一. 概述

当input事件处理得慢就会触发ANR,那ANR内部原理是什么,哪些场景会产生ANR呢。 “工欲善其事必先利其器”,为了理解input ANR原理,前面几篇文章疏通了整个input框架的处理流程,都是为了这篇文章而做铺垫。在正式开始分析ANR触发原理以及触发场景之前,先来回顾一下input流程。

1.1 InputReader

点击查看大图:

InputReader的主要工作分两部分:

  1. 调用EventHub的getEvents()读取节点/dev/input的input_event结构体转换成RawEvent结构体,RawEvent根据不同InputMapper来转换成相应的EventEntry,比如按键事件则对应KeyEntry,触摸事件则对应MotionEntry。

    • 转换结果:inut_event -> EventEntry;
  2. 将事件添加到mInboundQueue队列尾部,加入该队列前有以下两个过滤:
    • IMS.interceptKeyBeforeQueueing:事件分发前可增加业务逻辑;
    • IMS.filterInputEvent:可拦截事件,当返回值为false的事件都直接拦截,没有机会加入mInboundQueue队列,不会再往下分发;否则进入下一步;
    • enqueueInboundEventLocked:该事件放入mInboundQueue队列尾部;
    • mLooper->wake:并根据情况来唤醒InputDispatcher线程.
  3. KeyboardInputMapper.processKey()的过程, 记录下按下down事件的时间点.

1.2 InputDispatcher

点击查看大图:

  1. dispatchOnceInnerLocked(): 从InputDispatcher的mInboundQueue队列,取出事件EventEntry。另外该方法开始执行的时间点(currentTime)便是后续事件dispatchEntry的分发时间(deliveryTime)
  2. dispatchKeyLocked():满足一定条件时会添加命令doInterceptKeyBeforeDispatchingLockedInterruptible;
  3. enqueueDispatchEntryLocked():生成事件DispatchEntry并加入connection的outbound队列
  4. startDispatchCycleLocked():从outboundQueue中取出事件DispatchEntry, 重新放入connection的waitQueue队列;
  5. runCommandsLockedInterruptible():通过循环遍历地方式,依次处理mCommandQueue队列中的所有命令。而mCommandQueue队列中的命令是通过postCommandLocked()方式向该队列添加的。ANR回调命令便是在这个时机执行。
  6. handleTargetsNotReadyLocked(): 该过程会判断是否等待超过5s来决定是否调用onANRLocked().

流程15中sendMessage是将input事件分发到app端,当app处理完该事件后会发送finishInputEvent()事件. 接下来又回到pollOnce()方法.

1.3 UI Thread

  • “InputDispatcher”线程监听socket服务端,收到消息后回调InputDispatcher.handleReceiveCallback();
  • UI主线程监听socket客户端,收到消息后回调NativeInputEventReceiver.handleEvent().

对于ANR的触发主要是在InputDispatcher过程,下面再从ANR的角度来说一说ANR触发过程。

二. ANR处理流程

ANR时间区别便是指当前这次的事件dispatch过程中执行findFocusedWindowTargetsLocked()方法到下一次执行resetANRTimeoutsLocked()的时间区间. 以下5个时机会reset. 都位于InputDispatcher.cpp文件:

  • resetAndDropEverythingLocked
  • releasePendingEventLocked
  • setFocusedApplication
  • dispatchOnceInnerLocked
  • setInputDispatchMode

简单来说, 主要是以下4个场景,会有机会执行resetANRTimeoutsLocked:

  • 解冻屏幕, 系统开/关机的时刻点 (thawInputDispatchingLw, setEventDispatchingLw)
  • wms聚焦app的改变 (WMS.setFocusedApp, WMS.removeAppToken)
  • 设置input filter的过程 (IMS.setInputFilter)
  • 再次分发事件的过程(dispatchOnceInnerLocked)

InputDispatcher线程 findFocusedWindowTargetsLocked()过程调用到handleTargetsNotReadyLocked,且满足超时5s的情况则会调用onANRLocked().

2.1 onANRLocked

[-> InputDispatcher.cpp]

void InputDispatcher::onANRLocked(
nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
const sp<InputWindowHandle>& windowHandle,
nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
float dispatchLatency = (currentTime - eventTime) * 0.000001f;
float waitDuration = (currentTime - waitStartTime) * 0.000001f; ALOGI("Application is not responding: %s. "
"It has been %0.1fms since event, %0.1fms since wait started. Reason: %s",
getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
dispatchLatency, waitDuration, reason); //捕获ANR的现场信息
time_t t = time(NULL);
struct tm tm;
localtime_r(&t, &tm);
char timestr[64];
strftime(timestr, sizeof(timestr), "%F %T", &tm);
mLastANRState.clear();
mLastANRState.append(INDENT "ANR:\n");
mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
mLastANRState.appendFormat(INDENT2 "Window: %s\n",
getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
dumpDispatchStateLocked(mLastANRState); //将ANR命令加入mCommandQueue
CommandEntry* commandEntry = postCommandLocked(
& InputDispatcher::doNotifyANRLockedInterruptible);
commandEntry->inputApplicationHandle = applicationHandle;
commandEntry->inputWindowHandle = windowHandle;
commandEntry->reason = reason;
}

发生ANR调用onANRLocked()的过程会将doNotifyANRLockedInterruptible加入mCommandQueue。 在下一轮InputDispatcher.dispatchOnce的过程中会先执行runCommandsLockedInterruptible()方法,取出 mCommandQueue队列的所有命令逐一执行。那么ANR所对应的命令doNotifyANRLockedInterruptible,接下来看该方法。

3.2 doNotifyANRLockedInterruptible

[-> InputDispatcher.cpp]

void InputDispatcher::doNotifyANRLockedInterruptible(
CommandEntry* commandEntry) {
mLock.unlock(); //[见小节3.3]
nsecs_t newTimeout = mPolicy->notifyANR(
commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle,
commandEntry->reason); mLock.lock();
//newTimeout =5s [见小节3.8]
resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
commandEntry->inputWindowHandle != NULL
? commandEntry->inputWindowHandle->getInputChannel() : NULL);
}

mPolicy是指NativeInputManager

3.3 NativeInputManager.notifyANR

[-> com_android_server_input_InputManagerService.cpp]

nsecs_t NativeInputManager::notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
const sp<InputWindowHandle>& inputWindowHandle, const String8& reason) {
JNIEnv* env = jniEnv(); jobject inputApplicationHandleObj =
getInputApplicationHandleObjLocalRef(env, inputApplicationHandle);
jobject inputWindowHandleObj =
getInputWindowHandleObjLocalRef(env, inputWindowHandle);
jstring reasonObj = env->NewStringUTF(reason.string()); //调用Java方法[见小节3.4]
jlong newTimeout = env->CallLongMethod(mServiceObj,
gServiceClassInfo.notifyANR, inputApplicationHandleObj, inputWindowHandleObj,
reasonObj);
if (checkAndClearExceptionFromCallback(env, "notifyANR")) {
newTimeout = 0; //抛出异常,则清理并重置timeout
}
...
return newTimeout;
}

先看看register_android_server_InputManager过程:

int register_android_server_InputManager(JNIEnv* env) {
int res = jniRegisterNativeMethods(env, "com/android/server/input/InputManagerService",
gInputManagerMethods, NELEM(gInputManagerMethods)); jclass clazz;
FIND_CLASS(clazz, "com/android/server/input/InputManagerService");
...
GET_METHOD_ID(gServiceClassInfo.notifyANR, clazz,
"notifyANR",
"(Lcom/android/server/input/InputApplicationHandle;Lcom/android/server/input/InputWindowHandle;Ljava/lang/String;)J");
...
}

可知gServiceClassInfo.notifyANR是指IMS.notifyANR

3.4 IMS.notifyANR

[-> InputManagerService.java]

private long notifyANR(InputApplicationHandle inputApplicationHandle,
InputWindowHandle inputWindowHandle, String reason) {
//[见小节3.5]
return mWindowManagerCallbacks.notifyANR(
inputApplicationHandle, inputWindowHandle, reason);
}

此处mWindowManagerCallbacks是指InputMonitor对象。

3.5 InputMonitor.notifyANR

[-> InputMonitor.java]

public long notifyANR(InputApplicationHandle inputApplicationHandle,
InputWindowHandle inputWindowHandle, String reason) {
AppWindowToken appWindowToken = null;
WindowState windowState = null;
boolean aboveSystem = false;
synchronized (mService.mWindowMap) {
if (inputWindowHandle != null) {
windowState = (WindowState) inputWindowHandle.windowState;
if (windowState != null) {
appWindowToken = windowState.mAppToken;
}
}
if (appWindowToken == null && inputApplicationHandle != null) {
appWindowToken = (AppWindowToken)inputApplicationHandle.appWindowToken;
}
//输出input事件分发超时log
if (windowState != null) {
Slog.i(WindowManagerService.TAG, "Input event dispatching timed out "
+ "sending to " + windowState.mAttrs.getTitle()
+ ". Reason: " + reason);
int systemAlertLayer = mService.mPolicy.windowTypeToLayerLw(
WindowManager.LayoutParams.TYPE_SYSTEM_ALERT);
aboveSystem = windowState.mBaseLayer > systemAlertLayer;
} else if (appWindowToken != null) {
Slog.i(WindowManagerService.TAG, "Input event dispatching timed out "
+ "sending to application " + appWindowToken.stringName
+ ". Reason: " + reason);
} else {
Slog.i(WindowManagerService.TAG, "Input event dispatching timed out "
+ ". Reason: " + reason);
}
mService.saveANRStateLocked(appWindowToken, windowState, reason);
} if (appWindowToken != null && appWindowToken.appToken != null) {
//【见小节3.6.1】
boolean abort = appWindowToken.appToken.keyDispatchingTimedOut(reason);
if (! abort) {
return appWindowToken.inputDispatchingTimeoutNanos; //5s
}
} else if (windowState != null) {
//【见小节3.6.2】
long timeout = ActivityManagerNative.getDefault().inputDispatchingTimedOut(
windowState.mSession.mPid, aboveSystem, reason);
if (timeout >= 0) {
return timeout * 1000000L; //5s
}
}
return 0;
}

发生input相关的ANR时在system log输出ANR信息,并且tag为WindowManager. 主要有3类log:

  • Input event dispatching timed out sending to [windowState.mAttrs.getTitle()]
  • Input event dispatching timed out sending to application [appWindowToken.stringName)]
  • Input event dispatching timed out sending.

3.6 DispatchingTimedOut

3.6.1 Token.keyDispatchingTimedOut

[-> ActivityRecord.java :: Token]

final class ActivityRecord {

    static class Token extends IApplicationToken.Stub {

        public boolean keyDispatchingTimedOut(String reason) {
ActivityRecord r;
ActivityRecord anrActivity;
ProcessRecord anrApp;
synchronized (mService) {
r = tokenToActivityRecordLocked(this);
if (r == null) {
return false;
}
anrActivity = r.getWaitingHistoryRecordLocked();
anrApp = r != null ? r.app : null;
}
//[见小节3.7]
return mService.inputDispatchingTimedOut(anrApp, anrActivity, r, false, reason);
}
...
}
}

3.6.2 AMS.inputDispatchingTimedOut

public long inputDispatchingTimedOut(int pid, final boolean aboveSystem, String reason) {
...
ProcessRecord proc;
long timeout;
synchronized (this) {
synchronized (mPidsSelfLocked) {
proc = mPidsSelfLocked.get(pid); //根据pid查看进程record
}
timeout = getInputDispatchingTimeoutLocked(proc);
}
//【见小节3.7】
if (!inputDispatchingTimedOut(proc, null, null, aboveSystem, reason)) {
return -1;
} return timeout;
}

inputDispatching的超时为KEY_DISPATCHING_TIMEOUT,即timeout = 5s。

3.7 AMS.inputDispatchingTimedOut

public boolean inputDispatchingTimedOut(final ProcessRecord proc,
final ActivityRecord activity, final ActivityRecord parent,
final boolean aboveSystem, String reason) {
...
final String annotation;
if (reason == null) {
annotation = "Input dispatching timed out";
} else {
annotation = "Input dispatching timed out (" + reason + ")";
} if (proc != null) {
...
//通过handler机制,交由“ActivityManager”线程执行ANR处理过程。
mHandler.post(new Runnable() {
public void run() {
appNotResponding(proc, activity, parent, aboveSystem, annotation);
}
});
}
return true;
}

appNotResponding会输出现场的重要进程的trace等信息。 再回到【小节3.2】处理完ANR后再调用resumeAfterTargetsNotReadyTimeoutLocked。

3.8 resumeAfterTargetsNotReadyTimeoutLocked

[-> InputDispatcher.cpp]

void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
const sp<InputChannel>& inputChannel) {
if (newTimeout > 0) {
//超时时间增加5s
mInputTargetWaitTimeoutTime = now() + newTimeout;
} else {
// Give up.
mInputTargetWaitTimeoutExpired = true; // Input state will not be realistic. Mark it out of sync.
if (inputChannel.get()) {
ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
if (connectionIndex >= 0) {
sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
sp<InputWindowHandle> windowHandle = connection->inputWindowHandle; if (windowHandle != NULL) {
const InputWindowInfo* info = windowHandle->getInfo();
if (info) {
ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(info->displayId);
if (stateIndex >= 0) {
mTouchStatesByDisplay.editValueAt(stateIndex).removeWindow(
windowHandle);
}
}
} if (connection->status == Connection::STATUS_NORMAL) {
CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
"application not responding");
synthesizeCancelationEventsForConnectionLocked(connection, options);
}
}
}
}
}

四. input死锁监测机制

4.1 IMS.start

[-> InputManagerService.java]

public void start() {
...
Watchdog.getInstance().addMonitor(this);
...
}

InputManagerService实现了Watchdog.Monitor接口, 并且在启动过程将自己加入到了Watchdog线程的monitor队列.

4.2 IMS.monitor

Watchdog便会定时调用IMS.monitor()方法.

public void monitor() {
synchronized (mInputFilterLock) { }
nativeMonitor(mPtr);
}

nativeMonitor经过JNI调用,进如如下方法:

static void nativeMonitor(JNIEnv*, jclass, jlong ptr) {
NativeInputManager* im = reinterpret_cast<NativeInputManager*>(ptr);
im->getInputManager()->getReader()->monitor(); //见小节4.3
im->getInputManager()->getDispatcher()->monitor(); //见小节4.4
}

4.3 InputReader.monitor

[-> InputReader.cpp]

void InputReader::monitor() {
//请求和释放一次mLock,来确保reader没有发生死锁的问题
mLock.lock();
mEventHub->wake();
mReaderIsAliveCondition.wait(mLock);
mLock.unlock(); //监测EventHub[见小节4.3.1]
mEventHub->monitor();
}

获取mLock之后进入Condition类型的wait()方法,等待InputReader线程的loopOnce()中的broadcast()来唤醒.

void InputReader::loopOnce() {
size_t count = mEventHub->getEvents(timeoutMillis, mEventBuffer, EVENT_BUFFER_SIZE);
...
{
AutoMutex _l(mLock);
mReaderIsAliveCondition.broadcast();
if (count) {
processEventsLocked(mEventBuffer, count);
}
}
...
mQueuedListener->flush();
}

4.3.1 EventHub.monitor

[-> EventHub.cpp]

void EventHub::monitor() {
//请求和释放一次mLock,来确保reader没有发生死锁的问题
mLock.lock();
mLock.unlock();
}

4.4 InputDispatcher

[-> InputDispatcher.cpp]

void InputDispatcher::monitor() {
mLock.lock();
mLooper->wake();
mDispatcherIsAliveCondition.wait(mLock);
mLock.unlock();
}

获取mLock之后进入Condition类型的wait()方法,等待IInputDispatcher线程的loopOnce()中的broadcast()来唤醒.

void InputDispatcher::dispatchOnce() {
nsecs_t nextWakeupTime = LONG_LONG_MAX;
{
AutoMutex _l(mLock);
mDispatcherIsAliveCondition.broadcast();
if (!haveCommandsLocked()) {
dispatchOnceInnerLocked(&nextWakeupTime);
}
if (runCommandsLockedInterruptible()) {
nextWakeupTime = LONG_LONG_MIN;
}
} nsecs_t currentTime = now();
int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
mLooper->pollOnce(timeoutMillis); //进入epoll_wait
}

4.5 小节

通过将InputManagerService加入到Watchdog的monitor队列,定时监测是否发生死锁. 整个监测过涉及EventHub, InputReader, InputDispatcher, InputManagerService的死锁监测. 监测的原理很简单,通过尝试获取锁并释放锁的方式.

最后, 可通过adb shell dumpsys input来查看手机当前的input状态, 输出内容分别为EventHub.dump(), InputReader.dump(),InputDispatcher.dump()这3类,另外如果发生过input ANR,那么也会输出上一个ANR的状态.

其中mPendingEvent代表的当下正在处理的事件.

五. 总结

5.1 ANR分类

由小节[3.5] InputMonitor.notifyANR完成, 当发生ANR时system log中会出现以下信息, 并且TAG=WindowManager:

Input event dispatching timed out xxx. Reason: + reason, 其中xxx取值:

  • 窗口类型: sending to windowState.mAttrs.getTitle()
  • 应用类型: sending to application appWindowToken.stringName
  • 其他类型: 则为空.

至于Reason主要有以下类型:

5.1.1 reason类型

由小节[2.3.1]checkWindowReadyForMoreInputLocked完成, ANR reason主要有以下几类:

  1. 无窗口, 有应用:Waiting because no window has focus but there is a focused application that may eventually add a window when it finishes starting up.
  2. 窗口暂停: Waiting because the [targetType] window is paused.
  3. 窗口未连接: Waiting because the [targetType] window’s input channel is not registered with the input dispatcher. The window may be in the process of being removed.
  4. 窗口连接已死亡:Waiting because the [targetType] window’s input connection is [Connection.Status]. The window may be in the process of being removed.
  5. 窗口连接已满:Waiting because the [targetType] window’s input channel is full. Outbound queue length: [outboundQueue长度]. Wait queue length: [waitQueue长度].
  6. 按键事件,输出队列或事件等待队列不为空:Waiting to send key event because the [targetType] window has not finished processing all of the input events that were previously delivered to it. Outbound queue length: [outboundQueue长度]. Wait queue length: [waitQueue长度].
  7. 非按键事件,事件等待队列不为空且头事件分发超时500ms:Waiting to send non-key event because the [targetType] window has not finished processing certain input events that were delivered to it over 500ms ago. Wait queue length: [waitQueue长度]. Wait queue head age: [等待时长].

其中

  • targetType: 取值为”focused”或者”touched”
  • Connection.Status: 取值为”NORMAL”,”BROKEN”,”ZOMBIE”

另外, findFocusedWindowTargetsLocked, findTouchedWindowTargetsLocked这两个方法中可以通过实现 updateDispatchStatisticsLocked()来分析anr问题.

5.2 drop事件分类

由小节[2.1.2] dropInboundEventLocked完成,输出事件丢弃的原因:

  1. DROP_REASON_POLICY: “inbound event was dropped because the policy consumed it”;
  2. DROP_REASON_DISABLED: “inbound event was dropped because input dispatch is disabled”;
  3. DROP_REASON_APP_SWITCH: “inbound event was dropped because of pending overdue app switch”;
  4. DROP_REASON_BLOCKED: “inbound event was dropped because the current application is not responding and the user has started interacting with a different application””;
  5. DROP_REASON_STALE: “inbound event was dropped because it is stale”;

其他:

  • doDispatchCycleFinishedLockedInterruptible的过程, 会记录分发时间超过2s的事件,
  • findFocusedWindowTargetsLocked的过程, 可以统计等待时长信息.

转自:http://gityuan.com/2017/01/01/input-anr/

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