protobuf 之 MessageLite 接口摘录
class LIBPROTOBUF_EXPORT MessageLite {
public:
inline MessageLite() {}
virtual ~MessageLite(); // Basic Operations ------------------------------------------------ // Get the name of this message type, e.g. "foo.bar.BazProto".
virtual string GetTypeName() const = ; // Construct a new instance of the same type. Ownership is passed to the
// caller.
virtual MessageLite* New() const = ; // Clear all fields of the message and set them to their default values.
// Clear() avoids freeing memory, assuming that any memory allocated
// to hold parts of the message will be needed again to hold the next
// message. If you actually want to free the memory used by a Message,
// you must delete it.
virtual void Clear() = ; // Quickly check if all required fields have values set.
virtual bool IsInitialized() const = ; // This is not implemented for Lite messages -- it just returns "(cannot
// determine missing fields for lite message)". However, it is implemented
// for full messages. See message.h.
virtual string InitializationErrorString() const; // If |other| is the exact same class as this, calls MergeFrom(). Otherwise,
// results are undefined (probably crash).
virtual void CheckTypeAndMergeFrom(const MessageLite& other) = ; // Parsing ---------------------------------------------------------
// Methods for parsing in protocol buffer format. Most of these are
// just simple wrappers around MergeFromCodedStream(). // Fill the message with a protocol buffer parsed from the given input
// stream. Returns false on a read error or if the input is in the
// wrong format.
bool ParseFromCodedStream(io::CodedInputStream* input);
// Like ParseFromCodedStream(), but accepts messages that are missing
// required fields.
bool ParsePartialFromCodedStream(io::CodedInputStream* input);
// Read a protocol buffer from the given zero-copy input stream. If
// successful, the entire input will be consumed.
bool ParseFromZeroCopyStream(io::ZeroCopyInputStream* input);
// Like ParseFromZeroCopyStream(), but accepts messages that are missing
// required fields.
bool ParsePartialFromZeroCopyStream(io::ZeroCopyInputStream* input);
// Read a protocol buffer from the given zero-copy input stream, expecting
// the message to be exactly "size" bytes long. If successful, exactly
// this many bytes will have been consumed from the input.
bool ParseFromBoundedZeroCopyStream(io::ZeroCopyInputStream* input, int size);
// Like ParseFromBoundedZeroCopyStream(), but accepts messages that are
// missing required fields.
bool ParsePartialFromBoundedZeroCopyStream(io::ZeroCopyInputStream* input,
int size);
// Parse a protocol buffer contained in a string.
bool ParseFromString(const string& data);
// Like ParseFromString(), but accepts messages that are missing
// required fields.
bool ParsePartialFromString(const string& data);
// Parse a protocol buffer contained in an array of bytes.
bool ParseFromArray(const void* data, int size);
// Like ParseFromArray(), but accepts messages that are missing
// required fields.
bool ParsePartialFromArray(const void* data, int size); // Reads a protocol buffer from the stream and merges it into this
// Message. Singular fields read from the input overwrite what is
// already in the Message and repeated fields are appended to those
// already present.
//
// It is the responsibility of the caller to call input->LastTagWas()
// (for groups) or input->ConsumedEntireMessage() (for non-groups) after
// this returns to verify that the message's end was delimited correctly.
//
// ParsefromCodedStream() is implemented as Clear() followed by
// MergeFromCodedStream().
bool MergeFromCodedStream(io::CodedInputStream* input); // Like MergeFromCodedStream(), but succeeds even if required fields are
// missing in the input.
//
// MergeFromCodedStream() is just implemented as MergePartialFromCodedStream()
// followed by IsInitialized().
virtual bool MergePartialFromCodedStream(io::CodedInputStream* input) = ; // Serialization ---------------------------------------------------
// Methods for serializing in protocol buffer format. Most of these
// are just simple wrappers around ByteSize() and SerializeWithCachedSizes(). // Write a protocol buffer of this message to the given output. Returns
// false on a write error. If the message is missing required fields,
// this may GOOGLE_CHECK-fail.
bool SerializeToCodedStream(io::CodedOutputStream* output) const;
// Like SerializeToCodedStream(), but allows missing required fields.
bool SerializePartialToCodedStream(io::CodedOutputStream* output) const;
// Write the message to the given zero-copy output stream. All required
// fields must be set.
bool SerializeToZeroCopyStream(io::ZeroCopyOutputStream* output) const;
// Like SerializeToZeroCopyStream(), but allows missing required fields.
bool SerializePartialToZeroCopyStream(io::ZeroCopyOutputStream* output) const;
// Serialize the message and store it in the given string. All required
// fields must be set.
bool SerializeToString(string* output) const;
// Like SerializeToString(), but allows missing required fields.
bool SerializePartialToString(string* output) const;
// Serialize the message and store it in the given byte array. All required
// fields must be set.
bool SerializeToArray(void* data, int size) const;
// Like SerializeToArray(), but allows missing required fields.
bool SerializePartialToArray(void* data, int size) const; // Make a string encoding the message. Is equivalent to calling
// SerializeToString() on a string and using that. Returns the empty
// string if SerializeToString() would have returned an error.
// Note: If you intend to generate many such strings, you may
// reduce heap fragmentation by instead re-using the same string
// object with calls to SerializeToString().
string SerializeAsString() const;
// Like SerializeAsString(), but allows missing required fields.
string SerializePartialAsString() const; // Like SerializeToString(), but appends to the data to the string's existing
// contents. All required fields must be set.
bool AppendToString(string* output) const;
// Like AppendToString(), but allows missing required fields.
bool AppendPartialToString(string* output) const; // Computes the serialized size of the message. This recursively calls
// ByteSize() on all embedded messages. If a subclass does not override
// this, it MUST override SetCachedSize().
virtual int ByteSize() const = ; // Serializes the message without recomputing the size. The message must
// not have changed since the last call to ByteSize(); if it has, the results
// are undefined.
virtual void SerializeWithCachedSizes(
io::CodedOutputStream* output) const = ; // Like SerializeWithCachedSizes, but writes directly to *target, returning
// a pointer to the byte immediately after the last byte written. "target"
// must point at a byte array of at least ByteSize() bytes.
virtual uint8* SerializeWithCachedSizesToArray(uint8* target) const; // Returns the result of the last call to ByteSize(). An embedded message's
// size is needed both to serialize it (because embedded messages are
// length-delimited) and to compute the outer message's size. Caching
// the size avoids computing it multiple times.
//
// ByteSize() does not automatically use the cached size when available
// because this would require invalidating it every time the message was
// modified, which would be too hard and expensive. (E.g. if a deeply-nested
// sub-message is changed, all of its parents' cached sizes would need to be
// invalidated, which is too much work for an otherwise inlined setter
// method.)
virtual int GetCachedSize() const = ; private:
GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(MessageLite);
};
protobuf 之 MessageLite 接口摘录的更多相关文章
- SpringBoot使用protobuf格式的接口
SpringBoot使用protobuf格式的接口 建立SpringBoot项目,pom.xml内容如下: <?xml version="1.0" encoding=&quo ...
- protobuf接口调用报错:java.nio.charset.MalformedInputException: Input length = 1
使用protobuf定义的接口api发起http请求报错,日志如下: [-- ::] DEBUG AbstractPool: - server updated, node=, server={ nod ...
- Protobuf语言指南(转)
Protobuf语言指南 l 定义一个消息(message)类型 l 标量值类型 l Optional 的字段及默认值 l 枚举 l 使用其他消息类型 l 嵌套类型 l 更新一个消息类型 ...
- Protobuf语言指南
Protobuf语言指南 l 定义一个消息(message)类型 l 标量值类型 l Optional 的字段及默认值 l 枚举 l 使用其他消息类型 l 嵌套类型 l 更新一个消息类型 ...
- protobuf 编码实现解析(java)
一:protobuf编码基本数据类型 public enum FieldType { DOUBLE (JavaType.DOUBLE , WIRETYPE_FIXED64 ), FLOAT (Java ...
- protobuf使用详解
https://blog.csdn.net/skh2015java/article/details/78404235 原文地址:http://blog.csdn.net/lyjshen/article ...
- Protobuf使用手册
Protobuf使用手册 第1章 定义.proto 文件 首先我们需要编写一个 proto 文件,定义我们程序中需要处理的结构化数据,在 protobuf 的术语中,结构化数据被称为 Message. ...
- Protobuf 语法指南
英文: Proto Buffers Language Guide 本指南描述了怎样使用protocol buffer 语法来构造你的protocol buffer数据,包括.proto文件语法以及怎样 ...
- protobuf 协议浅析
目录 Protobuf 协议浅析 1. Protobuf 介绍 1.1 Protobuf 基本概念 1.2 Protobuf 的优点 1.3 Protobuf, JSON, XML 的区别 2. Pr ...
随机推荐
- Visual Studio 2017部署 webStrom开发的nodejs项目
vs点击文件--新建--项目--JavaScript--Node.js--通过现有Node.js代码 wxxcx为nodejs项目根目录,然后右击整个项目--属性:1.启动目录2.默认打开的链接3.设 ...
- windows10用WMware安装Linux虚拟机详细步骤
windows10用WMware安装Linux虚拟机详细步骤 一.安装环境 windows10操作系统物理机VMware Workstation 软件(可以在网上下载)CentOS6.9镜像文件( ...
- 如何给run()方法传参数
实现的方式主要有三种 1.构造函数传参 2.成员变量传参 3.回调函数传参 问题:如何实现处理线程的返回值? 1.主线程等待法(优点:实现起来简单,缺点:需要等待的变量一多的话,代码就变的非常臃肿.而 ...
- 倍增实现LCA
Today,we will talk about how to find The Least Common Ancestor. Now ,let us get into the business(正题 ...
- OpenJudge-百练-2755-动规
动态规划的话,我们中心思想就是,设一个num数组,num[ i ][ j ] 代表从i的大小中,取出 j 种物品的方法数. 当不取j种物品的时候,我们就让num[ i ][ j ] =num[ i ] ...
- JavaScript中函数的定义
JavaScript中函数的定义 制作人:全心全意 在JavaScript中,函数是由关键字function.函数名加一组参数以及置于大括号中需要执行的一段代码定义的.定义函数的基本语法格式如下: f ...
- Uncaught ReferenceError: 板栗 is not defined at HTMLButtonElement.onclick (view:1)
对JS传值一直以为都是随便传过去就行,直到今天遇到了中文传值的问题 中文传值不能够需要在调用的位置加 对于要传的值加单引号或者双引号 比如说下面这个样子,我这里还还记反斜杠注释 '<button ...
- 【HIHOCODER 1526】 序列的值(二进制DP)
时间限制:20000ms 单点时限:1000ms 内存限制:256MB 描述 给定一个长度为 n 的序列 a[1..n],定义函数 f(b[1..m]) 的值为在 [0,m-1] 内满足如下条件的 i ...
- Redis 主从复制与哨兵
Redis 可以使用从属服务器来实现读写分离提高吞吐量或在主服务器故障时接替主服务器以提高可用性. 每个 Redis 服务器实例都可以配置多个 slave 节点,slave 服务器也可以拥有次级 sl ...
- 【02】sass更新的方法
[02]更新的方法 gem install sass **