Funny Game
1 second
256 megabytes
standard input
standard output
Once upon a time Petya and Gena gathered after another programming competition and decided to play some game. As they consider most modern games to be boring, they always try to invent their own games. They have only stickers and markers, but that won't stop them.
The game they came up with has the following rules. Initially, there are n stickers on the wall arranged in a row. Each sticker has some number written on it. Now they alternate turn, Petya moves first.
One move happens as follows. Lets say there are m ≥ 2 stickers on the wall. The player, who makes the current move, picks some integer k from 2 to m and takes k leftmost stickers (removes them from the wall). After that he makes the new sticker, puts it to the left end of the row, and writes on it the new integer, equal to the sum of all stickers he took on this move.
Game ends when there is only one sticker left on the wall. The score of the player is equal to the sum of integers written on all stickers he took during all his moves. The goal of each player is to maximize the difference between his score and the score of his opponent.
Given the integer n and the initial sequence of stickers on the wall, define the result of the game, i.e. the difference between the Petya's and Gena's score if both players play optimally.
The first line of input contains a single integer n (2 ≤ n ≤ 200 000) — the number of stickers, initially located on the wall.
The second line contains n integers a1, a2, ..., an ( - 10 000 ≤ ai ≤ 10 000) — the numbers on stickers in order from left to right.
Print one integer — the difference between the Petya's score and Gena's score at the end of the game if both players play optimally.
3
2 4 8
14
4
1 -7 -2 3
-3
In the first sample, the optimal move for Petya is to take all the stickers. As a result, his score will be equal to 14 and Gena's score will be equal to 0.
In the second sample, the optimal sequence of moves is the following. On the first move Petya will take first three sticker and will put the new sticker with value - 8. On the second move Gena will take the remaining two stickers. The Petya's score is 1 + ( - 7) + ( - 2) = - 8, Gena's score is ( - 8) + 3 = - 5, i.e. the score difference will be - 3.
分析:dp;
代码:
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <algorithm>
#include <climits>
#include <cstring>
#include <string>
#include <set>
#include <map>
#include <queue>
#include <stack>
#include <vector>
#include <list>
#define rep(i,m,n) for(i=m;i<=n;i++)
#define rsp(it,s) for(set<int>::iterator it=s.begin();it!=s.end();it++)
#define mod 1000000007
#define inf 0x3f3f3f3f
#define llinf 0x3f3f3f3f3f3f3f3fLL
#define vi vector<int>
#define pb push_back
#define mp make_pair
#define fi first
#define se second
#define ll long long
#define pi acos(-1.0)
#define pii pair<ll,int>
#define Lson L, mid, ls[rt]
#define Rson mid+1, R, rs[rt]
#define sys system("pause")
const int maxn=2e5+;
using namespace std;
ll gcd(ll p,ll q){return q==?p:gcd(q,p%q);}
ll qpow(ll p,ll q){ll f=;while(q){if(q&)f=f*p;p=p*p;q>>=;}return f;}
inline ll read()
{
ll x=;int f=;char ch=getchar();
while(ch<''||ch>''){if(ch=='-')f=-;ch=getchar();}
while(ch>=''&&ch<=''){x=x*+ch-'';ch=getchar();}
return x*f;
}
int n,m,k,t,dp[maxn],sum[maxn],a[maxn],ma;
int main()
{
int i,j;
scanf("%d",&n);
rep(i,,n)scanf("%d",&a[i]),sum[i]=sum[i-]+a[i];
ma=sum[n];
for(i=n-;i>=;i--)
{
dp[i]=ma;
ma=max(ma,sum[i]-dp[i]);
}
printf("%d\n",dp[]);
//system("Pause");
return ;
}
Funny Game的更多相关文章
- sicily 中缀表达式转后缀表达式
题目描述 将中缀表达式(infix expression)转换为后缀表达式(postfix expression).假设中缀表达式中的操作数均以单个英文字母表示,且其中只包含左括号'(',右括号‘)’ ...
- sicily 1934. 移动小球
Description 你有一些小球,从左到右依次编号为1,2,3,...,n. 你可以执行两种指令(1或者2).其中, 1 X Y表示把小球X移动到小球Y的左边, 2 X Y表示把小球X移动到小球Y ...
- 大数求模 sicily 1020
Search
- Sicily 1510欢迎提出优化方案
这道题我觉得是除1000(A-B)外最简单的题了……不过还是提出一个小问题:在本机用gcc编译的时候我没包括string.h头文件,通过编译,为什么在sicily上却编译失败? 1510. Mispe ...
- sicily 1063. Who's the Boss
Time Limit: 1sec Memory Limit:32MB Description Several surveys indicate that the taller you are, ...
- 【sicily】 1934. 移动小球
Description 你有一些小球,从左到右依次编号为1,2,3,...,n. 你可以执行两种指令(1或者2).其中, 1 X Y表示把小球X移动到小球Y的左边, 2 X Y表示把小球X移动到小球Y ...
- Sicily 1215: 脱离地牢(BFS)
这道题按照题意直接BFS即可,主要要注意题意中的相遇是指两种情况:一种是同时到达同一格子,另一种是在移动时相遇,如Paris在(1,2),而Helen在(1,2),若下一步Paris到达(1,1),而 ...
- Sicily 1153: 马的周游问题(DFS+剪枝)
这道题没有找到一条回路,所以不能跟1152一样用数组储存后输出.我采用的方法是DFS加剪枝,直接DFS搜索会超时,优化的方法是在搜索是优先走出度小的路径,比如move1和move2都可以走,但是如走了 ...
- Sicily 1151: 简单的马周游问题(DFS)
这道题嘛,直接使用DFS搜索,然后莫名其妙地AC了.后来看了题解,说是move的顺序不同的话可能会导致超时,这时便需要剪枝,真是有趣.原来自己是误打误撞AC了,hhh.题解还有另一种解法是先把一条完整 ...
- Sicily 1048: Inverso(BFS)
题意是给出一个3*3的黑白网格,每点击其中一格就会使某些格子的颜色发生转变,求达到目标状态网格的操作.可用BFS搜索解答,用vector储存每次的操作 #include<bits/stdc++. ...
随机推荐
- background-clip与background-origin两者的区别
第一篇随笔有提到 background-clip与background-origin两者的区别,但是太字面化了,对于小白而言甚是难以理解,包括我自己,在第二次去理解的时候,反而蒙圈了.所以,查阅了一些 ...
- Java 泛型 通配符类型
Java 泛型 通配符类型 @author ixenos 摘要:限定通配符类型.无限定通配符类型.与普通泛型区别.通配符捕获 通配符类型 通配符的子类型限定(?都是儿孙) <? extends ...
- webapi中的自定义路由约束
Custom Route Constraints You can create custom route constraints by implementing the IHttpRouteConst ...
- 解决MySQL 在 Java 检索遇到timestamp空值时报异常的问题
使用JDBC检索MySQL数据库,如果遇到timestamp字段的值为空,那么会立即报出异常: ### Error querying database. Cause: java.sql.SQLExc ...
- redis win版安装
直接来看看redis怎么安装到windows系统上,并开启他的服务. 可以在这里下载https://github.com/dmajkic/redis/downloads. 我用的是64位的,解压后的结 ...
- SpringMVC 的重定向时,参数非法问题
在重定向时,携带的参数出现非法 /shopping/editShippingAddressCart?cs=0eaa49d6-9c6e-4d02-85d0-40c3c7939207|ef9d80b1-7 ...
- Linux系统安装建议
1.推荐使用CentOS-6.x 64位版本:2.分区,推荐分出/usr/local用来存放应用程序./data分区用来存放数据,具体分区建议如下:/boot 100Mswap 4096M (视内存大 ...
- 虚拟机 centos 7 nginx安装
1下载vmware 12,并安装.百度即可 2下载centos 7,将其安装在vmware 12中.百度即可,无复杂设置. 3设置vmware 中centos7能上网: a.右键计算机->管理- ...
- 获取Camera 支持视频的尺寸
<uses-permission android:name="android.permission.CAMERA" > </uses-permission> ...
- JPA 系列教程12-复合主键-2个@Id+@IdClass
复合主键 指多个主键联合形成一个主键组合 需求产生 比如航线一般是由出发地及目的地确定,如果要确定唯一的航线就可以用出发地和目的地一起来表示 ddl语句 同复合主键-2个@Id一样 Airline p ...