WPF弹性、惯性效果应用
WPF弹性、惯性效果。已发布在了一些网站,都是这里写的
代码改编自微软示例代码库
// Copyright © Microsoft Corporation. All Rights Reserved.
// This code released under the terms of the
// Microsoft Public License (MS-PL, http://opensource.org/licenses/ms-pl.html.)
就3个函数
/// </summary>
/// <param name="translation_control">需动画的组件</param>
/// <param name="mode">模式:0-弹性,2-惯性</param>
/// <param name="orientation">方向:0-正向,1-反向</param>
/// <param name="axis">轴:0-左右,1-上下</param>
/// <param name="delay">延时</param>
/// <param name="_begin">开始动画位置</param>
/// <param name="_end">结束动画位置</param>
/// <param name="amplitude">振幅</param>
/// <param name="suppression">硬度</param>
public void Translation(FrameworkElement translation_control, int mode, int orientation, int axis, double delay, double _begin, double _end, double amplitude = 8, double suppression = 3) /// </summary>
/// <param name="main">在哪个Grid内</param>
/// <param name="width">组件宽度</param>
/// <param name="height">组件高度</param>
/// <param name="direction">方向:0-横向,1-纵向</param>
/// <param name="rotate_control">组件</param>
/// <param name="begin_angel">起始角度</param>
/// <param name="timeDelay">延时</param>
public CushionRotate(Grid main, double width, double height, int direction, UserControl rotate_control, double begin_angel, double timeDelay) /// </summary>
/// <param name="mode">模式:0-弹性,1-惯性</param>
/// <param name="amplitude">振幅</param>
/// <param name="suppression">硬度</param>
public void Rotate(int mode, double amplitude = 8, double suppression = 3)
效果如图
基本代码
using System;
using System.Windows;
using System.Windows.Media.Animation; public class BounceDoubleAnimation : DoubleAnimationBase
{
public enum EdgeBehaviorEnum
{
EaseIn, EaseOut, EaseInOut
} public static readonly DependencyProperty EdgeBehaviorProperty =
DependencyProperty.Register("EdgeBehavior",
typeof(EdgeBehaviorEnum),
typeof(BounceDoubleAnimation),
new PropertyMetadata(EdgeBehaviorEnum.EaseInOut)); public static readonly DependencyProperty BouncesProperty =
DependencyProperty.Register("Bounces",
typeof(int),
typeof(BounceDoubleAnimation),
new PropertyMetadata(5)); public static readonly DependencyProperty BouncinessProperty =
DependencyProperty.Register("Bounciness",
typeof(double),
typeof(BounceDoubleAnimation),
new PropertyMetadata(3.0)); public static readonly DependencyProperty FromProperty =
DependencyProperty.Register("From",
typeof(double?),
typeof(BounceDoubleAnimation),
new PropertyMetadata(null)); public static readonly DependencyProperty ToProperty =
DependencyProperty.Register("To",
typeof(double?),
typeof(BounceDoubleAnimation),
new PropertyMetadata(null)); public EdgeBehaviorEnum EdgeBehavior
{
get
{
return (EdgeBehaviorEnum)GetValue(EdgeBehaviorProperty);
}
set
{
SetValue(EdgeBehaviorProperty, value);
}
} public int Bounces
{
get
{
return (int)GetValue(BouncesProperty);
}
set
{
if (value > 0)
{
SetValue(BouncesProperty, value);
}
else
{
throw new ArgumentException("can't set the bounces to " + value);
}
}
} public double Bounciness
{
get
{
return (double)GetValue(BouncinessProperty);
}
set
{
if (value > 0)
{
SetValue(BouncinessProperty, value);
}
else
{
throw new ArgumentException("can't set the bounciness to " + value);
}
}
} public double? From
{
get
{
return (double?)GetValue(FromProperty);
}
set
{ SetValue(FromProperty, value); }
} public double? To
{
get
{
return (double?)GetValue(ToProperty);
}
set
{ SetValue(ToProperty, value); }
} protected override double GetCurrentValueCore(
double defaultOriginValue,
double defaultDestinationValue,
AnimationClock clock)
{
double returnValue;
double start = From != null ? (double)From : defaultOriginValue;
double delta = To != null ? (double)To - start : defaultOriginValue - start; switch (this.EdgeBehavior)
{
case EdgeBehaviorEnum.EaseIn:
returnValue = easeIn(clock.CurrentProgress.Value, start, delta, Bounciness, Bounces);
break;
case EdgeBehaviorEnum.EaseOut:
returnValue = easeOut(clock.CurrentProgress.Value, start, delta, Bounciness, Bounces);
break;
case EdgeBehaviorEnum.EaseInOut:
default:
returnValue = easeInOut(clock.CurrentProgress.Value, start, delta, Bounciness, Bounces);
break;
}
return returnValue;
} protected override Freezable CreateInstanceCore()
{ return new BounceDoubleAnimation();
} private static double easeOut(double timeFraction, double start, double delta, double bounciness, int bounces)
{
double returnValue = 0.0;
returnValue = Math.Abs(Math.Pow((1 - timeFraction), bounciness)
* Math.Cos(2 * Math.PI * timeFraction * bounces));
returnValue = delta - (returnValue * delta);
returnValue += start;
return returnValue; }
private static double easeIn(double timeFraction, double start, double delta, double bounciness, int bounces)
{
double returnValue = 0.0;
returnValue = Math.Abs(Math.Pow((timeFraction), bounciness)
* Math.Cos(2 * Math.PI * timeFraction * bounces));
returnValue = returnValue * delta;
returnValue += start;
return returnValue;
}
private static double easeInOut(double timeFraction, double start, double delta, double bounciness, int bounces)
{
double returnValue = 0.0; if (timeFraction <= 0.5)
{
returnValue = easeIn(timeFraction * 2, start, delta / 2, bounciness, bounces);
}
else
{
returnValue = easeOut((timeFraction - 0.5) * 2, start, delta / 2, bounciness, bounces);
returnValue += delta / 2;
}
return returnValue;
}
} /// <summary>
///
/// </summary> public class BackDoubleAnimation : DoubleAnimationBase
{
public enum EdgeBehaviorEnum
{
EaseIn, EaseOut, EaseInOut
} public static readonly DependencyProperty EdgeBehaviorProperty =
DependencyProperty.Register("EdgeBehavior", typeof(EdgeBehaviorEnum), typeof(BackDoubleAnimation), new PropertyMetadata(EdgeBehaviorEnum.EaseIn)); public static readonly DependencyProperty AmplitudeProperty =
DependencyProperty.Register("Amplitude", typeof(double), typeof(BackDoubleAnimation), new PropertyMetadata(4.0)); public static readonly DependencyProperty SuppressionProperty =
DependencyProperty.Register("Suppression", typeof(double), typeof(BackDoubleAnimation), new PropertyMetadata(2.0)); public static readonly DependencyProperty FromProperty =
DependencyProperty.Register("From",
typeof(double?),
typeof(BackDoubleAnimation),
new PropertyMetadata(null)); public static readonly DependencyProperty ToProperty =
DependencyProperty.Register("To",
typeof(double?),
typeof(BackDoubleAnimation),
new PropertyMetadata(null)); public EdgeBehaviorEnum EdgeBehavior
{
get
{
return (EdgeBehaviorEnum)GetValue(EdgeBehaviorProperty);
}
set
{
SetValue(EdgeBehaviorProperty, value);
}
} public double Amplitude
{
get
{
return (double)GetValue(AmplitudeProperty);
}
set
{
SetValue(AmplitudeProperty, value);
}
} public double Suppression
{
get
{
return (double)GetValue(SuppressionProperty);
}
set
{
SetValue(SuppressionProperty, value);
}
} public double? From
{
get
{
return (double?)GetValue(FromProperty);
}
set
{ SetValue(FromProperty, value); }
} public double? To
{
get
{
return (double?)GetValue(ToProperty);
}
set
{ SetValue(ToProperty, value); }
} protected override double GetCurrentValueCore(double defaultOriginValue, double defaultDestinationValue, AnimationClock clock)
{
double returnValue;
double start = From != null ? (double)From : defaultOriginValue;
double delta = To != null ? (double)To - start : defaultOriginValue - start;
switch (this.EdgeBehavior)
{
case EdgeBehaviorEnum.EaseIn:
returnValue = easeIn(clock.CurrentProgress.Value, start, delta, Amplitude, Suppression);
break;
case EdgeBehaviorEnum.EaseOut:
returnValue = easeOut(clock.CurrentProgress.Value, start, delta, Amplitude, Suppression);
break;
case EdgeBehaviorEnum.EaseInOut:
default:
returnValue = easeInOut(clock.CurrentProgress.Value, start, delta, Amplitude, Suppression);
break;
}
return returnValue;
} protected override Freezable CreateInstanceCore()
{ return new BackDoubleAnimation();
} private static double easeOut(double timeFraction, double start, double delta, double amplitude, double suppression)
{
double returnValue = 0.0;
double frequency = 0.5; returnValue = Math.Pow((timeFraction), suppression)
* amplitude * Math.Sin(2 * Math.PI * timeFraction * frequency) + timeFraction;
returnValue = (returnValue * delta);
returnValue += start;
return returnValue;
} private static double easeIn(double timeFraction, double start, double delta, double amplitude, double suppression)
{
double returnValue = 0.0;
double frequency = 0.5; returnValue = Math.Pow((1 - timeFraction), suppression)
* amplitude * Math.Sin(2 * Math.PI * timeFraction * frequency) * -1 + timeFraction;
returnValue = (returnValue * delta);
returnValue += start;
return returnValue;
} private static double easeInOut(double timeFraction, double start, double delta, double amplitude, double suppression)
{
double returnValue = 0.0; if (timeFraction <= 0.5)
{
return easeIn(timeFraction * 2, start, delta / 2, amplitude, suppression);
}
else
{
returnValue = easeOut((timeFraction - 0.5) * 2, start, delta / 2, amplitude, suppression);
returnValue += (delta / 2);
}
return returnValue;
}
}
例如旋转惯性
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Media3D; public class CushionRotate
{
private AxisAngleRotation3D axisAngleRotation;
private double b_angel, delay; public CushionRotate(Grid main, double width, double height, int direction, UserControl rotate_control, double begin_angel, double timeDelay)
{
delay = timeDelay;
b_angel = begin_angel; double Mesh_Width = width / 2;
double Mesh_Height = height / 2; Viewport3D viewport3D = new Viewport3D();
PerspectiveCamera perspectiveCamera = new PerspectiveCamera()
{
Position = new Point3D(0, 0, width * 2),
LookDirection = new Vector3D(0, 0, -1),
NearPlaneDistance = 100
};
viewport3D.Camera = perspectiveCamera;
ContainerUIElement3D containerUIElement3D = new ContainerUIElement3D();
DiffuseMaterial diffuseMaterial = new DiffuseMaterial();
Viewport2DVisual3D.SetIsVisualHostMaterial(diffuseMaterial, true);
MeshGeometry3D meshGeometry3D = new MeshGeometry3D()
{
TriangleIndices = new Int32Collection(new int[] { 0, 1, 2, 0, 2, 3 }),
TextureCoordinates = new PointCollection(new Point[] { new Point(0, 0), new Point(0, 1), new Point(1, 1), new Point(1, 0) }),
Positions = new Point3DCollection(new Point3D[] {
new Point3D(-Mesh_Width, Mesh_Height, 0), new Point3D(-Mesh_Width, -Mesh_Height, 0),
new Point3D(Mesh_Width, -Mesh_Height, 0), new Point3D(Mesh_Width, Mesh_Height, 0)
})
};
Viewport2DVisual3D viewport2DVisual3D = new Viewport2DVisual3D()
{
Geometry = meshGeometry3D,
Visual = rotate_control,
Material = diffuseMaterial
};
PointCollection Direction;
Vector3D vector3D;
if (direction == 0)
{
Direction = new PointCollection(new Point[] { new Point(0, 0), new Point(0, 1), new Point(1, 1), new Point(1, 0) });
vector3D = new Vector3D(0, 1, 0);
}
else
{
Direction = new PointCollection(new Point[] { new Point(1, 1), new Point(1, 0), new Point(0, 0), new Point(0, 1) });
vector3D = new Vector3D(1, 0, 0);
}
containerUIElement3D.Children.Add(viewport2DVisual3D);
axisAngleRotation = new AxisAngleRotation3D()
{
Angle = begin_angel,
Axis = vector3D
};
RotateTransform3D rotateTransform3D = new RotateTransform3D()
{
Rotation = axisAngleRotation
};
containerUIElement3D.Transform = rotateTransform3D;
ModelVisual3D modelVisual3D = new ModelVisual3D()
{
Content = new DirectionalLight(Colors.Transparent, new Vector3D(0, 0, -1))
};
viewport3D.Children.Add(containerUIElement3D);
viewport3D.Children.Add(modelVisual3D);
main.Children.Add(viewport3D);
} public void Rotate(int mode, double amplitude = 8, double suppression = 3)
{
if (mode == 0)
{
BounceDoubleAnimation bounceDoubleAnimation = new BounceDoubleAnimation()
{
From = b_angel,
To = 0,
Duration = new Duration(TimeSpan.Parse("0:0:" + delay.ToString())),
EdgeBehavior = BounceDoubleAnimation.EdgeBehaviorEnum.EaseOut,
};
axisAngleRotation.BeginAnimation(AxisAngleRotation3D.AngleProperty, bounceDoubleAnimation);
} if (mode == 1)
{
BackDoubleAnimation backDoubleAnimation = new BackDoubleAnimation()
{
From = b_angel,
To = 0,
Duration = new Duration(TimeSpan.Parse("0:0:" + delay.ToString())),
EdgeBehavior = BackDoubleAnimation.EdgeBehaviorEnum.EaseOut,
Amplitude = amplitude,
Suppression = suppression,
};
axisAngleRotation.BeginAnimation(AxisAngleRotation3D.AngleProperty, backDoubleAnimation);
}
}
}
整例下载及代码下载:
https://pan.baidu.com/s/129O9eYXF8zJ8eJYDDpI4LQ
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