如果你用过QT和MFC,那你必然知道QT是基于C++的跨平台库,而MFC是微软针对widows平台推出来基础类库。且不论MFC的设计如何,从我个人和身边朋友的经历来看,MFC是一些非常难以理解的类的组合,其设计模式和各式各样不知所谓的宏都让人十分费解。相比之下,QT在这方面要好很多。哈哈,你以为我会介绍QT吧?错了,QT大家都都很熟悉了。在这里给大家推荐的是 juce,一个跨平台的C++用户界面库。

Juce的主页是:http://www.juce.com

据说当初主要是在音频处理领域用得比较多,因此包含了比较多的音频相关代码。后来推广到各个领域,如图形图像,GUI等。

个人感觉,Juce的设计思想与android的基础类库思想比较接近。因此,如果你会android编程,那juce用起来就会似曾相识,比如两者都采用多继承等。相比之一,juce的代码看起来更为简洁。同时juce创建的用户界面也比较简洁美观。下面给出一个例子说明。

程序启动后的样子:

外观样式默认是mac风格的。在这里添加几行代码,实现一个简单的交互,在按下按钮后提示按钮已按下:

整个程序的代码如下:

Maincomponet.h:

/*
============================================================================== This file was auto-generated! ==============================================================================
*/ #ifndef MAINCOMPONENT_H_INCLUDED
#define MAINCOMPONENT_H_INCLUDED #include "../JuceLibraryCode/JuceHeader.h" //==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class MainContentComponent : public Component,public ButtonListener
{
public:
//==============================================================================
MainContentComponent();
~MainContentComponent(); void paint (Graphics&);
void resized();
void buttonClicked(Button* button);
private:
TextButton* button1;
String msg;
private:
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
}; #endif // MAINCOMPONENT_H_INCLUDED

MainComponent.cpp:

/*
============================================================================== This file was auto-generated! ==============================================================================
*/ #include "MainComponent.h" //==============================================================================
MainContentComponent::MainContentComponent()
{
setSize (500, 400);
button1 = new TextButton("click me");;
addAndMakeVisible(button1);
button1->setBounds (10, 10, 75, 30);
button1->addListener(this);
msg = "Hello World!"; } MainContentComponent::~MainContentComponent()
{
deleteAllChildren();
}
void MainContentComponent::buttonClicked(Button* button)
{
if(button == button1)
{
msg = "button clicked!";
this->repaint();
}
}
void MainContentComponent::paint (Graphics& g)
{
g.fillAll (Colour (0xffeeddff));
g.setFont (Font (16.0f));
g.setColour (Colours::black);
g.drawText (msg, getLocalBounds(), Justification::centred, true);
} void MainContentComponent::resized()
{
// This is called when the MainContentComponent is resized.
// If you add any child components, this is where you should
// update their positions.
}

main.cpp:

/*
============================================================================== This file was auto-generated by the Introjucer! It contains the basic startup code for a Juce application. ==============================================================================
*/ #include "../JuceLibraryCode/JuceHeader.h"
#include "MainComponent.h" //==============================================================================
class myguiApplication : public JUCEApplication
{
public:
//==============================================================================
myguiApplication() {} const String getApplicationName() { return ProjectInfo::projectName; }
const String getApplicationVersion() { return ProjectInfo::versionString; }
bool moreThanOneInstanceAllowed() { return true; } //==============================================================================
void initialise (const String& commandLine)
{
// This method is where you should put your application's initialisation code.. mainWindow = new MainWindow();
} void shutdown()
{
// Add your application's shutdown code here.. mainWindow = nullptr; // (deletes our window)
} //==============================================================================
void systemRequestedQuit()
{
// This is called when the app is being asked to quit: you can ignore this
// request and let the app carry on running, or call quit() to allow the app to close.
quit();
} void anotherInstanceStarted (const String& commandLine)
{
// When another instance of the app is launched while this one is running,
// this method is invoked, and the commandLine parameter tells you what
// the other instance's command-line arguments were.
} //==============================================================================
/*
This class implements the desktop window that contains an instance of
our MainContentComponent class.
*/
class MainWindow : public DocumentWindow
{
public:
MainWindow() : DocumentWindow ("MainWindow",
Colours::lightgrey,
DocumentWindow::allButtons)
{
setContentOwned (new MainContentComponent(), true); centreWithSize (getWidth(), getHeight());
setVisible (true);
} void closeButtonPressed()
{
// This is called when the user tries to close this window. Here, we'll just
// ask the app to quit when this happens, but you can change this to do
// whatever you need.
JUCEApplication::getInstance()->systemRequestedQuit();
} /* Note: Be careful if you override any DocumentWindow methods - the base
class uses a lot of them, so by overriding you might break its functionality.
It's best to do all your work in your content component instead, but if
you really have to override any DocumentWindow methods, make sure your
subclass also calls the superclass's method.
*/ private:
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
}; private:
ScopedPointer<MainWindow> mainWindow;
}; //==============================================================================
// This macro generates the main() routine that launches the app.
START_JUCE_APPLICATION (myguiApplication)

整个演示程序只需以上的代码,比起MFC来够简洁了吧! 另外,你也许注意到了,以上的代码大部分是自动生成的。的确,juce提供了一个自动创建项目的小程序,叫做introjucer,在你下载的juce包里,用vs编译一下即可用。

对了,juce的下载地址是:https://github.com/julianstorer/JUCE,文档地址:http://www.juce.com/documentation

上面的文档事实上不太利于理解juce,建议看这个:

http://lubyk.org/en/software/mimas/document171.pdf

或者从这里下载

juce: 跨平台的C++用户界面库的更多相关文章

  1. 玩node-images模块---Node.js轻量级跨平台图像编解码库

    Node.js轻量级跨平台图像编解码库 github:https://github.com/zhangyuanwei/node-images Features 功能特性 轻量级:无需安装任何图像处理库 ...

  2. Windows平台下和跨平台的相关公共库

    以下主要包含windows下公共库以及跨平台公共库: 1. google base库:google下chromium项目的跨平台公共库: 2. vc_common_src:即HP_SOCKET项目中的 ...

  3. C/C++ 跨平台交叉编译、静态库/动态库编译、MinGW、Cygwin、CodeBlocks使用原理及链接参数选项

    目录 . 引言 . 交叉编译 . Cygwin简介 . 静态库编译及使用 . 动态库编译及使用 . MinGW简介 . CodeBlocks简介 0. 引言 UNIX是一个注册商标,是要满足一大堆条件 ...

  4. linux下JUCE源码编译依赖库

    JUCE 源码https://github.com/julianstorer/JUCE 想在ubuntu下编译需要提前安装以下依赖库 sudo apt-get install mesa-common- ...

  5. Unity跨平台C/CPP动态库编译---可靠UDP网络库kcp基于CMake的各平台构建实践

    1.为什么需要动态库 a)提供原生代码(native code)的支持,也叫原生插件,但是我实践的是c/cpp跨平台动态库,这里不具体涉及安卓平台java库和ios平台的objectc库构建. b)某 ...

  6. 基于canvas实现的高性能、跨平台的股票图表库--clchart

    什么是 ClChart? ClChart是一个基于canvas创建的简单.高性能和跨平台的股票数据可视化开源项目.支持PC.webApp以及React Native和Weex等平台.在React Na ...

  7. 跨平台高效率Lua网络库 ( 同步形式的API ,底层是异步非阻塞)

    Joynet 项目地址:https://github.com/IronsDu/Joynet 介绍 high performance network library for lua, based on  ...

  8. 推荐一个c++小巧开源且跨平台的图像解码库

    该图像解码库仅仅三个文件. 图像处理封装: spot.cpp spot.h 解码库实现: spot.c 支持图片文件格式如下: File format Read Write BMP files yes ...

  9. 使用SWT技术的跨平台移动应用开发库Tabris

    1. http://developer.eclipsesource.com/tabris/ 2. 多平台.原生程序级别的性能 3. 开源/教育性的项目免费,意思就是商业项目收费 4. 目标,让懂jav ...

随机推荐

  1. linux File Handling commands 'ls'.

    ref:Linux / Unix Command: ls NAME ls - list directory contents SYNOPSIS ls [OPTION]... [FILE]... DES ...

  2. xmpp发送文件

    xmpp 文件传输协议: XEP-0096: SI File Transfer:文件传输流初始化协议 XEP-0065: SOCKS5 Bytestreams:带外socks5代理字节流传输协议 XE ...

  3. 关于一个注册邮箱的demo

    <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/stri ...

  4. RedHat9上安装jdk

    1.先在windows下载jdk:jdk-6-dlj-linux-i586.bin 2.用ftp上传给linux下 3.chmod 777 jdk-6-dlj-linux-i586.bin 4.将jd ...

  5. Bootstrap_排版_代码

    不管使用哪种代码风格,在代码中碰到小于号(<)要使用硬编码“<”来替代,大于号(>)使用“>”来替代 一.单行内联代码 <code>:一般是针对于单个单词或单个句子 ...

  6. Python展开一个嵌套的序列

    摘自<Python Cookbook> 4.6 任务 序列中的子序列可能是序列,子序列的子项仍有可能是序列,以此类推,则序列嵌套可以达到任意的深度.需要循环遍历一个序列,将其所有的子序列展 ...

  7. hdu 1051Wooden Sticks

    #include<cstdio> #include<cstring> #include<algorithm> #define maxn 10000 using na ...

  8. Xamarin.Forms Hello word

    创建项目 XMD1右键->添加->新建项目 MDPage:MasterDetailPage 主窗体,导航与明细的布局窗体. 指定MenuPage.xaml 作为Master <?xm ...

  9. 【Java解惑】表达式问题

    1. 如果判断一个参数是否是奇数? 我们通过下面代码来尝试一下,看看方法可行不: public static boolean isOdd(int i) { return i % 2 == 1; } p ...

  10. List<T> 和DataTable的相互转换

    我用的将集合类转换为DataTable 的方法 /// <summary> /// 将集合类转换成DataTable /// </summary> /// <param ...