spring 状态机
前言:“状态机”见名知意,用状态去管理业务操作,打个比方:0~1岁(出生状态),1~3岁(认知状态),3~6岁(启蒙状态),6~22岁(学习状态),22~60(工作状态),60以后(退休状态),那么人一生成长经历则是(状态跳转):出生状态 -> 认知状态 -> 启蒙状态 -> 学习状态 -> 工作状态 -> 退休状态.
在每个状态中都会有不同的经历(事件),每个年龄就去干每个年龄的事情,背负这个年龄应该背负的责任,同时也享有这个年龄相应的乐趣(不同的状态去做不同的事情),直到离开这个世界(状态销毁)。
人的一生不可以倒退,但是:状态机可以,它可以在每个状态间互相跳转去做不同的事情,这样的好处:逻辑清晰、可以适当的控制并发、使整个事物更加通畅,好了,上代码:
1.新建状态机的辅助类:因为spring内部在redis中维护了一个状态机的hash表,所以必须接入redis
- /*
- * o(-"-)o
- *
- * CopyRight(C) 2011 GameRoot Inc.
- *
- *
- *
- */
- package com.qty.arena.helper.match.room;
- import javax.annotation.PostConstruct;
- import org.springframework.beans.factory.annotation.Autowired;
- import org.springframework.data.redis.core.RedisTemplate;
- import org.springframework.messaging.Message;
- import org.springframework.messaging.support.MessageBuilder;
- import org.springframework.statemachine.StateMachine;
- import org.springframework.statemachine.service.StateMachineService;
- import org.springframework.stereotype.Component;
- import com.qty.arena.core.ObjectReference;
- import com.qty.arena.room.match.statemachine.RoomMatchEvent;
- import com.qty.arena.room.match.statemachine.RoomMatchState;
- /**
- * 队伍状态机持久化辅助类
- *
- *
- * @data 2018年1月31日 下午2:22:58
- */
- @Component
- public class RoomMatchStateMachineHelper {
- // private static final Logger LOGGER = LoggerFactory.getLogger(TeamStateMachineHelper.class);
- private static final ObjectReference<RoomMatchStateMachineHelper> ref = new ObjectReference<RoomMatchStateMachineHelper>();
- /** 房间状态机参数传递通用DTO */
- public static final String ROOM_ACTION_DELIVERY_DTO = "room_action_delivery_dto";
- // @Autowired
- // private StateMachinePersist<RoomState, RoomEvent, String> stateMachinePersist;
- @Autowired
- private StateMachineService<RoomMatchState, RoomMatchEvent> roomMatchStateMachineService;
- @Autowired
- private RedisTemplate<String, String> redisTemplate;
- @PostConstruct
- void init() {
- ref.set(this);
- }
- public static RoomMatchStateMachineHelper getInstance() {
- return ref.get();
- }
- /**
- * 获取状态机
- *
- * @param machineId
- * 状态机编号
- * @return
- */
- public StateMachine<RoomMatchState, RoomMatchEvent> getStateMachine(String machineId) {
- return roomMatchStateMachineService.acquireStateMachine(machineId);
- }
- // /**
- // * 存储状态
- // *
- // * @param machineId
- // * 状态机编号
- // * @throws Exception
- // */
- // public void save(String machineId) throws Exception {
- // StateMachineContext<RoomState, RoomEvent> stateMachineContext = stateMachinePersist.read(machineId);
- // stateMachinePersist.write(stateMachineContext, machineId);
- // }
- /**
- * 删除状态机
- *
- * @param machineId
- * 状态机编号
- */
- public void delete(String machineId) {
- roomMatchStateMachineService.releaseStateMachine(machineId);
- redisTemplate.delete("RedisRepositoryStateMachine:" + machineId);
- }
- /**
- * 普通状态转换事件
- *
- * @param machineId
- * 状态机编号
- * @param event
- * 事件
- */
- public StateMachine<RoomMatchState, RoomMatchEvent> sendEvent(String machineId, RoomMatchEvent event) {
- StateMachine<RoomMatchState, RoomMatchEvent> stateMachine = getStateMachine(machineId);
- if (stateMachine.sendEvent(event)) {
- return stateMachine;
- }
- return null;
- }
- /**
- * 传参的状态转换事件
- *
- * @param machineId
- * 状态机编号
- * @param event
- * 事件
- * @param headerName
- * 传递参数的Key
- * @param object
- * 传递的参数:对象
- */
- public StateMachine<RoomMatchState, RoomMatchEvent> sendEvent(String machineId, RoomMatchEvent event, String headerName, Object object) {
- StateMachine<RoomMatchState, RoomMatchEvent> stateMachine = getStateMachine(machineId);
- Message<RoomMatchEvent> message = MessageBuilder
- .withPayload(event)
- .setHeader(headerName, object)
- .build();
- //传递参数的事件
- if (stateMachine.sendEvent(message)) {
- return stateMachine;
- }
- return null;
- }
- }
2.配置适配器
- /*
- * o(-"-)o
- *
- * CopyRight(C) 2011 GameRoot Inc.
- *
- */
- package com.qty.arena.room.custom.statemachine;
- import org.springframework.beans.factory.annotation.Autowired;
- import org.springframework.context.annotation.Bean;
- import org.springframework.statemachine.config.EnableStateMachineFactory;
- import org.springframework.statemachine.config.EnumStateMachineConfigurerAdapter;
- import org.springframework.statemachine.config.StateMachineFactory;
- import org.springframework.statemachine.config.builders.StateMachineConfigurationConfigurer;
- import org.springframework.statemachine.config.builders.StateMachineStateConfigurer;
- import org.springframework.statemachine.config.builders.StateMachineTransitionConfigurer;
- import org.springframework.statemachine.data.redis.RedisPersistingStateMachineInterceptor;
- import org.springframework.statemachine.data.redis.RedisStateMachineRepository;
- import org.springframework.statemachine.persist.StateMachineRuntimePersister;
- import org.springframework.statemachine.service.DefaultStateMachineService;
- import org.springframework.statemachine.service.StateMachineService;
- import com.qty.arena.room.custom.statemachine.action.RoomCustomAlreadyDestroyEntryAction;
- import com.qty.arena.room.custom.statemachine.action.RoomCustomAlreadySettlementEntryAction;
- import com.qty.arena.room.custom.statemachine.action.RoomCustomCreateEntryAction;
- import com.qty.arena.room.custom.statemachine.action.RoomCustomCreateLolInEntryAction;
- import com.qty.arena.room.custom.statemachine.action.RoomCustomStartedEntryAction;
- import com.qty.arena.room.custom.statemachine.action.RoomCustomVoteInEntryAction;
- /**
- * 房间有限状态机适配器
- *
- *
- * @data 2018年1月27日 上午10:30:42
- */
- @EnableStateMachineFactory(name = "roomCustomStateMachineFactory")
- public class RoomCustomStateMachineConfig extends EnumStateMachineConfigurerAdapter<RoomCustomState, RoomCustomEvent> {
- @Autowired
- private RedisStateMachineRepository redisStateMachineRepository;
- @Autowired
- private RoomCustomCreateEntryAction roomCustomCreateEntryAction;
- @Autowired
- private RoomCustomCreateLolInEntryAction roomCustomCreateLolInEntryAction;
- @Autowired
- private RoomCustomStartedEntryAction roomCustomStartedEntryAction;
- @Autowired
- private RoomCustomVoteInEntryAction roomCustomVoteInEntryAction;
- @Autowired
- private RoomCustomAlreadyDestroyEntryAction roomCustomAlreadyDestroyEntryAction;
- @Autowired
- private RoomCustomAlreadySettlementEntryAction roomCustomAlreadySettlementEntryAction;
- @Bean("roomCustomStateMachinePersist")
- public StateMachineRuntimePersister<RoomCustomState, RoomCustomEvent, String> stateMachinePersist() {
- return new RedisPersistingStateMachineInterceptor<RoomCustomState, RoomCustomEvent, String>(
- redisStateMachineRepository);
- }
- @Bean("roomCustomStateMachineService")
- public StateMachineService<RoomCustomState, RoomCustomEvent> stateMachineService(
- StateMachineFactory<RoomCustomState, RoomCustomEvent> stateMachineFactory) {
- return new DefaultStateMachineService<RoomCustomState, RoomCustomEvent>(stateMachineFactory,
- stateMachinePersist());
- }
- @Override
- public void configure(StateMachineConfigurationConfigurer<RoomCustomState, RoomCustomEvent> config)
- throws Exception {
- config.withPersistence().runtimePersister(stateMachinePersist());
- config.withMonitoring().monitor(new RoomCustomStateMachineMonitor());
- }
- @Override
- public void configure(StateMachineStateConfigurer<RoomCustomState, RoomCustomEvent> states) throws Exception {
- states.withStates()
- // 定义初始状态
- .initial(RoomCustomState.UNCREATED)
- // 定义状态机状态
- /** 已创建db房间状态 */
- .state(RoomCustomState.CREATED_DB_STATE, roomCustomCreateEntryAction, null)
- /** 创建Lol房间中状态 */
- .state(RoomCustomState.CREATE_LOL_IN, roomCustomCreateLolInEntryAction, null)
- /** 已开局状态 */
- .state(RoomCustomState.STARTED, roomCustomStartedEntryAction, null)
- /** 投票中状态 */
- .state(RoomCustomState.VOTE_IN, roomCustomVoteInEntryAction, null)
- /** 自定义房间已结算状态 */
- .state(RoomCustomState.ALREADY_SETTLEMENT, roomCustomAlreadySettlementEntryAction, null)
- /** 房间已销毁 */
- .state(RoomCustomState.ALREADY_DESTROY, roomCustomAlreadyDestroyEntryAction, null);
- // .states(EnumSet.allOf(RoomState.class));
- }
- @Override
- public void configure(StateMachineTransitionConfigurer<RoomCustomState, RoomCustomEvent> transitions)
- throws Exception {
- transitions
- // 初始化状态 -> 已创建 = 创建房间
- .withExternal()
- .source(RoomCustomState.UNCREATED)
- .target(RoomCustomState.CREATED_DB_STATE)
- .event(RoomCustomEvent.CREATE)
- .and()
- // 已创建 -> 已销毁 = 退出(最后一人)
- .withExternal()
- .source(RoomCustomState.CREATED_DB_STATE)
- .target(RoomCustomState.ALREADY_DESTROY)
- .event(RoomCustomEvent.DESTROY_ROOM_CUSTOM)
- .and()
- // 已创建 -> 已准备 = 全部准备
- .withExternal()
- .source(RoomCustomState.CREATED_DB_STATE)
- .target(RoomCustomState.CREATE_LOL_IN)
- .event(RoomCustomEvent.PREPARED_ALL)
- .and()
- // 创建Lol房间中状态 -> 已创建 = 创建lol房间定时任务3分钟
- .withExternal()
- .source(RoomCustomState.CREATE_LOL_IN)
- .target(RoomCustomState.CREATED_DB_STATE)
- .event(RoomCustomEvent.CREATE_LOL_ROOM_TASK)
- .and()
- // 创建lol房间中-> 已创建 = 退出
- .withExternal()
- .source(RoomCustomState.CREATE_LOL_IN)
- .target(RoomCustomState.CREATED_DB_STATE)
- .event(RoomCustomEvent.SIGN_OUT)
- .and()
- // 创建lol房间中 -> 已开局 = 已创建LOL房间
- .withExternal()
- .source(RoomCustomState.CREATE_LOL_IN)
- .target(RoomCustomState.STARTED)
- .event(RoomCustomEvent.GAME_ROOM_HAS_BEEN_CREATED)
- .and()
- // 已开局 -> 投票中 = 开始投票(6分钟)
- .withExternal()
- .source(RoomCustomState.STARTED)
- .target(RoomCustomState.VOTE_IN)
- .event(RoomCustomEvent.START_VOTE)
- .and()
- // 投票中 -> 已创建 = 全部投票
- .withExternal()
- .source(RoomCustomState.VOTE_IN)
- .target(RoomCustomState.CREATED_DB_STATE)
- .event(RoomCustomEvent.ALL_VOTE)
- .and()
- // 投票中 -> 已创建 = 全部投票
- .withExternal()
- .source(RoomCustomState.STARTED)
- .target(RoomCustomState.CREATED_DB_STATE)
- .event(RoomCustomEvent.ALL_VOTE)
- .and()
- //投票中 -> 已创建 = 结算延时任务(2小时)
- .withExternal()
- .source(RoomCustomState.VOTE_IN)
- .target(RoomCustomState.CREATED_DB_STATE)
- .event(RoomCustomEvent.SETTLEMENT_DELAY_TASK)
- .and()
- //投票中 -> 已结算 = 投票结算
- .withExternal()
- .source(RoomCustomState.VOTE_IN)
- .target(RoomCustomState.ALREADY_SETTLEMENT)
- .event(RoomCustomEvent.VOTE_SETTLEMENT)
- .and()
- //投票中 -> 已结算 = 查询结算
- .withExternal()
- .source(RoomCustomState.VOTE_IN)
- .target(RoomCustomState.ALREADY_SETTLEMENT)
- .event(RoomCustomEvent.QUERY_SETTLEMENT)
- .and()
- //投票中 -> 已结算 = 投票取消比赛(退还所有人蜜汁)
- .withExternal()
- .source(RoomCustomState.VOTE_IN)
- .target(RoomCustomState.ALREADY_SETTLEMENT)
- .event(RoomCustomEvent.VOTE_RETURN_MONEY)
- .and()
- //已开局 -> 已结算 = 投票取消比赛(退还所有人蜜汁)
- .withExternal()
- .source(RoomCustomState.STARTED)
- .target(RoomCustomState.ALREADY_SETTLEMENT)
- .event(RoomCustomEvent.VOTE_RETURN_MONEY)
- .and()
- //已结算 -> 已创建 = 全部投票
- .withExternal()
- .source(RoomCustomState.ALREADY_SETTLEMENT)
- .target(RoomCustomState.CREATED_DB_STATE)
- .event(RoomCustomEvent.ALL_VOTE)
- .and()
- //已结算 -> 已创建 = 结算延时任务(2小时)
- .withExternal()
- .source(RoomCustomState.ALREADY_SETTLEMENT)
- .target(RoomCustomState.CREATED_DB_STATE)
- .event(RoomCustomEvent.SAVE_RECORD_DELAY_TASK)
- .and()
- ;
- }
- }
3.Action
- package com.qty.arena.room.custom.statemachine.action;
- import org.springframework.beans.factory.annotation.Autowired;
- import org.springframework.statemachine.StateContext;
- import org.springframework.statemachine.action.Action;
- import org.springframework.stereotype.Component;
- import com.qty.arena.dto.RoomCustomActionDeliveryDTO;
- import com.qty.arena.helper.custom.room.RoomCustomCreateLolTaskHelper;
- import com.qty.arena.helper.custom.room.RoomCustomSignOutHelper;
- import com.qty.arena.helper.custom.room.RoomCustomStateMachineHelper;
- import com.qty.arena.helper.custom.room.RoomCustomVoteReturnRoomHelper;
- import com.qty.arena.room.custom.statemachine.RoomCustomEvent;
- import com.qty.arena.room.custom.statemachine.RoomCustomState;
- /**
- * 已创建db房间状态
- *
- * @author yanLong.Li
- * @date 2018年11月10日 下午8:28:37
- */
- @Component
- public class RoomCustomCreateEntryAction implements Action<RoomCustomState, RoomCustomEvent> {
- @Autowired
- private RoomCustomCreateLolTaskHelper roomCustomCreateLolTaskHelper;
- @Autowired
- private RoomCustomSignOutHelper roomCustomSignOutHelper;
- @Autowired
- private RoomCustomVoteReturnRoomHelper roomCustomVoteReturnRoomHelper;
- @Override
- public void execute(StateContext<RoomCustomState, RoomCustomEvent> context) {
- Object object = context.getMessageHeader(RoomCustomStateMachineHelper.ROOM_ACTION_DELIVERY_DTO);
- if (!(object instanceof RoomCustomActionDeliveryDTO)) {
- return;
- }
- RoomCustomEvent event = context.getEvent();
- RoomCustomActionDeliveryDTO roomCustomActionDeliveryDTO = (RoomCustomActionDeliveryDTO) object;
- logic(roomCustomActionDeliveryDTO, event);
- }
- private void logic(RoomCustomActionDeliveryDTO roomCustomActionDeliveryDTO , RoomCustomEvent event) {
- if(event == RoomCustomEvent.CREATE_LOL_ROOM_TASK) {
- roomCustomCreateLolTaskHelper.createLolTask(roomCustomActionDeliveryDTO);
- }/*else if(event == RoomCustomEvent.SETTLEMENT_DELAY_TASK) {
- RoomCustomDTO roomCustomDTO = roomCustomActionDeliveryDTO.getRoomCustomDTO();
- roomCustomHelper.settlementAndSaveRecord(roomCustomDTO);
- }else if(event == RoomCustomEvent.SAVE_RECORD_DELAY_TASK) {
- RoomCustomDTO roomCustomDTO = roomCustomActionDeliveryDTO.getRoomCustomDTO();
- roomCustomHelper.saveRecord(roomCustomDTO);
- }*/else if(event == RoomCustomEvent.SIGN_OUT) {
- roomCustomSignOutHelper.preparedSignOut(roomCustomActionDeliveryDTO);
- }else if(event == RoomCustomEvent.ALL_VOTE) {
- roomCustomVoteReturnRoomHelper.execute(roomCustomActionDeliveryDTO);
- }
- }
- }
4.演示调用
- TeamMatchStateMachineHelper.getInstance().sendEvent(teamMatch.getStateMachineId(), TeamMatchEvent.CREATE
- , TeamMatchStateMachineHelper.TEAM_ACTION_DELIVERY, TeamMatchActionDeliveryDTO.valueOf(teamMatch, arena.getId()));
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