(int l, int t, int r, int b) {
int oldL = mLeft;
int oldT = mTop;
int oldB = mBottom;
int oldR = mRight;
boolean changed = setFrame(l, t, r, b);
if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
onLayout(changed, l, t, r, b);
mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED; ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLayoutChangeListeners != null) {
ArrayList<OnLayoutChangeListener> listenersCopy =
(ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
int numListeners = listenersCopy.size();
for (int i = 0; i < numListeners; ++i) {
listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
}
}
}
mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
}

函数中参数l、t、r、b是指view的左、上、右、底的位置,这几个参数是父视图传入的,而根视图中参数是由performTraversals()方法传入的。

   host.layout(0, 0, host.mMeasuredWidth, host.mMeasuredHeight);

layout中调用了onLayout方法,在view中onLayout方法是一个空函数,他需要其子类实现。

 protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
}

我们关注一下LinearLayout:

   @Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
if (mOrientation == VERTICAL) {
layoutVertical();
} else {
layoutHorizontal();
}
}
   void layoutVertical() {
final int paddingLeft = mPaddingLeft; int childTop;
int childLeft; // Where right end of child should go
final int width = mRight - mLeft;
int childRight = width - mPaddingRight; // Space available for child
int childSpace = width - paddingLeft - mPaddingRight; final int count = getVirtualChildCount(); final int majorGravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;
final int minorGravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK; switch (majorGravity) {
case Gravity.BOTTOM:
// mTotalLength contains the padding already
childTop = mPaddingTop + mBottom - mTop - mTotalLength;
break; // mTotalLength contains the padding already
case Gravity.CENTER_VERTICAL:
childTop = mPaddingTop + (mBottom - mTop - mTotalLength) / 2;
break; case Gravity.TOP:
default:
childTop = mPaddingTop;
break;
} for (int i = 0; i < count; i++) {
final View child = getVirtualChildAt(i);
if (child == null) {
childTop += measureNullChild(i);
} else if (child.getVisibility() != GONE) {
final int childWidth = child.getMeasuredWidth();
final int childHeight = child.getMeasuredHeight(); final LinearLayout.LayoutParams lp =
(LinearLayout.LayoutParams) child.getLayoutParams(); int gravity = lp.gravity;
if (gravity < 0) {
gravity = minorGravity;
}
final int layoutDirection = getLayoutDirection();
final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.CENTER_HORIZONTAL:
childLeft = paddingLeft + ((childSpace - childWidth) / 2)
+ lp.leftMargin - lp.rightMargin;
break; case Gravity.RIGHT:
childLeft = childRight - childWidth - lp.rightMargin;
break; case Gravity.LEFT:
default:
childLeft = paddingLeft + lp.leftMargin;
break;
} if (hasDividerBeforeChildAt(i)) {
childTop += mDividerHeight;
} childTop += lp.topMargin;
setChildFrame(child, childLeft, childTop + getLocationOffset(child),
childWidth, childHeight);
childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child); i += getChildrenSkipCount(child, i);
}
}
}

layout设置了view的位置,还设置了子视图位置,layoutHorizontal()方法中调用了setChildFrame方法:

     private void setChildFrame(View child, int left, int top, int width, int height) {
child.layout(left, top, left + width, top + height);
}

从上面看出,layout也是一个自上而下的过程,先设置父视图位置,在循环子视图,父视图位置一定程度上决定了子视图位置。

3、Draw过程

draw过程调用顺序在measure()和layout()之后,同样的,performTraversals()发起的draw过程最终会调用到mView的draw()函数,这里的mView对于Activity来说就是PhoneWindow.DecorView。看一下view类的draw方法:

  public void draw(Canvas canvas) {
final int privateFlags = mPrivateFlags;
final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN; /*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/ // Step 1, draw the background, if needed
int saveCount; if (!dirtyOpaque) {
final Drawable background = mBackground;
if (background != null) {
final int scrollX = mScrollX;
final int scrollY = mScrollY; if (mBackgroundSizeChanged) {
background.setBounds(0, 0, mRight - mLeft, mBottom - mTop);
mBackgroundSizeChanged = false;
} if ((scrollX | scrollY) == 0) {
background.draw(canvas);
} else {
canvas.translate(scrollX, scrollY);
background.draw(canvas);
canvas.translate(-scrollX, -scrollY);
}
}
} // skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas); // Step 4, draw the children
dispatchDraw(canvas); // Step 6, draw decorations (scrollbars)
onDrawScrollBars(canvas); // we're done...
return;
} /*
* Here we do the full fledged routine...
* (this is an uncommon case where speed matters less,
* this is why we repeat some of the tests that have been
* done above)
*/ boolean drawTop = false;
boolean drawBottom = false;
boolean drawLeft = false;
boolean drawRight = false; float topFadeStrength = 0.0f;
float bottomFadeStrength = 0.0f;
float leftFadeStrength = 0.0f;
float rightFadeStrength = 0.0f; // Step 2, save the canvas' layers
int paddingLeft = mPaddingLeft; final boolean offsetRequired = isPaddingOffsetRequired();
if (offsetRequired) {
paddingLeft += getLeftPaddingOffset();
} int left = mScrollX + paddingLeft;
int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
int top = mScrollY + getFadeTop(offsetRequired);
int bottom = top + getFadeHeight(offsetRequired); if (offsetRequired) {
right += getRightPaddingOffset();
bottom += getBottomPaddingOffset();
} final ScrollabilityCache scrollabilityCache = mScrollCache;
final float fadeHeight = scrollabilityCache.fadingEdgeLength;
int length = (int) fadeHeight; // clip the fade length if top and bottom fades overlap
// overlapping fades produce odd-looking artifacts
if (verticalEdges && (top + length > bottom - length)) {
length = (bottom - top) / 2;
} // also clip horizontal fades if necessary
if (horizontalEdges && (left + length > right - length)) {
length = (right - left) / 2;
} if (verticalEdges) {
topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
drawTop = topFadeStrength * fadeHeight > 1.0f;
bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
drawBottom = bottomFadeStrength * fadeHeight > 1.0f;
} if (horizontalEdges) {
leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
drawLeft = leftFadeStrength * fadeHeight > 1.0f;
rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
drawRight = rightFadeStrength * fadeHeight > 1.0f;
} saveCount = canvas.getSaveCount(); int solidColor = getSolidColor();
if (solidColor == 0) {
final int flags = Canvas.HAS_ALPHA_LAYER_SAVE_FLAG; if (drawTop) {
canvas.saveLayer(left, top, right, top + length, null, flags);
} if (drawBottom) {
canvas.saveLayer(left, bottom - length, right, bottom, null, flags);
} if (drawLeft) {
canvas.saveLayer(left, top, left + length, bottom, null, flags);
} if (drawRight) {
canvas.saveLayer(right - length, top, right, bottom, null, flags);
}
} else {
scrollabilityCache.setFadeColor(solidColor);
} // Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas); // Step 4, draw the children
dispatchDraw(canvas); // Step 5, draw the fade effect and restore layers
final Paint p = scrollabilityCache.paint;
final Matrix matrix = scrollabilityCache.matrix;
final Shader fade = scrollabilityCache.shader; if (drawTop) {
matrix.setScale(1, fadeHeight * topFadeStrength);
matrix.postTranslate(left, top);
fade.setLocalMatrix(matrix);
canvas.drawRect(left, top, right, top + length, p);
} if (drawBottom) {
matrix.setScale(1, fadeHeight * bottomFadeStrength);
matrix.postRotate(180);
matrix.postTranslate(left, bottom);
fade.setLocalMatrix(matrix);
canvas.drawRect(left, bottom - length, right, bottom, p);
} if (drawLeft) {
matrix.setScale(1, fadeHeight * leftFadeStrength);
matrix.postRotate(-90);
matrix.postTranslate(left, top);
fade.setLocalMatrix(matrix);
canvas.drawRect(left, top, left + length, bottom, p);
} if (drawRight) {
matrix.setScale(1, fadeHeight * rightFadeStrength);
matrix.postRotate(90);
matrix.postTranslate(right, top);
fade.setLocalMatrix(matrix);
canvas.drawRect(right - length, top, right, bottom, p);
} canvas.restoreToCount(saveCount); // Step 6, draw decorations (scrollbars)
onDrawScrollBars(canvas);
}

draw方法分成了6个步骤:

  /*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/

第三部, Draw view's content步骤调用了onDraw方法,子类中实现onDraw方法。

第四步,Draw children步骤使用的dispatchDraw方法,这个方法在ViewGroup中有实现。

View或ViewGroup的子类不用再重载ViewGroup中该方法,因为它已经有了默认而且标准的view系统流程。dispatchDraw()内部for循环调用drawChild()分别绘制每一个子视图,而drawChild()内部又会调用draw()函数完成子视图的内部绘制工作。

  /**
* {@inheritDoc}
*/
@Override
protected void dispatchDraw(Canvas canvas) {
final int count = mChildrenCount;
final View[] children = mChildren;
int flags = mGroupFlags; if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) {
final boolean cache = (mGroupFlags & FLAG_ANIMATION_CACHE) == FLAG_ANIMATION_CACHE; final boolean buildCache = !isHardwareAccelerated();
for (int i = 0; i < count; i++) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {
final LayoutParams params = child.getLayoutParams();
attachLayoutAnimationParameters(child, params, i, count);
bindLayoutAnimation(child);
if (cache) {
child.setDrawingCacheEnabled(true);
if (buildCache) {
child.buildDrawingCache(true);
}
}
}
} final LayoutAnimationController controller = mLayoutAnimationController;
if (controller.willOverlap()) {
mGroupFlags |= FLAG_OPTIMIZE_INVALIDATE;
} controller.start(); mGroupFlags &= ~FLAG_RUN_ANIMATION;
mGroupFlags &= ~FLAG_ANIMATION_DONE; if (cache) {
mGroupFlags |= FLAG_CHILDREN_DRAWN_WITH_CACHE;
} if (mAnimationListener != null) {
mAnimationListener.onAnimationStart(controller.getAnimation());
}
} int saveCount = 0;
final boolean clipToPadding = (flags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK;
if (clipToPadding) {
saveCount = canvas.save();
canvas.clipRect(mScrollX + mPaddingLeft, mScrollY + mPaddingTop,
mScrollX + mRight - mLeft - mPaddingRight,
mScrollY + mBottom - mTop - mPaddingBottom); } // We will draw our child's animation, let's reset the flag
mPrivateFlags &= ~PFLAG_DRAW_ANIMATION;
mGroupFlags &= ~FLAG_INVALIDATE_REQUIRED; boolean more = false;
final long drawingTime = getDrawingTime(); if ((flags & FLAG_USE_CHILD_DRAWING_ORDER) == 0) {
for (int i = 0; i < count; i++) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
more |= drawChild(canvas, child, drawingTime);
}
}
} else {
for (int i = 0; i < count; i++) {
final View child = children[getChildDrawingOrder(count, i)];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
more |= drawChild(canvas, child, drawingTime);
}
}
} // Draw any disappearing views that have animations
if (mDisappearingChildren != null) {
final ArrayList<View> disappearingChildren = mDisappearingChildren;
final int disappearingCount = disappearingChildren.size() - 1;
// Go backwards -- we may delete as animations finish
for (int i = disappearingCount; i >= 0; i--) {
final View child = disappearingChildren.get(i);
more |= drawChild(canvas, child, drawingTime);
}
} if (debugDraw()) {
onDebugDraw(canvas);
} if (clipToPadding) {
canvas.restoreToCount(saveCount);
} // mGroupFlags might have been updated by drawChild()
flags = mGroupFlags; if ((flags & FLAG_INVALIDATE_REQUIRED) == FLAG_INVALIDATE_REQUIRED) {
invalidate(true);
} if ((flags & FLAG_ANIMATION_DONE) == 0 && (flags & FLAG_NOTIFY_ANIMATION_LISTENER) == 0 &&
mLayoutAnimationController.isDone() && !more) {
// We want to erase the drawing cache and notify the listener after the
// next frame is drawn because one extra invalidate() is caused by
// drawChild() after the animation is over
mGroupFlags |= FLAG_NOTIFY_ANIMATION_LISTENER;
final Runnable end = new Runnable() {
public void run() {
notifyAnimationListener();
}
};
post(end);
}
}

上面基本介绍完了View的绘制流程。更多的细节需要在日常学习中总结。

转自:http://blog.csdn.net/xyz_lmn/article/details/20385049

Android View 绘制过程的更多相关文章

  1. Android View绘制过程

    Android的View绘制是从根节点(Activity是DecorView)开始,他是一个自上而下的过程.View的绘制经历三个过程:Measure.Layout.Draw.基本流程如下图: per ...

  2. 简单研究Android View绘制三 布局过程

    2015-07-28 17:29:19 这一篇主要看看布局过程 一.布局过程肯定要不可避免的涉及到layout()和onLayout()方法,这两个方法都是定义在View.java中,源码如下: /* ...

  3. Android UI 绘制过程浅析(五)自定义View

    前言 这已经是Android UI 绘制过程浅析系列文章的第五篇了,不出意外的话也是最后一篇.再次声明一下,这一系列文章,是我在拜读了csdn大牛郭霖的博客文章<带你一步步深入了解View> ...

  4. 简单研究Android View绘制一 测量过程

    2015-07-27 16:52:58 一.如何通过继承ViewGroup来实现自定义View?首先得搞清楚Android时如何绘制View的,参考Android官方文档:How Android Dr ...

  5. Android UI 绘制过程浅析(一)LayoutInflater简介

    前言 这篇blog是我在阅读过csdn大牛郭霖的<带你一步步深入了解View>一系列文章后,亲身实践并做出的小结.作为有志向的前端开发工程师,怎么可以不搞懂View绘制的基本原理——简直就 ...

  6. Android UI 绘制过程浅析(三)layout过程

    前言 上一篇blog中,了解到measure过程对View进行了测量,得到measuredWidth/measuredHeight.对于ViewGroup,则计算出全部children的宽高进行求和. ...

  7. View绘制过程理解

    假期撸了几篇自定义View相关的东西,后两天下雨呆在家里还是效率太低Orz   每个Activity都包含一个Window对象,这个Window对象通常由PhoneWindow来实现[1],而每个Wi ...

  8. Android UI 绘制过程浅析(二)onMeasure过程

    前言 View的绘制过程分为 measure.layout.draw三个步骤,接下来对这三个步骤逐一进行研究. measure方法的签名 public final void measure(int w ...

  9. Android View绘制流程

    框架分析 在之前的下拉刷新中,小结过触屏消息先到WindowManagerService(Wms)然后顺次传递给ViewRoot(派生自Handler),经decor view到Activity再传递 ...

随机推荐

  1. C# list 去重

    /// <summary> /// 汽车商标 获取 /// Redis Key=zgqp315_Redis_TrademarkC_List /// </summary> /// ...

  2. 深入mysql_fetch_row()与mysql_fetch_array()的区别详解

    这两个函数,返回的都是一个数组,区别就是第一个函数返回的数组是只包含值,我们只能$row[0],$row[1],这样以数组下标来读取数据,而mysql_fetch_array()返回的数组既包含第一种 ...

  3. python num[y array

    http://sebug.net/paper/books/scipydoc/numpy_intro.html npArr1=np.array([1,2,3],[4,5,6],[7,8,9]]) npA ...

  4. backup site collection

    http://stackoverflow.com/questions/5376380/sharepoint-2010-change-sitecollection-urlstsadm -o backup ...

  5. 开发中/listfile.jsp(11,31) quote symbol expected 这个错误

    可能是因为11行33列,少了一个引号.

  6. Unity3D 利用NGUI2.6.3做技能冷却的CD效果

    转自http://blog.csdn.net/qqmcy/article/details/9469021 NGUI非常强大我们今天来学习一下,如何利用NGUI做技能冷却的CD效果.先导入NGUI的插件 ...

  7. [Query Intent] segmenting-search-intent

    http://moz.com/blog/segmenting-search-intent Today I'd like to take a deep look inside the minds of ...

  8. linux服务器重启服务命令说明文档

    (前提是电脑上面已经安装好了ssh软件~!)输入ip,用户名,端口(默认22) 输入密码,登陆成功之后, 转入到/usr/local/tomcat/bin 目录,输入命令行: [root@yangch ...

  9. 【redis】06Redis的高级应用之事务处理、持久化操作、pub_sub、虚拟内存

    上节课详细讲解了redis数据库的常用命令,以及redis数据库高级应用当中的, 安全性,跟咱们的主从复制, 这节课呢,咱们继续来讲咱们的高级应用, 首先来看一下咱们的事务处理, 事务处理 我前面说过 ...

  10. StringBuffer用法

    public class StringBufferTest { public static void main(String[] args) { StringBuffer sb=new StringB ...