--[[作者信息:
超级炉石 (Teleport stone)
作者QQ:247321453
作者Email:247321453@qq.com
修改日期:2014-3-12
功能:除了传送,还有召唤NPC,其他更多功能
]]-- print(">>Script: Teleport stone.")
--
--菜单所有者 --默认炉石
local itemEntry =
--阵营
local TEAM_ALLIANCE=
local TEAM_HORDE=
--菜单号
local MMENU=
local TPMENU=
local GMMENU=
local ENCMENU=
--菜单类型
local FUNC=
local MENU=
local TP=
local ENC= --GOSSIP_ICON 菜单图标
local GOSSIP_ICON_CHAT = -- 对话
local GOSSIP_ICON_VENDOR = -- 货物
local GOSSIP_ICON_TAXI = -- 传送
local GOSSIP_ICON_TRAINER = -- 训练(书)
local GOSSIP_ICON_INTERACT_1 = -- 复活
local GOSSIP_ICON_INTERACT_2 = -- 设为我的家
local GOSSIP_ICON_MONEY_BAG = -- 钱袋
local GOSSIP_ICON_TALK = -- 申请 说话+黑色点
local GOSSIP_ICON_TABARD = -- 工会(战袍)
local GOSSIP_ICON_BATTLE = -- 加入战场 双剑交叉
local GOSSIP_ICON_DOT = -- 加入战场 --装备位置
local EQUIPMENT_SLOT_HEAD = --头部
local EQUIPMENT_SLOT_NECK = --颈部
local EQUIPMENT_SLOT_SHOULDERS = --肩部
local EQUIPMENT_SLOT_BODY = --身体
local EQUIPMENT_SLOT_CHEST = --胸甲
local EQUIPMENT_SLOT_WAIST = --腰部
local EQUIPMENT_SLOT_LEGS = --腿部
local EQUIPMENT_SLOT_FEET = --脚部
local EQUIPMENT_SLOT_WRISTS = --手腕
local EQUIPMENT_SLOT_HANDS = --手套
local EQUIPMENT_SLOT_FINGER1 = --手指1
local EQUIPMENT_SLOT_FINGER2 = --手指2
local EQUIPMENT_SLOT_TRINKET1 = --饰品1
local EQUIPMENT_SLOT_TRINKET2 = --饰品2
local EQUIPMENT_SLOT_BACK = --背部
local EQUIPMENT_SLOT_MAINHAND = --主手
local EQUIPMENT_SLOT_OFFHAND = --副手
local EQUIPMENT_SLOT_RANGED = --远程
local EQUIPMENT_SLOT_TABARD = --徽章 local Instances={--副本表
{,},{,},{,},{,},
{,},{,},
{,},{,},{,},{,},{,},
{,},{,},{,},{,},{,},{,},{,},{,},{,},
{,},{,},{,},{,},{,},{,},{,},{,},
{,},{,},{,},{,},
{,},{,},{,},{,},
{,},{,},{,},{,},{,},
{,},{,},{,},{,},{,},{,},{,},
{,},{,},{,},{,},{,},{,},{,},
{,},{,},{,},{,},{,},
{,},{,},{,},{,},--十字军的试炼
{,},{,},{,},
{,},{,},{,},{,},
}
--随身NPC
local ST={
TIME=,--45秒
NPCID1=,
NPCID2=,
--[guid]=lasttime,
} function ST.SummonNPC(player, entry)
local guid=player:GetGUIDLow()
local lastTime,nowTime=(ST[guid] or ),os.time() if(player:IsInCombat())then
player:SendAreaTriggerMessage("不能在战斗中召唤。")
else
if(nowTime>lastTime)then
local map=player:GetMap()
if(map)then
player:SendAreaTriggerMessage(map:GetName())
local x,y,z=player:GetX()+,player:GetY(),player:GetZ()
local nz=map:GetHeight(x,y)
if(nz>z and nz<(z+))then
z=nz
end
local NPC=player:SpawnCreature(entry,x,y,z,, ,ST.TIME*)
if(NPC)then
player:SendAreaTriggerMessage("召唤随身商人成功。")
NPC:SetFacingToObject(player)
NPC:SendUnitSay(string.format("%s,你好,需要点什么?",player:GetName()),)
lastTime=os.time()+ST.TIME
else
player:SendAreaTriggerMessage("召唤随身商人失败。")
end
end
else
player:SendAreaTriggerMessage("召唤NPC不能太频繁。")
end
end
ST[guid]=lastTime
end function ST.SummonGNPC(player)--召唤商人
ST.SummonNPC(player, ST.NPCID2)
end function ST.SummonENPC(player)--召唤附魔
ST.SummonNPC(player, ST.NPCID1)
end local function ResetPlayer(player, flag, text)
player:SetAtLoginFlag(flag)
player:SendAreaTriggerMessage("你需要重新登录角色,才能修改"..text.."。")
player:SendAreaTriggerMessage("正在返回选择角色菜单")
player:LogoutPlayer(true)
end local Stone={
GetTimeASString=function(player)
local inGameTime=player:GetTotalPlayedTime()
local days=math.modf(inGameTime/(*))
local hours=math.modf((inGameTime-(days**))/)
local mins=math.modf((inGameTime-(days**+hours*))/)
return days.."天"..hours.."时"..mins.."分"
end,
GoHome=function(player)--回到家
player:CastSpell(player,,true)
player:ResetSpellCooldown(, true)
player:SendBroadcastMessage("已经回到家")
end, SetHome=function(player)--设置当前位置为家
local x,y,z,mapId,areaId=player:GetX(),player:GetY(),player:GetZ(),player:GetMapId(),player:GetAreaId()
player:SetBindPoint(x,y,z,mapId,areaId)
player:SendBroadcastMessage("已经设置当前位置为家")
end, OpenBank=function(player)--打开银行
player:SendShowBank(player)
player:SendBroadcastMessage("已经打开银行")
end, WeakOut=function(player)--移除复活虚弱
if(player:HasAura())then
player:RemoveAura() --移除复活虚弱
player:SetHealth(player:GetMaxHealth())
--self:RemoveAllAuras() --移除所有状态
player:SendBroadcastMessage("你的身上的复活虚弱状态已经被移除。")
else
player:SendBroadcastMessage("你的身上没有复活虚弱状态。")
end
end, OutCombat=function(player)--脱离战斗
if(player:IsInCombat())then
player:ClearInCombat()
player:SendAreaTriggerMessage("你已经脱离战斗")
player:SendBroadcastMessage("你已经脱离战斗。")
else
player:SendAreaTriggerMessage("你并没有在战斗。")
player:SendBroadcastMessage("你并没有在战斗。")
end
end, WSkillsToMax=function(player)--技能熟练度
player:AdvanceSkillsToMax()
player:SendBroadcastMessage("当前技能熟练度已经达到最大值")
end,
MaxHealth=function(player) --回复生命
player:SetHealth(player:GetMaxHealth())
player:SendBroadcastMessage("生命值已经回满。")
end,
ResetTalents = function(player)--重置天赋
player:ResetTalents(true)--免费
player:SendBroadcastMessage("已经重置天赋")
end, ResetPetTalents=function(player)--重置宠物天赋
player:ResetPetTalents()
player:SendBroadcastMessage("已经重置宠物天赋")
end, ResetAllCD=function(player)--刷新冷却
player:ResetAllCooldowns()
player:SendBroadcastMessage("已经重置物品和技能冷却")
end, RepairAll=function(player)--修理装备
player:DurabilityRepairAll(true,,false)
player:SendBroadcastMessage("修理完所有装备。")
end, SaveToDB=function(player)--保存数据
player:SaveToDB()
player:SendAreaTriggerMessage("保存数据完成")
end, Logout=function(player)--返回选择角色
player:SendAreaTriggerMessage("正在返回选择角色菜单")
player:LogoutPlayer(true)
end, LogoutNosave=function(player)--不保存数据,返回选择角色
player:SendAreaTriggerMessage("正在返回选择角色菜单")
player:LogoutPlayer(false)
end,
UnBind=function(player) --副本解绑
local nowmap=player:GetMapId()
for k, v in pairs(Instances) do
local mapid=v[]
if(mapid~=nowmap)then
player:UnbindInstance(v[],v[])
else
player:SendBroadcastMessage("你所在的当前副本无法解除绑定。")
end
end
player:SendAreaTriggerMessage("已经解除所有副本的绑定")
player:SendBroadcastMessage("已经解除所有副本的绑定。")
end,
--[[登录标志
AT_LOGIN_RENAME = 0x01,
AT_LOGIN_RESET_SPELLS = 0x02,
AT_LOGIN_RESET_TALENTS = 0x04,
AT_LOGIN_CUSTOMIZE = 0x08,
AT_LOGIN_RESET_PET_TALENTS = 0x10,
AT_LOGIN_FIRST = 0x20,
AT_LOGIN_CHANGE_FACTION = 0x40,
AT_LOGIN_CHANGE_RACE = 0x80
]]--
ResetName=function(player,code)--修改名字
local target=player:GetSelection()
if(target and (target:GetTypeId()==player:GetTypeId()))then
ResetPlayer(target, 0x1, "名字")
else
player:SendAreaTriggerMessage("请选中一个玩家。")
end
end,
ResetFace=function(player)
ResetPlayer(player, 0x8, "外貌")
end,
ResetRace=function(player)
ResetPlayer(player, 0x80, "种族")
end,
ResetFaction=function(player)
ResetPlayer(player, 0x40, "阵营")
end,
ResetSpell=function(player)
ResetPlayer(player, 0x2, "所有法术")
end,
} local Menu={
[MMENU]={--主菜单
{FUNC, "传送回家", Stone.GoHome, GOSSIP_ICON_CHAT, false,"是否传送回|cFFF0F000家|r ?"},
{FUNC, "记录位置", Stone.SetHome, GOSSIP_ICON_INTERACT_1, false,"是否设置当前位置为|cFFF0F000家|r ?"},
{FUNC, "在线银行", Stone.OpenBank, GOSSIP_ICON_MONEY_BAG},
{MENU, "地图传送", TPMENU, GOSSIP_ICON_BATTLE},
{MENU, "其他功能", MMENU+0x10, GOSSIP_ICON_INTERACT_1},
{MENU, "双重附魔", ENCMENU, GOSSIP_ICON_TABARD},
{FUNC, "解除副本绑定", Stone.UnBind, GOSSIP_ICON_INTERACT_1, false,"是否解除所有副本绑定 ?"},
{FUNC, "召唤随身商人", ST.SummonGNPC, GOSSIP_ICON_MONEY_BAG},
--{FUNC, "附魔大师NPC", ST.SummonENPC, GOSSIP_ICON_TABARD},
{MENU, "职业技能训练师",MMENU+0x20, GOSSIP_ICON_BATTLE},
{MENU, "专业技能训练师",MMENU+0x30, GOSSIP_ICON_BATTLE},
{FUNC, "强制脱离战斗", Stone.OutCombat,GOSSIP_ICON_CHAT},
},
[MMENU+0x10]={--其他功能
{FUNC, "解除虚弱", Stone.WeakOut, GOSSIP_ICON_INTERACT_1, false,"是否解除虚弱,并回复生命 ?"},
{FUNC, "重置天赋" , Stone.ResetTalents, GOSSIP_ICON_TRAINER, false,"确认重置天赋 ?"},
{FUNC, "武器熟练度满值",Stone.WSkillsToMax, GOSSIP_ICON_TRAINER, false,"确认把武器熟练度加满 ?"},
{FUNC, "修理所有装备", Stone.RepairAll, GOSSIP_ICON_VENDOR, false,"需要花费金币修理装备 ?"},
{FUNC, "修改名字", Stone.ResetName, GOSSIP_ICON_CHAT, false,"是否更改名字?\n|cFFFFFF00需要重新登录才能修改。|r"},
{FUNC, "修改外貌", Stone.ResetFace, GOSSIP_ICON_CHAT, false,"是否更改外貌?\n|cFFFFFF00需要重新登录才能修改。|r"},
{FUNC, "修改种族", Stone.ResetRace, GOSSIP_ICON_CHAT, false,"是否更改种族?\n|cFFFFFF00需要重新登录才能修改。|r"},
{FUNC, "修改阵营", Stone.ResetFaction, GOSSIP_ICON_CHAT, false,"是否更改阵营?\n|cFFFFFF00需要重新登录才能修改。|r"},
{FUNC, "遗忘所有法术", Stone.ResetSpell, GOSSIP_ICON_CHAT, false,"是否遗忘所有法术?\n|cFFFFFF00需要重新登录才能生效。|r"},
},
[GMMENU]={--GM菜单
{FUNC, "重置所有冷却", Stone.ResetAllCD, GOSSIP_ICON_INTERACT_1, false,"确认重置所有冷却 ?"},
{FUNC, "保存角色", Stone.SaveToDB, GOSSIP_ICON_INTERACT_1},
{FUNC, "返回选择角色", Stone.Logout, GOSSIP_ICON_INTERACT_1, false,"返回选择角色界面 ?"},
{FUNC, "|cFF800000不保存角色|r",Stone.LogoutNosave,GOSSIP_ICON_INTERACT_1,false,"|cFFFF0000不保存角色,并返回选择角色界面 ?|r"},
},
[TPMENU]={--传送菜单
{MENU, "主要城市", TPMENU+0x10,GOSSIP_ICON_BATTLE},
{MENU, "东部王国", TPMENU+0x20,GOSSIP_ICON_BATTLE},
{MENU, "卡利姆多", TPMENU+0x30,GOSSIP_ICON_BATTLE},
{MENU, "外域", TPMENU+0x40,GOSSIP_ICON_BATTLE},
{MENU, "诺森德", TPMENU+0x50,GOSSIP_ICON_BATTLE},
{MENU, "经典旧世界地下城", TPMENU+0x60,GOSSIP_ICON_BATTLE},
{MENU, "燃烧的远征地下城", TPMENU+0x70,GOSSIP_ICON_BATTLE},
{MENU, "巫妖王之怒地下城", TPMENU+0x80,GOSSIP_ICON_BATTLE},
{MENU, "团队地下城", TPMENU+0x90,GOSSIP_ICON_BATTLE},
{MENU, "风景传送", TPMENU+0xa0,GOSSIP_ICON_BATTLE},
{MENU, "其他传送", TPMENU+0xb0,GOSSIP_ICON_BATTLE},
{MENU, "野外BOSS传送", TPMENU+0xc0,GOSSIP_ICON_BATTLE},
},
[TPMENU+0x10]={--主要城市
{TP, "暴风城", , -8842.09, 626.358, 94.0867, 3.61363,TEAM_ALLIANCE},
{TP, "达纳苏斯", , 9869.91, 2493.58, 1315.88, 2.78897,TEAM_ALLIANCE},
{TP, "铁炉堡", , -4900.47, -962.585, 501.455, 5.40538,TEAM_ALLIANCE},
{TP, "埃索达", , -3864.92, -11643.7, -137.644, 5.50862,TEAM_ALLIANCE},
{TP, "奥格瑞玛", , 1601.08, -4378.69, 9.9846, 2.14362,TEAM_HORDE},
{TP, "雷霆崖", , -1274.45, 71.8601, 128.159, 2.80623,TEAM_HORDE},
{TP, "幽暗城", , 1633.75, 240.167, -43.1034, 6.26128,TEAM_HORDE},
{TP, "银月城", , 9738.28, -7454.19, 13.5605, 0.043914,TEAM_HORDE},
{TP, "[诺森德]达拉然", , 5809.55, 503.975, 657.526, 2.38338},
{TP, "[外域]沙塔斯", , -1887.62, 5359.09, -12.4279, 4.40435},
{TP, "[中立]藏宝海湾",, -14281.9, 552.564, 8.90422, 0.860144},
{TP, "[中立]棘齿城", , -955.21875,-3678.92,8.29946, },
{TP, "[中立]加基森", , -7122.79834,-3704.82,14.0526, },
},
[TPMENU+0x20]={--东部王国
{TP, "艾尔文森林", , -9449.06, 64.8392, 56.3581, 3.0704},
{TP, "永歌森林", , 9024.37, -6682.55, 16.8973, 3.1413},
{TP, "丹莫罗", , -5603.76, -482.704, 396.98, 5.2349},
{TP, "提瑞斯法林地", , 2274.95, 323.918, 34.1137, 4.2436},
{TP, "幽魂之地", , 7595.73, -6819.6, 84.3718, 2.5656},
{TP, "洛克莫丹", , -5405.85, -2894.15, 341.972, 5.4823},
{TP, "银松森林", , 505.126, 1504.63, 124.808, 1.7798},
{TP, "西部荒野", , -10684.9, 1033.63, 32.5389, 6.0738},
{TP, "赤脊山", , -9447.8, -2270.85, 71.8224, 0.28385},
{TP, "暮色森林", , -10531.7, -1281.91, 38.8647, 1.5695},
{TP, "希尔斯布莱德丘陵", , -385.805, -787.954, 54.6655, 1.0392},
{TP, "湿地", , -3517.75, -913.401, 8.86625, 2.6070},
{TP, "奥特兰克山脉",, 275.049, -652.044, 130.296, 0.50203},
{MENU, "下一页", TPMENU+0x120,GOSSIP_ICON_CHAT},
},
[TPMENU+0x120]={--东部王国 2
{TP, "阿拉希高地", , -1581.45, -2704.06, 35.4168, 0.490373},
{TP, "荆棘谷", , -11921.7, -59.544, 39.7262, 3.7357},
{TP, "荒芜之地", , -6782.56, -3128.14, 240.48, 5.6591},
{TP, "悲伤沼泽", , -10368.6, -2731.3, 21.6537, 5.2923},
{TP, "辛特兰", , 112.406, -3929.74, 136.358, 0.981903},
{TP, "灼热峡谷", , -6686.33, -1198.55, 240.027, 0.91688},
{TP, "诅咒之地", , -11184.7, -3019.31, 7.29238, 3.20542},
{TP, "燃烧平原", , -7979.78, -2105.72, 127.919, 5.10148},
{TP, "西瘟疫之地", , 1743.69, -1723.86, 59.6648, 5.23722},
{TP, "东瘟疫之地", , 2280.64, -5275.05, 82.0166, 4.747},
{TP, "奎尔丹纳斯岛", , 12806.5, -6911.11, 41.1156, 2.2293},
},
[TPMENU+0x30]={--卡利姆多
{TP, "秘蓝岛", , -4192.62, -12576.7, 36.7598, 1.62813},
{TP, "秘血岛", , -2721.67, -12208.90, 9.08, },
{TP, "达希尔", , 9889.03, 915.869, 1307.43, 1.9336},
{TP, "杜隆塔尔", , 228.978, -4741.87, 10.1027, 0.416883},
{TP, "莫高雷", , -2473.87, -501.225, -9.42465, 0.6525},
{TP, "秘血岛", , -2095.7, -11841.1, 51.1557, 6.19288},
{TP, "黑海岸", , 6463.25, 683.986, 8.92792, 4.33534},
{TP, "贫瘠之地", , -575.772, -2652.45, 95.6384, 0.006469},
{TP, "石爪山脉", , 1574.89, 1031.57, 137.442, 3.8013},
{TP, "灰谷森林", , 1919.77, -2169.68, 94.6729, 6.14177},
{TP, "千针石林", , -5375.53, -2509.2, -40.432, 2.41885},
{TP, "凄凉之地", , -656.056, 1510.12, 88.3746, 3.29553},
{TP, "尘泥沼泽", , -3350.12, -3064.85, 33.0364, 5.12666},
{TP, "菲拉斯", , -4808.31, 1040.51, 103.769, 2.90655},
{TP, "塔纳利斯沙漠", , -6940.91, -3725.7, 48.9381, 3.11174},
{TP, "艾萨拉", , 3117.12, -4387.97, 91.9059, 5.49897},
{TP, "费伍德森林", , 3898.8, -1283.33, 220.519, 6.24307},
{TP, "安戈洛环形山", , -6291.55, -1158.62, -258.138, 0.457099},
{TP, "希利苏斯", , -6815.25, 730.015, 40.9483, 2.39066},
{TP, "冬泉谷", , 6658.57, -4553.48, 718.019, 5.18088},
},
[TPMENU+0x40]={--外域
{TP, "地狱火半岛", , -207.335, 2035.92, 96.464, 1.59676},
{TP, "地狱火半岛-荣耀堡",,-683.05,2657.57,91.04, ,TEAM_ALLIANCE},
{TP, "地狱火半岛-萨尔玛",,139.96,2671.51,85.509, ,TEAM_HORDE},
{TP, "赞加沼泽", , -220.297, 5378.58, 23.3223, 1.61718},
{TP, "泰罗卡森林", , -2266.23, 4244.73, 1.47728, 3.68426},
{TP, "纳格兰", , -1610.85, 7733.62, -17.2773, 1.33522},
{TP, "刀锋山", , 2029.75, 6232.07, 133.495, 1.30395},
{TP, "虚空风暴", , 3271.2, 3811.61, 143.153, 3.44101},
{TP, "影月谷", , -3681.01, 2350.76, 76.587, 4.25995},
},
[TPMENU+0x50]={--诺森德
{TP, "北风苔原", , 2954.24, 5379.13, 60.4538, 2.55544},
{TP, "凛风峡湾", , 682.848, -3978.3, 230.161, 1.54207},
{TP, "龙骨荒野", , 2678.17, 891.826, 4.37494, 0.101121},
{TP, "灰熊丘陵", , 4017.35, -3403.85, , 5.35431},
{TP, "祖达克", , 5560.23, -3211.66, 371.709, 5.55055},
{TP, "索拉查盆地", , 5614.67, 5818.86, -69.722, 3.60807},
{TP, "水晶之歌森林", , 5411.17, -966.37, 167.082, 1.57167},
{TP, "风暴峭壁", , 6120.46, -1013.89, 408.39, 5.12322},
{TP, "冰冠冰川", , 8323.28, 2763.5, 655.093, 2.87223},
{TP, "冬拥湖", , 4522.23, 2828.01, 389.975, 0.215009},
},
[TPMENU+0x60]={--经典旧世界地下城
{TP, "诺莫瑞根",, -5163.54, 925.423, 257.181, 1.57423},
{TP, "死亡矿井", , -11209.6, 1666.54, 24.6974, 1.42053},
{TP, "暴风城监狱", , -8799.15, 832.718, 97.6348, 6.04085,TEAM_ALLIANCE},
{TP, "怒焰裂谷", , 1811.78, -4410.5, -18.4704, 5.20165,TEAM_HORDE},
{TP, "剃刀高地", , -4657.3, -2519.35, 81.0529, 4.54808},
{TP, "剃刀沼泽", , -4470.28, -1677.77, 81.3925, 1.16302},
{TP, "血色修道院", , 2873.15, -764.523, 160.332, 5.10447},
{TP, "影牙城堡", , -234.675, 1561.63, 76.8921, 1.24031},
{TP, "哀嚎洞穴", , -731.607, -2218.39, 17.0281, 2.78486},
{TP, "黑暗深渊", , 4249.99, 740.102, -25.671, 1.34062},
{TP, "黑石深渊", , -7179.34, -921.212, 165.821, 5.09599},
{TP, "黑石塔", , -7527.05, -1226.77, 285.732, 5.29626},
{TP, "厄运之槌", , -3520.14, 1119.38, 161.025, 4.70454},
{TP, "玛拉顿", , -1421.42, 2907.83, 137.415, 1.70718},
{TP, "通灵学院", , 1269.64, -2556.21, 93.6088, 0.620623},
{TP, "斯坦索姆", , 3352.92, -3379.03, 144.782, 6.25978},
{TP, "沉没的神庙", , -10177.9, -3994.9, -111.239, 6.01885},
{TP, "奥达曼",, -6071.37, -2955.16, 209.782, 0.015708},
{TP, "祖尔法拉克", , -6801.19, -2893.02, 9.00388, 0.158639},
},
[TPMENU+0x70]={--燃烧的远征地下城
{TP, "奥金顿", , -3324.49, 4943.45, -101.239, 4.63901},
{TP, "时光之穴", , -8369.65, -4253.11, -204.272, -2.70526},
{TP, "盘牙水库", , 738.865, 6865.77, -69.4659, 6.27655},
{TP, "地狱火堡垒", , -347.29, 3089.82, 21.394, 5.68114},
{TP, "魔导师平台", , 12884.6, -7317.69, 65.5023, 4.799},
{TP, "风暴要塞", , 3100.48, 1536.49, 190.3, 4.62226},
},
[TPMENU+0x80]={--巫妖王之怒地下城
{TP, "艾卓-尼鲁布", , 3707.86, 2150.23, 36.76, 3.22},
{TP, "斯坦索姆的抉择", , -8756.39, -4440.68, -199.489, 4.66289},
{TP, "冠军的试炼", , 8590.95, 791.792, 558.235, 3.13127},
{TP, "达克萨隆堡垒", , 4765.59, -2038.24, 229.363, 0.887627},
{TP, "古达克", , 6722.44, -4640.67, 450.632, 3.91123},
{TP, "冰冠城塞", , 5643.16, 2028.81, 798.274, 4.60242},
{TP, "魔枢", , 3782.89, 6965.23, 105.088, 6.14194},
{TP, "紫罗兰监狱", , 5693.08, 502.588, 652.672, 4.0229},
{TP, "闪电大厅", , 9136.52, -1311.81, 1066.29, 5.19113},
{TP, "石头大厅", , 8922.12, -1009.16, 1039.56, 1.57044},
{TP, "乌特加德城堡",, 1203.41, -4868.59, 41.2486, 0.283237},
{TP, "乌特加德之巅", , 1267.24, -4857.3, 215.764, 3.22768},
},
[TPMENU+0x90]={--团队地下城
{TP, "黑暗神庙", , -3649.92, 317.469, 35.2827, 2.94285},
{TP, "黑翼之巢", , 152.451, -474.881, 116.84, 0.001073},
{TP, "海加尔山之巅", , -8177.89, -4181.23, -167.552, 0.913338},
{TP, "毒蛇神殿", , 797.855, 6865.77, -65.4165, 0.005938},
{TP, "十字军的试炼", , 8515.61, 714.153, 558.248, 1.57753},
{TP, "格鲁尔的巢穴", , 3530.06, 5104.08, 3.50861, 5.51117},
{TP, "玛瑟里顿的巢穴", , -336.411, 3130.46, -102.928, 5.20322},
{TP, "冰冠城塞",, 5855.22, 2102.03, 635.991, 3.57899},
{TP, "卡拉赞", , -11118.9, -2010.33, 47.0819, 0.649895},
{TP, "熔火之心", , 1126.64, -459.94, -102.535, 3.46095},
{TP, "纳克萨玛斯", , 3668.72, -1262.46, 243.622, 4.785},
{TP, "奥妮克希亚的巢穴", , -4708.27, -3727.64, 54.5589, 3.72786},
{TP, "安其拉废墟", , -8409.82, 1499.06, 27.7179, 2.51868},
{MENU, "下一页", TPMENU+0x190,GOSSIP_ICON_BATTLE},
},
[TPMENU+0x190]={--团队地下城2
{TP, "太阳井高地", , 12574.1, -6774.81, 15.0904, 3.13788},
{TP, "风暴要塞", , 3088.49, 1381.57, 184.863, 4.61973},
{TP, "安其拉神殿", , -8240.09, 1991.32, 129.072, 0.941603},
{TP, "永恒之眼", , 3784.17, 7028.84, 161.258, 5.79993},
{TP, "黑曜石圣殿", , 3472.43, 264.923, -120.146, 3.27923},
{TP, "奥杜尔",, 9222.88, -1113.59, 1216.12, 6.27549},
{TP, "阿尔卡冯的宝库", , 5453.72, 2840.79, 421.28, },
{TP, "祖尔格拉布", , -11916.7, -1215.72, 92.289, 4.72454},
{TP, "祖阿曼",, 6851.78, -7972.57, 179.242, 4.64691},
}, [TPMENU+0xa0]={--风景传送
{TP, "GM之岛", , 16222.1, 16252.1, 12.5872, },
{TP, "时光之穴", ,-8173.93018, -4737.46387,33.77735, },
{TP, "双塔山", ,-3331.35327, 2225.72827, 30.9877, },
{TP, "梦境之树", ,-2914.7561, 1902.19934, 34.74103, },
{TP, "恐怖之岛", , 4603.94678, -3879.25097,944.18347, },
{TP, "天涯海滩", ,-9851.61719, -3608.47412,8.93973, },
{TP, "安戈洛环形山", ,-8562.09668, -2106.05664,8.85254, },
{TP, "石堡瀑布", ,-9481.49316, -3326.91528,8.86435, },
{TP, "暴雪建设公司路障",, 5478.06006, -3730.8501, 1593.44, },
}, [TPMENU+0xb0]={--其他传送
{TP, "古拉巴什竞技场", , -13181.8, 339.356, 42.9805, 1.18013},
--Alliance
{TP, "奥特兰战场",, 5.599396,-308.73822,132.26651, ,TEAM_ALLIANCE},
{TP, "阿拉希战场",, -1229.860352,-2545.07959,21.180079, ,TEAM_ALLIANCE},
--Horde
{TP, "阿拉希战场",, -847.953491,-3519.764893,72.607727, ,TEAM_HORDE},
{TP, "奥特兰战场",, 396.471863,-1006.229126,111.719086, ,TEAM_HORDE},
{TP, "战歌峡谷", , 1036.794800,-2106.138672,122.94553, ,TEAM_HORDE},
},
[TPMENU+0xc0]={--野外BOSS传送
{TP, "暮色森林", ,-10526.16895,-434.996796,50.8948, },
{TP, "辛特兰", ,759.605713,-3893.341309,116.4753, },
{TP, "灰谷", ,3120.289307,-3439.444336,139.5663,},
{TP, "艾萨拉", ,2622.219971,-5977.930176,100.5629,},
{TP, "菲拉斯", ,-2741.290039,2009.481323,31.8773, },
{TP, "诅咒之地", ,-,-,-, },
{TP, "水晶谷", ,-6292.463379,1578.029053,0.1553, },
},
[MMENU+0x20]={--联盟职业技能训练师
--Alliance
{TP, "战士训练师", ,-8682.700195, 322.091125, 109.437958, ,TEAM_ALLIANCE},
{TP, "圣骑士训练师", ,-8573.793945, 877.343018, 106.519310, ,TEAM_ALLIANCE},
{TP, "死亡骑士训练师", ,2365.21, -5658.35, 426.06, ,TEAM_ALLIANCE},
{TP, "萨满训练师", ,-9032.573242, 545.842590, 72.160950, ,TEAM_ALLIANCE},
{TP, "猎人训练师", ,-8422.097656, 550.078674, 95.448730, ,TEAM_ALLIANCE},
{TP, "德鲁伊训练师", , 7870.23, -2586.97, 486.95, ,TEAM_ALLIANCE},
{TP, "盗贼训练师", ,-8751.876953, 381.321930, 101.056236, ,TEAM_ALLIANCE},
{TP, "法师训练师", ,-9009.386719, 875.746765, 29.621387, ,TEAM_ALLIANCE},
{TP, "术士训练师", ,-8972.834961, 1027.723511, 101.40416, ,TEAM_ALLIANCE},
{TP, "牧师训练师", ,-8517.649414, 858.083801, 109.81385, ,TEAM_ALLIANCE},
--Horde
{TP, "战士训练师", , 1971.24, -4805.08, 56.99, ,TEAM_HORDE},
{TP, "圣骑士训练师",, 1936.14, -4138.31, 41.03,,TEAM_HORDE},
{TP, "死亡骑士训练师",, 2365.21, -5658.35, 426.06, ,TEAM_HORDE},
{TP, "萨满训练师", , 1928.482, -4228.17, 42.3219, ,TEAM_HORDE},
{TP, "猎人训练师", , 2135.33, -4610.78, 54.3865, ,TEAM_HORDE},
{TP, "德鲁伊训练师", , 7870.23, -2586.97, 486.95,,TEAM_HORDE},
{TP, "盗贼训练师", , 1776.47, -4285.65, 7.44, ,TEAM_HORDE},
{TP, "法师训练师", , 1468.58, -4221.86, 59.22, ,TEAM_HORDE},
{TP, "术士训练师", , 1838.19, -4355.78, -14.71, ,TEAM_HORDE},
{TP, "牧师训练师", , 1454.71, -4179.42, 61.56, ,TEAM_HORDE},
},
[MMENU+0x30]={--专业技能训练师
--Alliance
{TP, "武器训练师", ,-8793.120117, 613.002991, 96.856400, ,TEAM_ALLIANCE},
{TP, "骑术训练师", ,-9443.556641, -1388.178345, 46.9881, ,TEAM_ALLIANCE},
{TP, "飞行训练师", ,-676.925598, 2730.669434, 93.9085, ,TEAM_ALLIANCE},
--Horde
{TP, "武器训练师", , 2093.829346, -4821.349609, 24.382, ,TEAM_HORDE},
{TP, "骑术训练师", , 9268.768555, -7508.026367, 38.09, ,TEAM_HORDE},
{TP, "飞行训练师", ,48.719337, 2741.370850, 85.255180, ,TEAM_HORDE},
},
[ENCMENU]={-- Enchanter 附魔
{MENU, "头盔", ENCMENU+0x20,GOSSIP_ICON_TABARD},
{MENU, "肩甲", ENCMENU+0x30,GOSSIP_ICON_TABARD},
{MENU, "胸甲", ENCMENU+0x40,GOSSIP_ICON_TABARD},
{MENU, "衬衣", ENCMENU+0x10,GOSSIP_ICON_TABARD},
{MENU, "腰带", ENCMENU+0xf0,GOSSIP_ICON_TABARD},
{MENU, "裤子", ENCMENU+0x50,GOSSIP_ICON_TABARD},
{MENU, "鞋子", ENCMENU+0x60,GOSSIP_ICON_TABARD},
{MENU, "护腕", ENCMENU+0x70,GOSSIP_ICON_TABARD},
{MENU, "手套", ENCMENU+0x80,GOSSIP_ICON_TABARD},
{MENU, "披风", ENCMENU+0x90,GOSSIP_ICON_TABARD},
{MENU, "主手武器", ENCMENU+0xa0,GOSSIP_ICON_TABARD},
{MENU, "副手武器", ENCMENU+0xb0,GOSSIP_ICON_TABARD},
{MENU, "双手武器", ENCMENU+0xc0,GOSSIP_ICON_TABARD},
{MENU, "盾牌", ENCMENU+0xd0,GOSSIP_ICON_TABARD},
{MENU, "弓弩", ENCMENU+0xe0,GOSSIP_ICON_TABARD},
},
[ENCMENU+0x10] = { -- 衬衣
{ENC, "清除胸甲附魔",-,EQUIPMENT_SLOT_BODY},
{ENC, "增加全属性", , EQUIPMENT_SLOT_BODY},
{ENC, "增加生命", , EQUIPMENT_SLOT_BODY},
{ENC, "法力回复", , EQUIPMENT_SLOT_BODY},
{ENC, "韧性等级", , EQUIPMENT_SLOT_BODY},
{ENC, "防御等级", , EQUIPMENT_SLOT_BODY},
{ENC, "增加敏捷", , EQUIPMENT_SLOT_BODY},
{ENC, "攻击强度", , EQUIPMENT_SLOT_BODY},
},
[ENCMENU+0x20] = { -- 头部
{ENC, "清除头盔附魔",-,EQUIPMENT_SLOT_HEAD},
{ENC, "增加全属性", , EQUIPMENT_SLOT_HEAD},
{ENC, "法术强度,爆击等级[80]", , EQUIPMENT_SLOT_HEAD},
{ENC, "法术强度,法力回复[80]", , EQUIPMENT_SLOT_HEAD},
{ENC, "增加耐力,防御等级[80]", , EQUIPMENT_SLOT_HEAD},
{ENC, "攻击强度,爆击等级[80]", , EQUIPMENT_SLOT_HEAD},
{ENC, "增加耐力,韧性等级[80]", , EQUIPMENT_SLOT_HEAD},
{ENC, "攻击强度,韧性等级[80]", , EQUIPMENT_SLOT_HEAD},
{ENC, "法术强度,韧性等级[80]", , EQUIPMENT_SLOT_HEAD},
},
[ENCMENU+0x30] = { -- 肩部
{ENC, "清除肩甲附魔",-,EQUIPMENT_SLOT_SHOULDERS},
{ENC, "增加全属性", , EQUIPMENT_SLOT_SHOULDERS},
{ENC, "攻击强度,韧性等级[80]", , EQUIPMENT_SLOT_SHOULDERS},
{ENC, "攻击强度", , EQUIPMENT_SLOT_SHOULDERS},
{ENC, "法术强度,韧性等级[80]", , EQUIPMENT_SLOT_SHOULDERS},
{ENC, "增加耐力,韧性等级[80]", , EQUIPMENT_SLOT_SHOULDERS},
{ENC, "攻击强度,爆击等级[80]", , EQUIPMENT_SLOT_SHOULDERS},
{ENC, "法术强度,法力回复[80]", , EQUIPMENT_SLOT_SHOULDERS},
{ENC, "闪避等级,防御等级[80]", , EQUIPMENT_SLOT_SHOULDERS},
{ENC, "法术强度,爆击等级[80]", , EQUIPMENT_SLOT_SHOULDERS},
},
[ENCMENU+0x40] = { -- 胸甲
{ENC, "清除胸甲附魔",-,EQUIPMENT_SLOT_CHEST},
{ENC, "增加全属性", , EQUIPMENT_SLOT_CHEST},
{ENC, "增加生命", , EQUIPMENT_SLOT_CHEST},
{ENC, "法力回复", , EQUIPMENT_SLOT_CHEST},
{ENC, "韧性等级", , EQUIPMENT_SLOT_CHEST},
{ENC, "防御等级", , EQUIPMENT_SLOT_CHEST},
},
[ENCMENU+0xf0] = { -- 腰部
{ENC, "清除腰带附魔",-,EQUIPMENT_SLOT_WAIST},
{ENC, "增加全属性", , EQUIPMENT_SLOT_WAIST},
{ENC, "增加生命", , EQUIPMENT_SLOT_WAIST},
{ENC, "法力回复", , EQUIPMENT_SLOT_WAIST},
{ENC, "韧性等级", , EQUIPMENT_SLOT_WAIST},
{ENC, "防御等级", , EQUIPMENT_SLOT_WAIST},
},
[ENCMENU+0x50] = { -- 腿部
{ENC, "清除裤子附魔",-,EQUIPMENT_SLOT_LEGS},
{ENC, "增加精神,法术强度[70]", , EQUIPMENT_SLOT_LEGS},
{ENC, "增加耐力,法术强度[70]", , EQUIPMENT_SLOT_LEGS},
{ENC, "增加耐力,韧性等级[80]", , EQUIPMENT_SLOT_LEGS},
{ENC, "增加耐力,敏捷[80]", , EQUIPMENT_SLOT_LEGS},
{ENC, "攻击强度,爆击等级[80]", , EQUIPMENT_SLOT_LEGS},
{ENC, "法术强度", , EQUIPMENT_SLOT_LEGS},
{ENC, "攻击强度", , EQUIPMENT_SLOT_LEGS},
{ENC, "增加全属性", , EQUIPMENT_SLOT_LEGS},
},
[ENCMENU+0x60] = { -- 脚部
{ENC, "清除靴子附魔",-,EQUIPMENT_SLOT_FEET},
--{ENC, "攻击强度", 1597, EQUIPMENT_SLOT_FEET},
{ENC, "攻击强度", , EQUIPMENT_SLOT_FEET},
{ENC, "增加耐力,移动速度", , EQUIPMENT_SLOT_FEET},
{ENC, "增加敏捷", , EQUIPMENT_SLOT_FEET},
{ENC, "增加精神", , EQUIPMENT_SLOT_FEET},
{ENC, "增加生命,生命回复", , EQUIPMENT_SLOT_FEET},
{ENC, "命中等级,爆击等级", , EQUIPMENT_SLOT_FEET},
{ENC, "增加耐力", , EQUIPMENT_SLOT_FEET},
},
[ENCMENU+0x70] = { -- 护腕
{ENC, "清除护腕附魔",-,EQUIPMENT_SLOT_WRISTS},
{ENC, "增加耐力", , EQUIPMENT_SLOT_WRISTS},
{ENC, "法术强度", , EQUIPMENT_SLOT_WRISTS},
{ENC, "攻击强度", , EQUIPMENT_SLOT_WRISTS},
{ENC, "增加精神", , EQUIPMENT_SLOT_WRISTS},
{ENC, "精准等级", , EQUIPMENT_SLOT_WRISTS},
--{ENC, "增加全属性1", 2661, EQUIPMENT_SLOT_WRISTS},
{ENC, "增加全属性", , EQUIPMENT_SLOT_WRISTS},
{ENC, "增加智力", , EQUIPMENT_SLOT_WRISTS},
},
[ENCMENU+0x80] = { -- 手套
{ENC, "清除手套附魔",-,EQUIPMENT_SLOT_HANDS},
{ENC, "爆击等级", , EQUIPMENT_SLOT_HANDS},
{ENC, "增加威胁,招架等级", , EQUIPMENT_SLOT_HANDS},
--{ENC, "攻击强度", 1603, EQUIPMENT_SLOT_HANDS},
{ENC, "攻击强度", , EQUIPMENT_SLOT_HANDS},
{ENC, "增加敏捷", , EQUIPMENT_SLOT_HANDS},
{ENC, "命中等级", , EQUIPMENT_SLOT_HANDS},
{ENC, "精准等级", , EQUIPMENT_SLOT_HANDS},
{ENC, "法术强度", , EQUIPMENT_SLOT_HANDS},
},
[ENCMENU+0x90] = { -- 背部
{ENC, "清除披风附魔",-,EQUIPMENT_SLOT_BACK},
{ENC, "强化潜行,增加敏捷", , EQUIPMENT_SLOT_BACK},
{ENC, "增加精神,减少威胁", , EQUIPMENT_SLOT_BACK},
{ENC, "防御等级", , EQUIPMENT_SLOT_BACK},
{ENC, "急速等级", , EQUIPMENT_SLOT_BACK},
{ENC, "增加护甲", , EQUIPMENT_SLOT_BACK},
{ENC, "增加敏捷", , EQUIPMENT_SLOT_BACK},
{ENC, "奥术抗性", , EQUIPMENT_SLOT_BACK},
{ENC, "攻击强度", , EQUIPMENT_SLOT_BACK},
{ENC, "增加全属性", , EQUIPMENT_SLOT_BACK},
},
[ENCMENU+0xa0] = {-- 主手
{ENC, "清除主手武器附魔",-,EQUIPMENT_SLOT_MAINHAND},
{ENC, "增加耐力", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "命中等级,爆击等级", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "狂暴", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "黑魔法", , EQUIPMENT_SLOT_MAINHAND},
--{ENC, "法术强度", 3834, EQUIPMENT_SLOT_MAINHAND},
--{ENC, "攻击强度", 3833, EQUIPMENT_SLOT_MAINHAND},
{ENC, "破冰武器", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "生命护卫", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "吸血[75]", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "利刃防护[75]", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "增加敏捷", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "增加精神", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "斩杀", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "猫鼬", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "攻击强度", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "法术强度", , EQUIPMENT_SLOT_MAINHAND},
},
[ENCMENU+0xb0]={-- 副手
{ENC, "清除副手武器附魔",-,EQUIPMENT_SLOT_OFFHAND},
{ENC, "增加耐力", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "命中等级,爆击等级", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "狂暴", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "黑魔法", , EQUIPMENT_SLOT_OFFHAND},
--{ENC, "法术强度", 3834, EQUIPMENT_SLOT_OFFHAND},
--{ENC, "攻击强度", 3833, EQUIPMENT_SLOT_OFFHAND},
{ENC, "破冰武器", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "生命护卫", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "吸血[75]", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "利刃防护[75]", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "增加敏捷", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "增加精神", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "斩杀", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "猫鼬", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "攻击强度", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "法术强度", , EQUIPMENT_SLOT_OFFHAND},
},
[ENCMENU+0xe0]={-- 远程
{ENC, "清除远程武器附魔",-,EQUIPMENT_SLOT_RANGED},
{ENC, "增加耐力", , EQUIPMENT_SLOT_RANGED},
{ENC, "命中等级,爆击等级", , EQUIPMENT_SLOT_RANGED},
--{ENC, "法术强度", 3834, EQUIPMENT_SLOT_RANGED},
--{ENC, "攻击强度", 3833, EQUIPMENT_SLOT_RANGED},
{ENC, "生命护卫", , EQUIPMENT_SLOT_RANGED},
{ENC, "增加敏捷", , EQUIPMENT_SLOT_RANGED},
{ENC, "增加精神", , EQUIPMENT_SLOT_RANGED},
{ENC, "攻击强度", , EQUIPMENT_SLOT_RANGED},
{ENC, "法术强度", ,EQUIPMENT_SLOT_RANGED},
},
[ENCMENU+0xc0]={-- 双手
{ENC, "清除双手武器附魔",-,EQUIPMENT_SLOT_MAINHAND},
{ENC, "增加耐力", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "增加敏捷", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "增加精神", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "命中等级,爆击等级", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "狂暴", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "破冰武器", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "生命护卫", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "吸血[75]", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "利刃防护[75]", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "斩杀", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "猫鼬", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "攻击强度", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "亡灵伤害", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "巨人杀手", , EQUIPMENT_SLOT_MAINHAND},
{ENC, "法术强度", , EQUIPMENT_SLOT_MAINHAND},
},
[ENCMENU+0xd0]={-- 盾牌
{ENC, "清除盾牌附魔",-,EQUIPMENT_SLOT_OFFHAND},
{ENC, "防御等级", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "增加智力", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "盾牌格挡", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "韧性等级", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "增加耐力", , EQUIPMENT_SLOT_OFFHAND},
{ENC, "格挡值", , EQUIPMENT_SLOT_OFFHAND},
},
} local function Enchanting(player, EncSpell, Eid, money) --附魔 (玩家,附魔效果,附魔位置)
local ID=Eid
local Nowitem = player:GetEquippedItemBySlot(ID)--得到相应位置物品
if (Nowitem and Eid ) then--存在物品
--local WType = Nowitem:GetSubClass()--物品类型
local WName = Nowitem:GetItemLink()--物品链接 for solt=, do
local espellid=Nowitem:GetEnchantmentId(solt)
if(espellid and espellid>)then
Nowitem:ClearEnchantment(solt)
if(EncSpell<=)then
player:SendBroadcastMessage(WName.."已经清除附魔("..espellid..")")
elseif(solt < )then
Nowitem:SetEnchantment(espellid, solt+)
break
end
end
end
if(EncSpell>)then
Nowitem:SetEnchantment(EncSpell, )
player:CastSpell(player, )
player:SendBroadcastMessage(WName.."已经附魔。")
player:SetHealth(player:GetMaxHealth())--回复生命
return true
end
else
player:SendNotification("你身上没有装备相应的物品")
end
return false
end function Stone.AddGossip(player, item, id)
player:GossipClearMenu()--清除菜单
local Rows=Menu[id] or {}
local Pteam=player:GetTeam()
local teamStr,team="",player:GetTeam()
if(team==TEAM_ALLIANCE)then
teamStr ="[|cFF0070d0联盟|r]"
elseif(team==TEAM_HORDE)then
teamStr ="[|cFFF000A0部落|r]"
end
for k, v in pairs(Rows) do
local mtype,text,icon,intid=v[],( v[] or "???" ), (v[] or GOSSIP_ICON_CHAT), (id*0x100+k)
if(mtype==MENU)then
player:GossipMenuAddItem(icon, text, , (v[] or id )*0x100)
elseif(mtype==FUNC or mtype==ENC)then
local code,msg,money=v[],(v[]or ""), (v[] or )
if(mtype==ENC)then
icon=GOSSIP_ICON_TABARD
end
if((code==true or code ==false))then
player:GossipMenuAddItem(icon, text, money, intid, code, msg, money)
else
player:GossipMenuAddItem(icon, text, , intid)
end
elseif(mtype==TP)then
local mteam=v[] or TEAM_NONE
if(mteam==Pteam)then
player:GossipMenuAddItem(GOSSIP_ICON_TAXI, teamStr..text, , intid, false,"是否传送到 |cFFFFFF00"..text.."|r ?",)
elseif(mteam ==TEAM_NONE)then
player:GossipMenuAddItem(GOSSIP_ICON_TAXI, text, , intid, false,"是否传送到 |cFFFFFF00"..text.."|r ?",)
end
else
player:GossipMenuAddItem(icon, text, , intid)
end
end
if(id > )then--添加返回上一页菜单
local length=string.len(string.format("%x",id))
if(length>)then
local temp=bit_and(id,^((length-)*)-)
if(temp ~= MMENU)then
player:GossipMenuAddItem(GOSSIP_ICON_CHAT,"上一页", ,temp*0x100)
end
end
end
if(id ~= MMENU)then--添加返回主菜单
player:GossipMenuAddItem(GOSSIP_ICON_CHAT,"主菜单", , MMENU*0x100)
else
if(player:GetGMRank()>=)then--是GM
player:GossipMenuAddItem(GOSSIP_ICON_CHAT,"GM功能", , GMMENU*0x100)
end
player:GossipMenuAddItem(GOSSIP_ICON_CHAT, "在线总时间:|cFF000080"..Stone.GetTimeASString(player).."|r", , MMENU*0x100)
end player:GossipSendMenu(, item)--发送菜单
end function Stone.ShowGossip(event, player, item)
player:MoveTo(,player:GetX(),player:GetY(),player:GetZ()+0.01)--移动就停止当前施法
Stone.AddGossip(player, item, MMENU)
end function Stone.SelectGossip(event, player, item, sender, intid, code, menu_id)
local menuid=math.modf(intid/0x100) --菜单组
local rowid =intid-menuid*0x100 --第几项
if(rowid== )then
Stone.AddGossip(player, item, menuid)
else
player:GossipComplete() --关闭菜单
local v=Menu[menuid] and Menu[menuid][rowid]
if(v)then --如果找到菜单项
local mtype=v[] or MENU
if(mtype==MENU)then
Stone.AddGossip(player, item, (v[] or MMENU))
elseif(mtype==FUNC)then --功能
local f=v[]
if(f)then
player:ModifyMoney(-sender) --扣费
f(player, code)
end
elseif(mtype==ENC)then
local spellId,equipId=v[],v[]
Enchanting(player, spellId, equipId, )
Stone.AddGossip(player, item, menuid)
elseif(mtype==TP)then --传送
local map,mapid,x,y,z,o=v[],v[],v[], v[], v[],v[] or
local pname=player:GetName()--得到玩家名
if(player:Teleport(mapid,x,y,z,o,TELE_TO_GM_MODE))then--传送
Nplayer=GetPlayerByName(pname)--根据玩家名得到玩家
if(Nplayer)then
Nplayer:SendBroadcastMessage("已经到达 "..map)
Nplayer:ModifyMoney(-sender)--扣费
end
else
print(">>Eluna Error: Teleport Stone : Teleport To "..mapid)
end
end
end
end
end RegisterItemGossipEvent(itemEntry, , Stone.ShowGossip)
RegisterItemGossipEvent(itemEntry, , Stone.SelectGossip)

适用2014-3-1的eluna的TC

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