Super Star
Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 6422   Accepted: 1591   Special Judge

Description

During a voyage of the starship Hakodate-maru (see Problem 1406), researchers found strange synchronized movements of stars. Having heard these observations, Dr. Extreme proposed a theory of "super stars". Do not take this term as a description of actors or singers. It is a revolutionary theory in astronomy. 
According to this theory, starts we are observing are not independent objects, but only small portions of larger objects called super stars. A super star is filled with invisible (or transparent) material, and only a number of points inside or on its surface shine. These points are observed as stars by us.

In order to verify this theory, Dr. Extreme wants to build motion equations of super stars and to compare the solutions of these equations with observed movements of stars. As the first step, he assumes that a super star is sphere-shaped, and has the smallest possible radius such that the sphere contains all given stars in or on it. This assumption makes it possible to estimate the volume of a super star, and thus its mass (the density of the invisible material is known).

You are asked to help Dr. Extreme by writing a program which, given the locations of a number of stars, finds the smallest sphere containing all of them in or on it. In this computation, you should ignore the sizes of stars. In other words, a star should be regarded as a point. You may assume the universe is a Euclidean space.

Input

The input consists of multiple data sets. Each data set is given in the following format.


x1 y1 z1 
x2 y2 z2 
. . . 
xn yn zn

The first line of a data set contains an integer n, which is the number of points. It satisfies the condition 4 <= n <= 30.

The location of n points are given by three-dimensional orthogonal coordinates: (xi, yi, zi) (i = 1, ..., n). Three coordinates of a point appear in a line, separated by a space character. Each value is given by a decimal fraction, and is between 0.0 and 100.0 (both ends inclusive). Points are at least 0.01 distant from each other.

The end of the input is indicated by a line containing a zero.

Output

For each data set, the radius of the smallest sphere containing all given points should be printed, each in a separate line. The printed values should have 5 digits after the decimal point. They may not have an error greater than 0.00001.

Sample Input

4
10.00000 10.00000 10.00000
20.00000 10.00000 10.00000
20.00000 20.00000 10.00000
10.00000 20.00000 10.00000
4
10.00000 10.00000 10.00000
10.00000 50.00000 50.00000
50.00000 10.00000 50.00000
50.00000 50.00000 10.00000
0

Sample Output

7.07107
34.64102

这道题和POJ2420相比有一些不同的地方

这道题采取直接在图中随机取一个点搜索会很难控制精度,通过看其他巨佬的做法才发现从(0,0,0)这个点搜索,遍历比较得到各个点与当前所在点距离最远的那个点,

然后缩短这个点与当前点的的距离来同时控制方向和精度才是这道题最简单的做法

 #include <iostream>
#include <cstdio>
#include <cstring>
#include <string>
#include <map>
#include <set>
#include <list>
#include <deque>
#include <queue>
#include <stack>
#include <vector>
#include <cmath>
#include <algorithm>
using namespace std;
#define it iterator
#define ll long long
#define eb emplace_back
#define lowbit(x) x & -x
#define all(x) x.begin(),x.end()
#define ZERO(a) memset(a,0,sizeof(a))
#define MINUS(a) memset(a,0xff,sizeof(a))
#define per(x,a,b) for(int x = a; x <= b; x++)
#define rep(x,a,b) for(int x = a; x >= b; x--)
#define IO ios::sync_with_stdio(false),cin.tie(0),cout.tie(0) const int birth = ;
const int mo = ;
const int maxn = 1e5 + ;
const int mod = 1e9 + ;
const int INF = 0x3fffffff;
const double eps = 1e-; //******************THE PROGRAM BEGINING******************
struct node
{
double x, y, z;
}p[]; double dis(node a, node b)
{
return sqrt(pow(a.x - b.x, ) + pow(a.y - b.y, ) + pow(a.z - b.z, ));
} double solve(int n)
{
double ans,cmp;
double T = 100.0;
double delat = 0.98;
node now;
now.x = now.y = now.z = 0.0;
int pos = ;
while (T > eps)
{
pos = ;
ans = dis(now, p[pos]);
per(i, , n - )
{
cmp = dis(now, p[i]);
if (cmp > ans)
{
pos = i;
ans = cmp;
}
}
now.x += (p[pos].x - now.x) / ans * T;
now.y += (p[pos].y - now.y) / ans * T;
now.z += (p[pos].z - now.z) / ans * T;
T *= delat;
}
return ans;
} int main()
{
int n;
while (scanf("%d",&n) && n)
{
per(i, , n - )
scanf("%lf %lf %lf", &p[i].x, &p[i].y, &p[i].z); printf("%.5lf\n",solve(n));
}
return ;
}

POJ 2069 模拟退火算法的更多相关文章

  1. POJ 2069 Super Star(计算几何の最小球包含+模拟退火)

    Description During a voyage of the starship Hakodate-maru (see Problem 1406), researchers found stra ...

  2. 初探 模拟退火算法 POJ2420 HDU1109

    模拟退火算法来源于固体退火原理,更多的化学物理公式等等这里不再废话,我们直接这么来看 模拟退火算法简而言之就是一种暴力搜索算法,用来在一定概率下查找全局最优解 找的过程和固体退火原理有所联系,一般来讲 ...

  3. POJ 1379 模拟退火

    模拟退火算法,很久之前就写过一篇文章了.双倍经验题(POJ 2420) 题意: 在一个矩形区域内,求一个点的距离到所有点的距离最短的那个,最大. 这个题意,很像二分定义,但是毫无思路,也不能暴力枚举, ...

  4. 模拟退火算法-[HDU1109]

    模拟退火算法的原理模拟退火算法来源于固体退火原理,将固体加温至充分高,再让其徐徐冷却,加温时,固体内部粒子随温升变为无序状,内能增大,而徐徐冷却时粒子渐趋有序,在每个温度都达到平衡态,最后在常温时达到 ...

  5. 【高级算法】模拟退火算法解决3SAT问题(C++实现)

    转载请注明出处:http://blog.csdn.net/zhoubin1992/article/details/46453761 ---------------------------------- ...

  6. 模拟退火算法(SA)求解TSP 问题(C语言实现)

    这篇文章是之前写的智能算法(遗传算法(GA).粒子群算法(PSO))的补充.其实代码我老早之前就写完了,今天恰好重新翻到了,就拿出来给大家分享一下,也当是回顾与总结了. 首先介绍一下模拟退火算法(SA ...

  7. 原创:工作指派问题解决方案---模拟退火算法C实现

    本文忽略了对于模拟退火的算法的理论讲解,读者可参考相关的博文或者其他相关资料,本文着重于算法的实现: /************************************************ ...

  8. BZOJ 3680: 吊打XXX【模拟退火算法裸题学习,爬山算法学习】

    3680: 吊打XXX Time Limit: 10 Sec  Memory Limit: 128 MBSec  Special JudgeSubmit: 3192  Solved: 1198[Sub ...

  9. OI骗分神器——模拟退火算法

    前言&&为什么要学模拟退火 最近一下子学了一大堆省选算法,所以搞一个愉快一点的东西来让娱乐一下 其实是为了骗到更多的分,然后证明自己的RP. 说实话模拟退火是一个集物理与IT多方面知识 ...

随机推荐

  1. 使用ES-Hadoop 6.5.4编写MR将数据索引到ES

    目录 1. 开发环境 2. 下载地址 3. 使用示例 4. 参考文献 1. 开发环境 Elasticsearch 6.5.4 ES-Hadoop 6.5.4 Hadoop 2.0.0 2. 下载地址 ...

  2. Hadoop之MapReduce学习笔记(一)

    主要内容:mapreduce整体工作机制介绍:wordcont的编写(map逻辑 和 reduce逻辑)与提交集群运行:调度平台yarn的快速理解以及yarn集群的安装与启动. 1.mapreduce ...

  3. open中的mode

    [open中的mode] 当使用O_CREAT标志的open来创建文件时,我们必须使用三个参数格式的open调用.第三个参数mode 是几个标志按位OR后得到的.他们是: S_IRUSR: 读权限,文 ...

  4. unity5-GI是什么?

    GI是什么? GI =直接光照+间接光照+环境光+反射光.直接光照先不用说了,间接光照是光线在物体上反射所带来的光照. 核心参数: 每个光源上的Bounce Intensity.环境光可以直接理解为你 ...

  5. PHP中的各种POST或GET请求

    1.表单<form> 2.fsockopen(); 3.jquery语法: $.post ($.ajax的简写) 示例代码: <!DOCTYPE html> <html& ...

  6. php之trait 个人笔记

    自从 php 5.4 起 实现了一种代码复用的方式(tarit) 类似 class  但是用tarit 写的类 不能被实例化 和继承.现在来看看他的用法 <?php trait A{ publi ...

  7. sqlserver备份与还原

    备份:数据库右键 默认: 还原成功: 还原: 1,新建同名数据库,右键 下步一定要,不然会报“备份集中的数据库备份与现有的数据库不同” 还原成功后

  8. Memcached在Linux环境下的使用详解http://blog.51cto.com/soysauce93/1737161

    大纲 一.什么是memcached 二.memcached特性 三.memcached存储方式 四.memcached安装与配置 五.memcached结合php 六.Nginx整合memcached ...

  9. Laravel 配置文件操作方法

    1)laravel 的所以配置文件都在根目录下的 config 目录里,直接看一个配置文件的名字就知道是做什么的了,这里不说了 2)读取配置的方法 $value = config('app.timez ...

  10. RedHat6使用centos6的yum源

    更换源 cd /etc/yum.repos.d/ wget http://mirrors.163.com/.help/CentOS6-Base-163.repo vi CentOS6-Base-.re ...