NX二次开发-NXOPEN找相切面方法ScRuleFactory()->CreateRuleFaceTangent
#include <uf_defs.h>
#include <uf_ui_types.h>
#include <iostream>
#include <NXOpen/Session.hxx>
#include <NXOpen/UI.hxx>
#include <NXOpen/NXMessageBox.hxx>
#include <NXOpen/Callback.hxx>
#include <NXOpen/NXException.hxx>
#include <NXOpen/BlockStyler_UIBlock.hxx>
#include <NXOpen/BlockStyler_BlockDialog.hxx>
#include <NXOpen/BlockStyler_PropertyList.hxx>
#include <NXOpen/BlockStyler_Group.hxx>
#include <NXOpen/BlockStyler_FaceCollector.hxx>
#include <uf.h>
#include <uf_obj.h>
#include <NXOpen/NXObjectManager.hxx>
#include <NXOpen/PartCollection.hxx>
#include <NXOpen/Face.hxx>
#include <NXOpen/FaceTangentRule.hxx>
#include <NXOpen/ScCollectorCollection.hxx>
#include <NXOpen/ScRuleFactory.hxx> UF_initialize(); //NXOPEN初始化
NXOpen::Session *theSession = NXOpen::Session::GetSession();
NXOpen::Part *workPart(theSession->Parts()->Work());
NXOpen::Part *displayPart(theSession->Parts()->Display()); //选择面控件
PropertyList* FaceSelectProps = face_select0->GetProperties();
std::vector<NXOpen::TaggedObject*> faces = FaceSelectProps->GetTaggedObjectVector("SelectedObjects");
delete FaceSelectProps;
FaceSelectProps = NULL; tag_t FaceTag = faces[]->Tag(); //对选中的面设置颜色
UF_OBJ_set_color(FaceTag, ); //给入一个面
NXOpen::Face *face1(dynamic_cast<NXOpen::Face *>(NXOpen::NXObjectManager::Get(FaceTag))); //使用NXOPEN相切面规则
std::vector<NXOpen::Face *> boundaryFaces1();
NXOpen::FaceTangentRule *faceTangentRule1;
faceTangentRule1 = workPart->ScRuleFactory()->CreateRuleFaceTangent(face1, boundaryFaces1, 0.050000000000000003);
std::vector<NXOpen::SelectionIntentRule *> rules1();
rules1[] = faceTangentRule1; NXOpen::ScCollector* scCollector1 = workPart->ScCollectors()->CreateCollector();
scCollector1->ReplaceRules(rules1, false); std::vector<NXOpen::TaggedObject*> BB = scCollector1->GetObjects();
for (int i = ; i < BB.size(); i++)
{
UF_OBJ_set_color(BB[i]->Tag(), );
} UF_terminate();




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