[源码下载]

重新想象 Windows 8 Store Apps (63) - 通信: WebSocket

作者:webabcd

介绍
重新想象 Windows 8 Store Apps 之 通信

  • Socket - 与 WebSocket 服务端做 Text 通信
  • Socket - 与 WebSocket 服务端做 Stream(Binary) 通信

示例
WebSocket 的服务端
WebServer/WebSocketServer.ashx.cs

/*
* WebSocket 协议的服务端
*
* 需要在 iis 启用 WebSocket 协议:控制面板 -> 程序和功能 -> 启用或关闭 Windows 功能 -> 开启 iis 的 WebSocket 协议
*/ using System;
using System.IO;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Web; namespace WebServer
{
public class WebSocketServer : IHttpHandler
{
// 接收数据的缓冲区的最大大小
private int _maxBufferSize = * ; public void ProcessRequest(HttpContext context)
{
try
{
// HttpContext.AcceptWebSocketRequest() - 接受一个 WebSocket 请求
context.AcceptWebSocketRequest(async wsContext => // AspNetWebSocketContext
{
try
{
byte[] receiveBuffer = new byte[_maxBufferSize];
ArraySegment<byte> buffer = new ArraySegment<byte>(receiveBuffer); // AspNetWebSocketContext.WebSocket - 获取当前上下文的 WebSocket 对象
WebSocket socket = wsContext.WebSocket; // HTTP 握手完成
if (socket.State == WebSocketState.Open)
{
var outputString = "WebSocket Connected: " + DateTime.Now.ToString("mm:ss");
ArraySegment<byte> outputBuffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(outputString)); // WebSocket.SendAsync() - 发送数据
// WebSocketMessageType.Text - 发送的是文本数据
// WebSocketMessageType.Binary - 发送的是二进制数据
await socket.SendAsync(outputBuffer, WebSocketMessageType.Text, true, CancellationToken.None);
} // HTTP 握手完成
while (socket.State == WebSocketState.Open)
{
// WebSocket.ReceiveAsync() - 接收数据,返回 WebSocketReceiveResult 对象
WebSocketReceiveResult receiveResult = await socket.ReceiveAsync(buffer, CancellationToken.None); // WebSocketReceiveResult.MessageType - 接收到的数据的类型(WebSocketMessageType 枚举)
// WebSocketMessageType.Text - 收到的是文本数据
// WebSocketMessageType.Binary - 收到的是二进制数据
// WebSocketMessageType.Close - 收到的是来自客户端的 WebSocket 关闭的消息
if (receiveResult.MessageType == WebSocketMessageType.Close)
{
// WebSocket.CloseAsync() - 关闭 WebSocket
await socket.CloseAsync(
receiveResult.CloseStatus.GetValueOrDefault(),
receiveResult.CloseStatusDescription,
CancellationToken.None); return;
} int offset = receiveResult.Count; // WebSocketReceiveResult.EndOfMessage - 消息是否被完全接收
while (receiveResult.EndOfMessage == false)
{
// WebSocket.ReceiveAsync() - 接收数据,返回 WebSocketReceiveResult 对象
receiveResult = await socket.ReceiveAsync(new ArraySegment<byte>(receiveBuffer, offset, _maxBufferSize - offset), CancellationToken.None);
offset += receiveResult.Count;
} // 收到文本数据
if (receiveResult.MessageType == WebSocketMessageType.Text)
{
string receivedText = Encoding.UTF8.GetString(receiveBuffer, , offset);
string sendText = "server to client: \"" + receivedText + "\""; // 发送文本数据到客户端
ArraySegment<byte> outputBuffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(sendText));
await socket.SendAsync(outputBuffer, WebSocketMessageType.Text, true, CancellationToken.None);
}
// 收到二进制数据
else if (receiveResult.MessageType == WebSocketMessageType.Binary)
{
string sendText = "server to client: binary message received, size: " + receiveResult.Count + " bytes"; // 发送文本数据到客户端
ArraySegment<byte> outputBuffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(sendText));
await socket.SendAsync(outputBuffer, WebSocketMessageType.Text, true, CancellationToken.None);
}
}
}
catch (Exception ex)
{ }
});
}
catch (Exception ex)
{ }
} public bool IsReusable
{
get
{
return false;
}
}
}
}

1、演示如何通过 MessageWebSocket 与 WebSocket 服务端做 Text 通信
Communication/Socket/MessageWebSocketDemo.xaml

<Page
x:Class="XamlDemo.Communication.Socket.MessageWebSocketDemo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Communication.Socket"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"> <Grid Background="Transparent">
<StackPanel Margin="120 0 0 0" Orientation="Horizontal"> <StackPanel>
<Button Name="btnTextDemo" Content="与 WebSocket 服务端做 Text 通信" Click="btnTextDemo_Click" />
<Button Name="btnClose" Content="Close" Click="btnClose_Click" Margin="0 10 0 0" />
</StackPanel> <TextBlock Name="lblMsg" FontSize="14.667" TextWrapping="Wrap" Margin="20 0 0 0" /> </StackPanel>
</Grid>
</Page>

Communication/Socket/MessageWebSocketDemo.xaml.cs

/*
* 演示如何通过 MessageWebSocket 与 WebSocket 服务端做 Text 通信
*
* 注:需要在 Package.appxmanifest 中增加配置 <Capability Name="privateNetworkClientServer" /> 和 <Capability Name="internetClient" />
*/ using System;
using Windows.Networking.Sockets;
using Windows.Storage.Streams;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.Web; namespace XamlDemo.Communication.Socket
{
public sealed partial class MessageWebSocketDemo : Page
{
// WebSocket 协议的服务端地址(服务端代码参见:WebServer/WebSocketServer.cs)
private Uri _serverUri = new Uri("ws://localhost:86/WebSocketServer.ashx"); // MessageWebSocket - 用于与 WebSocket 服务端做 Message 通信(可以是 utf8 或 binary)
private MessageWebSocket _socket; // 用于发送数据
DataWriter _dataWriter; public MessageWebSocketDemo()
{
this.InitializeComponent();
} private async void btnTextDemo_Click(object sender, RoutedEventArgs e)
{
try
{
if (_socket == null)
{
lblMsg.Text += "connecting to: " + _serverUri.ToString();
lblMsg.Text += Environment.NewLine; _socket = new MessageWebSocket();
// 发送的消息的类型 Utf8 或 Binary
_socket.Control.MessageType = SocketMessageType.Utf8;
// 接收到消息时所触发的事件
_socket.MessageReceived += _socket_MessageReceived; // WebSocket 关闭时所触发的事件
_socket.Closed += async (senderSocket, args) =>
{
await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
// WebSocketClosedEventArgs.Code - 关闭原因的状态吗
// WebSocketClosedEventArgs.Reason - 关闭原因的详细信息
lblMsg.Text += "socket closed - code: " + args.Code + ", reason: " + args.Reason;
lblMsg.Text += Environment.NewLine; if (_socket != null)
{
_socket.Dispose();
_socket = null;
}
});
}; // 连接指定的 WebSocket 服务
await _socket.ConnectAsync(_serverUri);
// 根据 MessageWebSocket 的 OutputStream,实例化一个 DataWriter,以便发数据到服务端
_dataWriter = new DataWriter(_socket.OutputStream); lblMsg.Text += "connected";
lblMsg.Text += Environment.NewLine;
} string message = "hello " + DateTime.Now.ToString("hh:mm:ss");
lblMsg.Text += "send: " + message;
lblMsg.Text += Environment.NewLine; // 发送数据到服务端
_dataWriter.WriteString(message);
await _dataWriter.StoreAsync(); lblMsg.Text += "sent";
lblMsg.Text += Environment.NewLine;
}
catch (Exception ex)
{
if (_socket != null)
{
_socket.Dispose();
_socket = null;
} WebErrorStatus errStatus = WebSocketError.GetStatus(ex.GetBaseException().HResult); lblMsg.Text += "errStatus: " + errStatus.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += ex.ToString();
lblMsg.Text += Environment.NewLine;
}
} void _socket_MessageReceived(MessageWebSocket sender, MessageWebSocketMessageReceivedEventArgs args)
{
try
{
// MessageWebSocketMessageReceivedEventArgs.MessageType - 收到的数据的类型 Utf8 或 Binary
// MessageWebSocketMessageReceivedEventArgs.GetDataReader() - 获取收到的数据的 DataReader 对象,用于读取接收到的数据
using (DataReader reader = args.GetDataReader())
{
reader.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;
string read = reader.ReadString(reader.UnconsumedBufferLength); var ignore = this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
lblMsg.Text += "received: " + read;
lblMsg.Text += Environment.NewLine;
});
}
}
catch (Exception ex)
{
WebErrorStatus errStatus = WebSocketError.GetStatus(ex.GetBaseException().HResult); lblMsg.Text += "errStatus: " + errStatus.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += ex.ToString();
lblMsg.Text += Environment.NewLine;
}
} private void btnClose_Click(object sender, RoutedEventArgs e)
{
try
{
if (_socket != null)
{
lblMsg.Text += "socket closing";
lblMsg.Text += Environment.NewLine; // 关闭 WebSocket,可以指定 code 和 reason(此处指定的 code 和 reason 可以在 MessageWebSocket.Closed 事件中获取)
_socket.Close(, "用户在客户端关闭了 WebSocket");
_socket = null;
}
}
catch (Exception ex)
{
WebErrorStatus errStatus = WebSocketError.GetStatus(ex.GetBaseException().HResult); lblMsg.Text += "errStatus: " + errStatus.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += ex.ToString();
lblMsg.Text += Environment.NewLine;
}
}
}
}

2、演示如何通过 StreamWebSocket 与 WebSocket 服务端做 Stream(Binary) 通信
Communication/Socket/StreamWebSocketDemo.xaml

<Page
x:Class="XamlDemo.Communication.Socket.StreamWebSocketDemo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Communication.Socket"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"> <Grid Background="Transparent">
<StackPanel Margin="120 0 0 0" Orientation="Horizontal"> <StackPanel>
<Button Name="btnBinaryDemo" Content="与 WebSocket 服务端做 Binary 通信" Click="btnBinaryDemo_Click" />
<Button Name="btnClose" Content="Close" Click="btnClose_Click" Margin="0 10 0 0" />
</StackPanel> <TextBlock Name="lblMsg" FontSize="14.667" TextWrapping="Wrap" Margin="20 0 0 0" /> </StackPanel>
</Grid>
</Page>

Communication/Socket/StreamWebSocketDemo.xaml.cs

/*
* 演示如何通过 StreamWebSocket 与 WebSocket 服务端做 Stream(Binary) 通信
*
* 注:需要在 Package.appxmanifest 中增加配置 <Capability Name="privateNetworkClientServer" /> 和 <Capability Name="internetClient" />
*/ using System;
using Windows.Networking.Sockets;
using Windows.Storage.Streams;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.Web;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Threading.Tasks;
using System.IO; namespace XamlDemo.Communication.Socket
{
public sealed partial class StreamWebSocketDemo : Page
{
// WebSocket 协议的服务端地址(服务端代码参见:WebServer/WebSocketServer.cs)
private Uri _serverUri = new Uri("ws://localhost:86/WebSocketServer.ashx"); // StreamWebSocket - 用于与 WebSocket 服务端做 Stream 通信(只能是 binary)
private StreamWebSocket _socket; public StreamWebSocketDemo()
{
this.InitializeComponent();
} private async void btnBinaryDemo_Click(object sender, RoutedEventArgs e)
{
try
{
if (_socket == null)
{
lblMsg.Text += "connecting to: " + _serverUri.ToString();
lblMsg.Text += Environment.NewLine; _socket = new StreamWebSocket(); // WebSocket 关闭时所触发的事件
_socket.Closed += async (senderSocket, args) =>
{
await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
// WebSocketClosedEventArgs.Code - 关闭原因的状态吗
// WebSocketClosedEventArgs.Reason - 关闭原因的详细信息
lblMsg.Text += "socket closed - code: " + args.Code + ", reason: " + args.Reason;
lblMsg.Text += Environment.NewLine; if (_socket != null)
{
_socket.Dispose();
_socket = null;
}
});
}; // 连接指定的 WebSocket 服务
await _socket.ConnectAsync(_serverUri); // 新开线程,用于接收数据
Task receiving = Task.Factory.StartNew(ReceiveData, _socket.InputStream.AsStreamForRead(), TaskCreationOptions.LongRunning); // 新开线程,用于发送数据
Task sending = Task.Factory.StartNew(SendData, _socket.OutputStream, TaskCreationOptions.LongRunning); lblMsg.Text += "connected";
lblMsg.Text += Environment.NewLine;
}
}
catch (Exception ex)
{
if (_socket != null)
{
_socket.Dispose();
_socket = null;
} WebErrorStatus errStatus = WebSocketError.GetStatus(ex.GetBaseException().HResult); lblMsg.Text += "errStatus: " + errStatus.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += ex.ToString();
lblMsg.Text += Environment.NewLine;
}
} // 发送数据
private async void SendData(object state)
{
// 自定义需要发送的二进制数据
byte[] data = new byte[] { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09 }; try
{
IOutputStream writeStream = (IOutputStream)state; while (true)
{
var ignore = this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
lblMsg.Text += "send: " + data.Length.ToString() + " 字节的数据";
lblMsg.Text += Environment.NewLine;
}); // 发送 stream 数据
await writeStream.WriteAsync(data.AsBuffer()); var ignore2 = this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
lblMsg.Text += "sent";
lblMsg.Text += Environment.NewLine;
}); await Task.Delay(TimeSpan.FromSeconds());
}
}
catch (ObjectDisposedException)
{
var ignore = this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
lblMsg.Text += "用于发送数据的后台线程已经停止";
lblMsg.Text += Environment.NewLine;
});
}
catch (Exception ex)
{
WebErrorStatus errStatus = WebSocketError.GetStatus(ex.GetBaseException().HResult); var ignore = this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
lblMsg.Text += "errStatus: " + errStatus.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += ex.ToString();
lblMsg.Text += Environment.NewLine;
});
}
} // 接收数据
private async void ReceiveData(object state)
{
// 用于接收数据的缓冲区
byte[] readBuffer = new byte[]; int bytesReceived = ;
try
{
Stream readStream = (Stream)state; while (true)
{
// 接收数据
int read = await readStream.ReadAsync(readBuffer, , readBuffer.Length);
bytesReceived += read; await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
lblMsg.Text += "received: " + System.Text.Encoding.UTF8.GetString(readBuffer, , read);
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "累计已收到 " + bytesReceived.ToString() + " 字节的数据";
lblMsg.Text += Environment.NewLine;
});
}
}
catch (ObjectDisposedException)
{
var ignore = this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
lblMsg.Text += "用于接收数据的后台线程已经停止";
lblMsg.Text += Environment.NewLine;
});
}
catch (Exception ex)
{
WebErrorStatus errStatus = WebSocketError.GetStatus(ex.GetBaseException().HResult); var ignore = this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
lblMsg.Text += "errStatus: " + errStatus.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += ex.ToString();
lblMsg.Text += Environment.NewLine;
});
}
} private void btnClose_Click(object sender, RoutedEventArgs e)
{
try
{
if (_socket != null)
{
lblMsg.Text += "socket closing";
lblMsg.Text += Environment.NewLine; // 关闭 WebSocket,可以指定 code 和 reason(此处指定的 code 和 reason 可以在 MessageWebSocket.Closed 事件中获取)
_socket.Close(, "用户在客户端关闭了 WebSocket");
_socket = null;
}
}
catch (Exception ex)
{
WebErrorStatus errStatus = WebSocketError.GetStatus(ex.GetBaseException().HResult); lblMsg.Text += "errStatus: " + errStatus.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += ex.ToString();
lblMsg.Text += Environment.NewLine;
}
}
}
}

OK
[源码下载]

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