Nunit-Writing Tests
Nunit 测试可以被任意支持attributes的.net语言使用
- Attributes被用于去标识测试类和测试方法,然后通过不同的方式修改他们的行为
- Assertions针对一个或多个约束,测试一个实际值,然后断定为一个成功或失败的测试结果
- Test Context 写测试代码的时候,有时候需要测试上下文的一些信息
Attributes:
- Action
- Category
- Combinatorial
- Culture
- DatapointAttribute / DatapointsAttribute
- Description
- ExpectedException
- Explicit
- Ignore
- Maxtime
- Pairwise
- Platform
- Property
- Random
- Range
- Repeat
- RequiredAddin
- RequiresMTA
- RequiresSTA
- RequiresThread
- Sequential
- SetCulture
- SetUICulture
- SetUp
- SetUpFixture
- Suite
- TearDown
- Test
- TestCase
- TestCaseSource
- TestFixture
- TestFixtureSetUp
- TestFixtureTearDown
- Theory
- Timeout
- Values
- ValueSource
Assertions
NUnit 2.4以前,Assert 类的一个单独的方法被用于每个不同的断言,我们把这种方式叫作:Classic Model,相当于每类断言,一个方法,
Assert.AreEqual( int expected, int actual );
Assert.AreEqual( int expected, int actual, string message );
Assert.AreEqual( int expected, int actual, string message,
params object[] parms ); Assert.AreEqual( uint expected, uint actual );
Assert.AreEqual( uint expected, uint actual, string message );
Assert.AreEqual( uint expected, uint actual, string message,
params object[] parms ); Assert.AreEqual( decimal expected, decimal actual );
Assert.AreEqual( decimal expected, decimal actual, string message );
Assert.AreEqual( decimal expected, decimal actual, string message,
params object[] parms ); Assert.AreEqual( float expected, float actual, float tolerance );
Assert.AreEqual( float expected, float actual, float tolerance,
string message );
Assert.AreEqual( float expected, float actual, float tolerance,
string message, params object[] parms ); Assert.AreEqual( double expected, double actual, double tolerance );
Assert.AreEqual( double expected, double actual, double tolerance,
string message );
Assert.AreEqual( double expected, double actual, double tolerance,
string message, params object[] parms ); Assert.AreEqual( object expected, object actual );
Assert.AreEqual( object expected, object actual, string message );
Assert.AreEqual( object expected, object actual, string message,
params object[] parms ); Assert.AreNotEqual( int expected, int actual );
Assert.AreNotEqual( int expected, int actual, string message );
Assert.AreNotEqual( int expected, int actual, string message,
params object[] parms ); Assert.AreNotEqual( long expected, long actual );
Assert.AreNotEqual( long expected, long actual, string message );
Assert.AreNotEqual( long expected, long actual, string message,
params object[] parms ); Assert.AreNotEqual( uint expected, uint actual );
Assert.AreNotEqual( uint expected, uint actual, string message );
Assert.AreNotEqual( uint expected, uint actual, string message,
params object[] parms ); Assert.AreNotEqual( ulong expected, ulong actual );
Assert.AreNotEqual( ulong expected, ulong actual, string message );
Assert.AreNotEqual( ulong expected, ulong actual, string message,
params object[] parms ); Assert.AreNotEqual( decimal expected, decimal actual );
Assert.AreNotEqual( decimal expected, decimal actual, string message );
Assert.AreNotEqual( decimal expected, decimal actual, string message,
params object[] parms ); Assert.AreNotEqual( float expected, float actual );
Assert.AreNotEqual( float expected, float actual, string message );
Assert.AreNotEqual( float expected, float actual, string message,
params object[] parms ); Assert.AreNotEqual( double expected, double actual );
Assert.AreNotEqual( double expected, double actual, string message );
Assert.AreNotEqual( double expected, double actual, string message,
params object[] parms ); Assert.AreNotEqual( object expected, object actual );
Assert.AreNotEqual( object expected, object actual, string message );
Assert.AreNotEqual( object expected, object actual, string message,
params object[] parms );
从NUnit 2.4开始,一个新的constraint-based model被引进,这种通过传递一个约束对象给要执行的测试方法的方式用Assert类的单个方法为所有逻辑断言
Assert.That( object actual, IResolveConstraint constraint )
Assert.That( object actual, IResolveConstraint constraint, string message )
Assert.That( object actual, IResolveConstraint constraint, string message, object[] parms )
Assert.That( ActualValueDelegate del, IResolveConstraint constraint )
Assert.That( ActualValueDelegate del, IResolveConstraint constraint, string message )
Assert.That( ActualValueDelegate del, IResolveConstraint constraint, string message, object[] parms )
Assert.That( ref T actual, IResolveConstraint constraint )
Assert.That( ref T actual, IResolveConstraint constraint, string message )
Assert.That( ref T actual, IResolveConstraint constraint, string message, object[] parms )
Assert.That( bool condition );
Assert.That( bool condition, string message );
Assert.That( bool condition, string message, object[] parms );
Assert.That( TestDelegate del, IResolveConstraint constraint );
TestContext (NUnit 2.5.7 / 2.6)
每一个单元测试都运行在一个执行上下文中,这个执行上下文包含当前环境的一些信息以及测试本身的一些信息,我们可以通过TestContext 类来获取这样一些信息
Nunit-Writing Tests的更多相关文章
- What I Learned as a Junior Developer Writing Tests for Legacy Code(转载)
I go to the gym and lift weights because I like the feeling of getting stronger and better. Two mont ...
- No suitable constructor was found in NUnit Parameterised tests
No suitable constructor was found in NUnit Parameterised tests Fairly obvious, but can also happen i ...
- 转:VS2010调试NUnit测试项目 (Running or debugging NUnit tests from Visual Studio without any extensions)
If you write unit tests and use NUnit test framework this may be helpful. I decided to write this si ...
- C# Note37: Writing unit tests with use of mocking
前言 What's mocking and its benefits Mocking is an integral part of unit testing. Although you can run ...
- Xamarin+Prism开发详解八:自动化测试之NUnit实践
自动化测试很重要!很重要!以前多是手动测试,没有写过测试用例.这样的结果就是发现bug改了之后关联的其他功能又要从新测一遍.这样既浪费时间与成本,而且很无聊.之所以选择NUnit是公司需要,现在.ne ...
- 10 Tips for Writing Better Code (阅读理解)
出发点 http://www.tuicool.com/articles/A7VrE33 阅读中文版本<编写质优代码的十个技巧>,对于我编码十年的经验,也有相同感受, 太多的坑趟过,太多的经 ...
- JavaScript测试工具比较: QUnit, Jasmine, and Mocha
1. QUnit A JavaScript Unit Testing framework. QUnit is a powerful, easy-to-use JavaScript unit testi ...
- 关于JavaScript测试工具:QUnit, Jasmine, MoCha
在进行前端开发过程中,在某些场景下,需要通过编写单元测试来提高代码质量.而JavaScript常用的单元测试框架有这几个:QUnit, Jasmine, MoCha.下面就基于这三个工具,简单做一比较 ...
- 【原】YUI Test自动化测试实例详解
测试在软件开发中至关重要,目前针对不同的开发语言,都有比较成熟的测试框架,如jUnit,cUnit,cppUnit,nUnit等,我们统称为xUnit,他们的都遵守统一的规则: 针对代码测试 断言 启 ...
- Java Unit Testing - JUnit & TestNG
转自https://www3.ntu.edu.sg/home/ehchua/programming/java/JavaUnitTesting.html yet another insignifican ...
随机推荐
- CSS学习点滴
1.CSS :link 选择器 a:link { background-color:yellow;text-decoration:none } 参考:http://www.w3school.com.c ...
- 同步和异步UDP使用方法
同步和异步Socket的区别是,同步Socket会阻塞当前进程,而异步Socket则不会. 首先,一个最简单的同步UDP收发程序实例.可以看到,发送调用Send()函数之后,开始调用Receive接收 ...
- php简单实用的操作文件工具类(创建、移动、复制、删除)
php简单实用好用的文件及文件夹复制函数和工具类(创建.移动.复制.删除) function recurse_copy($src,$dst) { // 原目录,复制到的目录 $dir = opend ...
- Unity调试相关
1.LOG处理 将所有LOG信息写入到文件,并设置部分LOG显示到屏幕上,总结成以下脚本,将其挂载在摄像机上即可. using UnityEngine; using System.Collection ...
- mock.js-无需等待,让前端独立于后端进行开发
概述 首先啦,我不认识mock.js的作者,带着需求找到mock.js让我觉得很惊艳. 相对于其他同类的框架的实现,mock.js超出了我的意料. 基于 数据模板 生成模拟数据. 基于 HTML模板 ...
- [转载]onkeydown、onkeypress、onkeyup、onblur、o
转载链接: http://blog.sina.com.cn/s/blog_697b2dc101014ktb.html onkeydown:按下任何键(字母.数字.系统.tab等)都能触发,且对于字母不 ...
- 【Junit】JUnit-4.12使用报java.lang.NoClassDefFoundError: org/hamcrest/SelfDescribing错误
下载了最新的JUnit版本,是4.12,结果尝试使用发现总是报java.lang.NoClassDefFoundError: org/hamcrest/SelfDescribing这样的错误, 上网查 ...
- Nginx安装配置(转)
Nginx 安装配置 Nginx("engine x")是一款是由俄罗斯的程序设计师Igor Sysoev所开发高性能的 Web和 反向代理 服务器,也是一个 IMAP/POP3/ ...
- AD域服务器|两台DC无法进行复制同步
注:本文由Colin撰写,版权所有!转载请注明原文地址,谢谢合作! 说明:前段时间公司两台域控出现了一些问题导致数据无法相互进行同步,DC之间也无法进行共享访问,网络用户无法通过计算机名映射的共享访问 ...
- zstu.2512. Moving Tables(贪心)
Moving Tables Time Limit: 1 Sec Memory Limit: 64 MB Submit: 1182 Solved: 563 Description The famo ...