ThreadPoolExecutor原理和使用
大家先从ThreadPoolExecutor的整体流程入手:
针对ThreadPoolExecutor代码。我们来看下execute方法:
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
//poolSize大于等于corePoolSize时不添加线程,反之新初始化线程
if (poolSize >= corePoolSize || !addIfUnderCorePoolSize(command)) {
//线程运行状态外为运行,同一时候能够加入到队列中
if (runState == RUNNING && workQueue.offer(command)) {
if (runState != RUNNING || poolSize == 0)
ensureQueuedTaskHandled(command);
}
//poolSize大于等于corePoolSize时。新初始化线程
else if (!addIfUnderMaximumPoolSize(command))
//无法加入初始化运行线程,怎么运行reject操作(调用RejectedExecutionHandler)
reject(command); // is shutdown or saturated
}
}
我们再看下真正的线程运行者(Worker):
private final class Worker implements Runnable {
/**
* Runs a single task between before/after methods.
*/
private void runTask(Runnable task) {
final ReentrantLock runLock = this.runLock;
runLock.lock();
try {
/*
* If pool is stopping ensure thread is interrupted;
* if not, ensure thread is not interrupted. This requires
* a double-check of state in case the interrupt was
* cleared concurrently with a shutdownNow -- if so,
* the interrupt is re-enabled.
*/
//当线程池的运行状态为关闭等。则运行当前线程的interrupt()操作
if ((runState >= STOP ||
(Thread.interrupted() && runState >= STOP)) &&
hasRun)
thread.interrupt();
/*
* Track execution state to ensure that afterExecute
* is called only if task completed or threw
* exception. Otherwise, the caught runtime exception
* will have been thrown by afterExecute itself, in
* which case we don't want to call it again.
*/
boolean ran = false;
beforeExecute(thread, task);
try {
//任务运行
task.run();
ran = true;
afterExecute(task, null);
++completedTasks;
} catch (RuntimeException ex) {
if (!ran)
afterExecute(task, ex);
throw ex;
}
} finally {
runLock.unlock();
}
} /**
* Main run loop
*/
public void run() {
try {
hasRun = true;
Runnable task = firstTask;
firstTask = null;
//推断是否存在须要运行的任务
while (task != null || (task = getTask()) != null) {
runTask(task);
task = null;
}
} finally {
//假设没有,则将工作线程移除,当poolSize为0是则尝试关闭线程池
workerDone(this);
}
}
} /* Utilities for worker thread control */ /**
* Gets the next task for a worker thread to run. The general
* approach is similar to execute() in that worker threads trying
* to get a task to run do so on the basis of prevailing state
* accessed outside of locks. This may cause them to choose the
* "wrong" action, such as trying to exit because no tasks
* appear to be available, or entering a take when the pool is in
* the process of being shut down. These potential problems are
* countered by (1) rechecking pool state (in workerCanExit)
* before giving up, and (2) interrupting other workers upon
* shutdown, so they can recheck state. All other user-based state
* changes (to allowCoreThreadTimeOut etc) are OK even when
* performed asynchronously wrt getTask.
*
* @return the task
*/
Runnable getTask() {
for (;;) {
try {
int state = runState;
if (state > SHUTDOWN)
return null;
Runnable r;
if (state == SHUTDOWN) // Help drain queue
r = workQueue.poll();
//当线程池大于corePoolSize,同一时候,存在运行超时时间,则等待对应时间,拿出队列中的线程
else if (poolSize > corePoolSize || allowCoreThreadTimeOut)
r = workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS);
else
//堵塞等待队列中能够取到新线程
r = workQueue.take();
if (r != null)
return r;
//推断线程池运行状态。假设大于corePoolSize,或者线程队列为空,也或者线程池为终止的工作线程能够销毁
if (workerCanExit()) {
if (runState >= SHUTDOWN) // Wake up others
interruptIdleWorkers();
return null;
}
// Else retry
} catch (InterruptedException ie) {
// On interruption, re-check runState
}
}
} /**
* Performs bookkeeping for an exiting worker thread.
* @param w the worker
*/
//记录运行任务数量,将工作线程移除。当poolSize为0是则尝试关闭线程池
void workerDone(Worker w) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
completedTaskCount += w.completedTasks;
workers.remove(w);
if (--poolSize == 0)
tryTerminate();
} finally {
mainLock.unlock();
}
}
通过上述代码,总结下四个keyword的使用方法
- corePoolSize 核心线程数量
线程保有量,线程池总永久保存运行线程的数量
- maximumPoolSize 最大线程数量
最大线程量,线程最多不能超过此属性设置的数量,当大于线程保有量后,会新启动线程来满足线程运行。
- 线程存活时间
获取队列中任务的超时时间。当阈值时间内无法获取线程,则会销毁处理线程,前提是线程数量在corePoolSize 以上
- 运行队列
运行队列是针对任务的缓存,任务在提交至线程池时。都会压入到运行队列中。所以这里大家最好设置下队列的上限。防止溢出
ThreadPoolExecuter的几种实现
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}
- CachedThreadPool 运行线程不固定,
优点:能够把新增任务所有缓存在一起,
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
- 单线程线程池
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>(),
threadFactory);
}
- 固定长度线程池
版权声明:本文博客原创文章。博客,未经同意,不得转载。
ThreadPoolExecutor原理和使用的更多相关文章
- Java线程池ThreadPoolExecutor原理和用法
1.ThreadPoolExecutor构造方法 public ThreadPoolExecutor(int corePoolSize,int maximumPoolSize,long keepAli ...
- Java 线程池(ThreadPoolExecutor)原理分析与使用
在我们的开发中"池"的概念并不罕见,有数据库连接池.线程池.对象池.常量池等等.下面我们主要针对线程池来一步一步揭开线程池的面纱. 使用线程池的好处 1.降低资源消耗 可以重复利用 ...
- Java 线程池(ThreadPoolExecutor)原理解析
在我们的开发中“池”的概念并不罕见,有数据库连接池.线程池.对象池.常量池等等.下面我们主要针对线程池来一步一步揭开线程池的面纱. 有关java线程技术文章还可以推荐阅读:<关于java多线程w ...
- Java线程池(ThreadPoolExecutor)原理分析与使用
在我们的开发中"池"的概念并不罕见,有数据库连接池.线程池.对象池.常量池等等.下面我们主要针对线程池来一步一步揭开线程池的面纱. 使用线程池的好处 1.降低资源消耗 可以重复利用 ...
- Java - "JUC线程池" ThreadPoolExecutor原理解析
Java多线程系列--“JUC线程池”02之 线程池原理(一) ThreadPoolExecutor简介 ThreadPoolExecutor是线程池类.对于线程池,可以通俗的将它理解为"存 ...
- Java并发包中线程池ThreadPoolExecutor原理探究
一.线程池简介 线程池的使用主要是解决两个问题:①当执行大量异步任务的时候线程池能够提供更好的性能,在不使用线程池时候,每当需要执行异步任务的时候直接new一个线程来运行的话,线程的创建和销毁都是需要 ...
- 简单看看ThreadPoolExecutor原理
线程池的作用就不多说了,其实就是解决两类问题:一是当执行大量的异步任务时线程池能够提供较好的性能,在不使用线程池时,每当需要执行异步任务是需要直接new一个线程去执行,而线程的创建和销毁是需要花销的, ...
- Java入门系列之线程池ThreadPoolExecutor原理分析思考(十五)
前言 关于线程池原理分析请参看<http://objcoding.com/2019/04/25/threadpool-running/>,建议对原理不太了解的童鞋先看下此文然后再来看本文, ...
- Java 线程池(ThreadPoolExecutor)原理分析与实际运用
在我们的开发中"池"的概念并不罕见,有数据库连接池.线程池.对象池.常量池等等.下面我们主要针对线程池来一步一步揭开线程池的面纱. 有关java线程技术文章还可以推荐阅读:< ...
- 线程池 ThreadPoolExecutor 原理及源码笔记
前言 前面在学习 JUC 源码时,很多代码举例中都使用了线程池 ThreadPoolExecutor,并且在工作中也经常用到线程池,所以现在就一步一步看看,线程池的源码,了解其背后的核心原理. 公众号 ...
随机推荐
- USB 3.0规范中译本 附录
本文为CoryXie原创译文,转载及有任何问题请联系cory.xie#gmail.com. 附录A 符号编码 表A-1显示了对于数据字符字节到符号的编码. 表 A-2显示了对于特殊符号的编码. R ...
- AOP概述:
AOP可以在不修改源代码的情况下,对程序进行增强. AOP面向切面进行编程,Spring将AOP引入到框架中,但是也需要遵守AOP联盟的规范. 通过预编译的方式和运行期动态代理实现程序功能的同意维护的 ...
- [React Router v4] Intercept Route Changes
If a user has entered some input, or the current Route is in a “dirty” state and we want to confirm ...
- Java中的equals比较,小坑一个
最近工作中,经常需要比较2个对象的值.有个问题经常遇到,就是下面的2种情况. public static void main(String[] args) { Integer a =11; Objec ...
- 【codeforces 755B】PolandBall and Game
time limit per test1 second memory limit per test256 megabytes inputstandard input outputstandard ou ...
- TCP三次握手和四次握手最直接的理解
网上有非常多文章讲TCP为什么建立连接时须要三次握手,关闭连接时须要四次握手.讲了非常多原理.反而让非常多人难以理解. 事实上仅仅有一句话:TCP连接是两个端点之间的事.因为TCP连接是可靠连接,所以 ...
- Jquery前端分页插件pagination同步加载和异步加载
上一篇文章介绍了Jquery前端分页插件pagination的基本使用方法和使用案例,大致原理就是一次性加载所有的数据再分页.https://www.jianshu.com/p/a1b8b1db025 ...
- [HTML5] Using the tabindex attribute for keyboard accessibility
You can make any element keyboard interactive with the HTML tabindex attribute. But you might need a ...
- 小强的HTML5移动开发之路(33)—— jqMobi基础
一.什么是jqMobi jqMobi是由appMobi针对HTML5浏览器和移动设备开发的javascript框架,是个极快速的查询选择库,支持W3C查询. 版本 jqMobi源码最初在2012年1月 ...
- python 爬取bilibili 视频弹幕
# -*- coding: utf-8 -*- # @author: Tele # @Time : 2019/04/09 下午 4:50 # 爬取弹幕 import requests import j ...