animation of android (2)
android Interpolator
首先是android系统提供的变换方式:
这些方式将转载一篇文章:
转: http://www.cnblogs.com/mengdd/p/3346003.html
Android中的Interpolator
Android中的Interpolator
Interpolator用于动画中的时间插值,其作用就是把0到1的浮点值变化映射到另一个浮点值变化。
本文列出Android API提供的Interpolator的若干种实现,列出源码,并且用一个程序绘制出其数学曲线。(项目链接附在文后)。
AccelerateDecelerateInterpolator

/**
* An interpolator where the rate of change starts and ends slowly but
* accelerates through the middle.
*
*/
public class AccelerateDecelerateInterpolator implements Interpolator {
public AccelerateDecelerateInterpolator() {
} @SuppressWarnings({"UnusedDeclaration"})
public AccelerateDecelerateInterpolator(Context context, AttributeSet attrs) {
} public float getInterpolation(float input) {
return (float)(Math.cos((input + 1) * Math.PI) / 2.0f) + 0.5f;
}
}


AccelerateInterpolator

/**
* An interpolator where the rate of change starts out slowly and
* and then accelerates.
*
*/
public class AccelerateInterpolator implements Interpolator {
private final float mFactor;
private final double mDoubleFactor; public AccelerateInterpolator() {
mFactor = 1.0f;
mDoubleFactor = 2.0;
} /**
* Constructor
*
* @param factor Degree to which the animation should be eased. Seting
* factor to 1.0f produces a y=x^2 parabola. Increasing factor above
* 1.0f exaggerates the ease-in effect (i.e., it starts even
* slower and ends evens faster)
*/
public AccelerateInterpolator(float factor) {
mFactor = factor;
mDoubleFactor = 2 * mFactor;
} public AccelerateInterpolator(Context context, AttributeSet attrs) {
TypedArray a =
context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.AccelerateInterpolator); mFactor = a.getFloat(com.android.internal.R.styleable.AccelerateInterpolator_factor, 1.0f);
mDoubleFactor = 2 * mFactor; a.recycle();
} public float getInterpolation(float input) {
if (mFactor == 1.0f) {
return input * input;
} else {
return (float)Math.pow(input, mDoubleFactor);
}
}
}


AnticipateInterpolator

/**
* An interpolator where the change starts backward then flings forward.
*/
public class AnticipateInterpolator implements Interpolator {
private final float mTension; public AnticipateInterpolator() {
mTension = 2.0f;
} /**
* @param tension Amount of anticipation. When tension equals 0.0f, there is
* no anticipation and the interpolator becomes a simple
* acceleration interpolator.
*/
public AnticipateInterpolator(float tension) {
mTension = tension;
} public AnticipateInterpolator(Context context, AttributeSet attrs) {
TypedArray a = context.obtainStyledAttributes(attrs,
com.android.internal.R.styleable.AnticipateInterpolator); mTension =
a.getFloat(com.android.internal.R.styleable.AnticipateInterpolator_tension, 2.0f); a.recycle();
} public float getInterpolation(float t) {
// a(t) = t * t * ((tension + 1) * t - tension)
return t * t * ((mTension + 1) * t - mTension);
}
}


AnticipateOvershootInterpolator

/**
* An interpolator where the change starts backward then flings forward and overshoots
* the target value and finally goes back to the final value.
*/
public class AnticipateOvershootInterpolator implements Interpolator {
private final float mTension; public AnticipateOvershootInterpolator() {
mTension = 2.0f * 1.5f;
} /**
* @param tension Amount of anticipation/overshoot. When tension equals 0.0f,
* there is no anticipation/overshoot and the interpolator becomes
* a simple acceleration/deceleration interpolator.
*/
public AnticipateOvershootInterpolator(float tension) {
mTension = tension * 1.5f;
} /**
* @param tension Amount of anticipation/overshoot. When tension equals 0.0f,
* there is no anticipation/overshoot and the interpolator becomes
* a simple acceleration/deceleration interpolator.
* @param extraTension Amount by which to multiply the tension. For instance,
* to get the same overshoot as an OvershootInterpolator with
* a tension of 2.0f, you would use an extraTension of 1.5f.
*/
public AnticipateOvershootInterpolator(float tension, float extraTension) {
mTension = tension * extraTension;
} public AnticipateOvershootInterpolator(Context context, AttributeSet attrs) {
TypedArray a = context.obtainStyledAttributes(attrs, AnticipateOvershootInterpolator); mTension = a.getFloat(AnticipateOvershootInterpolator_tension, 2.0f) *
a.getFloat(AnticipateOvershootInterpolator_extraTension, 1.5f); a.recycle();
} private static float a(float t, float s) {
return t * t * ((s + 1) * t - s);
} private static float o(float t, float s) {
return t * t * ((s + 1) * t + s);
} public float getInterpolation(float t) {
// a(t, s) = t * t * ((s + 1) * t - s)
// o(t, s) = t * t * ((s + 1) * t + s)
// f(t) = 0.5 * a(t * 2, tension * extraTension), when t < 0.5
// f(t) = 0.5 * (o(t * 2 - 2, tension * extraTension) + 2), when t <= 1.0
if (t < 0.5f) return 0.5f * a(t * 2.0f, mTension);
else return 0.5f * (o(t * 2.0f - 2.0f, mTension) + 2.0f);
}
}


BounceInterpolator

/**
* An interpolator where the change bounces at the end.
*/
public class BounceInterpolator implements Interpolator {
public BounceInterpolator() {
} @SuppressWarnings({"UnusedDeclaration"})
public BounceInterpolator(Context context, AttributeSet attrs) {
} private static float bounce(float t) {
return t * t * 8.0f;
} public float getInterpolation(float t) {
// _b(t) = t * t * 8
// bs(t) = _b(t) for t < 0.3535
// bs(t) = _b(t - 0.54719) + 0.7 for t < 0.7408
// bs(t) = _b(t - 0.8526) + 0.9 for t < 0.9644
// bs(t) = _b(t - 1.0435) + 0.95 for t <= 1.0
// b(t) = bs(t * 1.1226)
t *= 1.1226f;
if (t < 0.3535f) return bounce(t);
else if (t < 0.7408f) return bounce(t - 0.54719f) + 0.7f;
else if (t < 0.9644f) return bounce(t - 0.8526f) + 0.9f;
else return bounce(t - 1.0435f) + 0.95f;
}
}


CycleInterpolator

/**
* Repeats the animation for a specified number of cycles. The
* rate of change follows a sinusoidal pattern.
*
*/
public class CycleInterpolator implements Interpolator {
public CycleInterpolator(float cycles) {
mCycles = cycles;
} public CycleInterpolator(Context context, AttributeSet attrs) {
TypedArray a =
context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.CycleInterpolator); mCycles = a.getFloat(com.android.internal.R.styleable.CycleInterpolator_cycles, 1.0f); a.recycle();
} public float getInterpolation(float input) {
return (float)(Math.sin(2 * mCycles * Math.PI * input));
} private float mCycles;
}

参数为2时的曲线:

DecelerateInterpolator

/**
* An interpolator where the rate of change starts out quickly and
* and then decelerates.
*
*/
public class DecelerateInterpolator implements Interpolator {
public DecelerateInterpolator() {
} /**
* Constructor
*
* @param factor Degree to which the animation should be eased. Setting factor to 1.0f produces
* an upside-down y=x^2 parabola. Increasing factor above 1.0f makes exaggerates the
* ease-out effect (i.e., it starts even faster and ends evens slower)
*/
public DecelerateInterpolator(float factor) {
mFactor = factor;
} public DecelerateInterpolator(Context context, AttributeSet attrs) {
TypedArray a =
context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.DecelerateInterpolator); mFactor = a.getFloat(com.android.internal.R.styleable.DecelerateInterpolator_factor, 1.0f); a.recycle();
} public float getInterpolation(float input) {
float result;
if (mFactor == 1.0f) {
result = (float)(1.0f - (1.0f - input) * (1.0f - input));
} else {
result = (float)(1.0f - Math.pow((1.0f - input), 2 * mFactor));
}
return result;
} private float mFactor = 1.0f;
}


LinearInterpolator

/**
* An interpolator where the rate of change is constant
*
*/
public class LinearInterpolator implements Interpolator { public LinearInterpolator() {
} public LinearInterpolator(Context context, AttributeSet attrs) {
} public float getInterpolation(float input) {
return input;
}
}


OvershootInterpolator

/**
* An interpolator where the change flings forward and overshoots the last value
* then comes back.
*/
public class OvershootInterpolator implements Interpolator {
private final float mTension; public OvershootInterpolator() {
mTension = 2.0f;
} /**
* @param tension Amount of overshoot. When tension equals 0.0f, there is
* no overshoot and the interpolator becomes a simple
* deceleration interpolator.
*/
public OvershootInterpolator(float tension) {
mTension = tension;
} public OvershootInterpolator(Context context, AttributeSet attrs) {
TypedArray a = context.obtainStyledAttributes(attrs,
com.android.internal.R.styleable.OvershootInterpolator); mTension =
a.getFloat(com.android.internal.R.styleable.OvershootInterpolator_tension, 2.0f); a.recycle();
} public float getInterpolation(float t) {
// _o(t) = t * t * ((tension + 1) * t + tension)
// o(t) = _o(t - 1) + 1
t -= 1.0f;
return t * t * ((mTension + 1) * t + mTension) + 1.0f;
}
}


2.如上图,所有的变换方式,其实就是有0~1之间的函数曲线。 所以所有的函数在原则上只是一个y = f(x)函数而已。
以下就是自定义Interpolator:
//baseinterpolater is basd on Added in API level 22
// we just suing interpolater
public static class MyInterpolater2 implements Interpolator { private static final String TAG = "MyInterpolater2";
private float a = -1.0f;
private float x2 = 2.0f;
/*we defined an two arc y = a(x-x1)(x-x2)
*
* */
@Override
public float getInterpolation(float input) {
if (input <= 0.5)
return input * input;
else
return (1 - input) * (1 - input);
} }
animation of android (2)的更多相关文章
- animation of android (1)
android把动画的模式分为:property animation,view animation,drawable animation. view animation:给出动画的起止状态,并且通过一 ...
- animation of android (3)
视图动画,只有view可以使用. 在android3.0以后,属性动画. ValueAnimation 可以记录属性变化的过程,所以他的对象是任何object. 所以ValueAnimation 的真 ...
- animation of android (4)
TimeAnimator: 与objectAminator不同,它反馈的时间间隔.也就是说TimeAnimator不产生实际的动画效果,他反馈的时间间隔和时间值. 而你并不关心 interpolate ...
- Android Animation动画实战(二):从屏幕底部弹出PopupWindow
在这篇文章之前,我已经陆陆续续写了几篇博客,介绍了Android Animation是如何使用的,有还不明白的,可以点击查看: 1. Android Animation动画详解(一): 补间动画 2. ...
- Android(java)学习笔记207:开源项目使用之gif view
1. 由于android没有自带的gif动画,我在Android(java)学习笔记198:Android下的帧动画(Drawable Animation) 播客中提到可以使用AnimationVie ...
- Android(java)学习笔记150:开源项目使用之gif view
1. 由于android没有自带的gif动画,我在Android(java)学习笔记198:Android下的帧动画(Drawable Animation) 播客中提到可以使用AnimationVie ...
- [Android]使用Kotlin开发Android(二)
以下内容为原创,欢迎转载,转载请注明 来自天天博客:http://www.cnblogs.com/tiantianbyconan/p/4829007.html [TOC] 使用Kotlin+OkHtt ...
- Android(java)学习笔记267:Android线程池形态
1. 线程池简介 多线程技术主要解决处理器单元内多个线程执行的问题,它可以显著减少处理器单元的闲置时间,增加处理器单元的吞吐能力. 假设一个服务器完成一项任务所需时间为:T1 创建线程时间, ...
- Android(java)学习笔记71:生产者和消费者之等待唤醒机制
1. 首先我们根据梳理我们之前Android(java)学习笔记70中关于生产者和消费者程序思路: 2. 下面我们就要重点介绍这个等待唤醒机制: (1)第一步:还是先通过代码体现出等待唤醒机制 pac ...
随机推荐
- Bucky – 免费开源的实时用户监控工具
Bucky 是一个开源的实时用户监控工具,用于衡量用户在浏览器中使用 Web 应用程序时的性能.它可以自动测量你的网页需要多长时间来加载,Ajax 请求需要多长时间和各个函数需要实行多久. 您可能感兴 ...
- Slip.js – 在触摸屏上实现列表的滑动排序功能
Slip.js 是一个很小的 JavaScript 库,用于实现对触摸屏的互动 Swipe 和对元素重新排序列表(Reordering).Slip.js 没有任何的依赖,你可以通过自定义 DOM 事件 ...
- Fast Image Cache – iOS 应用程序高性能图片缓存
Fast Image Cache 是一种在 iOS 应用程序中高效.持续.超快速的存储和检索图像的解决方案.任何良好的 iOS 应用程序的用户体验都应该是快速,平滑滚动的,Fast Image Cac ...
- HTML简明教程(二)
HTML简明教程(二) 一.HTML 图像 二.HTML 表格 三.HTML 列表 四.HTML div和 span 五.HTML 布局 六.HTML 表单和输入 七.HTML 框架 八.HTML内联 ...
- CentOS6.5菜鸟之旅:安装SUN JDK1.7和Tomcat7
一.前言 CentOS6.5系统自带Open JDK1.7.1.6和1.5,但OpenJDK部分内容与SUN JDK不兼容,因此打算重新安装SUN JDK1.7来开发. 二.卸载Open JDK ...
- BZOJ1015 并查集
1015: [JSOI2008]星球大战star war Description 很久以前,在一个遥远的星系,一个黑暗的帝国靠着它的超级武器统治者整个星系.某一天,凭着一个偶然的机遇,一支反抗军摧毁了 ...
- [阅读]个人阅读作业week7
People-oriented in Agile People-oriented in Agile One Leader Prepare Good ideas from users People-or ...
- [Tool] PowerDesigner
一般项目的生命周期: 1.需求分析 2.需求规格说明书 3.总体设计 4.详细设计 5.编码实现 6.测试,试运行. 7.验收 8.后期维护 PowerDesigner 可以把软件生命周期的每一个阶段 ...
- [CLR via C#]16. 数组
数组是允许将多个数据项当作一个集合来处理的机制.CLR支持一维数组.多维数组和交错数据(即由数组构成的数组).所有数组类型都隐式地从System.Array抽象类派生,后者又派生自System.Obj ...
- 【JS复习笔记】04 数组
JS里的数组其实并不是一个数组,它其实是一个对象,a[1]这种调用方式其实就是一个字面量为1的属性. 因为这东西实际上是一个对象,所以你就可以理解下面这种声明了吧! var arrName=['我可以 ...