Cocos2d-x 3.2 学习笔记(九)EventDispatcher事件分发机制
EventDispatcher事件分发机制先创建事件,注册到事件管理中心_eventDispatcher,通过发布事件得到响应进行回调,完成事件流。
有五种不同的事件机制:
EventListenerTouch 响应触控事件
EventListenerKeyboard 响应键盘事件
EventListenerAcceleration 响应加速器事件
EventListenMouse 响应鼠标事件
EventListenerCustom 响应自定义的事件
优先权:
1.优先级越低,越先响应事件
2.如果优先级相同,则上层的(z轴)先接收触摸事件。
事件监听器的优先级:
1.addEventListenerWithSceneGraphPriority 的事件监听器优先级是0,而且在 addEventListenerWithFixedPriority 中的事件监听器的优先级不可以设置为 0,因为这个是保留给 SceneGraphPriority 使用的。
2.另外,有一点非常重要,FixedPriority listener添加完之后需要手动remove,而SceneGraphPriority listener是跟node绑定的,在node的析构函数中会被移除。移除方法:dispatcher->removeEventListener(listener);
事件管理单例获取:
_eventDispatcher是Node的属性,通过它管理当前节点(场景、层、精灵等)的所有事件的分发。但它本身是一个单例模式值的引用,在Node的构造函数中,通过Director::getInstance()->getEventDispatcher(); 获取,有了这个属性,就能方便的处理事件。
触摸事件:
- void EventDispatcherTest::funEventTouch(Sprite* sprite)
- {
- this->_eventDispatcher->removeAllEventListeners();
- auto listener = EventListenerTouchOneByOne::create();
- listener->onTouchBegan = CC_CALLBACK_2(EventDispatcherTest::onTouchBeganss,this);
- listener->onTouchMoved = CC_CALLBACK_2(EventDispatcherTest::onTouchMovedss,this);
- listener->onTouchEnded = CC_CALLBACK_2(EventDispatcherTest::onTouchEndedss,this);
- listener->onTouchCancelled = CC_CALLBACK_2(EventDispatcherTest::onTouchCancelledss,this);
- listener->setSwallowTouches(true);//是否向下传递
- this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,sprite);
- }
- bool EventDispatcherTest::onTouchBeganss(Touch* touch,Event* ev)
- {
- auto target = static_cast<Sprite*>(ev->getCurrentTarget());
- Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation());
- Size s = target->getContentSize();
- Rect rect = Rect(, , s.width, s.height);
- //判断触摸区域是否在目标上
- if (rect.containsPoint(locationInNode))
- {
- label->setString("onTouchBegan......");
- target->setOpacity();
- return true;
- }
- return false;
- }
- void EventDispatcherTest::onTouchMovedss(Touch* touch,Event* ev)
- {
- auto target = static_cast<Sprite*>(ev->getCurrentTarget());
- target->setPosition(target->getPosition() + touch->getDelta());
- label->setString("onTouchMoved......");
- }
- void EventDispatcherTest::onTouchEndedss(Touch* touch,Event* ev)
- {
- auto target = static_cast<Sprite*>(ev->getCurrentTarget());
- target->setOpacity();
- label->setString("onTouchEnded......");
- }
- void EventDispatcherTest::onTouchCancelledss(Touch* touch,Event* ev)
- {
- label->setString("onTouchCancelled......");
- }
键盘事件
- void EventDispatcherTest::funEventKeyboard()
- {
- this->_eventDispatcher->removeAllEventListeners();
- auto listener = EventListenerKeyboard::create();
- listener->onKeyPressed = CC_CALLBACK_2(EventDispatcherTest::onKeyPressedss,this);
- listener->onKeyReleased = CC_CALLBACK_2(EventDispatcherTest::onKeyReleasedss,this);
- this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this);
- }
- void EventDispatcherTest::onKeyPressedss(EventKeyboard::KeyCode keycode,Event* ev)
- {
- char txt[] = {};
- sprintf_s(txt,"key %d is Pressed!",(int)keycode);
- label->setString(txt);
- }
- void EventDispatcherTest::onKeyReleasedss(EventKeyboard::KeyCode keycode,Event* ev)
- {
- label->setString("key is Released!");
- }
鼠标事件
- void EventDispatcherTest::funEventMouse(Sprite* sprite)
- {
- this->_eventDispatcher->removeAllEventListeners();
- auto listener = EventListenerMouse::create();
- listener->onMouseDown = CC_CALLBACK_1(EventDispatcherTest::onMouseDownss,this);
- listener->onMouseMove = CC_CALLBACK_1(EventDispatcherTest::onMouseMovess,this);
- listener->onMouseUp = CC_CALLBACK_1(EventDispatcherTest::onMouseUpss,this);
- listener->onMouseScroll = CC_CALLBACK_1(EventDispatcherTest::onMouseScrollss,this);
- this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,sprite);
- }
- void EventDispatcherTest::onMouseDownss(Event* ev)
- {
- label->setString("onMouseDown!");
- }
- void EventDispatcherTest::onMouseMovess(Event* ev)
- {
- label->setString("onMouseMove!");
- }
- void EventDispatcherTest::onMouseUpss(Event* ev)
- {
- label->setString("onMouseUp!");
- }
- void EventDispatcherTest::onMouseScrollss(Event* ev)
- {
- label->setString("onMouseScroll!");
- }
自定义事件
- //自定義事件
- funEventCustom();
- //2秒後派發一次自定義事件,測試
- scheduleOnce(schedule_selector(EventDispatcherTest::dispatcherCustomEvents),2.0f);
- void EventDispatcherTest::funEventCustom()
- {
- auto listener = EventListenerCustom::create("custom_event_1",CC_CALLBACK_1(EventDispatcherTest::onEventCustom,this));
- this->_eventDispatcher->addEventListenerWithFixedPriority(listener,);//添加到事件分發器
- }
- void EventDispatcherTest::dispatcherCustomEvents(float at)
- {
- //派發事件custom_event_1 事件內容為字符串custom event test!
- this->_eventDispatcher->dispatchCustomEvent("custom_event_1","custom event test!");
- }
- void EventDispatcherTest::onEventCustom(EventCustom* event)
- {
- auto data = static_cast<char*>(event->getUserData());
- label->setString(data);
- }
加速器事件
除了触摸,移动设备上一个很重要的输入源是设备的方向,因此大多数设备都配备了加速计,用于测量设备静止或匀速运动时所受到的重力方向。
重力感应来自移动设备的加速计,通常支持X,Y和Z三个方向的加速度感应,所以又称为三向加速计。在实际应用中,可以根据3个方向的力度大小来计算手机倾斜的角度或方向。
加速计监听器EventListenerAcceleration,其静态create方法中有个Acceleration的参数。Acceleration是一个类,包含了加速计获得的3个方向的加速度。
- void EventDispatcherTest::funEventAcceleration()
- {
- //啟動硬件設備
- Device::setAccelerometerEnabled(true);
- auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(EventDispatcherTest::onAcceleration,this));
- this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this);
- }
- void EventDispatcherTest::onAcceleration(Acceleration* acc,Event* event)
- {
- char str[]={};
- sprintf_s(str,"x:%2d,y:%2d,z:%2d,timestamp:%2d",acc->x,acc->y,acc->z,acc->timestamp);
- log(str);
- }
示例代码
- #ifndef __EventDispatcherTest__
- #define __EventDispatcherTest__
- #include "cocos2d.h"
- USING_NS_CC;
- class EventDispatcherTest : public Layer
- {
- public:
- CREATE_FUNC(EventDispatcherTest);
- virtual bool init();
- static Scene* createScene();
- LabelTTF* label;
- void funEventTouch(Sprite* sprite);
- void funEventKeyboard();
- void funEventMouse(Sprite* sprite);
- void funEventCustom();
- void funEventAcceleration();
- bool onTouchBeganss(Touch* touch,Event* ev);
- void onTouchMovedss(Touch* touch,Event* ev);
- void onTouchEndedss(Touch* touch,Event* ev);
- void onTouchCancelledss(Touch* touch,Event* ev);
- void onKeyPressedss(EventKeyboard::KeyCode keycode,Event* ev);
- void onKeyReleasedss(EventKeyboard::KeyCode keycode,Event* ev);
- void onMouseDownss(Event* ev);
- void onMouseMovess(Event* ev);
- void onMouseUpss(Event* ev);
- void onMouseScrollss(Event* ev);
- void dispatcherCustomEvents(float at);
- void onEventCustom(EventCustom* event);
- void onAcceleration(Acceleration* acc,Event* event);
- };
- #endif
EventDispatcherTest.h
- #include "EventDispatcherTest.h"
- Scene* EventDispatcherTest::createScene()
- {
- auto scene = Scene::create();
- auto layer = EventDispatcherTest::create();
- scene->addChild(layer);
- return scene;
- }
- bool EventDispatcherTest::init()
- {
- Size visibleSize = Director::getInstance()->getVisibleSize();
- Vec2 origin = Director::getInstance()->getVisibleOrigin();
- label = LabelTTF::create("Hello World", "Arial", );
- label->setPosition(Vec2(origin.x + visibleSize.width/,
- origin.y + visibleSize.height - label->getContentSize().height));
- this->addChild(label, );
- auto sprite = Sprite::create("MagentaSquare.png",Rect(,,,));
- sprite->setPosition(visibleSize/);
- this->addChild(sprite);
- //funEventTouch(sprite); //觸摸事件
- //funEventKeyboard(); //鍵盤事件
- //funEventMouse(sprite);//鼠標事件
- //funEventAcceleration();//加速器事件
- //自定義事件
- funEventCustom();
- //2秒後派發一次自定義事件,測試
- scheduleOnce(schedule_selector(EventDispatcherTest::dispatcherCustomEvents),2.0f);
- return true;
- }
- void EventDispatcherTest::funEventTouch(Sprite* sprite)
- {
- this->_eventDispatcher->removeAllEventListeners();
- auto listener = EventListenerTouchOneByOne::create();
- listener->onTouchBegan = CC_CALLBACK_2(EventDispatcherTest::onTouchBeganss,this);
- listener->onTouchMoved = CC_CALLBACK_2(EventDispatcherTest::onTouchMovedss,this);
- listener->onTouchEnded = CC_CALLBACK_2(EventDispatcherTest::onTouchEndedss,this);
- listener->onTouchCancelled = CC_CALLBACK_2(EventDispatcherTest::onTouchCancelledss,this);
- listener->setSwallowTouches(true);//是否向下传递
- this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,sprite);
- }
- bool EventDispatcherTest::onTouchBeganss(Touch* touch,Event* ev)
- {
- auto target = static_cast<Sprite*>(ev->getCurrentTarget());
- Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation());
- Size s = target->getContentSize();
- Rect rect = Rect(, , s.width, s.height);
- if (rect.containsPoint(locationInNode))
- {
- label->setString("onTouchBegan......");
- target->setOpacity();
- return true;
- }
- return false;
- }
- void EventDispatcherTest::onTouchMovedss(Touch* touch,Event* ev)
- {
- auto target = static_cast<Sprite*>(ev->getCurrentTarget());
- target->setPosition(target->getPosition() + touch->getDelta());
- label->setString("onTouchMoved......");
- }
- void EventDispatcherTest::onTouchEndedss(Touch* touch,Event* ev)
- {
- auto target = static_cast<Sprite*>(ev->getCurrentTarget());
- target->setOpacity();
- label->setString("onTouchEnded......");
- }
- void EventDispatcherTest::onTouchCancelledss(Touch* touch,Event* ev)
- {
- label->setString("onTouchCancelled......");
- }
- void EventDispatcherTest::funEventKeyboard()
- {
- this->_eventDispatcher->removeAllEventListeners();
- auto listener = EventListenerKeyboard::create();
- listener->onKeyPressed = CC_CALLBACK_2(EventDispatcherTest::onKeyPressedss,this);
- listener->onKeyReleased = CC_CALLBACK_2(EventDispatcherTest::onKeyReleasedss,this);
- this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this);
- }
- void EventDispatcherTest::onKeyPressedss(EventKeyboard::KeyCode keycode,Event* ev)
- {
- char txt[] = {};
- sprintf_s(txt,"key %d is Pressed!",(int)keycode);
- label->setString(txt);
- }
- void EventDispatcherTest::onKeyReleasedss(EventKeyboard::KeyCode keycode,Event* ev)
- {
- label->setString("key is Released!");
- }
- void EventDispatcherTest::funEventMouse(Sprite* sprite)
- {
- this->_eventDispatcher->removeAllEventListeners();
- auto listener = EventListenerMouse::create();
- listener->onMouseDown = CC_CALLBACK_1(EventDispatcherTest::onMouseDownss,this);
- listener->onMouseMove = CC_CALLBACK_1(EventDispatcherTest::onMouseMovess,this);
- listener->onMouseUp = CC_CALLBACK_1(EventDispatcherTest::onMouseUpss,this);
- listener->onMouseScroll = CC_CALLBACK_1(EventDispatcherTest::onMouseScrollss,this);
- this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,sprite);
- }
- void EventDispatcherTest::onMouseDownss(Event* ev)
- {
- label->setString("onMouseDown!");
- }
- void EventDispatcherTest::onMouseMovess(Event* ev)
- {
- label->setString("onMouseMove!");
- }
- void EventDispatcherTest::onMouseUpss(Event* ev)
- {
- label->setString("onMouseUp!");
- }
- void EventDispatcherTest::onMouseScrollss(Event* ev)
- {
- label->setString("onMouseScroll!");
- }
- void EventDispatcherTest::funEventCustom()
- {
- auto listener = EventListenerCustom::create("custom_event_1",CC_CALLBACK_1(EventDispatcherTest::onEventCustom,this));
- this->_eventDispatcher->addEventListenerWithFixedPriority(listener,);//添加到事件分發器
- }
- void EventDispatcherTest::dispatcherCustomEvents(float at)
- {
- //派發事件custom_event_1 事件內容為字符串custom event test!
- this->_eventDispatcher->dispatchCustomEvent("custom_event_1","custom event test!");
- }
- void EventDispatcherTest::onEventCustom(EventCustom* event)
- {
- auto data = static_cast<char*>(event->getUserData());
- label->setString(data);
- }
- void EventDispatcherTest::funEventAcceleration()
- {
- //啟動硬件設備
- Device::setAccelerometerEnabled(true);
- auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(EventDispatcherTest::onAcceleration,this));
- this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this);
- }
- void EventDispatcherTest::onAcceleration(Acceleration* acc,Event* event)
- {
- char str[]={};
- sprintf_s(str,"x:%2d,y:%2d,z:%2d,timestamp:%2d",acc->x,acc->y,acc->z,acc->timestamp);
- log(str);
- }
EventDispatcherTest.cpp
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