This is the main reference for the World of Warcraft Lua Runtime. Note that these are mostly standard Lua functions, available in most Lua environments. Arguably, we could just refer to the Lua web site, but a few functions differ slightly in Blizzard's implementation. They are all documented here for consistency.

Reference Edit

The World of Warcraft Lua runtime does not provide all standard Lua functions. Notably, the operating system and file I/O libraries are not present. Nearly all of these functions are part of the default Lua 5.1 runtime environment, described here.

Core Edit

assert(value[, errormsg]) - returns 'value' if not false. otherwise throws a Lua error using 'message'.
collectgarbage() - Forces garbage collection. (added 1.10.1)
date(format, time) - Returns the current date according to the user's machine.
error("error message",level) - Throws an error with the given error message. Use pcall() (see below) to catch errors.
gcinfo() - Returns the number of kB of add-on memory in use and the current garbage collection threshold (in kB).
getfenv(function or integer) - Returns the table representing the stack frame of the given function or stack level.
getmetatable(obj, mtable) - Returns the metatable of the given table or userdata object.
loadstring("Lua code") - Parse the string as Lua code and return it as a function reference.
next(table, index) - Returns the next key, value pair of the table, allowing you to walk over the table.
newproxy(boolean or proxy) - Creates a userdata with a sharable metatable.
pcall(func, arg1, arg2, ...) - Returns a true value indicating successful execution of 'func' and return values, otherwise false and the error message.
select(index, list) - Returns the number of items in list or the value of the item in list at index.
setfenv(function or integer, table) - Sets the table representing the stack frame of the given function or stack level.
setmetatable(obj, mtable) - Sets the metatable of the given table or userdata object.
time(table) - Returns time in seconds since epoch (00:00:00 Jan 1 1970)
type(var) - Returns the type of variable as a string, "number", "string", "table", "function" or "userdata".
unpack(table[, start][, end]) - Returns the contents of its argument as separate values.
xpcall(func, err) - Returns a boolean indicating successful execution of func and calls err on failure, additionally returning func's or err's results.

Math Edit

Most of these functions are shorthand references to the Lua math library (which is available via "math.", seeMathLibraryTutorial for more info).

The trigonometry functions are not just references; they have degree→radian conversion wrappers. Blizzard's versions work with degrees. Lua's standard math library works with radians.

abs(value) - Returns the absolute value of the number.
acos(value) - Returns the arc cosine of the value in degrees.
asin(value) - Returns the arc sine of the value in degrees.
atan(value) - Returns the arc tangent of the value in degrees.
atan2(y, x) - Returns the arc tangent of Y/X in degrees.
ceil(value) - Returns the ceiling of value.
cos(degrees) - Returns the cosine of the degree value.
deg(radians) - Returns the degree equivalent of the radian value.
exp(value) - Returns the exponent of value.
floor(value) - Returns the floor of value.
frexp(num) - Extract mantissa and exponent from a floating point number.
ldexp(value, exponent) - Load exponent of a floating point number.
log(value) - Returns the natural logarithm (log base e) of value.
log10(value) - Returns the base-10 logarithm of value.
max(value[, values...]) - Returns the numeric maximum of the input values.
min(value[,values...]) - Returns the numeric minimum of the input values.
mod(value,modulus) - Returns floating point modulus of value.
rad(degrees) - Returns the radian equivalent of the degree value.
random([ [lower,] upper]) - Returns a random number (optionally bounded integer value)
sin(degrees) - Returns the sine of the degree value.
sqrt(value) - Return the square root of value.
tan(degrees) - Returns the tangent of the degree value.

String Edit

These string functions are shorthand references to the Lua string library, which is available via "string.". SeeStringLibraryTutorial for more info.

format(formatstring[, value[, ...]]) - Return a formatted string using values passed in.
gsub(string,pattern,replacement[, limitCount]) - Globally substitute pattern for replacement in string.
strbyte(string[, index]) - Returns the internal numeric code of the i-th character of string
strchar(asciiCode[, ...]) - Returns a string with length equal to number of arguments, with each character assigned the internal code for that argument.
strfind(string, pattern[, initpos[, plain]]) - Look for match of pattern in string, optionally from specific location or using plain substring.
strlen(string) - Return length of the string.
strlower(string) - Return string with all upper case changed to lower case.
strmatch(string, pattern[, initpos]) - Similar to strfind but only returns the matches, not the string positions.
strrep(seed,count) - Return a string which is count copies of seed.
strrev(string) - Reverses a string; alias of string.reverse.
strsub(string, index[, endIndex]) - Return a substring of string starting at index
strupper(string) - Return string with all lower case changed to upper case.
tonumber(arg[, base]) - Return a number if arg can be converted to number. Optional argument specifies the base to interpret the numeral. Bases other than 10 accept only unsigned integers.
tostring(arg) - Convert arg to a string.

These are custom string functions available in WoW but not normal Lua.

strlenutf8(string) - Returns the number of characters in a UTF8-encoded string.
strtrim(string[, chars]) - Trim leading and trailing spaces or the characters passed to chars from string.
strsplit(delimiter, string) - Return a list of substrings separated by occurrences of the delimiter.
strjoin(delimiter, string, string[, ...]) - Join string arguments into a single string, separated by delimiter.
strconcat(...) - Returns a concatenation of all number/string arguments passed.
tostringall(...) - Converts all arguments to strings and returns them in the same order that they were passed.

Table Edit

These table functions are shorthand references to the Lua table library (which is available via "table.", seeTableLibraryTutorial for more info).

Be also aware that many table functions are designed to work with tables indexed only with numerical indexes, starting with 1 and without holes (like {[1] = "foo", [3] = "bar"} --- recognize that [2] will be nil in this table). When working with any other tables behavior is not defined and might lead to unexpected results. Not being aware of this fact is one major causes for bugs in code written in Lua.

foreach(table,function) - Execute function for each element in table. (deprecated, used pairs instead)
foreachi(table,function) - Execute function for each element in table, indices are visited in sequential order. (deprecated, used ipairs instead)
getn(table) - Return the size of the table when seen as a list. This is deprecated, it is replaced by the # operator. Instead of table.getn(table), use #(table).
ipairs(table) - Returns an iterator of type integer to traverse a table.
pairs(table) - Returns an iterator to traverse a table.
sort(table[, comp]) - Sort the elements in the table in-place, optionally using a custom comparator.
tContains(table, value) - returns true if value is contained within table. This is not standard Lua, but added by Blizzard.
tinsert(table[, pos], value) - Insert value into the table at position pos (defaults to end of table)
tremove(table[, pos]) - Remove and return the table element at position pos (defaults to last entry in table)
wipe(table) - Restore the table to its initial value (like tab = {} without the garbage). This is not standard Lua, but added by Blizzard.

Bit Edit

World of Warcraft includes the Lua BitLib library (which is available via "bit."), which provides access to C-style bitwise manipulation operators. It has been available since Patch 1.9. This library uses the WoW binary's native integer size. (e.g. on 32-bit builds, bit.lshift(2147483648, 1) = 0, because 1000 0000 0000 0000 0000 0000 0000 0000 -> 0000 0000 0000 0000 0000 0000 0000 0000)

Note: Since Lua is a scripting language, using these functions to "compress" your data structures is fairly slow work. Unless you have a very large database and need to conserve RAM usage, save your information in several, individual variables.

bit.bnot(a) - returns the one's complement of a
bit.band(w1,...) - returns the bitwise and of the w's
bit.bor(w1,...) - returns the bitwise or of the w's
bit.bxor(w1,...) - returns the bitwise exclusive or of the w's
bit.lshift(a,b) - returns a shifted left b places
bit.rshift(a,b) - returns a shifted logically right b places
bit.arshift(a,b) - returns a shifted arithmetically right b places
bit.mod(a,b) - returns the integer remainder of a divided by b

Coroutine Edit

Coroutine functions should be used sparingly because of the amount of memory they use.

coroutine.create(f)
coroutine.resume(co [, val1, ...])
coroutine.running()
coroutine.status(co)
coroutine.wrap(f)
coroutine.yield(...)

Notes Edit

Some WoW specific Lua notes.

String Functions Edit

  • All strings have their metatable set to index the global string table, so any string function may be called through it with the colon syntax:
-- This...
local s = string.format(input, arg1, arg2, ...) -- ...can be written as this
local s = input:format(arg1, arg2, ...) -- input gets passed as the first argument, replicating the above code, as per the colon syntax

To make this work for string constants, you have to use parentheses. "%d":format(arg1) is not valid Lua code, you have to do

("%d"):format(arg1)

Since this uses the string table, any function placed inside the string table works the same. The following is valid:

function string.print(a)
return print(a)
end
("test"):print()

Though you should try to avoid populating the string table with your own functions.

Table Functions Edit

  • Any function that takes a table as its first argument can be assigned to a method in said table and used thusly.

    • There's no practical reason for doing this, but it's kinda fun to know these useless things.
    • Notice that table.wipe (and wipe) will remove itself and all other methods assigned in this manner.
tab = {}

-- this works, of course.
tinsert(tab, 1, value) -- change the value at index 1 to value. -- as does this
tab.insert = tinsert
tab:insert(1, value) -- change the value at index 1 to value (note the ":").

See also Edit

  • Lua, which has plenty of links to other reference material.
  • API types, with a list of Lua types and 'psudo-types' used in WoW.

lua function的更多相关文章

  1. Lua function 函数

    Lua支持面向对象,操作符为冒号‘:’.o:foo(x) <==> o.foo(o, x). Lua程序可以调用C语言或者Lua实现的函数.Lua基础库中的所有函数都是用C实现的.但这些细 ...

  2. call lua function from c and called back to c

    Just a simple example: --The  c file: #include <stdio.h> #include "lua.h" #include & ...

  3. First Lua function running in C

    这是我在C里面跑出来的第一个Lua 文件, 纪念一下. 1.Set up envirnonment: Mac下面 Lua的src (即include) 和lib(binary)是分开的, 所以需要分别 ...

  4. lua执行字节码的过程介绍

    前面一篇文章中介绍了lua给下面代码生成最终的字节码的整个过程,这次我们来看看lua vm执行这些字节码的过程. foo = "bar" local a, b = "a& ...

  5. lua解释执行脚本流程

    #include "lua.hpp" #include <iostream> using namespace std; #pragma comment(lib, &qu ...

  6. Lua热更系统

    1.介绍 使用脚本开发游戏业务逻辑其中一个好处就是代码可线上热更,不停机修复bug.而热更代码的写法与需要被热更的文件的代码又有着密切的关系,本文介绍一种热更方法. 2.热更原理 Lua提供一个叫re ...

  7. 《The Evolution of Lua》读书笔记 1

    lua的优点: 可移植性 容易嵌入 体积小 高效率 这些优点都来自于lua的设计目标:简洁.从Scheme获得了很多灵感,包括匿名函数,合理的语义域概念   lua前身: 巴西被禁运,引入计算机软件和 ...

  8. 用VC编译lua源码,生成lua语言的解释器和编译器

    用VC编译lua源码,生成lua语言的解释器和编译器 1.去网址下载源码 http://www.lua.org/download.html 2.装一个VC++,我用的是VC6.0 3.接下来我们开始编 ...

  9. Lua与C的交互

    Lua 与 C 的交互 Lua是一个嵌入式的语言,它不仅可以是一个独立运行的程序,也可以是一个用来嵌入其它应用的程序库. C API是一个C代码与Lua进行交互的函数集,它由以下几部分构成: 1.  ...

随机推荐

  1. unidac连接FireBird数据库

    dbconn: TUniConnection; with dbconn do    begin      if not Connected then         begin            ...

  2. linux线程(二)内存释放

    linux线程有两种模式joinable和unjoinable. joinable线程:系统会保存线程资源(栈.ID.退出状态等)直到线程退出并且被其他线程join. unjoinable线程:系统会 ...

  3. VS2010/MFC编程入门之十四(对话框:向导对话框的创建及显示)

    原文地址:http://www.jizhuomi.com/software/166.html 上一讲鸡啄米讲了属性页对话框和相关的两个类CPropertyPage类和CPropertySheet类,对 ...

  4. c语言命名规则 [转载]

    C语言变量名命名规则 一.程序风格:         1.严格采用阶梯层次组织程序代码:         各层次缩进的分格采用VC的缺省风格,即每层次缩进为4格,括号位于下一行.     要求相匹配的 ...

  5. 【Xamarin挖墙脚系列:Xamarin开发环境配置需求】

    原文:[Xamarin挖墙脚系列:Xamarin开发环境配置需求] 前言 因为操作的全是大块头,加大你们的内存,CPU网上飙.... 卤煮的机器配置  最近的版本部署包,百度云离线下载:版本:Xama ...

  6. C#简单多线程使用(同步和优先权)

    题目: 麦当劳有两个做汉堡的厨师(工号:11,12)和三个销售人员(工号:21,22,23). 厨师生产汉堡,并负责将做好的汉堡放入货架,货架台大小有限,最多放6个汉堡,11和12不能同时往货架台上放 ...

  7. Json数据异步绑定到界面的Table并且自动刷新

    转自:http://blog.csdn.net/jianxin1009/article/details/8565828‘ 做Winform习惯了,大家都习惯设置datasource这样的写法. 如果想 ...

  8. .NET混淆工具 (Dotfuscator Professional Edition)

      如果不想自己辛辛苦苦码出来的作品被人轻易的破解cpoy就使用这款工具试试吧.^_^   使用版本:4.9.7500.9484 ,破解版:http://pan.baidu.com/s/1dDH7lr ...

  9. Linux 修改默认文件关联打开程序

    从总体上讲 /etc/gnome/defaults.list 保存了全局的打开方式-/.local/share/applications/mimeapps.list 保存了个人的打开方式当这两个文件不 ...

  10. Spark history-server 配置 !运维人员的强大工具

    spark  history Server产生背景 以standalone运行模式为例,在运行Spark Application的时候,Spark会提供一个WEBUI列出应用程序的运行时信息:但该WE ...