UVA 705 Slash Maze
Slash Maze |
By filling a rectangle with slashes (/) and backslashes ( ), you can generate nice little mazes. Here is an example:
As you can see, paths in the maze cannot branch, so the whole maze only contains cyclic paths and paths entering somewhere and leaving somewhere else. We are only interested in the cycles. In our example, there are two of them.
Your task is to write a program that counts the cycles and finds the length of the longest one. The length is defined as the number of small squares the cycle consists of (the ones bordered by gray lines in the picture). In this example, the long cycle has length 16 and the short one length 4.
Input
The input contains several maze descriptions. Each description begins with one line containing two integers w and h ( ), the width and the height of the maze. The next h lines represent the maze itself, and contain w characters each; all these characters will be either ``/
" or ``\
".
The input is terminated by a test case beginning with w = h = 0. This case should not be processed.
Output
For each maze, first output the line ``Maze #n:'', where n is the number of the maze. Then, output the line ``kCycles; the longest has length l.'', where k is the number of cycles in the maze and l the length of the longest of the cycles. If the maze does not contain any cycles, output the line ``There are no cycles.".
Output a blank line after each test case.
Sample Input
6 4
\//\\/
\///\/
//\\/\
\/\///
3 3
///
\//
\\\
0 0
Sample Output
Maze #1:
2 Cycles; the longest has length 16. Maze #2:
There are no cycles.
题意:输入'/'、'\'组合成一个迷宫。。要找出迷宫中可以形成回路的回路个数和回路中最长的回路长度。。。
思路:这里用了2个方法。。。
第一个方法是: 把迷宫每一个格子转换成3 *3的格子。。斜线的格子用1表示,其余用0表示,每个格子保存好后。在新的地图进行搜索。这样就可以广搜BFS。如果地图中为0点的点可以走出边界。就是不可能形成回路。
如果不会走出边界。就必然可以形成回路,每次搜完一点后,把相邻的一片标记掉。就不用重复搜索了。如果搜索到可以形成回路的。他的长度为走过的格子数除以3。
#include <stdio.h>
#include <string.h> int n, m;
int d[4][2] = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}};
int map[275][275];
int maxx;
char sb; struct Q
{
int x;
int y;
} q[66666]; int vis[275][275];
int numc; void bfs(int x, int y)
{
memset(q, 0, sizeof(q));
memset(vis, 0, sizeof(vis));
int h = 0;
int r = 1;
int num = 1;
q[h].x = x;
q[h].y = y;
vis[x][y] = 1;
while (h < r)
{
for (int i = 0; i < 4; i ++)
{
int xx = q[h].x + d[i][0];
int yy = q[h].y + d[i][1];
if (xx < 0 || xx >= 3 * n || yy < 0 || yy >= 3 * m)
{
return;
}
if (map[xx][yy] == 0 && vis[xx][yy] == 0)
{
vis[xx][yy] = 1;
q[r].x = xx;
q[r].y = yy;
num ++;
r ++;
}
}
h ++;
}
numc ++;
if (maxx < num / 3)
maxx = num / 3;
} void bfs2(int x, int y)
{
memset(q, 0, sizeof(q));
int h = 0;
int r = 1;
q[h].x = x;
q[h].y = y;
map[x][y] = 1;
while (h < r)
{
for (int i = 0; i < 4; i ++)
{
int xx = q[h].x + d[i][0];
int yy = q[h].y + d[i][1];
if (map[xx][yy] == 0 && xx >= 0 && xx < 3 * n && yy >= 0 && yy < 3 * m)
{
map[xx][yy] = 1;
q[r].x = xx;
q[r].y = yy;
r ++;
}
}
h ++;
}
}
int main()
{
int tt = 1;
while (scanf("%d%d", &m, &n) != EOF && n + m)
{
maxx = 0;
numc = 0;
memset(map, 0, sizeof(map));
getchar();
for (int i = 0; i < n; i ++)
{
for (int j = 0; j < m; j ++)
{
scanf("%c", &sb);
if (sb == '\\')
{
map[i * 3][j * 3] = 1;
map[i * 3 + 1][j * 3 + 1] = 1;
map[i * 3 + 2][j * 3 + 2] = 1;
}
if (sb == '/')
{
map[i * 3][j * 3 + 2] = 1;
map[i * 3 + 1][j * 3 + 1] = 1;
map[i * 3 + 2][j * 3] = 1;
}
}
getchar();
}
for (int i = 0; i < 3 * n; i ++)
{
for (int j = 0; j < 3 * m; j ++)
{
if (map[i][j] == 0)
{
bfs(i, j);
bfs2(i, j);
}
}
}
printf("Maze #%d:\n", tt ++);
if (numc)
printf("%d Cycles; the longest has length %d.\n\n", numc, maxx);
else
printf("There are no cycles.\n\n");
}
return 0;
}
第二个方法是:跟物理中的光学有关。。其实可以把每个墙壁看成镜子,路径看成光线。光射入镜子以后反射的路径是唯一的。然后每次就按照这个路径搜索。。如果会射出边界。。那么这条路径不可取。如果回射回起点,表明有回路。。这个方法写起来比较烦。要考虑墙壁是‘\','/'和路径入射方向。。但是时间比上一个方法快了许多。
#include <stdio.h>
#include <string.h> int bo;
int n, m;
int xxx, yyy;
int www;
int numc;
int d[4][2] = {{-1,0},{0,1},{1,0},{0,-1}};
char map[80][80];
int vis[2][80][80];
int maxx;
void dfs(int x, int y, int f, int w, int bu)
{
if (x < 1 || x > n || y < 1 || y > m)
return;
if (bo == 0)
bo = 1;
else
{
if (x == xxx && y == yyy && w == www)
{
numc ++;
if (maxx < bu)
maxx = bu;
return;
}
}
vis[w][x][y] = 1;
int xx = x + d[f][0];
int yy = y + d[f][1];
if (f == 0)
{
if (map[xx][yy] == '\\')
{
dfs(xx, yy, 3, 1, bu + 1);
}
if (map[xx][yy] == '/')
{
dfs(xx, yy, 1, 1, bu + 1);
}
}
if (f == 1)
{
if (map[xx][yy] == '\\')
{
dfs(xx, yy, 2, 1, bu + 1);
}
if (map[xx][yy] == '/')
{
dfs(xx, yy, 0, 0, bu + 1);
}
}
if (f == 2)
{
if (map[xx][yy] == '\\')
{
dfs(xx, yy, 1, 0, bu + 1);
}
if (map[xx][yy] == '/')
{
dfs(xx, yy, 3, 0, bu + 1);
}
}
if (f == 3)
{
if (map[xx][yy] == '\\')
{
dfs(xx, yy, 0, 0, bu + 1);
}
if (map[xx][yy] == '/')
{
dfs(xx, yy, 2, 1, bu + 1);
}
}
}
int main()
{
int tt = 1;
while (scanf("%d%d", &m, &n) != EOF && n + m)
{
maxx = 0;
numc = 0;
getchar();
memset(map, 0, sizeof(map));
memset(vis, 0, sizeof(vis));
for (int i = 1; i <= n; i ++)
{
gets(map[i] + 1);
}
for (int i = 1; i <= n; i ++)
for (int j = 1; j <= m; j ++)
{
xxx = i; yyy = j;
if (vis[0][i][j] == 0)
{
www = 0;
bo = 0;
dfs(i, j, 0, 0, 0);
if (map[i][j] == '/')
{
bo = 0;
dfs(i, j, 3, 0, 0);
}
if (map[i][j] == '\\')
{
bo = 0;
dfs(i, j, 1, 0, 0);
}
}
if (vis[1][i][j] == 0)
{
www = 1;
if (map[i][j] == '/')
{
bo = 0;
dfs(i, j, 1, 1, 0);
}
if (map[i][j] == '\\')
{
bo = 0;
dfs(i, j, 3, 1, 0);
}
bo = 0;
dfs(i, j, 2, 1, 0);
}
}
printf("Maze #%d:\n", tt ++);
if (numc)
printf("%d Cycles; the longest has length %d.\n\n", numc / 2, maxx);
else
printf("There are no cycles.\n\n");
}
return 0;
}
UVA 705 Slash Maze的更多相关文章
- 705 - Slash Maze
By filling a rectangle with slashes (/) and backslashes ( ), you can generate nice little mazes. Her ...
- uva 705
题意,给你迷宫算出其中个封闭空间的个数,以及求出所有封闭的空间的最大步长,但是给你的迷宫式“/”,“\”来标记的所以需要将每个格子分开来3*3的格子来算, 一开始按照2*2来算,2*2有临界情况不好算 ...
- UVA题目分类
题目 Volume 0. Getting Started 开始10055 - Hashmat the Brave Warrior 10071 - Back to High School Physics ...
- (Step1-500题)UVaOJ+算法竞赛入门经典+挑战编程+USACO
http://www.cnblogs.com/sxiszero/p/3618737.html 下面给出的题目共计560道,去掉重复的也有近500题,作为ACMer Training Step1,用1年 ...
- ACM训练计划step 1 [非原创]
(Step1-500题)UVaOJ+算法竞赛入门经典+挑战编程+USACO 下面给出的题目共计560道,去掉重复的也有近500题,作为ACMer Training Step1,用1年到1年半年时间完成 ...
- 算法竞赛入门经典+挑战编程+USACO
下面给出的题目共计560道,去掉重复的也有近500题,作为ACMer Training Step1,用1年到1年半年时间完成.打牢基础,厚积薄发. 一.UVaOJ http://uva.onlinej ...
- 【UVA 10307 Killing Aliens in Borg Maze】最小生成树, kruscal, bfs
题目链接:http://acm.hust.edu.cn/vjudge/problem/viewProblem.action?id=20846 POJ 3026是同样的题,但是内存要求比较严格,并是没有 ...
- uva 784 Maze Exploration 染色 搜索水题 DFS
染色问题,其实就是看看图上某一点能扩散多少. 用DFS解决,因为BFS不是很熟 =-=...以后要多练. 提交后32ms,优化了一下,在递归前进行判定,优化到22ms,不是优化的很好... 代码: # ...
- [UVA] 784 - Maze Exploration
Maze Exploration A maze of rectangular rooms is represented on a two dimensional grid as illustra ...
随机推荐
- 工具----IcoFX
IcoFX IcoFX 是一款免费的图标编辑工具,让您轻松创建 Windows XP 和 Windows Vista 图标. 在编辑区您可以轻松的预览.保存.更改您的图标.您可以将您喜欢的图像转换为图 ...
- Redpine Signals RS9110-N-11-02 Wi-Fi解决方案
Redpine Signals公司的RS9110-N-11-02是兼容IEEE 802.11bgn的Wi-Fi客户端模块,集成了MAC,基带处理器,RF收发器和功率放大器.和RS9110-LI MAC ...
- 1671. Anansi's Cobweb(并查集)
1671 并查集 对于询问删除边之后的连通块 可以倒着加边 最后再倒序输出 #include <iostream> #include<cstdio> #include<c ...
- struts2启动报错com/opensymphony/xwork2/spring/SpringObjectFactory.java:220:-1
好久没有搞struts2,今天配置strut2.2.1,启动时遇到个小问题.记录下. tomcat启动报错: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ...
- [原]Unity3D深入浅出 - 认识开发环境中的Component(组件)菜单
Component(组件)是用来添加到GameObject对象上的一组相关属性,本质上每个组件都是一个类的实例,比如在Cube上添加一个Mesh网格,即面向对象的思维方式可以理解成Cube对象里包含了 ...
- poj2001 Shortest Prefixes (trie)
读入建立一棵字母树,并且每到一个节点就增加这个节点的覆盖数. 然后再重新扫一遍,一旦碰到某个覆盖数为1就是这个单词的最短前缀了. 不知为何下面的程序一直有bug……不知是读入的问题? type nod ...
- webstorm使用教程之 使用github
详细说下webstorm下设置,首先确认webstorm是否为最新版,然后点击(file->setting->github) 填完后点击test,确保畅通... 点击以后会出现弹出框,会让 ...
- 【转】Cygwin的包管理器:apt-cyg
原文网址:http://zengrong.net/post/1792.htm Cygwin的包管理工具setup.exe实在是难用的让人蛋碎.于是就有了这样一个apt-cyg,可以提供类似于 apt- ...
- HDU 5288 OO’s Sequence
题意:给一个序列,函数f(l, r)表示在[l, r]区间内有多少数字不是其他数字的倍数,求所有区间的f(l, r)之和. 解法:第一次打多校……心里还有点小激动……然而一道签到题做了俩点……呜呜呜… ...
- Swift的字符串String是值类型
根据<The Swift Programming Language>中文版基于Xcode6.1的文章描述: Swift的 String 类型是值类型.如果创建了新的字符串,那么当其进行常量 ...