原理是使用StackPanel 的margin属性的偏移来实现轮播的效果

废话不多说直接上代码

AutoPlayCarousel核心代码

[ContentProperty(nameof(Children))]
[TemplatePart(Name = "PART_StackPanel", Type = typeof(StackPanel))]
public class AutoPlayCarousel : Control
{
#region Identifier
/// <summary>
/// 视图区域
/// </summary>
private StackPanel _stkMain;
/// <summary>
///
/// </summary>
private DispatcherTimer _dtAutoPlay;
#endregion #region Constructor
static AutoPlayCarousel()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(AutoPlayCarousel), new FrameworkPropertyMetadata(typeof(AutoPlayCarousel)));
}
public AutoPlayCarousel()
{
Loaded += AutoScrollCarousel_Loaded;
SizeChanged += AutoScrollCarousel_SizeChanged;
}
#endregion #region RoutedEvent
public static readonly RoutedEvent IndexChangedEvent = EventManager.RegisterRoutedEvent("IndexChanged", RoutingStrategy.Bubble, typeof(IndexChangedEventHandler), typeof(AutoPlayCarousel));
public event IndexChangedEventHandler IndexChanged
{
add => AddHandler(IndexChangedEvent, value);
remove => RemoveHandler(IndexChangedEvent, value);
}
void RaiseIndexChanged(int newValue)
{
var arg = new IndexChangedEventArgs(newValue, IndexChangedEvent);
RaiseEvent(arg);
}
#endregion #region Property
/// <summary>
/// get the children collection.
/// </summary>
public ObservableCollection<FrameworkElement> Children
{
get => (ObservableCollection<FrameworkElement>)GetValue(ChildrenProperty);
private set => SetValue(ChildrenProperty, value);
} public static readonly DependencyProperty ChildrenProperty =
DependencyProperty.Register("Children", typeof(ObservableCollection<FrameworkElement>), typeof(AutoPlayCarousel), new PropertyMetadata(new ObservableCollection<FrameworkElement>()));
/// <summary>
/// get or set orientation
/// </summary>
public Orientation Orientation
{
get => (Orientation)GetValue(OrientationProperty);
set => SetValue(OrientationProperty, value);
} public static readonly DependencyProperty OrientationProperty =
DependencyProperty.Register("Orientation", typeof(Orientation), typeof(AutoPlayCarousel), new PropertyMetadata(Orientation.Horizontal)); /// <summary>
/// get or set index
/// </summary>
public int Index
{
get => (int)GetValue(IndexProperty);
set => SetValue(IndexProperty, value);
} public static readonly DependencyProperty IndexProperty =
DependencyProperty.Register("Index", typeof(int), typeof(AutoPlayCarousel), new PropertyMetadata(0, OnIndexChanged)); /// <summary>
/// Gets or sets animation duration.
/// </summary>
public TimeSpan AnimateDuration
{
get => (TimeSpan)GetValue(AnimateDurationProperty);
set => SetValue(AnimateDurationProperty, value);
} public static readonly DependencyProperty AnimateDurationProperty =
DependencyProperty.Register("AnimateDuration", typeof(TimeSpan), typeof(AutoPlayCarousel), new PropertyMetadata(TimeSpan.FromSeconds(0.5))); /// <summary>
/// Gets or sets recyclable.
/// </summary>
public bool Recyclable
{
get => (bool)GetValue(RecyclableProperty);
set => SetValue(RecyclableProperty, value);
} public static readonly DependencyProperty RecyclableProperty =
DependencyProperty.Register("Recyclable", typeof(bool), typeof(AutoPlayCarousel), new PropertyMetadata(false)); public TimeSpan AutoPlayInterval
{
get => (TimeSpan)GetValue(AutoPlayIntervalProperty);
set => SetValue(AutoPlayIntervalProperty, value);
} public static readonly DependencyProperty AutoPlayIntervalProperty =
DependencyProperty.Register("AutoPlayInterval", typeof(TimeSpan), typeof(AutoPlayCarousel), new PropertyMetadata(OnAutoPlayIntervalChanged)); #endregion #region Event Handler
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
_stkMain = GetTemplateChild("PART_StackPanel") as StackPanel;
}
private void AutoScrollCarousel_SizeChanged(object sender, SizeChangedEventArgs e)
{
foreach (FrameworkElement children in Children)
{
children.Width = ActualWidth;
children.Height = ActualHeight;
}
}
private void AutoScrollCarousel_Loaded(object sender, RoutedEventArgs e)
{
if (Children == null)
return;
Loaded -= AutoScrollCarousel_Loaded;
foreach (FrameworkElement child in Children)
{
child.Width = ActualWidth;
child.Height = ActualHeight;
}
} private static void OnAutoPlayIntervalChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var autoScrollCarousel = d as AutoPlayCarousel;
autoScrollCarousel?.RestartAutoPlayTimer();
} private void DispatcherTimerAutoPlay_Tick(object sender, EventArgs e)
{
Index++;
} private static void OnIndexChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var autoScrollCarousel = d as AutoPlayCarousel;
if (autoScrollCarousel == null || !autoScrollCarousel.IsLoaded)
return; var targetIndex = 0;
if (!autoScrollCarousel.Recyclable)
targetIndex = autoScrollCarousel.Index > (autoScrollCarousel.Children.Count - 1) ? autoScrollCarousel.Children.Count - 1 : (autoScrollCarousel.Index < 0 ? 0 : autoScrollCarousel.Index);
else
targetIndex = autoScrollCarousel.Index > (autoScrollCarousel.Children.Count - 1) ? 0 : (autoScrollCarousel.Index < 0 ? autoScrollCarousel.Children.Count - 1 : autoScrollCarousel.Index); if (targetIndex != autoScrollCarousel.Index)
{
autoScrollCarousel.Index = targetIndex;
return;
} autoScrollCarousel.ResetAutoPlayTimer();
if (autoScrollCarousel.Orientation == Orientation.Vertical)
{
autoScrollCarousel._stkMain.BeginAnimation(StackPanel.MarginProperty, new ThicknessAnimation()
{
To = new Thickness(0, -1 * autoScrollCarousel.ActualHeight * autoScrollCarousel.Index, 0, 0),
Duration = autoScrollCarousel.AnimateDuration,
EasingFunction = new CubicEase() { EasingMode = EasingMode.EaseOut }
});
}
else
{
autoScrollCarousel._stkMain.BeginAnimation(StackPanel.MarginProperty, new ThicknessAnimation()
{
To = new Thickness(-1 * autoScrollCarousel.ActualWidth * autoScrollCarousel.Index, 0, 0, 0),
Duration = autoScrollCarousel.AnimateDuration,
EasingFunction = new CubicEase() { EasingMode = EasingMode.EaseOut }
});
}
autoScrollCarousel.RaiseIndexChanged(targetIndex);
} #endregion #region Function
private void RestartAutoPlayTimer()
{
if (_dtAutoPlay != null)
{
_dtAutoPlay.Stop();
}
if (AutoPlayInterval.TotalSeconds != 0)
{
_dtAutoPlay = new DispatcherTimer()
{
Interval = AutoPlayInterval,
};
_dtAutoPlay.Tick += DispatcherTimerAutoPlay_Tick;
_dtAutoPlay.Start();
}
} private void ResetAutoPlayTimer()
{
if (_dtAutoPlay != null)
{
_dtAutoPlay.Stop();
_dtAutoPlay.Start();
}
} #endregion
}

  一些辅助代码

public class IndexChangedEventArgs : RoutedEventArgs
{
public IndexChangedEventArgs(int currentIndex, RoutedEvent routedEvent) : base(routedEvent)
{
CurrentIndex = currentIndex;
} public int CurrentIndex { get; set; }
} public delegate void IndexChangedEventHandler(object sender, IndexChangedEventArgs e);

  AutoPlayCarousel默认的样式


<sys:Double x:Key="DefaultFontSize">14</sys:Double>
<sys:Boolean x:Key="DefaultSnapsToDevicePixels">false</sys:Boolean>


<Style TargetType="{x:Type local:AutoPlayCarousel}">
<Setter Property="SnapsToDevicePixels" Value="{StaticResource DefaultSnapsToDevicePixels}" />
<Setter Property="FontSize" Value="{StaticResource DefaultFontSize}" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:AutoPlayCarousel}">
<StackPanel x:Name="PART_StackPanel" Orientation="{TemplateBinding Orientation}">
<ItemsControl x:Name="PART_ItemsControl" ItemsSource="{TemplateBinding Children}"
VerticalAlignment="Stretch"
HorizontalAlignment="Stretch">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel Width="{TemplateBinding Width}" Height="{TemplateBinding Height}" Orientation="{Binding Orientation,RelativeSource={RelativeSource AncestorType=local:AutoPlayCarousel}}"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
</StackPanel>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>

  

页面使用

<customControl:AutoPlayCarousel
x:Name="Carousel"
AutoPlayInterval="0:0:3"
Recyclable="True"
Height="1080">
<Grid Background="Red" >
<Grid HorizontalAlignment="Center" VerticalAlignment="Center" Height="500" Width="500" Background="Black"> <TextBlock Text="1" FontSize="20" Foreground="Wheat" HorizontalAlignment="Center" VerticalAlignment="Center"></TextBlock>
</Grid>
</Grid>
<Grid Background="Green" > <Grid HorizontalAlignment="Center" VerticalAlignment="Center" Height="500" Width="500" Background="Black"> <TextBlock Text="2" FontSize="20" Foreground="Wheat" HorizontalAlignment="Center" VerticalAlignment="Center"></TextBlock>
</Grid> </Grid>
<Grid Background="Yellow" >
<Grid HorizontalAlignment="Center" VerticalAlignment="Center" Height="500" Width="500" Background="Black"> <TextBlock Text="3" FontSize="20" Foreground="Wheat" HorizontalAlignment="Center" VerticalAlignment="Center"></TextBlock>
</Grid>
</Grid>
<Grid Background="Blue" >
<Grid HorizontalAlignment="Center" VerticalAlignment="Center" Height="500" Width="500" Background="Black"> <TextBlock Text="4" FontSize="20" Foreground="Wheat" HorizontalAlignment="Center" VerticalAlignment="Center"></TextBlock>
</Grid>
</Grid>
</customControl:AutoPlayCarousel>

  效果如下:

简易的AutoPlayCarousel 轮播控件的更多相关文章

  1. 简易的DragDropCarousel 拖拽轮播控件

    上一篇文章有写到 自动轮播的控件  简易的AutoPlayCarousel 轮播控件 - 黄高林 - 博客园 (cnblogs.com) 本章是基于自动轮播的一种衍生,通过拖拽鼠标进切换 直接上代码 ...

  2. WPF 控件库——轮播控件

    WPF 控件库系列博文地址: WPF 控件库——仿制Chrome的ColorPicker WPF 控件库——仿制Windows10的进度条 WPF 控件库——轮播控件 WPF 控件库——带有惯性的Sc ...

  3. 第四十六篇、UICollectionView广告轮播控件

    这是利用人的视觉错觉来实现无限轮播,UICollectionView 有很好的重用机制,这只是部分核心代码,后期还要继续完善和代码重构. #import <UIKit/UIKit.h> # ...

  4. Android之仿京东淘宝的自动无限轮播控件

    在App的开发中,很多的时候都需要实现类似京东淘宝一样的自动无限轮播的广告栏,所以就自己写了一个,下面是我自定义控件的思路和过程. 一.自定义控件属性 新建自定义控件SliderLayout继承于Re ...

  5. Android图片轮播控件

    Android广告图片轮播控件,支持无限循环和多种主题,可以灵活设置轮播样式.动画.轮播和切换时间.位置.图片加载框架等! 使用步骤 Step 1.依赖banner Gradle dependenci ...

  6. jquery轮播控件

    网上找了一个轮播控件,效果不错,而且很容易改,需要的同学去下载咯 地址是:http://download.csdn.net/detail/jine515073/7704143

  7. Android-----------广告图片轮播控件

    Banner广告图片轮播控件,支持无限循环和多种主题,可以灵活设置轮播样式.动画.轮播和切换时间.位置.图片加载框架等! 很多Android APP中都有广告栏,我也用过很多次了,特来写一篇博文. 先 ...

  8. 一起写一个Android图片轮播控件

    注:本文提到的Android轮播控件Demo地址: Android图片轮播控件 1. 轮播控件的组成部分 我们以知乎日报Android客户端的轮播控件为例,分析一下轮播控件的主要组成: 首先我们要有用 ...

  9. Android 开发最牛的图片轮播控件,基本什么都包含了。

    Android图片轮播控件  源码下载地址: Android 图片轮播 现在的绝大数app都有banner界面,实现循环播放多个广告图片和手动滑动循环等功能.因为ViewPager并不支持循环翻页, ...

随机推荐

  1. 架构师必备:系统容量现状checklist

    正如飞机在起飞前,机长.副机长要过一遍checklist检查,确认没问题了才能起飞.楼主也整理了一个系统容量现状checklist,方便对照检查.本文搭配架构师必备:如何做容量预估和调优,食用更佳. ...

  2. 使用 DartPad 制作代码实践教程

    DartPad 是一个开源的.在浏览器中体验和运行 Dart 编程语言的线上编辑器,目标是为了帮助开发者更好地了解 Dart 编程语言以及 Flutter 应用开发. DartPad 项目起始于 20 ...

  3. LVGL库入门教程03-布局方式

    LVGL布局方式 LVGL的布局 上一节介绍了如何在 LVGL 中创建控件.如果在创建控件时不给控件安排布局,那么控件默认会被放在父容器的左上角. 可以使用 lv_obj_set_pos(obj, x ...

  4. Xilinx DMA的几种方式与架构

    DMA是direct memory access,在FPGA系统中,常用的几种DMA需求: 1. 在PL内部无PS(CPU这里统一称为PS)持续干预搬移数据,常见的接口形态为AXIS与AXI,AXI与 ...

  5. react native 0.6x 在创建项目时,CocoaPods 的依赖安装步骤卡解决方案

    前言 你需要做两件事 gem换源 pod repo 换源 实战 如果你已经成功安装了CocoaPods.那么这里你需要卸载它.gem换源1. 卸载CocoaPods 查看gem安装的东西 gem li ...

  6. Hexo + VSCode 插入 Markdown 图片解决办法

    最近打开 typora 时发现弹窗强更,不让用 beta 版了 想到自己并不是非常需要 WYSIWYG,而且也不是经常使用 typora,于是直接退回到 VSCode 了,而且在 VSCode 里可以 ...

  7. 内存分析器 (MAT)

    内存分析器 (MAT) 1. 内存分析器 (MAT) 1.1   MAT介绍 MAT是Memory Analyzer tool的缩写.指分析工具. 1.2   MAT作用 Eclipse Memory ...

  8. 边缘计算 KubeEdge+EdgeMash

    简介 KubeEdge是面向边缘计算场景.专为边云协同设计的业界首个云原生边缘计算框架,在 Kubernetes 原生的容器编排调度能力之上实现了边云之间的应用协同.资源协同.数据协同和设备协同等能力 ...

  9. NLM5系列中继采集仪的常见问题

    NLM5系列中继采集采发仪常见问题 1.UART 通讯问题使用 UART 接口时一定要确认收发双方的通讯参数完全一致,包括通讯速率.数据位.校验位.停止位参数.NLM 在上电时会主动输出设备基本信息, ...

  10. freeswitch的话单模块

    概述 最近因为业务需要,在看freeswitch中话单相关的一些模块. 在voip的使用过程中,话单是重要的基础模块,涉及到计费和问题查找. 呼叫话单最重要的一点是稳定,不能有错误或遗漏. 本章对fs ...