Coursera 算法二 week2 Seam Carving
这周作业设计到的算法是有向无环图的最短路径算法,只需要按照顶点的拓扑顺序去放松顶点即可。而在这个题目中拓扑顺序就是按照行的顺序或列的顺序。
用到的数据结构为一个二维数组picture同来存储每个像素的颜色,一个二维数组energy用来存储每个像素的能量。开始我是用一个Picture类的对象来存储图像,但是在讨论区里发现用二维数组存储图像,可以占用更小的存储,且计算能量、removeseam时更快更方便。
在检验各像素能量时发现计算结果不正确,后来发现是运算符优先级的问题,((rgbLeft >> 16) & 0xFF) - ((rgbRight >> 16) & 0xFF),即‘ - ’的优先级大于‘ & ’的优先级,因此需要加括号。
在Checklist的Possible Progress Steps中发现计算seam以及removeseam时可以只写Horizontal和Vertical中的一个,然后另一个用矩阵转置的方法来完成。
第一次提交时memory没有通过,原因是把二维数组distTo和二维数组edgeTo放到了成员变量里,后来把这两个数组放到局部变量,就通过了memory测试。
- import edu.princeton.cs.algs4.Picture;
- public class SeamCarver {
- private int[][] picture;
- private double[][] energy;
- private int width;
- private int height;
- public SeamCarver(Picture picture) // create a seam carver object based on the given picture
- {
- if (picture == null)
- throw new IllegalArgumentException();
- width = picture.width();
- height = picture.height();
- energy = new double[width][height];
- this.picture = new int[width][height];
- for (int i = 0; i < width(); i++)
- {
- for (int j = 0; j < height(); j++)
- this.picture[i][j] = picture.getRGB(i, j);
- }
- for (int i = 0; i < width(); i++)
- {
- for (int j = 0; j < height(); j++)
- energy[i][j] = computeEnergy(i, j);
- }
- }
- private double computeEnergy(int x, int y)
- {
- if (x == 0 || x == width() - 1 || y == 0 || y == height() - 1)
- return 1000.0;
- int rgbUp = picture[x][y - 1];
- int rgbDown = picture[x][y + 1];
- int rgbLeft = picture[x - 1][y];
- int rgbRight = picture[x + 1][y];
- double rx = Math.pow(((rgbLeft >> 16) & 0xFF) - ((rgbRight >> 16) & 0xFF), 2);
- double gx = Math.pow(((rgbLeft >> 8) & 0xFF) - ((rgbRight >> 8) & 0xFF), 2);
- double bx = Math.pow(((rgbLeft >> 0) & 0xFF) - ((rgbRight >> 0) & 0xFF), 2);
- double ry = Math.pow(((rgbUp >> 16) & 0xFF) - ((rgbDown >> 16) & 0xFF), 2);
- double gy = Math.pow(((rgbUp >> 8) & 0xFF) - ((rgbDown >> 8) & 0xFF), 2);
- double by = Math.pow(((rgbUp >> 0) & 0xFF) - ((rgbDown >> 0) & 0xFF), 2);
- return Math.sqrt(rx + gx + bx + ry + gy + by);
- }
- public Picture picture() // current picture
- {
- Picture pic = new Picture(width, height);
- for (int i = 0; i < width; i++)
- for (int j = 0; j < height; j++)
- pic.setRGB(i, j, picture[i][j]);
- return pic;
- }
- public int width() // width of current picture
- {
- return width;
- }
- public int height() // height of current picture
- {
- return height;
- }
- public double energy(int x, int y) // energy of pixel at column x and row y
- {
- if (x < 0 || x > width - 1 || y < 0 || y > height - 1)
- throw new IllegalArgumentException();
- return energy[x][y];
- }
- private void relaxvertical(double[][] distTo, int[][] edgeTo, int x, int y)
- {
- if (distTo[x][y + 1] > distTo[x][y] + energy[x][y + 1])
- {
- distTo[x][y + 1] = distTo[x][y] + energy[x][y + 1];
- edgeTo[x][y + 1] = x;
- }
- if (x > 0 && distTo[x - 1][y + 1] > distTo[x][y] + energy[x - 1][y + 1])
- {
- distTo[x - 1][y + 1] = distTo[x][y] + energy[x - 1][y + 1];
- edgeTo[x - 1][y + 1] = x;
- }
- if (x < width() - 1 && distTo[x + 1][y + 1] > distTo[x][y] + energy[x + 1][y + 1])
- {
- distTo[x + 1][y + 1] = distTo[x][y] + energy[x + 1][y + 1];
- edgeTo[x + 1][y + 1] = x;
- }
- }
- private void transpose()
- {
- int temp = width;
- width = height;
- height = temp;
- double[][] energy2 = new double[width][height];
- int[][] picture2 = new int[width][height];
- for (int i = 0; i < width; i++)
- {
- for (int j = 0; j < height; j++)
- {
- energy2[i][j] = energy[j][i];
- picture2[i][j] = picture[j][i];
- }
- }
- energy = energy2;
- picture = picture2;
- }
- public int[] findHorizontalSeam() // sequence of indices for horizontal seam
- {
- transpose();
- int[] array = findVerticalSeam();
- transpose();
- return array;
- }
- public int[] findVerticalSeam() // sequence of indices for vertical seam
- {
- int[] seam = new int[height];
- double[][] distTo = new double[width][height];
- int[][] edgeTo = new int[width][height];
- for (int i = 0; i < width; i++)
- {
- for (int j = 0; j < height; j++)
- {
- if (j == 0) distTo[i][j] = energy[i][j];
- else distTo[i][j] = Double.POSITIVE_INFINITY;
- }
- }
- for (int j = 0; j < height - 1; j++)
- {
- for (int i = 0; i < width; i++)
- {
- relaxvertical(distTo, edgeTo, i, j);
- }
- }
- double min = Double.MAX_VALUE;
- int minIndex = 0;
- for (int i = 0; i < width; i++)
- {
- if (distTo[i][height - 1] < min)
- {
- min = distTo[i][height - 1];
- minIndex = i;
- }
- }
- seam[height - 1] = minIndex;
- for (int j = height - 2; j >= 0; j--)
- {
- seam[j] = edgeTo[seam[j + 1]][j + 1];
- }
- return seam;
- }
- public void removeHorizontalSeam(int[] seam) // remove horizontal seam from current picture
- {
- checkSeam(seam);
- int min = Integer.MAX_VALUE;
- int max = 0;
- for (int i = 0; i < width; i++)
- {
- if (seam[i] > max) max = seam[i];
- if (seam[i] < min) min = seam[i];
- for (int j = seam[i]; j < height - 1; j++)
- {
- picture[i][j] = picture[i][j + 1];
- }
- }
- height--;
- if (min > 0) min--;
- if (max > height - 1) max = height - 1;
- for (int i = 0; i < width; i++)
- {
- for (int j = min; j <= max; j++)
- energy[i][j] = computeEnergy(i, j);
- for (int j = max + 1; j < height - 1; j++)
- energy[i][j] = energy[i][j + 1];
- }
- }
- private void checkSeam(int[] seam)
- {
- if (height <= 1 || seam == null || seam.length != width)
- throw new IllegalArgumentException();
- for (int i = 0; i < width; i++)
- {
- if (seam[i] < 0 || seam[i] > height - 1)
- throw new IllegalArgumentException();
- if (i > 0 && Math.abs(seam[i] - seam[i - 1]) > 1)
- throw new IllegalArgumentException();
- }
- }
- public void removeVerticalSeam(int[] seam) // remove vertical seam from current picture
- {
- transpose();
- removeHorizontalSeam(seam);
- transpose();
- }
- }
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