Cross-compilation using Clang
Introduction
This document will guide you in choosing the right Clang options for cross-compiling your code to a different architecture. It assumes you already know how to compile the code in question for the host architecture, and that you know how to choose additional include and library paths.
However, this document is not a “how to” and won’t help you setting your build system or Makefiles, nor choosing the right CMake options, etc. Also, it does not cover all the possible options, nor does it contain specific examples for specific architectures. For a concrete example, the instructions for cross-compiling LLVM itselfmay be of interest.
After reading this document, you should be familiar with the main issues related to cross-compilation, and what main compiler options Clang provides for performing cross-compilation.
Cross compilation issues
In GCC world, every host/target combination has its own set of binaries, headers, libraries, etc. So, it’s usually simple to download a package with all files in, unzip to a directory and point the build system to that compiler, that will know about its location and find all it needs to when compiling your code.
On the other hand, Clang/LLVM is natively a cross-compiler, meaning that one set of programs can compile to all targets by setting the -target
option. That makes it a lot easier for programmers wishing to compile to different platforms and architectures, and for compiler developers that only have to maintain one build system, and for OS distributions, that need only one set of main packages.
But, as is true to any cross-compiler, and given the complexity of different architectures, OS’s and options, it’s not always easy finding the headers, libraries or binutils to generate target specific code. So you’ll need special options to help Clang understand what target you’re compiling to, where your tools are, etc.
Another problem is that compilers come with standard libraries only (like compiler-rt
, libcxx
, libgcc
, libm
, etc), so you’ll have to find and make available to the build system, every other library required to build your software, that is specific to your target. It’s not enough to have your host’s libraries installed.
Finally, not all toolchains are the same, and consequently, not every Clang option will work magically. Some options, like --sysroot
(which effectively changes the logical root for headers and libraries), assume all your binaries and libraries are in the same directory, which may not true when your cross-compiler was installed by the distribution’s package management. So, for each specific case, you may use more than one option, and in most cases, you’ll end up setting include paths (-I
) and library paths (-L
) manually.
- To sum up, different toolchains can:
-
- be host/target specific or more flexible
- be in a single directory, or spread out across your system
- have different sets of libraries and headers by default
- need special options, which your build system won’t be able to figure out by itself
General Cross-Compilation Options in Clang
Target Triple
The basic option is to define the target architecture. For that, use -target <triple>
. If you don’t specify the target, CPU names won’t match (since Clang assumes the host triple), and the compilation will Go ahead, creating code for the host platform, which will break later on when assembling or linking.
- The triple has the general format
<arch><sub>-<vendor>-<sys>-<abi>
, where: -
arch
=x86
,arm
,thumb
,mips
, etc.sub
= for ex. on ARM:v5
,v6m
,v7a
,v7m
, etc.vendor
=pc
,apple
,nvidia
,ibm
, etc.sys
=none
,linux
,win32
,darwin
,cuda
, etc.abi
=eabi
,gnu
,android
,macho
,elf
, etc.
The sub-architecture options are available for their own architectures, of course, so “x86v7a” doesn’t make sense. The vendor needs to be specified only if there’s a relevant change, for instance between PC and Apple. Most of the time it can be omitted (and Unknown) will be assumed, which sets the defaults for the specified architecture. The system name is generally the OS (Linux, darwin), but could be special like the bare-metal “none”.
When a parameter is not important, it can be omitted, or you can choose unknown
and the defaults will be used. If you choose a parameter that Clang doesn’t know, like blerg
, it’ll ignore and assume unknown
, which is not always desired, so be careful.
Finally, the ABI option is something that will pick default CPU/FPU, define the specific behaviour of your code (PCS, extensions), and also choose the correct library calls, etc.
CPU, FPU, ABI
Once your target is specified, it’s time to pick the hardware you’ll be compiling to. For every architecture, a default set of CPU/FPU/ABI will be chosen, so you’ll almost always have to change it via flags.
- Typical flags include:
-
-mcpu=<cpu-name>
, like x86-64, swift, cortex-a15-mfpu=<fpu-name>
, like SSE3, NEON, controlling the FP unit available-mfloat-abi=<fabi>
, like soft, hard, controlling which registers to use for floating-point
The default is normally the common denominator, so that Clang doesn’t generate code that breaks. But that also means you won’t get the best code for your specific hardware, which may mean orders of magnitude slower than you expect.
For example, if your target is arm-none-eabi
, the default CPU will be arm7tdmi
using soft float, which is extremely slow on modern cores, whereas if your triple is armv7a-none-eabi
, it’ll be Cortex-A8 with NEON, but still using soft-float, which is much better, but still not great.
Toolchain Options
There are three main options to control access to your cross-compiler: --sysroot
, -I
, and -L
. The two last ones are well known, but they’re particularly important for additional libraries and headers that are specific to your target.
There are two main ways to have a cross-compiler:
When you have extracted your cross-compiler from a zip file into a directory, you have to use
--sysroot=<path>
. The path is the root directory where you have unpacked your file, and Clang will look for the directoriesbin
,lib
,include
in there.In this case, your setup should be pretty much done (if no additional headers or libraries are needed), as Clang will find all binaries it needs (assembler, linker, etc) in there.
When you have installed via a package manager (modern Linux distributions have cross-compiler packages available), make sure the target triple you set is alsothe prefix of your cross-compiler toolchain.
In this case, Clang will find the other binaries (assembler, linker), but not always where the target headers and libraries are. People add system-specific clues to Clang often, but as things change, it’s more likely that it won’t find than the other way around.
So, here, you’ll be a lot safer if you specify the include/library directories manually (via
-I
and-L
).
Target-Specific Libraries
All libraries that you compile as part of your build will be cross-compiled to your target, and your build system will probably find them in the right place. But all dependencies that are normally checked against (like libxml
or libz
etc) will match against the host platform, not the target.
So, if the build system is not aware that you want to cross-compile your code, it will get every dependency wrong, and your compilation will fail during build time, not configure time.
Also, finding the libraries for your target are not as easy as for your host machine. There aren’t many cross-libraries available as packages to most OS’s, so you’ll have to either cross-compile them from source, or download the package for your target platform, extract the libraries and headers, put them in specific directories and add -I
and -L
pointing to them.
Also, some libraries have different dependencies on different targets, so configuration tools to find dependencies in the host can get the list wrong for the target platform. This means that the configuration of your build can get things wrong when setting their own library paths, and you’ll have to augment it via additional flags (configure, Make, CMake, etc).
Multilibs
When you want to cross-compile to more than one configuration, for example hard-float-ARM and soft-float-ARM, you’ll have to have multiple copies of your libraries and (possibly) headers.
Some Linux distributions have support for Multilib, which handle that for you in an easier way, but if you’re not careful and, for instance, forget to specify -ccc-gcc-namearmv7l-linux-gnueabihf-gcc
(which uses hard-float), Clang will pick the armv7l-linux-gnueabi-ld
(which uses soft-float) and linker errors will happen.
The same is true if you’re compiling for different ABIs, like gnueabi
and androideabi
, and might even link and run, but produce run-time errors, which are much harder to track down and fix.
Cross-compilation using Clang的更多相关文章
- golang 跨平台编译——go 在windows上编译Linux平台的程序(Cross Compilation from Windows to Linux/Ubuntu)
Go Cross Compilation from Windows to Linux/Ubuntu I have GO 1.7 installed on my Windows 10. I create ...
- [转]在 Mac OS X上编译 libimobiledevice 的方法
link: http://blog.boceto.fr/2012/05/05/libimobiledevice-for-macosx/ The objective of the day: Compil ...
- RPi Kernel Compilation
Overview This page explains how to rebuild the kernel image for the RPi. There are two possible rout ...
- aarch64 cross compile 交叉编译 opencv
需求 : linux host : UBUNTU opencv source : opencv 3.3.1.zip CMAKE : apt-get install cmake cmake-qt- ...
- cross compile vlc 播放器
上一篇文章介绍了如何交叉编译 FFmpeg ,继续介绍 VLC播放器 交叉编译 . 首先下载 vlc 源码 我用的是 2.2.6 地址 : http://mirrors.neusoft.edu ...
- Qt5.7.0配置选项(configure非常详细的参数)
configure是一个命令行工具,用于配置Qt编译到指定平台.configure必须运行于Qt源码根目录.当运行configure时,编译源码使用的是所选工具链中的make工具. 一.源码目录.编译 ...
- x265编译
x265 HEVC Encoder Mission Statement Online documentation Mailing list x265-devel@videolan.org HOWTO ...
- xmake v2.3.4 发布, 更加完善的工具链支持
为了让xmake更好得支持交叉编译,这个版本我重构了整个工具链,使得工具链的切换更加的方便快捷,并且现在用户可以很方便地在xmake.lua中扩展自己的工具链. 关于平台的支持上,我们新增了对*BSD ...
- xmake v2.3.7 发布, 新增 tinyc 和 emscripten 工具链支持
xmake 是一个基于 Lua 的轻量级跨平台构建工具,使用 xmake.lua 维护项目构建,相比 makefile/CMakeLists.txt,配置语法更加简洁直观,对新手非常友好,短时间内就能 ...
随机推荐
- Android 知识梳理
说明:本篇博客只是一个知识整理,因为网上对于Android的知识介绍足够多,因此我不再写相关文章(主要是因为我写的不如人家好),所以所有文章均来自网络,不贴原文章,只提供连接,因此本文旨在减少你对相关 ...
- html5 返回当前地理位置的坐标点(经纬度)
BAIDU <!DOCTYPE html> <html> <body> <p id="demo">点击这个按钮,获得您的坐标:< ...
- js sendBeacon
页面性能日志: DNS解析耗时 TCP链接耗时 SSL安全链接耗时 网络请求耗时 DOM解析耗时 资源加载耗时 首包时间 白屏时间 首次可交换时间 Dom Ready时间 页面完全加载时间. 如某些统 ...
- springboot+mybatis集成多数据源MySQL/Oracle/SqlServer
日常开发中可能时常会遇到一些这样的需求,业务数据库和第三方数据库,两个或多个数据库属于不同数据库厂商,这时候就需要通过配置来实现对数据库实现多源处理.大致说一下我的业务场景,框架本身是配置的sprin ...
- InstallShield 制作MSI
1. click [project Assistant] 2. select [Build Installation], open this tab asfollow: 3.whenbuild ok ...
- JS貪食蛇網頁代碼
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <bo ...
- python中注释的写法
说明: 记录在python中注释的写法. 1.单行注释,代码行以 # 开头 # 这是一个单行注释 print('hello world') 2.多行注释,使用三个单引号,或者三个双引号将其要注释的内容 ...
- linux中date命令显示昨天的日期信息?以特定格式显示时间?
需求描述: linux环境中,在使用date命令的时候,可以通过-d指定日期的字符串来显示日期 操作过程: 1.通过date显示昨天的日期 [root@redhat6 ~]# date -d 'yes ...
- Xcode文件被锁定:The file ".xcodeproj" could not be unlocked
同事从svn上面checkout项目到本地,通过xcode打开的时候提示的这个问题. The file "xcodeproj" could not be unlocked. Cou ...
- OO模式-Singleton
讨论一: 既然仅仅有一个类?为什么非要用一个模式来定义?难道就不能用程序猿之间的约定又或者使用伟大的设计模式来完毕? 1)先来说说全局变量的优点,当定义一个全局变量时,不论什么一个函数或者一行代码都能 ...