封装CIImage实现实时渲染
封装CIImage实现实时渲染
CIImage属于CoreImage里面的东东,用来渲染图片的,为什么要封装它呢?其实很简单,封装好之后使用更加方便.
如果直接使用CIImage渲染图片,使用的流程如下:
只要你仔细研究一下CIImage,你会发现,filter部分与context部分是彼此分离的,context只接受一个CIImage,其他的都不管,所以,这个地方,我们就把它拆分成两部分,一部分是filter,一部分是context.
注:context部分执行了CIImage的渲染工作,CIImage的outputImage方法只是封装了要被渲染的步骤而已.
@property(readonly, nonatomic) CIImage *outputImage
Description
Returns a CIImage object that encapsulates the operations configured in the filter. (read-only)
ImageFilter.h + ImageFilter.m
- //
- // ImageFilter.h
- // CoreImageWapper
- //
- // Copyright (c) 2014年 Y.X. All rights reserved.
- //
- #import <Foundation/Foundation.h>
- #import <CoreImage/CoreImage.h>
- #pragma mark - 辅助内联函数
- NS_INLINE CIImage* CIImageFromImage(UIImage *image)
- {
- return [[CIImage alloc] initWithImage:image];
- }
- #pragma mark - 定义的block
- typedef void(^ImageFilterConfigBlock_t)(CIFilter *filter);
- @interface ImageFilter : NSObject
- #pragma mark - 可读写属性
- @property (nonatomic, strong, readwrite) CIImage *inputCIImage; // 输入CIImage
- @property (nonatomic, strong, readwrite) NSString *filterName; // 滤镜名字
- #pragma mark - 重写了getter方法,注意
- @property (nonatomic, strong, readonly) CIImage *outputCIImage; // 输出CIImage
- @property (nonatomic, assign, readonly) BOOL filterNameValid; // 滤镜名合法性
- #pragma mark - 初始化方法
- - (instancetype)init;
- - (instancetype)initWithFilterName:(NSString *)filterName;
- - (instancetype)initWithFilterName:(NSString *)filterName inputCIImage:(CIImage *)inputCIImage;
- #pragma mark - 配置
- - (void)configFilter:(ImageFilterConfigBlock_t)block;
- @end
- //
- // ImageFilter.m
- // CoreImageWapper
- //
- // Copyright (c) 2014年 Y.X. All rights reserved.
- //
- #import "ImageFilter.h"
- NSArray *filterNameArray = nil;
- @interface ImageFilter ()
- @property (nonatomic, strong) CIFilter *filter;
- @end
- @implementation ImageFilter
- @synthesize outputCIImage = _outputCIImage;
- @synthesize filterNameValid = _filterNameValid;
- + (void)initialize
- {
- if (self == [ImageFilter class])
- {
- filterNameArray = [CIFilter filterNamesInCategory:kCICategoryBuiltIn];;
- }
- }
- - (instancetype)init
- {
- return [self initWithFilterName:nil inputCIImage:nil];
- }
- - (instancetype)initWithFilterName:(NSString *)filterName
- {
- return [self initWithFilterName:filterName inputCIImage:nil];
- }
- - (instancetype)initWithFilterName:(NSString *)filterName inputCIImage:(CIImage *)inputCIImage
- {
- self = [super init];
- if (self)
- {
- self.filterName = filterName;
- self.inputCIImage = inputCIImage;
- }
- return self;
- }
- -(CIImage *)outputCIImage
- {
- if (_filter)
- {
- return [_filter outputImage];
- }
- else
- {
- return nil;
- }
- }
- - (void)configFilter:(ImageFilterConfigBlock_t)block
- {
- if (_filterName && _inputCIImage)
- {
- // 创建滤镜
- _filter = [CIFilter filterWithName:_filterName
- keysAndValues:kCIInputImageKey, _inputCIImage, nil];
- // 设置滤镜
- block(_filter);
- }
- block(nil);
- }
- - (BOOL)filterNameValid
- {
- BOOL flag = NO;
- if (_filterName)
- {
- for (NSString *name in filterNameArray)
- {
- if ([_filterName isEqualToString:name] == YES)
- {
- flag = YES;
- break;
- }
- }
- }
- return flag;
- }
- @end
ImageRender.h + ImageRender.m
- //
- // ImageRender.h
- // CoreImageWapper
- //
- // Copyright (c) 2014年 Y.X. All rights reserved.
- //
- #import <Foundation/Foundation.h>
- #import "ImageFilter.h"
- @interface ImageRender : NSObject
- @property (nonatomic, strong) ImageFilter *imageFilter;
- @property (nonatomic, strong) UIImage *outputImage;
- - (instancetype)init;
- - (instancetype)initWithImageFilter:(ImageFilter *)imageFilter;
- - (UIImage *)render;
- @end
- //
- // ImageRender.m
- // CoreImageWapper
- //
- // Copyright (c) 2014年 Y.X. All rights reserved.
- //
- #import "ImageRender.h"
- @interface ImageRender ()
- @property (nonatomic, strong) CIContext *context;
- @end
- @implementation ImageRender
- - (instancetype)init
- {
- return [self initWithImageFilter:nil];
- }
- - (instancetype)initWithImageFilter:(ImageFilter *)imageFilter
- {
- self = [super init];
- if (self)
- {
- // 基于GPU渲染
- self.context = [CIContext contextWithOptions:nil];
- self.imageFilter = imageFilter;
- }
- return self;
- }
- - (UIImage *)render
- {
- if (_imageFilter)
- {
- CIImage *outputCIImage = [_imageFilter outputCIImage];
- CGImageRef cgImage = [_context createCGImage:outputCIImage
- fromRect:[outputCIImage extent]];
- self.outputImage = [UIImage imageWithCGImage:cgImage];
- CGImageRelease(cgImage);
- }
- return self.outputImage;
- }
- @end
现在,你可以这么使用了:)
好吧,来一个复杂的看看,即时渲染:
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- ImageFilter *filter = [ImageFilter new];
- ImageRender *render = [ImageRender new];
- filter.filterName = @"CIPixellate";
- filter.inputCIImage = CIImageFromImage([UIImage imageNamed:@"demo"]);
- [filter configFilter:^(CIFilter *filter) {
- [filter setValue:@
- forKey:@"inputScale"];
- }];
- render.imageFilter = filter;
- UIImageView *imageView = [[UIImageView alloc] initWithImage:[render render]];
- [self.view addSubview:imageView];
- imageView.center = self.view.center;
- _timer = [[GCDTimer alloc] initInQueue:[GCDQueue globalQueue]];
- [_timer event:^{
- static int i = ;
- [filter configFilter:^(CIFilter *filter) {
- [filter setValue:[NSNumber numberWithInt:(i++)% + ]
- forKey:@"inputScale"];
- }];
- render.imageFilter = filter;
- [[GCDQueue mainQueue] execute:^{
- imageView.image = [render render];
- }];
- } timeInterval:NSEC_PER_SEC/.f];
- [_timer start];
- }
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- ImageFilter *filter = [ImageFilter new];
- ImageRender *render = [ImageRender new];
- filter.filterName = @"CIHueAdjust";
- filter.inputCIImage = CIImageFromImage([UIImage imageNamed:@"demo"]);
- [filter configFilter:^(CIFilter *filter) {
- [filter setValue:@(3.14f)
- forKey:@"inputAngle"];
- }];
- render.imageFilter = filter;
- UIImageView *imageView = [[UIImageView alloc] initWithImage:[render render]];
- [self.view addSubview:imageView];
- imageView.center = self.view.center;
- _timer = [[GCDTimer alloc] initInQueue:[GCDQueue globalQueue]];
- [_timer event:^{
- static int i = ;
- [filter configFilter:^(CIFilter *filter) {
- [filter setValue:[NSNumber numberWithFloat:(i+=)%/.f]
- forKey:@"inputAngle"];
- }];
- render.imageFilter = filter;
- [[GCDQueue mainQueue] execute:^{
- imageView.image = [render render];
- }];
- } timeInterval:NSEC_PER_SEC/.f];
- [_timer start];
- }
附录:
https://developer.apple.com/library/ios/documentation/GraphicsImaging/Reference/CoreImageFilterReference/Reference/reference.html#//apple_ref/doc/uid/TP40004346
https://developer.apple.com/library/mac/documentation/graphicsimaging/reference/CoreImageFilterReference/Reference/reference.html
https://developer.apple.com/library/ios/documentation/GraphicsImaging/Conceptual/CoreImaging/CoreImage.pdf
http://www.rapidsnail.com/Tutorial/t/2012/112/30/22766/the-coreimage-ios.aspx
http://www.raywenderlich.com/zh-hans/24773/%E5%88%9D%E5%AD%A6ios6-%E4%B8%AD%E7%9A%84core-image%E6%8A%80%E6%9C%AF
http://my.safaribooksonline.com/book/video/9780321637031/chapter-15dot-secret-patches-core-image-filters-and-glsl-pushing-the-boundaries/ch15sec1lev5
http://stackoverflow.com/questions/17041669/creating-a-blurring-overlay-view/17041983#17041983
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