Use swig + lua quick guide
软件
swigwin3 用于生成c的lua包装
lua5.2源代码
步骤
进入目录G:\sw\swigwin-3.0.12\Examples\lua\arrays
执行 SWIG -lua example.i, 就会生成文件example_wrap.c
进入lua source code G:\doc\lua\lua-5.2.4.tar\lua-5.2.4\src
拷贝swig生成的几个c文件到该目录
b编写一个新的mymain.c内容如下
执行cl编译生成example.exe
执行example.exe runme.lua
代码:
===example.i
/* File : example.i */
%module example
/* in this file there are two sorting functions
and three different ways to wrap them.
See the lua code for how they are called
*/
%include <carrays.i> // array helpers
// this declares a batch of function for manipulating C integer arrays
%array_functions(int,int)
// this adds some lua code directly into the module
// warning: you need the example. prefix if you want it added into the module
// admittedly this code is a bit tedious, but its a one off effort
%luacode {
function example.sort_int2(t)
-- local len=table.maxn(t) -- the len - maxn deprecated in 5.3
local len=0; for _ in pairs(t) do len=len+1 end
local arr=example.new_int(len)
for i=1,len do
example.int_setitem(arr,i-1,t[i]) -- note: C index is one less then lua index
end
example.sort_int(arr,len) -- call the fn
-- copy back
for i=1,len do
t[i]=example.int_getitem(arr,i-1) -- note: C index is one less then lua index
end
example.delete_int(arr) -- must delete it
end
}
// this way uses the SWIG-Lua typemaps to do the conversion for us
// the %apply command states to apply this wherever the argument signature matches
%include <typemaps.i>
%apply (double *INOUT,int) {(double* arr,int len)};
%inline %{
extern void sort_int(int* arr, int len);
extern void sort_double(double* arr, int len);
%}
===runme.lua
---- importing ----
if string.sub(_VERSION,1,7)=='Lua 5.0' then
-- lua5.0 doesnt have a nice way to do this
lib=loadlib('example.dll','luaopen_example') or loadlib('example.so','luaopen_example')
assert(lib)()
else
-- lua 5.1 does
require('example')
end
-- a helper to print a Lua table
function print_table(t)
print(table.concat(t,","))
end
-- a helper to print a C array
function print_array(arr,len)
for i=0,len-1 do
io.write(example.int_getitem(arr,i),",")
end
io.write("\n")
end
math.randomseed(0) -- init random
--[[ version 1: passing a C array to the code
let's test call sort_int()
this requires a C array, so is the hardest to use]]
ARRAY_SIZE=10
arr=example.new_int(ARRAY_SIZE)
for i=0,ARRAY_SIZE-1 do
example.int_setitem(arr,i,math.random(1000))
end
print "unsorted"
print_array(arr,ARRAY_SIZE)
example.sort_int(arr,ARRAY_SIZE)
print "sorted"
print_array(arr,ARRAY_SIZE)
example.delete_int(arr) -- must delete it
print ""
--[[ version 2: using %luacode to write a helper
a simpler way is to use a %luacode
which is a lua function added into the module
this can do the conversion for us
so we can just add a lua table directly
(what we do is move the lua code into the module instead)
]]
t={}
for i=1,ARRAY_SIZE do
t[i]=math.random(1000)
end
print "unsorted"
print_table(t)
example.sort_int2(t) -- calls lua helper which then calls C
print "sorted"
print_table(t)
print ""
--[[ version 3: use a typemap
this is the best way
it uses the SWIG-Lua typemaps to do the work
one item of note: the typemap creates a copy, rather than edit-in-place]]
t={}
for i=1,ARRAY_SIZE do
t[i]=math.random(1000)/10
end
print "unsorted"
print_table(t)
t=example.sort_double(t) -- replace t with the result
print "sorted"
print_table(t)
===mymain.c
#include <stdio.h>
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
extern int luaopen_example(lua_State* L); // declare the wrapped module
int main(int argc, char* argv[])
{
lua_State *L;
if (argc<2)
{
printf("%s: <filename.lua>\n", argv[0]);
return 0;
}
L= luaL_newstate();
luaL_openlibs(L);
//luaopen_base(L); // load basic libs (eg. print)
//luaopen_math(L);
luaopen_example(L); // load the wrapped module
if (luaL_loadfile(L, argv[1])==0) // load and run the file
lua_pcall(L, 0, 0, 0);
else
printf("unable to load %s\n", argv[1]);
lua_close(L);
return 0;
}
结果:
参考:
file:///G:/sw/swigwin-3.0.12/Doc/Manual/Lua.html#Lua_nn2
Use swig + lua quick guide的更多相关文章
- Nemerle Quick Guide
This is a quick guide covering nearly all of Nemerle's features. It should be especially useful to a ...
- 29 A Quick Guide to Go's Assembler 快速指南汇编程序:使用go语言的汇编器简介
A Quick Guide to Go's Assembler 快速指南汇编程序:使用go语言的汇编器简介 A Quick Guide to Go's Assembler Constants Symb ...
- (转) Quick Guide to Build a Recommendation Engine in Python
本文转自:http://www.analyticsvidhya.com/blog/2016/06/quick-guide-build-recommendation-engine-python/ Int ...
- Quick guide for converting from JAGS or BUGS to NIMBLE
Converting to NIMBLE from JAGS, OpenBUGS or WinBUGS NIMBLE is a hierarchical modeling package that u ...
- Quick Guide to Microservices with Spring Boot 2.0, Eureka and Spring Cloud
https://piotrminkowski.wordpress.com/2018/04/26/quick-guide-to-microservices-with-spring-boot-2-0-eu ...
- (转) [it-ebooks]电子书列表
[it-ebooks]电子书列表 [2014]: Learning Objective-C by Developing iPhone Games || Leverage Xcode and Obj ...
- [比较老的文章]三维渲染引擎 OGRE 与 OSG 的比较综述
1 .引言随着计算机可视化.虚拟现实技术的飞速发展,人们对实时真实感渲染以及场景复杂度提出了更高的要求.传统的直接使用底层图形接口如OpenGL.DirectX开发图形应用的模式越来越暴露出开发复杂性 ...
- Linux 新手非常有用的命令
http://www.cnblogs.com/felix-/p/4341773.html Linux 新手非常有用的命令 你打算从Windows换到Linux上来,还是你刚好换到Linux上来?哎哟! ...
- 转:关于 OGRE 与 OSG 的简单比较
1 前言 我曾经细致阅读过 OGRE 和 OSG 官方提供的文档,有<Pro OGRE 3D Programming>.OGRE自带手册(manual).王锐老师等翻译的<Ope ...
随机推荐
- 实力封装:Unity打包AssetBundle(四)
→→前情提要:窗口初现←← 让用户选择要打包的文件 时至今日,我们选择打包文件的方式依然是在Project面板或Hierarchy面板中用鼠标点选.现在既然有了窗口,我们自然希望可以将所有文件罗列在窗 ...
- 用Filter实现图片防盗链
首先继承自FilterAttribute类同时实现IActionFilter接口,代码如下: //// <summary> /// 防盗链Filter. /// </summary& ...
- Creating and Destroying Objects
Consider static factpry methods instead of construction 四个优点两个缺点 One advantage of static factory met ...
- shell脚本实例-判断主机存活 以及企业备份方案
1.上次写了一个脚本我那次考虑不是很周全,这次我将脚本改动了一下,这次是判断三次, 希望关注我的人可以经常交流哈.下面我写上代码. #!/usr/bin/bash while read ip do f ...
- ALTER语句重命名,重新定义和重新排序列
该CHANGE,MODIFY和 ALTER子句可以改变现有列的名称和定义.他们有这些比较特征: CHANGE: 可以重命名列并更改其定义,或两者都可以. 具有更多的能力MODIFY,但是以某些操作的便 ...
- json pickle xml shelve configparser
json:# 是一种跨平台的数据格式 也属于序列化的一种方式pickle和shevle 序列化后得到的数据 只有python才可以解析通常企业开发不可能做一个单机程序 都需要联网进行计算机间的交互 J ...
- Getting started with 3G | ip.access nano3G+OpenBSC+Osmocom-bb Part 1
English Version could be find at Osmocom.org https://osmocom.org/projects/cellular-infrastructure/wi ...
- 大数据-03-Spark入门
Spark 简介 行业广泛使用Hadoop来分析他们的数据集.原因是Hadoop框架基于一个简单的编程模型(MapReduce).这里,主要关注的是在处理大型数据集时在查询之间的等待时间和运行程序的等 ...
- 使用vendor管理go第三方包
安装verdor go get -u -v https://github.com/kardianos/govendor 记得将$GOPATH/bin加入PATH verdor使用 goverdor i ...
- Unity 灯光探针用法教程
Unity 灯光探针用详解 本文提供全流程,中文翻译. Chinar 坚持将简单的生活方式,带给世人!(拥有更好的阅读体验 -- 高分辨率用户请根据需求调整网页缩放比例) Chinar -- 心分享. ...