ubuntu netbeans compile ygopro client with google protobuf lib
environment:
ubuntu 16.04
netbeans 8.2
ygopro Fluorohydride with Irrlicht Game Engine
问题1: google protobuf 提示 string ambiguous, string 类型和 Irrlicht 引擎冲突。
尝试的方法:
1、修改protobuf源码 string -> ::std::string。(冲突项太多,放弃这个方法。)
2、调整编译顺序,将pb.h放到include顶部,优先编译。
问题2: google protobuf 提示 不允许-fno-rtti
解决方法: CFLAGS 移除 -fno-rtti
问题3: netbeans IDE 导入 ygopro cpp 项目 from makefile,编译单个文件 通过,编译项目 通过,链接protobuf失败,提示 “undefined reference to `tutorial::Person_PhoneNumber::Person_PhoneNumber()'”。
尝试的方法:
`pkg-config --cflags --libs protobuf`
CFLAGS/CXXFLAGS/CXXFLAGS/LIBS += -D_GLIBCXX_USE_CXX11_ABI=0 -lprotobuf
LDDEPS += /usr/local/lib/libprotobuf.a /usr/local/lib/libprotobuf.so
@echo $(LINKCMD) 查看g++链接命令
添加生成obj: addressbook.pb.o
# GNU Make project makefile autogenerated by Premake
ifndef config
config=debug
endif ifndef verbose
SILENT = @
endif ifndef CC
CC = gcc
endif ifndef CXX
CXX = g++
endif ifndef AR
AR = ar
endif ifeq ($(config),debug)
OBJDIR = ../obj/Debug/ygopro
TARGETDIR = ../bin/debug
TARGET = $(TARGETDIR)/ygopro
DEFINES += -DLUA_USE_LINUX -D_DEBUG
INCLUDES += -I../ocgcore -I/usr/include/lua -I/usr/include/lua5. -I/usr/include/lua/5.2 -I/usr/include/irrlicht -I/usr/include/freetype2
CPPFLAGS += -MMD -MP $(DEFINES) $(INCLUDES)
CFLAGS += $(CPPFLAGS) $(ARCH) -g -fno-strict-aliasing -Wno-multichar -std=gnu++0x
CXXFLAGS += $(CFLAGS)
LDFLAGS += -L../bin/debug
LIBS += -locgcore -lclzma -lIrrlicht -lfreetype -lsqlite3 -llua -levent -levent_pthreads -lGL -ldl -lpthread
RESFLAGS += $(DEFINES) $(INCLUDES)
LDDEPS += ../bin/debug/libocgcore.a ../bin/debug/libclzma.a
LINKCMD = $(CXX) -o $(TARGET) $(OBJECTS) $(LDFLAGS) $(RESOURCES) $(ARCH) $(LIBS) /usr/local/lib/libprotobuf.a /usr/local/lib/libprotobuf.so
define PREBUILDCMDS
endef
define PRELINKCMDS
endef
define POSTBUILDCMDS
endef
endif ifeq ($(config),release)
OBJDIR = ../obj/Release/ygopro
TARGETDIR = ../bin/release
TARGET = $(TARGETDIR)/ygopro
DEFINES += -DLUA_USE_LINUX -DNDEBUG
INCLUDES += -I../ocgcore -I/usr/include/lua -I/usr/include/lua5. -I/usr/include/lua/5.2 -I/usr/include/irrlicht -I/usr/include/freetype2
CPPFLAGS += -MMD -MP $(DEFINES) $(INCLUDES)
CFLAGS += $(CPPFLAGS) $(ARCH) -g -O3 -fno-strict-aliasing -Wno-multichar -march=native -std=gnu++0x -fno-rtti
CXXFLAGS += $(CFLAGS)
LDFLAGS += -L../bin/release
LIBS += -locgcore -lclzma -lIrrlicht -lfreetype -lsqlite3 -llua -levent -levent_pthreads -lGL -ldl -lpthread -lprotobuf
RESFLAGS += $(DEFINES) $(INCLUDES)
LDDEPS += ../bin/release/libocgcore.a ../bin/release/libclzma.a
LINKCMD = $(CXX) -o $(TARGET) $(OBJECTS) $(LDFLAGS) $(RESOURCES) $(ARCH) $(LIBS)
define PREBUILDCMDS
endef
define PRELINKCMDS
endef
define POSTBUILDCMDS
endef
endif OBJECTS := \
$(OBJDIR)/duelclient.o \
$(OBJDIR)/deck_con.o \
$(OBJDIR)/client_field.o \
$(OBJDIR)/single_duel.o \
$(OBJDIR)/materials.o \
$(OBJDIR)/netserver.o \
$(OBJDIR)/replay_mode.o \
$(OBJDIR)/CGUITTFont.o \
$(OBJDIR)/single_mode.o \
$(OBJDIR)/menu_handler.o \
$(OBJDIR)/event_handler.o \
$(OBJDIR)/gframe.o \
$(OBJDIR)/data_manager.o \
$(OBJDIR)/image_manager.o \
$(OBJDIR)/deck_manager.o \
$(OBJDIR)/replay.o \
$(OBJDIR)/client_card.o \
$(OBJDIR)/drawing.o \
$(OBJDIR)/tag_duel.o \
$(OBJDIR)/game.o \
$(OBJDIR)/CGUIImageButton.o \
$(OBJDIR)/addressbook.pb.o \ RESOURCES := \ SHELLTYPE := msdos
ifeq (,$(ComSpec)$(COMSPEC))
SHELLTYPE := posix
endif
ifeq (/bin,$(findstring /bin,$(SHELL)))
SHELLTYPE := posix
endif .PHONY: clean prebuild prelink all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)
@: $(TARGET): $(GCH) $(OBJECTS) $(LDDEPS) $(RESOURCES)
@echo Linking ygopro
@echo $(LINKCMD)
$(SILENT) $(LINKCMD)
$(POSTBUILDCMDS) $(TARGETDIR):
@echo Creating $(TARGETDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(TARGETDIR)
else
$(SILENT) mkdir $(subst /,\\,$(TARGETDIR))
endif $(OBJDIR):
@echo Creating $(OBJDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(OBJDIR)
else
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
endif clean:
@echo Cleaning ygopro
ifeq (posix,$(SHELLTYPE))
$(SILENT) rm -f $(TARGET)
$(SILENT) rm -rf $(OBJDIR)
else
$(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET))
$(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR))
endif prebuild:
$(PREBUILDCMDS) prelink:
$(PRELINKCMDS) ifneq (,$(PCH))
$(GCH): $(PCH)
@echo $(notdir $<)
-$(SILENT) cp $< $(OBJDIR)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
endif $(OBJDIR)/duelclient.o: ../gframe/duelclient.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/deck_con.o: ../gframe/deck_con.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/client_field.o: ../gframe/client_field.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/single_duel.o: ../gframe/single_duel.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/materials.o: ../gframe/materials.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/netserver.o: ../gframe/netserver.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/replay_mode.o: ../gframe/replay_mode.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/CGUITTFont.o: ../gframe/CGUITTFont.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/single_mode.o: ../gframe/single_mode.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/menu_handler.o: ../gframe/menu_handler.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/event_handler.o: ../gframe/event_handler.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/gframe.o: ../gframe/gframe.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/data_manager.o: ../gframe/data_manager.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/image_manager.o: ../gframe/image_manager.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/deck_manager.o: ../gframe/deck_manager.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/replay.o: ../gframe/replay.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/client_card.o: ../gframe/client_card.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/drawing.o: ../gframe/drawing.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/tag_duel.o: ../gframe/tag_duel.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/game.o: ../gframe/game.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/CGUIImageButton.o: ../gframe/CGUIImageButton.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
$(OBJDIR)/addressbook.pb.o: ../gframe/addressbook.pb.cc
@echo $(notdir $<)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" -include $(OBJECTS:%.o=%.d)
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