Summary

  • private variables are declared with the 'var' keyword inside the object, and can only be accessed by private functions and privileged methods.
  • private functions are declared inline inside the object's constructor (or alternatively may be defined via var functionName=function(){...}) and may only be called by privileged methods (including the object's constructor).
  • privileged methods are declared with this.methodName=function(){...} and may invoked by code external to the object.
  • public properties are declared with this.variableName and may be read/written from outside the object.
  • public methods are defined by Classname.prototype.methodName = function(){...} and may be called from outside the object.
  • prototype properties are defined by Classname.prototype.propertyName = someValue
  • static properties are defined by Classname.propertyName = someValue

(different between static and prototype properties)

Example

In this example, a person's name and race are set at birth and may never be changed. When created, a person starts out at year 1 and a hidden maximum age is determined for that person. The person has a weight which is modified by eating (tripling their weight) or exercising (halfing it). Every time the person eats or exercises, they grow a year older. The person object has a publicly accessible 'clothing' property which anyone can modify, as well as a dirtFactor which can be modified manually (throwing dirt on or scrubbing it off), but which increases every time the person eats or exercises, and is reduced by the use of the shower() method.

The Example Code

 function Person(n,race){
this.constructor.population++; // this.constructor equal Person // ************************************************************************
// PRIVATE VARIABLES AND FUNCTIONS
// ONLY PRIVELEGED METHODS MAY VIEW/EDIT/INVOKE
// ***********************************************************************
var alive=true, age=1;
var maxAge=70+Math.round(Math.random()*15)+Math.round(Math.random()*15); // Math.random() return an random 0-1
function makeOlder(){ return alive = (++age <= maxAge) } // makeOlder cann't direct access outside Person var myName=n?n:"John Doe";
var weight=1; // ************************************************************************
// PRIVILEGED METHODS
// MAY BE INVOKED PUBLICLY AND MAY ACCESS PRIVATE ITEMS
// MAY NOT BE CHANGED; MAY BE REPLACED WITH PUBLIC FLAVORS
// ************************************************************************
this.toString=this.getName=function(){ return myName } this.eat=function(){
if (makeOlder()){
this.dirtFactor++;
return weight*=3;
} else alert(myName+" can't eat, he's dead!");
}
this.exercise=function(){
if (makeOlder()){
this.dirtFactor++;
return weight/=2;
} else alert(myName+" can't exercise, he's dead!");
}
this.weigh=function(){ return weight }
this.getRace=function(){ return race }
this.getAge=function(){ return age }
this.muchTimePasses=function(){ age+=50; this.dirtFactor=10; } // ************************************************************************
// PUBLIC PROPERTIES -- ANYONE MAY READ/WRITE
// ************************************************************************
this.clothing="nothing/naked";
this.dirtFactor=0;
} // ************************************************************************
// PUBLIC METHODS -- ANYONE MAY READ/WRITE
// ************************************************************************
Person.prototype.beCool = function(){ this.clothing="khakis and black shirt" }
Person.prototype.shower = function(){ this.dirtFactor=2 }
Person.prototype.showLegs = function(){ alert(this+" has "+this.legs+" legs") }
Person.prototype.amputate = function(){ this.legs-- } // ************************************************************************
// PROTOTYOPE PROERTIES -- ANYONE MAY READ/WRITE (but may be overridden)
// ************************************************************************
Person.prototype.legs=2; // ************************************************************************
// STATIC PROPERTIES -- ANYONE MAY READ/WRITE
// ************************************************************************
Person.population = 0;
 // Here is the code that uses the Person class
function RunGavinsLife(){
var gk=new Person("Gavin","caucasian"); //New instance of the Person object created.
var lk=new Person("Lisa","caucasian"); //New instance of the Person object created.
alert("There are now "+Person.population+" people"); gk.showLegs(); lk.showLegs(); //Both share the common 'Person.prototype.legs' variable when looking at 'this.legs' gk.race = "hispanic"; //Sets a public variable, but does not overwrite private 'race' variable.
alert(gk+"'s real race is "+gk.getRace()); //Returns 'caucasian' from private 'race' variable set at create time.
gk.eat(); gk.eat(); gk.eat(); //weight is 3...then 9...then 27
alert(gk+" weighs "+gk.weigh()+" pounds and has a dirt factor of "+gk.dirtFactor); gk.exercise(); //weight is now 13.5
gk.beCool(); //clothing has been update to current fashionable levels
gk.clothing="Pimp Outfit"; //clothing is a public variable that can be updated to any funky value
gk.shower();
alert("Existing shower technology has gotten "+gk+" to a dirt factor of "+gk.dirtFactor); gk.muchTimePasses(); //50 Years Pass
Person.prototype.shower=function(){ //Shower technology improves for everyone
this.dirtFactor=0;
}
gk.beCool=function(){ //Gavin alone gets new fashion ideas
this.clothing="tinfoil";
}; gk.beCool(); gk.shower();
alert("Fashionable "+gk+" at "
+gk.getAge()+" years old is now wearing "
+gk.clothing+" with dirt factor "
+gk.dirtFactor); gk.amputate(); //Uses the prototype property and makes a public property
gk.showLegs(); lk.showLegs(); //Lisa still has the prototype property gk.muchTimePasses(); //50 Years Pass...Gavin is now over 100 years old.
gk.eat(); //Complains about extreme age, death, and inability to eat.
}

Notes

  • maxAge is a private variable with no privileged accessor method; as such, there is no way to publicly get or set it.
  • race is a private variable defined only as an argument to the contructor. Variables passed into the constructor are available to the object as private variables.
  • The 'tinfoil' beCool() fashion method was applied only to the gk object, not the entire Personclass. Other people created and set to beCool() would still use the original 'khakis and black shirt' clothing that Gavin eschewed later in life.
  • Note the implicit call to the gk.toString() method when using string concatenation. It is this which allows the code alert(gk+' is so cool.') to put the word 'Gavin' in there, and is equivalent to alert(gk.toString()+' is so cool.'). Every object of every type in JS has a.toString() method, but you can override it with your own.
  • You cannot (to my knowledge) assign public methods of a class inside the main object constructor...you must use the prototype property externally, as above with the beCool() andshower() methods.
  • As I attempted to show with the Person.prototype.legs property and the amputate() function, prototype properties are shared by all object instances. Asking for lk.legs yields '2' by looking at the single prototype property. However, attempting to change this value using either gk.legs=1or (in the Person object) this.legs=1 ends up making a new public property of the object specific to that instance. (This is why calling gk.amputate() only removed a leg from Gavin, but not Lisa.) To modify a prototype property, you must use Person.prototype.legs=1 or something likethis.constructor.prototype.legs=1. (I say 'something like' because I discovered thatthis.constructor is not available inside private functions of the object, since this refers to the window object in that scope.)
  • Wherever an anonymous function is declared inline with
    foo = function(p1,p2){ some code }
    the new Function() constructor is NOT equivalent, e.g.
    foo = new Function('p1','p2','code');
    since the latter runs in the global scope--instead of inheriting the scope of the constructor function--thus preventing it from accessing the private variables.
  • As noted above in the code comments, the act of setting gk.race to some value did NOT overwrite the private race variable. Although it would be a dumb idea, you can have both private and public variables with the same name. For example, the yell() method in the following class will yield different values for foo and this.foo:
    function StupidClass(){ 
    var foo = "internal";
    this.foo = "external";
    this.yell=function(){ alert("Internal foo is "+foo+"\nExternal foo is "+this.foo) } 
    }
  • Private functions and privileged methods, like private variables and public properties, are instantiated with each new object created. So each time new Person() is called, new copies ofmakeOlder()toString()getName()eat()exercise()weigh()getRace()getAge(), and muchTimePasses() are created. For every Person, each time. Contrast this with public methods (only one copy of beCool() and shower() exist no matter how many Person objects are created) and you can see that for memory/performance reasons it can be preferable to give up some degree of object protection and instead use only public methods.

Note that doing so requires making private variables public (since without privileged accessor methods there would be no way to use them) so the public methods can get at them...and which also allows external code to see/destroy these variables. The memory/performance optimization of using only public properties and methods has consequences which may make your code less robust.

For example, in the above age and maxAge are private variables; age can only be accessed externally through getAge() (it cannot be set) and maxAge cannot be read or set externally. Changing those to be public properties would allow any code to do something like gk.maxAge=1; gk.age=200; which not only does it not make sense (you shouldn't be able to manipulate someone's age or lifespan directly), but by setting those values directly the alive variable wouldn't properly be updated, leaving your Person object in a broken state.

Quote From:

OOP in JS, Part 1 : Public/Private Variables and Methods

See Also:

Object-Oriented JavaScript Tip: Creating Static Methods, Instance Methods

How To Get Private, Privileged, Public And Static Members (Properties And Methods)

OOP in JS Public/Private Variables and Methods的更多相关文章

  1. 深入浅出OOP(五): C#访问修饰符(Public/Private/Protected/Internal/Sealed/Constants)

    访问修饰符(或者叫访问控制符)是面向对象语言的特性之一,用于对类.类成员函数.类成员变量进行访问控制.同时,访问控制符也是语法保留关键字,用于封装组件. Public, Private, Protec ...

  2. [Java] public, private, final and basic rules for naming.

    1. Access: public, private, protected public: Any other class can access a public field or method. ( ...

  3. JavaScript Patterns 5.3 Private Properties and Methods

    All object members are public in JavaScript. var myobj = { myprop : 1, getProp : function() { return ...

  4. php class中public,private,protected的区别,以及实例

    一,public,private,protected的区别 public:权限是最大的,可以内部调用,实例调用等. protected: 受保护类型,用于本类和继承类调用. private: 私有类型 ...

  5. OOP in JS - Inheritance

    Summary You cause a class to inherit using ChildClassName.prototype = new ParentClass();. You need t ...

  6. PHP中public,private,protected,abstract等关键字用法详解

    PHP中常用的关键字 在PHP中包含了很多对函数和类进行限制的关键字,常用的通常有abstract,final,interface,public,protected,private,static等等, ...

  7. python之private variables

    [python之private variables] “Private” instance variables that cannot be accessed except from inside a ...

  8. Public Private Protect Inheritance and access specifiers

    In the previous lessons on inheritance, we've been making all of our data members public in order to ...

  9. 訪问控制 protected, public, private 对照

    OOP 3大特性:数据抽象,继承,动态绑定 3中訪问标号 protected, public, private 对照 用类进行数据抽象:用继承类继承基类的成员,实现继承.通过将基类对应函数声明为vir ...

随机推荐

  1. git的初步使用---本地代码库的使用和提交

    git的初步使用---本地代码库的使用和提交 git是一个好东西,但对于新手来说,这个工具并不好使用,因为它里面涉及到很多东西,而这些东西新手一时间是无法理解的.不幸的是,本人就是新手一枚,所以,这里 ...

  2. http概览

    http概览 HTTP协议(HyperText Transfer Protocol,超文本传输协议)是用于从WWW服务器传输超文本到本地浏览器的传送协议.它可以使浏览器更加高效,使网络传输减少.它不仅 ...

  3. hdu3415 Max Sum of Max-K-sub-sequence

       Max Sum of Max-K-sub-sequence Time Limit:1000MS     Memory Limit:32768KB     64bit IO Format:%I64 ...

  4. Google安全团队对Android安全的认识

    http://commondatastorage.googleapis.com/io2012/presentations/live%20to%20website/107.pdf 看看google的攻城 ...

  5. kuryr环境搭建

    前言 kuryr是docker和neutron结合的一个项目.docker自1.9之后,支持libnetwork的remote的driver,使得可以通过json rpc调用,为docker提供网络. ...

  6. Android 关于ListView中按钮监听的优化问题(方法一)

    在Android应用开发过程中经常会用到ListView,并且每次在item中都要对点击事件进行监听.在给按钮添加OnClickListener时,一般会下意识的在getView()中找到每一个But ...

  7. C#:using与.net对象销毁

    一 . 1.using 语句获取一个或多个资源,执行一个语句,然后处置该资源.     2.using 语句: using ( 资源获取 ) 嵌入语句 3.资源获取: 局部变量声明 表达式 资源是实现 ...

  8. jsp-2 简单的servlet连接mysql数据库 增删改查

    连接mysql数据库的操作 有增删改查 用的包有 commons-lang3-3.5 mysql-connector-java-5.1.40-bin 但是实际上也就是 数据查询和数据处理两种 所以对数 ...

  9. [HMLY]11.iOS函数式编程的实现&&响应式编程概念

    简介 本篇主要回顾一下--iOS函数式编程 && 响应式编程概念 ,如何一步步实现函数式编程的过程,对阅读Masonry && SnapKit源码有一定的帮助. 作为一 ...

  10. PostgreSQL 序列使用

    数据库中主键的生成一般是通过序列来生成,PG的序列知识主要罗列如下: 如何找到序列的名称:用pgadmin打开当前所用数据库,在schemas->sequences下找到相关的序列,然后SELE ...