jQuery webcam plugin
jQuery webcam plugin
The jQuery webcam plugin is a transparent layer to communicate with a camera directly in JavaScript.
As there is native support for webcams in modern browsers, it would be great if you could add this feature to the project and use the flash-version as a fallback for older ones. I don't have time for this project at the moment, so a pull request would be great!
Overview
This plugin provides three different modes to access a webcam through a small API directly with JavaScript - or more precisely jQuery. Thus, it is possible to bring the image on a Canvas (callback mode), to store the image on the server (save mode) and to stream the live image of the Flash element on a Canvas (stream mode). If you just want to download the plugin, click here:
jQuery webcam example
jQuery
Available Cameras
- HP Webcam [2 MP Fixed]: HP Webc (V4L2)
If you activate the filter with the button on the right side of the picture, methods of my already published jQuery plugin xcolor will be used to distort the colors of the Canvas.
General information about the interface
The following snippet describes the interface of the webcam API:
$("#camera").webcam({
width: 320,
height: 240,
mode: "callback",
swffile: "/download/jscam_canvas_only.swf",
onTick: function() {},
onSave: function() {},
onCapture: function() {},
debug: function() {},
onLoad: function() {}
});
Config Parameter
width
The width of the flash movie.
height
The
height of the flash movie. Both parameters have to be changed in the
Flash file as well. Follow the instructions below to recompile the swf
after the size change.
mode
The storage mode can be one of the following: callback, save, stream. Details about the usage of each parameter can be found under the according heading below.
swffile
Points
to the swf file of the Flash movie, which provides the webcam API.
There are two swf files provided via the download archive: jscam.swf, which provides the full API and jscam_canvas_only.swf which have no embedded JPEG library (I embedded an adjusted JPGEncoder of the AS 3 corelib). Thereby, the file is only one third as large as the original.
onTick, onSave, onCapture
These callbacks are described in detail below, since they change with each mode.
onLoad
The onLoad
callback is called as soon as the registration of the interface is
done. In the example above, I use the callback to get a list of all
cameras available:
onLoad: function() {
var cams = webcam.getCameraList();
for(var i in cams) {
jQuery("#cams").append("<li>" + cams[i] + "</li>");
}
}
Once the onLoad callback is called, a global object window.webcam is available, which provides the following methods:
- capture([delay])
Captures an image internally. - save([file])
Saves the captured image accordingly to the storage mode. - getCameraList()
Get's an array of available cameras. If no camera is installed, an error is thrown and an empty array is returned. - setCamera([index])
Switches to a different camera. The parameter is the index of the element in the resulting array of getCameraList()
debug
The debug
callback is called whenever there is a note or an error you should be
notified. In the example above, I just replace the html content of the
output container:
debug: function (type, string) {
$("#status").html(type + ": " + string);
}
Callback Interface
The callback mode is used to get the raw data via a callback method to write it on a canvas element for example. The example above uses the callback mode.
As for the processing, one can imagine how it works as follows: Once the user has completely loaded the entire page and has accepted the security setting of Flash, she should be able to see herself. Then, the user triggers the method window.capture(). This may optionally receive a parameter that specifies the time to wait until the image is shot. To view the passage of time, the method onTick() is called after every second. The received parameter of this method is the amount of seconds remaining. In the example above, I simply change the status message like this:
onTick: function(remain) {
if (0 == remain) {
jQuery("#status").text("Cheese!");
} else {
jQuery("#status").text(remain + " seconds remaining...");
}
}
Is copying finished, the onCapture callback is called, which in the example of above immediately calls the method webcam.save() to ultimately write the image to the canvas. The sample code also contains a small gimmick to simulate a flash using a lightbox and jQuery's fadeOut() fx method.
onCapture: function () {
jQuery("#flash").css("display", "block");
jQuery("#flash").fadeOut("fast", function () {
jQuery("#flash").css("opacity", 1);
});
webcam.save();
}
In callback mode, for every line the callback onSave() is invoked, which gets an integer CSV of color values (separator is the semicolon). To write the data on the canvas, I use the following method in the example above:
onSave: function(data) {
var col = data.split(";");
var img = image;
for(var i = 0; i < 320; i++) {
var tmp = parseInt(col[i]);
img.data[pos + 0] = (tmp >> 16) & 0xff;
img.data[pos + 1] = (tmp >> 8) & 0xff;
img.data[pos + 2] = tmp & 0xff;
img.data[pos + 3] = 0xff;
pos+= 4;
}
if (pos >= 4 * 320 * 240) {
ctx.putImageData(img, 0, 0);
pos = 0;
}
}
Save Interface
From the view of processing, the save mode is almost identical to the callback mode. The only difference is that the webcam.save() method get's the file name passed as parameter. Then the shot photo is sent via HTTP_RAW_POST_DATA to the server and can be read for example with the following snippet to store or further process it in any way (Warning, input validation is not considered here!).
webcam.save('/upload.php');
And on the server side, you get the image like this:
<?php
$str = file_get_contents("php://input");
file_put_contents("/tmp/upload.jpg", pack("H*", $str));
?>
Alternative method to the upload via Flash
The Flash method has several problems. The implementation can lock the entire Flash movie and in the worst case the whole browser until the picture was uploaded sucessfully. A better approach is Ajax to upload the image asynchronously. Take a look at this example. It uploads a simple picture CSV if canvas elements are not implemented in the browser and sends a data url formatted string otherwise:
$(function() {
var pos = 0, ctx = null, saveCB, image = [];
var canvas = document.createElement("canvas");
canvas.setAttribute('width', 320);
canvas.setAttribute('height', 240);
if (canvas.toDataURL) {
ctx = canvas.getContext("2d");
image = ctx.getImageData(0, 0, 320, 240);
saveCB = function(data) {
var col = data.split(";");
var img = image;
for(var i = 0; i < 320; i++) {
var tmp = parseInt(col[i]);
img.data[pos + 0] = (tmp >> 16) & 0xff;
img.data[pos + 1] = (tmp >> 8) & 0xff;
img.data[pos + 2] = tmp & 0xff;
img.data[pos + 3] = 0xff;
pos+= 4;
}
if (pos >= 4 * 320 * 240) {
ctx.putImageData(img, 0, 0);
$.post("/upload.php", {type: "data", image: canvas.toDataURL("image/png")});
pos = 0;
}
};
} else {
saveCB = function(data) {
image.push(data);
pos+= 4 * 320;
if (pos >= 4 * 320 * 240) {
$.post("/upload.php", {type: "pixel", image: image.join('|')});
pos = 0;
}
};
}
$("#webcam").webcam({
width: 320,
height: 240,
mode: "callback",
swffile: "/download/jscam_canvas_only.swf",
onSave: saveCB,
onCapture: function () {
webcam.save();
},
debug: function (type, string) {
console.log(type + ": " + string);
}
});
});
The server could then do something like this:
<?php
if ($_POST['type'] == "pixel") {
// input is in format 1,2,3...|1,2,3...|...
$im = imagecreatetruecolor(320, 240);
foreach (explode("|", $_POST['image']) as $y => $csv) {
foreach (explode(";", $csv) as $x => $color) {
imagesetpixel($im, $x, $y, $color);
}
}
} else {
// input is in format: data:image/png;base64,...
$im = imagecreatefrompng($_POST['image']);
}
// do something with $im
?>
Stream interface
The stream mode is also quite the same procedure as the callback mode, with the difference that the onSave callback is called non-stop. The streaming starts with the method webcam.capture(). The webcam.save() method has no further effect.
Recompile the Flash binary
If you've made changes to the code or did just adjust the size of the video in the XML specification file, you can easily recompile the swf file from Linux console with the provided Makefile. You are required to install the two open source projects swfmill and mtasc that can be easily installed using apt-get under Debian/Ubuntu:
apt-get install swfmill mtasc
vim src/jscam.xml
make
Hint about empty screens after recompilation
There is a bug in the current version of swfmill. Please try to downgrade swfmill to 2.0.12, which fixes the issue!
jQuery webcam plugin的更多相关文章
- jQuery Webcam Plugin jscam.swf文件反编译工具使用说明
jQuery webcam plugin是一个在ie,firefox,chrome下都可以用的摄像头摄像及拍照用的插件. (http://www.xarg.org/project/jquery-web ...
- 30个非常流行的提示信息插件(jQuery Tooltip Plugin)
在网站的设计中,提示信息是非常细微的功能,但是起着非常重要的作用.如果你的网站中提示信息做的比较好,会给浏览者留下非常深刻的印象,同时也会起到非常好的网站宣传效果,下面介绍了30个比较流行提示信息插件 ...
- JQuery多媒体插件jQuery Media Plugin使用详解
malsup jquery media plugin 该插件可以播放多种类型的多媒体文件包括:Flash, Quicktime, Windows Media Player, Real Player, ...
- jQuery DataTables Plugin Meets C#
Over the weekend, I was doing some work on the internal CMS we use over at eagleenvision.net and I w ...
- jQuery Validation Plugin学习
http://blog.csdn.net/violet_day/article/details/14109261 jQuery Validation Plugin Demo 一.默认校验规则 (1)r ...
- (转)jQuery Validation Plugin客户端表单证验插件
jQuery Validation Plugin客户端表单验证插件 官方文档:http://jqueryvalidation.org/documentation/ 官方demo:http://jque ...
- 表单验证的validate.js插件---jQuery Validation Plugin
早上在公交车上看了一个关于慕课网的教程<表单验证的validate.js插件---jQuery Validation Plugin>,正好可以用到自己近期开发简易微博的注册页面和登录页面, ...
- jQuery validator plugin 之 custom methods 案例1:multi email
1.add method jQuery.validator.addMethod( "multiemail", function (value, element) { var ema ...
- Using The jQuery Migrate Plugin
jQuery( html [, ownerDocument ] )Returns: jQuery Description: Creates DOM elements on the fly from t ...
随机推荐
- windows 2012 r2企业版没有界面
windows 2012 R2系统进去以后只有CMD命令窗口,没有图形化界面,除了cmd其余的全部是黑的.在网上搜了很多,都是大同小异的解决方法,但根本解决不了.今天再这里分享的这个方法很简单,不用重 ...
- iOS动画-从UIView到Core Animation
首先,介绍一下UIView相关的动画. UIView普通动画: [UIView beginAnimations: context:]; [UIView commitAnimations]; 动画属性设 ...
- Android Studio:Support Library依赖包的版本号
当我们用RecyclerView时,如果想用某一个特定的版本,怎样才能知道版本号呢?如果自己的笔记本中用过这个库,那么会保存在本地硬盘中. Android自身依赖包的版本号本地存放路径: 没有用过该 ...
- [Q&A] 解决 SBT 初始化或下载 jar 包速度慢的问题
原文地址:https://www.cnblogs.com/memento/p/9153012.html 在 C:\Users\用户名\.sbt 目录下添加一个 "repositories&q ...
- 泛化之美--C++11可变模版参数的妙用
1概述 C++11的新特性--可变模版参数(variadic templates)是C++11新增的最强大的特性之一,它对参数进行了高度泛化,它能表示0到任意个数.任意类型的参数.相比C++98/03 ...
- 关于MySQL checkpoint
Ⅰ.Checkpoint 1.1 checkpoint的作用 缩短数据库的恢复时间 缓冲池不够用时,将脏页刷到磁盘 重做日志不可用时,刷新脏页 1.2 展开分析 page被缓存在bp中,page在bp ...
- datatable 列名重新排序
1. DataTable.Columns["MONEY"].SetOrdinal[4]; 2.dt = dt.DefaultView.ToTable(false, listarr. ...
- weblogic CVE-2018-2628漏洞利用工具
weblogic CVE-2018-2628漏洞利用 漏洞环境: Windows2018R2 weblogic10.3.6 漏洞利用过程: 搭建好存在CVE-2018-2628漏洞的weblogic平 ...
- STL set简单用法
set的常见用法详解 set翻译为集合,是一个内部自动有序并且不含重复元素的容器. 可以用于去掉重复元素,或者元素过大,或者不能散列的情况,set只保留元素本身而不考虑它的个数. 头文件:#inclu ...
- centos7系统下hostname解析
hostnamectl 是在 centos7以上版本 中新增加的命令,它是用来修改主机名称的,centos7 修改主机名称会比以往容易许多. 首先了解下这个命令 # hostnamectl -h -h ...