https://www.opengl.org/wiki/Common_Mistakes

  1. Do not use constructors/destructors to initialize/destroy OpenGL objects. Instead, use member functions of these classes for these purposes. This violates RAII principles, so this is not the best course of action.

OpenGL Common Mistakes的更多相关文章

  1. [转]50 Shades of Go: Traps, Gotchas, and Common Mistakes for New Golang Devs

    http://devs.cloudimmunity.com/gotchas-and-common-mistakes-in-go-golang/ 50 Shades of Go: Traps, Gotc ...

  2. Yet Another 10 Common Mistakes Java Developers Make When Writing SQL (You Won’t BELIEVE the Last One)--reference

    (Sorry for that click-bait heading. Couldn’t resist ;-) ) We’re on a mission. To teach you SQL. But ...

  3. Nginx:Pitfalls and Common Mistakes

    New and old users alike can run into a pitfall. Below we outline issues that we see frequently as we ...

  4. [Javascript] Advanced Reduce: Common Mistakes

    Take away: Always check you ruturn the accumulator Always pass in the inital value var data = [" ...

  5. MAC 下用 Common Lisp 调试 OpenGL 程序

    MAC 下用 Common Lisp 调试 OpenGL 程序 环境搭建 运行环境: OSX 10.11.3 EI Capitan Common Lisp: SBCL 使用 SBCL, 首先要安装这几 ...

  6. OPENGL: WHY IS YOUR CODE PRODUCING A BLACK WINDOW?

      Introduction One of the most common problems for novice, and sometimes experienced, OpenGL program ...

  7. [Forward]Ten Caching Mistakes that Break your App

    Caching large objects, duplicate objects, caching collections, live objects, thread unsafe caching a ...

  8. (转) [it-ebooks]电子书列表

    [it-ebooks]电子书列表   [2014]: Learning Objective-C by Developing iPhone Games || Leverage Xcode and Obj ...

  9. Game Development Patterns and Best Practices (John P. Doran / Matt Casanova 著)

    https://github.com/PacktPublishing/Game-Development-Patterns-and-Best-Practices https://github.com/m ...

随机推荐

  1. W3School-CSS 轮廓(Outline)实例

    CSS 轮廓(Outline)实例 CSS 实例 CSS 背景实例 CSS 文本实例 CSS 字体(font)实例 CSS 边框(border)实例 CSS 外边距 (margin) 实例 CSS 内 ...

  2. shell实现SSH自动登陆

    h2:first-child, body>h1:first-child, body>h1:first-child+h2, body>h3:first-child, body>h ...

  3. MySQL性能优化——索引

    原文地址:http://blog.codinglabs.org/articles/theory-of-mysql-index.html InnoDB使用B+Tree作为索引结构 最左前缀原理与相关优化 ...

  4. freeradius + oracle 无限认证

    Radius安装配置维护文档 一.下载软件包 freeradius-server-3.0.9.tar.gz和talloc-2.1.3.tar.gz 二.配置/root目录下的.bash_profile ...

  5. 完整全面的Java资源库(包括构建、操作、代码分析、编译器、数据库、社区等等)

    构建 这里搜集了用来构建应用程序的工具. Apache Maven:Maven使用声明进行构建并进行依赖管理,偏向于使用约定而不是配置进行构建.Maven优于Apache Ant.后者采用了一种过程化 ...

  6. 关于域名系统DNS解析IP地址的一些总结

    关于域名系统DNS(Domain Name System) 从域名中解析出IP地址. DNS主要由3部分组成: ① 名称解析器(resolver) ② 域名空间(domain name space) ...

  7. 【2016-11-15】【坚持学习】【Day26】【通用的SQLHelper】

    今天看DevDemo源码时候看到一个写得很好的SQLHelper 代码 public class SqlHelper<T, Command> where T : DbConnection ...

  8. required string parameter XXX is not present

    @RequestParam jQuery调用方式: deleteFile: function(filePath) { return ajax({ method: 'POST', url: '/cm/s ...

  9. app端微信支付(二) - 生成预付单

    ​前一篇文章的时序图中说了,app端调用微信支付必须先由后台调用微信后台生成预付单,再构建参数给手机端,而数据的构建要以xml形式,那么看看代码具体实现吧,代码已经精简过了,自己的业务已经除去,精简的 ...

  10. Hibernate对象标识符

    Hibernate提供的内置标识符生成器 Java语言按内存地址来识别或区分同一个类的不同对象,而关系数据库按主键来识别或区分同一个表的不同记录.Hibernate使用OID(对象标识符)来统一两者之 ...