modern-cpp-features
C++17/14/11
Overview
Many of these descriptions and examples come from various resources (see Acknowledgements section), summarized in my own words.
Also, there are now dedicated readme pages for each major C++ version.
C++17 includes the following new language features:
- template argument deduction for class templates
- declaring non-type template parameters with auto
- folding expressions
- new rules for auto deduction from braced-init-list
- constexpr lambda
- lambda capture this by value
- inline variables
- nested namespaces
- structured bindings
- selection statements with initializer
- constexpr if
- utf-8 character literals
- direct-list-initialization of enums
C++17 includes the following new library features:
- std::variant
- std::optional
- std::any
- std::string_view
- std::invoke
- std::apply
- splicing for maps and sets
C++14 includes the following new language features:
- binary literals
- generic lambda expressions
- lambda capture initializers
- return type deduction
- decltype(auto)
- relaxing constraints on constexpr functions
- variable templates
C++14 includes the following new library features:
C++11 includes the following new language features:
- move semantics
- variadic templates
- rvalue references
- initializer lists
- static assertions
- auto
- lambda expressions
- decltype
- template aliases
- nullptr
- strongly-typed enums
- attributes
- constexpr
- delegating constructors
- user-defined literals
- explicit virtual overrides
- final specifier
- default functions
- deleted functions
- range-based for loops
- special member functions for move semantics
- converting constructors
- explicit conversion functions
- inline-namespaces
- non-static data member initializers
- right angle brackets
C++11 includes the following new library features:
- std::move
- std::forward
- std::to_string
- type traits
- smart pointers
- std::chrono
- tuples
- std::tie
- std::array
- unordered containers
- std::make_shared
- memory model
C++17 Language Features
Template argument deduction for class templates
Automatic template argument deduction much like how it's done for functions, but now including class constructors.
template <typename T = float>
struct MyContainer {
T val;
MyContainer() : val() {}
MyContainer(T val) : val(val) {}
// ...
};
MyContainer c1{ 1 }; // OK MyContainer<int>
MyContainer c2; // OK MyContainer<float>
Declaring non-type template parameters with auto
Following the deduction rules of auto
, while respecting the non-type template parameter list of allowable types[*], template arguments can be deduced from the types of its arguments:
template <auto ... seq>
struct my_integer_sequence {
// Implementation here ...
}; // Explicitly pass type `int` as template argument.
auto seq = std::integer_sequence<int, 0, 1, 2>();
// Type is deduced to be `int`.
auto seq2 = my_integer_sequence<0, 1, 2>();
* - For example, you cannot use a double
as a template parameter type, which also makes this an invalid deduction using auto
.
Folding expressions
A fold expression performs a fold of a template parameter pack over a binary operator.
- An expression of the form
(... op e)
or(e op ...)
, whereop
is a fold-operator ande
is an unexpanded parameter pack, are called unary folds. - An expression of the form
(e1 op ... op e2)
, whereop
are fold-operators, is called a binary fold. Eithere1
ore2
are unexpanded parameter packs, but not both.
template<typename... Args>
bool logicalAnd(Args... args) {
// Binary folding.
return (true && ... && args);
}
bool b = true;
bool& b2 = b;
logicalAnd(b, b2, true); // == true
template<typename... Args>
auto sum(Args... args) {
// Unary folding.
return (... + args);
}
sum(1.0, 2.0f, 3); // == 6.0
New rules for auto deduction from braced-init-list
Changes to auto
deduction when used with the uniform initialization syntax. Previously, auto x{ 3 };
deduces a std::initializer_list<int>
, which now deduces to int
.
auto x1{ 1, 2, 3 }; // error: not a single element
auto x2 = { 1, 2, 3 }; // decltype(x2) is std::initializer_list<int>
auto x3{ 3 }; // decltype(x3) is int
auto x4{ 3.0 }; // decltype(x4) is double
constexpr lambda
Compile-time lambdas using constexpr
.
auto identity = [] (int n) constexpr { return n; };
static_assert(identity(123) == 123);
constexpr auto add = [] (int x, int y) {
auto L = [=] { return x; };
auto R = [=] { return y; };
return [=] { return L() + R(); };
}; static_assert(add(1, 2)() == 3);
constexpr int addOne(int n) {
return [n] { return n + 1; }();
} static_assert(addOne(1) == 2);
Lambda capture this
by value
Capturing this
in a lambda's environment was previously reference-only. An example of where this is problematic is asynchronous code using callbacks that require an object to be available, potentially past its lifetime. *this
(C++17) will now make a copy of the current object, while this
(C++11) continues to capture by reference.
struct MyObj {
int value{ 123 };
auto getValueCopy() {
return [*this] { return value; };
}
auto getValueRef() {
return [this] { return value; };
}
};
MyObj mo;
auto valueCopy = mo.getValueCopy();
auto valueRef = mo.getValueRef();
mo.value = 321;
valueCopy(); // 123
valueRef(); // 321
Inline variables
The inline specifier can be applied to variables as well as to functions. A variable declared inline has the same semantics as a function declared inline.
// Disassembly example using compiler explorer.
struct S { int x; };
inline S x1 = S{321}; // mov esi, dword ptr [x1]
// x1: .long 321 S x2 = S{123}; // mov eax, dword ptr [.L_ZZ4mainE2x2]
// mov dword ptr [rbp - 8], eax
// .L_ZZ4mainE2x2: .long 123
Nested namespaces
Using the namespace resolution operator to create nested namespace definitions.
namespace A {
namespace B {
namespace C {
int i;
}
}
}
// vs.
namespace A::B::C {
int i;
}
Structured bindings
A proposal for de-structuring initialization, that would allow writing auto [ x, y, z ] = expr;
where the type of expr
was a tuple-like object, whose elements would be bound to the variables x
, y
, and z
(which this construct declares). Tuple-like objects include std::tuple
, std::pair
, std::array
, and aggregate structures.
using Coordinate = std::pair<int, int>;
Coordinate origin() {
return Coordinate{0, 0};
} const auto [ x, y ] = origin();
x; // == 0
y; // == 0
Selection statements with initializer
New versions of the if
and switch
statements which simplify common code patterns and help users keep scopes tight.
{
std::lock_guard<std::mutex> lk(mx);
if (v.empty()) v.push_back(val);
}
// vs.
if (std::lock_guard<std::mutex> lk(mx); v.empty()) {
v.push_back(val);
}
Foo gadget(args);
switch (auto s = gadget.status()) {
case OK: gadget.zip(); break;
case Bad: throw BadFoo(s.message());
}
// vs.
switch (Foo gadget(args); auto s = gadget.status()) {
case OK: gadget.zip(); break;
case Bad: throw BadFoo(s.message());
}
constexpr if
Write code that is instantiated depending on a compile-time condition.
template <typename T>
constexpr bool isIntegral() {
if constexpr (std::is_integral<T>::value) {
return true;
} else {
return false;
}
}
static_assert(isIntegral<int>() == true);
static_assert(isIntegral<char>() == true);
static_assert(isIntegral<double>() == false);
struct S {};
static_assert(isIntegral<S>() == false);
UTF-8 Character Literals
A character literal that begins with u8
is a character literal of type char
. The value of a UTF-8 character literal is equal to its ISO 10646 code point value.
char x = u8'x';
Direct List Initialization of Enums
Enums can now be initialized using braced syntax.
enum byte : unsigned char {};
byte b{0}; // OK
byte c{-1}; // ERROR
byte d = byte{1}; // OK
byte e = byte{256}; // ERROR
C++17 Library Features
std::variant
The class template std::variant
represents a type-safe union
. An instance of std::variant
at any given time holds a value of one of its alternative types (it's also possible for it to be valueless).
std::variant<int, double> v{ 12 };
std::get<int>(v); // == 12
std::get<0>(v); // == 12
v = 12.0;
std::get<double>(v); // == 12.0
std::get<1>(v); // == 12.0
std::optional
The class template std::optional
manages an optional contained value, i.e. a value that may or may not be present. A common use case for optional is the return value of a function that may fail.
std::optional<std::string> create(bool b) {
if (b) {
return "Godzilla";
} else {
return {};
}
} create(false).value_or("empty"); // == "empty"
create(true).value(); // == "Godzilla"
// optional-returning factory functions are usable as conditions of while and if
if (auto str = create(true)) {
// ...
}
std::any
A type-safe container for single values of any type.
std::any x{ 5 };
x.has_value() // == true
std::any_cast<int>(x) // == 5
std::any_cast<int&>(x) = 10;
std::any_cast<int>(x) // == 10
std::string_view
A non-owning reference to a string. Useful for providing an abstraction on top of strings (e.g. for parsing).
// Regular strings.
std::string_view cppstr{ "foo" };
// Wide strings.
std::wstring_view wcstr_v{ L"baz" };
// Character arrays.
char array[3] = {'b', 'a', 'r'};
std::string_view array_v(array, sizeof array);
std::string str{ " trim me" };
std::string_view v{ str };
v.remove_prefix(std::min(v.find_first_not_of(" "), v.size()));
str; // == " trim me"
v; // == "trim me"
std::invoke
Invoke a Callable
object with parameters. Examples of Callable
objects are std::function
or std::bind
where an object can be called similarly to a regular function.
template <typename Callable>
class Proxy {
Callable c;
public:
Proxy(Callable c): c(c) {}
template <class... Args>
decltype(auto) operator()(Args&&... args) {
// ...
return std::invoke(c, std::forward<Args>(args)...);
}
};
auto add = [] (int x, int y) {
return x + y;
};
Proxy<decltype(add)> p{ add };
p(1, 2); // == 3
std::apply
Invoke a Callable
object with a tuple of arguments.
auto add = [] (int x, int y) {
return x + y;
};
std::apply(add, std::make_tuple( 1, 2 )); // == 3
Splicing for maps and sets
Moving nodes and merging containers without the overhead of expensive copies, moves, or heap allocations/deallocations.
Moving elements from one map to another:
std::map<int, string> src{ { 1, "one" }, { 2, "two" }, { 3, "buckle my shoe" } };
std::map<int, string> dst{ { 3, "three" } };
dst.insert(src.extract(src.find(1))); // Cheap remove and insert of { 1, "one" } from `src` to `dst`.
dst.insert(src.extract(2)); // Cheap remove and insert of { 2, "two" } from `src` to `dst`.
// dst == { { 1, "one" }, { 2, "two" }, { 3, "three" } };
Inserting an entire set:
std::set<int> src{1, 3, 5};
std::set<int> dst{2, 4, 5};
dst.merge(src);
// src == { 5 }
// dst == { 1, 2, 3, 4, 5 }
Inserting elements which outlive the container:
auto elementFactory() {
std::set<...> s;
s.emplace(...);
return s.extract(s.begin());
}
s2.insert(elementFactory());
Changing the key of a map element:
std::map<int, string> m{ { 1, "one" }, { 2, "two" }, { 3, "three" } };
auto e = m.extract(2);
e.key() = 4;
m.insert(std::move(e));
// m == { { 1, "one" }, { 3, "three" }, { 4, "two" } }
C++14 Language Features
Binary literals
Binary literals provide a convenient way to represent a base-2 number. It is possible to separate digits with '
.
0b110 // == 6
0b1111'1111 // == 255
Generic lambda expressions
C++14 now allows the auto
type-specifier in the parameter list, enabling polymorphic lambdas.
auto identity = [](auto x) { return x; };
int three = identity(3); // == 3
std::string foo = identity("foo"); // == "foo"
Lambda capture initializers
This allows creating lambda captures initialized with arbitrary expressions. The name given to the captured value does not need to be related to any variables in the enclosing scopes and introduces a new name inside the lambda body. The initializing expression is evaluated when the lambda is created (not when it is invoked).
int factory(int i) { return i * 10; }
auto f = [x = factory(2)] { return x; }; // returns 20 auto generator = [x = 0] () mutable {
// this would not compile without 'mutable' as we are modifying x on each call
return x++;
};
auto a = generator(); // == 0
auto b = generator(); // == 1
auto c = generator(); // == 2
Because it is now possible to move (or forward) values into a lambda that could previously be only captured by copy or reference we can now capture move-only types in a lambda by value. Note that in the below example the p
in the capture-list of task2
on the left-hand-side of =
is a new variable private to the lambda body and does not refer to the original p
.
auto p = std::make_unique<int>(1); auto task1 = [=] { *p = 5; }; // ERROR: std::unique_ptr cannot be copied
// vs.
auto task2 = [p = std::move(p)] { *p = 5; }; // OK: p is move-constructed into the closure object
// the original p is empty after task2 is created
Using this reference-captures can have different names than the referenced variable.
auto x = 1;
auto f = [&r = x, x = x * 10] {
++r;
return r + x;
};
f(); // sets x to 2 and returns 12
Return type deduction
Using an auto
return type in C++14, the compiler will attempt to deduce the type for you. With lambdas, you can now deduce its return type using auto
, which makes returning a deduced reference or rvalue reference possible.
// Deduce return type as `int`.
auto f(int i) {
return i;
}
template <typename T>
auto& f(T& t) {
return t;
} // Returns a reference to a deduced type.
auto g = [](auto& x) -> auto& { return f(x); };
int y = 123;
int& z = g(y); // reference to `y`
decltype(auto)
The decltype(auto)
type-specifier also deduces a type like auto
does. However, it deduces return types while keeping their references or "const-ness", while auto
will not.
const int x = 0;
auto x1 = x; // int
decltype(auto) x2 = x; // const int
int y = 0;
int& y1 = y;
auto y2 = y1; // int
decltype(auto) y3 = y1; // int&
int&& z = 0;
auto z1 = std::move(z); // int
decltype(auto) z2 = std::move(z); // int&&
// Note: Especially useful for generic code! // Return type is `int`.
auto f(const int& i) {
return i;
} // Return type is `const int&`.
decltype(auto) g(const int& i) {
return i;
} int x = 123;
static_assert(std::is_same<const int&, decltype(f(x))>::value == 0);
static_assert(std::is_same<int, decltype(f(x))>::value == 1);
static_assert(std::is_same<const int&, decltype(g(x))>::value == 1);
Relaxing constraints on constexpr functions
In C++11, constexpr
function bodies could only contain a very limited set of syntaxes, including (but not limited to): typedef
s, using
s, and a single return
statement. In C++14, the set of allowable syntaxes expands greatly to include the most common syntax such as if
statements, multiple return
s, loops, etc.
constexpr int factorial(int n) {
if (n <= 1) {
return 1;
} else {
return n * factorial(n - 1);
}
}
factorial(5); // == 120
Variable Templates
C++14 allows variables to be templated:
template<class T>
constexpr T pi = T(3.1415926535897932385);
template<class T>
constexpr T e = T(2.7182818284590452353);
C++14 Library Features
User-defined literals for standard library types
New user-defined literals for standard library types, including new built-in literals for chrono
and basic_string
. These can be constexpr
meaning they can be used at compile-time. Some uses for these literals include compile-time integer parsing, binary literals, and imaginary number literals.
using namespace std::chrono_literals;
auto day = 24h;
day.count(); // == 24
std::chrono::duration_cast<std::chrono::minutes>(day).count(); // == 1440
Compile-time integer sequences
The class template std::integer_sequence
represents a compile-time sequence of integers. There are a few helpers built on top:
std::make_integer_sequence<T, N...>
- creates a sequence of0, ..., N - 1
with typeT
.std::index_sequence_for<T...>
- converts a template parameter pack into an integer sequence.
Convert an array into a tuple:
template<typename Array, std::size_t... I>
decltype(auto) a2t_impl(const Array& a, std::integer_sequence<std::size_t, I...>) {
return std::make_tuple(a[I]...);
} template<typename T, std::size_t N, typename Indices = std::make_index_sequence<N>>
decltype(auto) a2t(const std::array<T, N>& a) {
return a2t_impl(a, Indices());
}
std::make_unique
std::make_unique
is the recommended way to create instances of std::unique_ptr
s due to the following reasons:
- Avoid having to use the
new
operator. - Prevents code repetition when specifying the underlying type the pointer shall hold.
- Most importantly, it provides exception-safety. Suppose we were calling a function
foo
like so:
foo(std::unique_ptr<T>{ new T{} }, function_that_throws(), std::unique_ptr<T>{ new T{} });
The compiler is free to call new T{}
, then function_that_throws()
, and so on... Since we have allocated data on the heap in the first construction of a T
, we have introduced a leak here. With std::make_unique
, we are given exception-safety:
foo(std::make_unique<T>(), function_that_throws(), std::make_unique<T>());
See the section on smart pointers for more information on std::unique_ptr
and std::shared_ptr
.
C++11 Language Features
Move semantics
Move semantics is mostly about performance optimization: the ability to move an object without the expensive overhead of copying. The difference between a copy and a move is that a copy leaves the source unchanged, and a move will leave the source either unchanged or radically different -- depending on what the source is. For plain old data, a move is the same as a copy.
To move an object means to transfer ownership of some resource it manages to another object. You could think of this as changing pointers held by the source object to be moved, or now held, by the destination object; the resource remains in its location in memory. Such an inexpensive transfer of resources is extremely useful when the source is an rvalue
, where the potentially dangerous side-effect of changing the source after the move is redundant since the source is a temporary object that won't be accessible later.
Moves also make it possible to transfer objects such as std::unique_ptr
s, smart pointers that are designed to hold a pointer to a unique object, from one scope to another.
See the sections on: rvalue references, defining move special member functions, std::move
, std::forward
.
Rvalue references
C++11 introduces a new reference termed the rvalue reference. An rvalue reference to A
is created with the syntax A&&
. This enables two major features: move semantics; and perfect forwarding, the ability to pass arguments while maintaining information about them as lvalues/rvalues in a generic way.
auto
type deduction with lvalues and rvalues:
int x = 0; // `x` is an lvalue of type `int`
int& xl = x; // `xl` is an lvalue of type `int&`
int&& xr = x; // compiler error -- `x` is an lvalue
int&& xr2 = 0; // `xr2` is an lvalue of type `int&&`
auto& al = x; // `al` is an lvalue of type `int&`
auto&& al2 = x; // `al2` is an lvalue of type `int&`
auto&& ar = 0; // `ar` is an lvalue of type `int&&`
See also: std::move
, std::forward
.
Variadic templates
The ...
syntax creates a parameter pack or expands one. A template parameter pack is a template parameter that accepts zero or more template arguments (non-types, types, or templates). A template with at least one parameter pack is called a variadic template.
template <typename... T>
struct arity {
constexpr static int value = sizeof...(T);
};
static_assert(arity<>::value == 0);
static_assert(arity<char, short, int>::value == 3);
Initializer lists
A lightweight array-like container of elements created using a "braced list" syntax. For example, { 1, 2, 3 }
creates a sequences of integers, that has type std::initializer_list<int>
. Useful as a replacement to passing a vector of objects to a function.
int sum(const std::initializer_list<int>& list) {
int total = 0;
for (auto& e : list) {
total += e;
} return total;
} auto list = { 1, 2, 3 };
sum(list); // == 6
sum({ 1, 2, 3 }); // == 6
sum({}); // == 0
Static assertions
Assertions that are evaluated at compile-time.
constexpr int x = 0;
constexpr int y = 1;
static_assert(x == y, "x != y");
auto
auto
-typed variables are deduced by the compiler according to the type of their initializer.
auto a = 3.14; // double
auto b = 1; // int
auto& c = b; // int&
auto d = { 0 }; // std::initializer_list<int>
auto&& e = 1; // int&&
auto&& f = b; // int&
auto g = new auto(123); // int*
const auto h = 1; // const int
auto i = 1, j = 2, k = 3; // int, int, int
auto l = 1, m = true, n = 1.61; // error -- `l` deduced to be int, `m` is bool
auto o; // error -- `o` requires initializer
Extremely useful for readability, especially for complicated types:
std::vector<int> v = ...;
std::vector<int>::const_iterator cit = v.cbegin();
// vs.
auto cit = v.cbegin();
Functions can also deduce the return type using auto
. In C++11, a return type must be specified either explicitly, or using decltype
like so:
template <typename X, typename Y>
auto add(X x, Y y) -> decltype(x + y) {
return x + y;
}
add(1, 2); // == 3
add(1, 2.0); // == 3.0
add(1.5, 1.5); // == 3.0
The trailing return type in the above example is the declared type (see section on decltype
) of the expression x + y
. For example, if x
is an integer and y
is a double, decltype(x + y)
is a double. Therefore, the above function will deduce the type depending on what type the expression x + y
yields. Notice that the trailing return type has access to its parameters, and this
when appropriate.
Lambda expressions
A lambda
is an unnamed function object capable of capturing variables in scope. It features: a capture list; an optional set of parameters with an optional trailing return type; and a body. Examples of capture lists:
[]
- captures nothing.[=]
- capture local objects (local variables, parameters) in scope by value.[&]
- capture local objects (local variables, parameters) in scope by reference.[this]
- capturethis
pointer by value.[a, &b]
- capture objectsa
by value,b
by reference.
int x = 1; auto getX = [=]{ return x; };
getX(); // == 1 auto addX = [=](int y) { return x + y; };
addX(1); // == 2 auto getXRef = [&]() -> int& { return x; };
getXRef(); // int& to `x`
By default, value-captures cannot be modified inside the lambda because the compiler-generated method is marked as const
. The mutable
keyword allows modifying captured variables. The keyword is placed after the parameter-list (which must be present even if it is empty).
int x = 1; auto f1 = [&x] { x = 2; }; // OK: x is a reference and modifies the original auto f2 = [x] { x = 2; }; // ERROR: the lambda can only perform const-operations on the captured value
// vs.
auto f3 = [x] () mutable { x = 2; }; // OK: the lambda can perform any operations on the captured value
decltype
decltype
is an operator which returns the declared type of an expression passed to it. Examples of decltype
:
int a = 1; // `a` is declared as type `int`
decltype(a) b = a; // `decltype(a)` is `int`
const int& c = a; // `c` is declared as type `const int&`
decltype(c) d = a; // `decltype(c)` is `const int&`
decltype(123) e = 123; // `decltype(123)` is `int`
int&& f = 1; // `f` is declared as type `int&&`
decltype(f) g = 1; // `decltype(f) is `int&&`
decltype((a)) h = g; // `decltype((a))` is int&
template <typename X, typename Y>
auto add(X x, Y y) -> decltype(x + y) {
return x + y;
}
add(1, 2.0); // `decltype(x + y)` => `decltype(3.0)` => `double`
Template aliases
Semantically similar to using a typedef
however, template aliases with using
are easier to read and are compatible with templates.
template <typename T>
using Vec = std::vector<T>;
Vec<int> v{}; // std::vector<int> using String = std::string;
String s{"foo"};
nullptr
C++11 introduces a new null pointer type designed to replace C's NULL
macro. nullptr
itself is of type std::nullptr_t
and can be implicitly converted into pointer types, and unlike NULL
, not convertible to integral types except bool
.
void foo(int);
void foo(char*);
foo(NULL); // error -- ambiguous
foo(nullptr); // calls foo(char*)
Strongly-typed enums
Type-safe enums that solve a variety of problems with C-style enums including: implicit conversions, inability to specify the underlying type, scope pollution.
// Specifying underlying type as `unsigned int`
enum class Color : unsigned int { Red = 0xff0000, Green = 0xff00, Blue = 0xff };
// `Red`/`Green` in `Alert` don't conflict with `Color`
enum class Alert : bool { Red, Green };
Color c = Color::Red;
Attributes
Attributes provide a universal syntax over __attribute__(...)
, __declspec
, etc.
// `noreturn` attribute indicates `f` doesn't return.
[[ noreturn ]] void f() {
throw "error";
}
constexpr
Constant expressions are expressions evaluated by the compiler at compile-time. Only non-complex computations can be carried out in a constant expression. Use the constexpr
specifier to indicate the variable, function, etc. is a constant expression.
constexpr int square(int x) {
return x * x;
} int square2(int x) {
return x * x;
} int a = square(2); // mov DWORD PTR [rbp-4], 4 int b = square2(2); // mov edi, 2
// call square2(int)
// mov DWORD PTR [rbp-8], eax
constexpr
values are those that the compiler can evaluate at compile-time:
const int x = 123;
constexpr const int& y = x; // error -- constexpr variable `y` must be initialized by a constant expression
Constant expressions with classes:
struct Complex {
constexpr Complex(double r, double i) : re(r), im(i) { }
constexpr double real() { return re; }
constexpr double imag() { return im; } private:
double re;
double im;
}; constexpr Complex I(0, 1);
Delegating constructors
Constructors can now call other constructors in the same class using an initializer list.
struct Foo {
int foo;
Foo(int foo) : foo(foo) {}
Foo() : Foo(0) {}
}; Foo foo{};
foo.foo; // == 0
User-defined literals
User-defined literals allow you to extend the language and add your own syntax. To create a literal, define a T operator "" X(...) { ... }
function that returns a type T
, with a name X
. Note that the name of this function defines the name of the literal. Any literal names not starting with an underscore are reserved and won't be invoked. There are rules on what parameters a user-defined literal function should accept, according to what type the literal is called on.
Converting Celsius to Fahrenheit:
// `unsigned long long` parameter required for integer literal.
long long operator "" _celsius(unsigned long long tempCelsius) {
return std::llround(tempCelsius * 1.8 + 32);
}
24_celsius; // == 75
String to integer conversion:
// `const char*` and `std::size_t` required as parameters.
int operator "" _int(const char* str, std::size_t) {
return std::stoi(str);
} "123"_int; // == 123, with type `int`
Explicit virtual overrides
Specifies that a virtual function overrides another virtual function. If the virtual function does not override a parent's virtual function, throws a compiler error.
struct A {
virtual void foo();
void bar();
}; struct B : A {
void foo() override; // correct -- B::foo overrides A::foo
void bar() override; // error -- A::bar is not virtual
void baz() override; // error -- B::baz does not override A::baz
};
Final specifier
Specifies that a virtual function cannot be overridden in a derived class or that a class cannot be inherited from.
struct A {
virtual void foo();
}; struct B : A {
virtual void foo() final;
}; struct C : B {
virtual void foo(); // error -- declaration of 'foo' overrides a 'final' function
};
Class cannot be inherited from.
struct A final { }; struct B : A { // error -- base 'A' is marked 'final' };
Default functions
A more elegant, efficient way to provide a default implementation of a function, such as a constructor.
struct A {
A() = default;
A(int x) : x(x) {}
int x{ 1 };
};
A a{}; // a.x == 1
A a2{ 123 }; // a.x == 123
With inheritance:
struct B {
B() : x(1);
int x;
}; struct C : B {
// Calls B::B
C() = default;
}; C c{}; // c.x == 1
Deleted functions
A more elegant, efficient way to provide a deleted implementation of a function. Useful for preventing copies on objects.
class A {
int x; public:
A(int x) : x(x) {};
A(const A&) = delete;
A& operator=(const A&) = delete;
}; A x{ 123 };
A y = x; // error -- call to deleted copy constructor
y = x; // error -- operator= deleted
Range-based for loops
Syntactic sugar for iterating over a container's elements.
std::array<int, 5> a{ 1, 2, 3, 4, 5 };
for (int& x : a) x *= 2;
// a == { 2, 4, 6, 8, 10 }
Note the difference when using int
as opposed to int&
:
std::array<int, 5> a{ 1, 2, 3, 4, 5 };
for (int x : a) x *= 2;
// a == { 1, 2, 3, 4, 5 }
Special member functions for move semantics
The copy constructor and copy assignment operator are called when copies are made, and with C++11's introduction of move semantics, there is now a move constructor and move assignment operator for moves.
struct A {
std::string s;
A() : s("test") {}
A(const A& o) : s(o.s) {}
A(A&& o) : s(std::move(o.s)) {}
A& operator=(A&& o) {
s = std::move(o.s);
return *this;
}
}; A f(A a) {
return a;
} A a1 = f(A{}); // move-constructed from rvalue temporary
A a2 = std::move(a1); // move-constructed using std::move
A a3 = A{};
a2 = std::move(a3); // move-assignment using std::move
a1 = f(A{}); // move-assignment from rvalue temporary
Converting constructors
Converting constructors will convert values of braced list syntax into constructor arguments.
struct A {
A(int) {}
A(int, int) {}
A(int, int, int) {}
}; A a{0, 0}; // calls A::A(int, int)
A b(0, 0); // calls A::A(int, int)
A c = {0, 0}; // calls A::A(int, int)
A d{0, 0, 0}; // calls A::A(int, int, int)
Note that the braced list syntax does not allow narrowing:
struct A {
A(int) {}
}; A a(1.1); // OK
A b{1.1}; // Error narrowing conversion from double to int
Note that if a constructor accepts a std::initializer_list
, it will be called instead:
struct A {
A(int) {}
A(int, int) {}
A(int, int, int) {}
A(std::initializer_list<int>) {}
}; A a{0, 0}; // calls A::A(std::initializer_list<int>)
A b(0, 0); // calls A::A(int, int)
A c = {0, 0}; // calls A::A(std::initializer_list<int>)
A d{0, 0, 0}; // calls A::A(std::initializer_list<int>)
Explicit conversion functions
Conversion functions can now be made explicit using the explicit
specifier.
struct A {
operator bool() const { return true; }
}; struct B {
explicit operator bool() const { return true; }
}; A a{};
if (a); // OK calls A::operator bool()
bool ba = a; // OK copy-initialization selects A::operator bool() B b{};
if (b); // OK calls B::operator bool()
bool bb = b; // error copy-initialization does not consider B::operator bool()
Inline namespaces
All members of an inline namespace are treated as if they were part of its parent namespace, allowing specialization of functions and easing the process of versioning. This is a transitive property, if A contains B, which in turn contains C and both B and C are inline namespaces, C's members can be used as if they were on A.
namespace Program {
namespace Version1 {
int getVersion() { return 1; }
bool isFirstVersion() { return true; }
}
inline namespace Version2 {
int getVersion() { return 2; }
}
} int version {Program::getVersion()}; // Uses getVersion() from Version2
int oldVersion {Program::Version1::getVersion()}; // Uses getVersion() from Version1
bool firstVersion {Program::isFirstVersion()}; // Does not compile when Version2 is added
Non-static data member initializers
Allows non-static data members to be initialized where they are declared, potentially cleaning up constructors of default initializations.
// Default initialization prior to C++11
class Human {
Human() : age(0) {}
private:
unsigned age;
};
// Default initialization on C++11
class Human {
private:
unsigned age{0};
};
Right angle Brackets
C++11 is now able to infer when a series of right angle brackets is used as an operator or as a closing statement of typedef, without having to add whitespace.
typedef std::map<int, std::map <int, std::map <int, int> > > cpp98LongTypedef;
typedef std::map<int, std::map <int, std::map <int, int>>> cpp11LongTypedef;
C++11 Library Features
std::move
std::move
indicates that the object passed to it may be moved, or in other words, moved from one object to another without a copy. The object passed in should not be used after the move in certain situations.
A definition of std::move
(performing a move is nothing more than casting to an rvalue):
template <typename T>
typename remove_reference<T>::type&& move(T&& arg) {
return static_cast<typename remove_reference<T>::type&&>(arg);
}
Transferring std::unique_ptr
s:
std::unique_ptr<int> p1{ new int };
std::unique_ptr<int> p2 = p1; // error -- cannot copy unique pointers
std::unique_ptr<int> p3 = std::move(p1); // move `p1` into `p2`
// now unsafe to dereference object held by `p1`
std::forward
Returns the arguments passed to it as-is, either as an lvalue or rvalue references, and includes cv-qualification. Useful for generic code that need a reference (either lvalue or rvalue) when appropriate, e.g factories. Forwarding gets its power from template argument deduction:
T& &
becomesT&
T& &&
becomesT&
T&& &
becomesT&
T&& &&
becomesT&&
A definition of std::forward
:
template <typename T>
T&& forward(typename remove_reference<T>::type& arg) {
return static_cast<T&&>(arg);
}
An example of a function wrapper
which just forwards other A
objects to a new A
object's copy or move constructor:
struct A {
A() = default;
A(const A& o) { std::cout << "copied" << std::endl; }
A(A&& o) { std::cout << "moved" << std::endl; }
}; template <typename T>
A wrapper(T&& arg) {
return A{ std::forward<T>(arg) };
} wrapper(A{}); // moved
A a{};
wrapper(a); // copied
wrapper(std::move(a)); // moved
std::to_string
Converts a numeric argument to a std::string
.
std::to_string(1.2); // == "1.2"
std::to_string(123); // == "123"
Type traits
Type traits defines a compile-time template-based interface to query or modify the properties of types.
static_assert(std::is_integral<int>::value == 1);
static_assert(std::is_same<int, int>::value == 1);
static_assert(std::is_same<std::conditional<true, int, double>::type, int>::value == 1);
Smart pointers
C++11 introduces new smart(er) pointers: std::unique_ptr
, std::shared_ptr
, std::weak_ptr
. std::auto_ptr
now becomes deprecated and then eventually removed in C++17.
std::unique_ptr
is a non-copyable, movable smart pointer that properly manages arrays and STL containers. Note: Prefer using the std::make_X
helper functions as opposed to using constructors. See the sections for std::make_unique and std::make_shared.
std::unique_ptr<Foo> p1 { new Foo{} }; // `p1` owns `Foo`
if (p1) p1->bar(); {
std::unique_ptr<Foo> p2 { std::move(p1) }; // Now `p2` owns `Foo`
f(*p2); p1 = std::move(p2); // Ownership returns to `p1` -- `p2` gets destroyed
} if (p1) p1->bar();
// `Foo` instance is destroyed when `p1` goes out of scope
A std::shared_ptr
is a smart pointer that manages a resource that is shared across multiple owners. A shared pointer holds a control block which has a few components such as the managed object and a reference counter. All control block access is thread-safe, however, manipulating the managed object itself is not thread-safe.
void foo(std::shared_ptr<T> t) {
// Do something with `t`...
} void bar(std::shared_ptr<T> t) {
// Do something with `t`...
} void baz(std::shared_ptr<T> t) {
// Do something with `t`...
} std::shared_ptr<T> p1 { new T{} };
// Perhaps these take place in another threads?
foo(p1);
bar(p1);
baz(p1);
std::chrono
The chrono library contains a set of utility functions and types that deal with durations, clocks, and time points. One use case of this library is benchmarking code:
std::chrono::time_point<std::chrono::system_clock> start, end;
start = std::chrono::system_clock::now();
// Some computations...
end = std::chrono::system_clock::now(); std::chrono::duration<double> elapsed_seconds = end-start; elapsed_seconds.count(); // t number of seconds, represented as a `double`
Tuples
Tuples are a fixed-size collection of heterogeneous values. Access the elements of a std::tuple
by unpacking using std::tie
, or using std::get
.
// `playerProfile` has type `std::tuple<int, std::string, std::string>`.
auto playerProfile = std::make_tuple(51, "Frans Nielsen", "NYI");
std::get<0>(playerProfile); // 51
std::get<1>(playerProfile); // "Frans Nielsen"
std::get<2>(playerProfile); // "NYI"
std::tie
Creates a tuple of lvalue references. Useful for unpacking std::pair
and std::tuple
objects. Use std::ignore
as a placeholder for ignored values. In C++17, structured bindings should be used instead.
// With tuples...
std::string playerName;
std::tie(std::ignore, playerName, std::ignore) = std::make_tuple(91, "John Tavares", "NYI"); // With pairs...
std::string yes, no;
std::tie(yes, no) = std::make_pair("yes", "no");
std::array
std::array
is a container built on top of a C-style array. Supports common container operations such as sorting.
std::array<int, 3> a = {2, 1, 3};
std::sort(a.begin(), a.end()); // a == { 1, 2, 3 }
for (int& x : a) x *= 2; // a == { 2, 4, 6 }
Unordered containers
These containers maintain average constant-time complexity for search, insert, and remove operations. In order to achieve constant-time complexity, sacrifices order for speed by hashing elements into buckets. There are four unordered containers:
unordered_set
unordered_multiset
unordered_map
unordered_multimap
std::make_shared
std::make_shared
is the recommended way to create instances of std::shared_ptr
s due to the following reasons:
- Avoid having to use the
new
operator. - Prevents code repetition when specifying the underlying type the pointer shall hold.
- It provides exception-safety. Suppose we were calling a function
foo
like so:
foo(std::shared_ptr<T>{ new T{} }, function_that_throws(), std::shared_ptr<T>{ new T{} });
The compiler is free to call new T{}
, then function_that_throws()
, and so on... Since we have allocated data on the heap in the first construction of a T
, we have introduced a leak here. With std::make_shared
, we are given exception-safety:
foo(std::make_shared<T>(), function_that_throws(), std::make_shared<T>());
- Prevents having to do two allocations. When calling
std::shared_ptr{ new T{} }
, we have to allocate memory forT
, then in the shared pointer we have to allocate memory for the control block within the pointer.
See the section on smart pointers for more information on std::unique_ptr
and std::shared_ptr
.
Memory model
C++11 introduces a memory model for C++, which means library support for threading and atomic operations. Some of these operations include (but aren't limited to) atomic loads/stores, compare-and-swap, atomic flags, promises, futures, locks, and condition variables.
Acknowledgements
- cppreference - especially useful for finding examples and documentation of new library features.
- C++ Rvalue References Explained - a great introduction I used to understand rvalue references, perfect forwarding, and move semantics.
- clang and gcc's standards support pages. Also included here are the proposals for language/library features that I used to help find a description of, what it's meant to fix, and some examples.
- Compiler explorer
- Scott Meyers' Effective Modern C++ - highly recommended book!
- Jason Turner's C++ Weekly - nice collection of C++-related videos.
- What can I do with a moved-from object?
- What are some uses of decltype(auto)?
- And many more SO posts I'm forgetting...
Author
Anthony Calandra
Content Contributors
See: https://github.com/AnthonyCalandra/modern-cpp-features/graphs/contributors
https://github.com/AnthonyCalandra/modern-cpp-features
modern-cpp-features的更多相关文章
- [Poi] Use Poi to Build an Index.js with Modern JavaScript Features
Poi can easily launch an index.js file simply by running the poi command. This will launch a dev-ser ...
- Modern Cpp记录
#include <iostream> # include <set> #include <chrono> #ifndef UNUSED #define UNUSE ...
- Compiling OpenGL games with the Flash C Compiler (FlasCC)
Compiling OpenGL games with the Flash C Compiler (FlasCC) In this article I show how to use the Flas ...
- .NET 框架(转自wiki)
.NET Framework (pronounced dot net) is a software framework developed by Microsoft that runs primari ...
- TIOBE Index for January 2016(转载)
Java has won the TIOBE Index programming language award of the year. This is because Java has the la ...
- 30分钟groovy快速入门并掌握(ubuntu 14.04+IntelliJ 13)
本文适合于不熟悉 Groovy,但想快速轻松地了解其基础知识的 Java开发人员.了解 Groovy 对 Java 语法的简化变形,学习 Groovy 的核心功能,例如本地集合.内置正则表达式和闭包. ...
- Groovy安装与入门实例
摘自: http://blog.csdn.net/dc_726/article/details/8576205 1 Groovy是什么? 来看下官网的介绍:http://groovy.codehaus ...
- 两个基于C++/Qt的开源WEB框架
1.tufao 项目地址: https://github.com/vinipsmaker/tufao 主页: http://vinipsmaker.github.io/tufao/ 介绍: Tufão ...
- okhttp 基本介绍
资料汇总 官网:http://square.github.io/okhttp/ 文档:https://github.com/square/okhttp/wiki GitHub:https://gith ...
- 跨平台渲染框架尝试 - constant buffer的管理
1. Preface Constant buffer是我们在编写shader的时候,打交道最多的一种buffer resource了.constant表明了constant buffer中的数据,在一 ...
随机推荐
- Python爬虫之路——简单的网页抓图
转载自我自己的博客:http://www.mylonly.com/archives/1401.html 用Python的urllib2库和HTMLParser库写了一个简单的抓图脚本.主要抓的是htt ...
- item.imageInsets =
直接上代码: item.imageInsets = UIEdgeInsetsMake(6, 0, -6, 0);//设置图片居中 阅读全文 本文已收录于下面专栏: wanglixin1999 +关注 ...
- 具体解释https是怎样确保安全的
Https 介绍 什么是Https HTTPS(全称:Hypertext Transfer Protocol over Secure Socket Layer).是以安全为目标的HTTP通道,简单讲是 ...
- css3背景透明文字不透明
在 FF/Chrome 等较新的浏览器中可以使用css属性background-color的rgba轻松实现背景透明,而文字保持不透明.而IE6/7/8浏览器不支持rgba,只有使用IE的专属滤镜fi ...
- mount新磁盘
fdisk -l mkfs.xfs /dev/xvdb mkdir /data mount /dev/xvdb /data df -h vi /etc/fstab /dev/xvdb /data ...
- winxp下安装mysql5.7提示mysqld.exe不是有效的win32文件
http://bbs.csdn.net/topics/391919244 http://haohaoxuexi.iteye.com/blog/2123030
- Git 常用命令总结(精问)
Git 常用命令总结(精问) 一.总结 一句话总结:下次尝试做任何git的操作之前,把这个精看精问一遍,绝对会有意向不到的收获. 二.Git 常用命令总结 1.git常用命令 安装及配置: Ubunt ...
- leveldb学习:skiplist
leveldb中的memtable仅仅是一个封装类,它的底层实现是一个跳表. 跳表是一种基于随机数的平衡数据结构.其它的平衡数据结构还有红黑树.AVL树.但跳表的原理比它们简单非常多.跳表有点像链表, ...
- UIPasteboard粘贴板:UIMenuController自定义(三)
这篇咱总结总结自定义剪贴板的使用 其实自定义剪贴板也非常简单,无非是放开响应时间,通过UIMenuController自定义剪贴板,然后就是最关键的实现你所用的copy方法拉. 为了方便实用,我给ce ...
- Docker for Windows 安装
原文:Docker for Windows 安装 前言: 环境:windows10专业版 64位 正文: 官方下载地址:https://hub.docker.com/editions/communit ...