果盟广告SDK
- //
- // GuomobWallView.h
- // GuoMobWallSample
- //
- // Created by keyrun on 14-1-21.
- // Copyright (c) 2014年 AK. All rights reserved.
- //
- #import <Foundation/Foundation.h>
- #import "GuoMobWallViewController.h"
- @interface GuomobWallView : NSObject
- @end
- //
- // GuomobWallView.m
- // GuoMobWallSample
- //
- // Created by keyrun on 14-1-21.
- // Copyright (c) 2014年 AK. All rights reserved.
- //
- #import "GuomobWallView.h"
- #import "GuoMobWallViewController.h"
- static GuoMobWallViewController * guomobwall=nil;
- @implementation GuomobWallView
- +(void)InitGuoMobWall:(NSString *)appkey updatetime:(int)updatetime modelname:(NSString *)name{
- if (!guomobwall) {
- guomobwall=[[GuoMobWallViewController alloc]initWithId:appkey Model:name];
- guomobwall.updatetime=updatetime;
- }
- }
- extern "C" void InitGuoMobWall(const char * appkey,int time,const char * ModelName)
- {
- [GuomobWallView InitGuoMobWall:[NSString stringWithUTF8String:appkey] updatetime:time modelname:[NSString stringWithUTF8String:ModelName]];
- }
- extern "C" void LoadGuoMobWall(int rotation,int screen)
- {
- if (guomobwall) {
- [guomobwall pushGuoMobWall:rotation Hscreen:screen];
- }
- }
- extern "C" void GuoMobWallSetOtherID(const char * OtherID)
- {
- if (guomobwall) {
- guomobwall.OtherID=[NSString stringWithUTF8String:OtherID];
- }
- }
- extern "C" void GuoMobWallSetStatusBar(int isStatusBarHidden)
- {
- if (guomobwall) {
- guomobwall.isStatusBarHidden=isStatusBarHidden;
- }
- }
- extern "C" int GuoMobWallreadpoint()
- {
- if (guomobwall) {
- int point=[guomobwall readPoint];
- return point;
- }
- return nil;
- }
- extern "C" void GuoMobWallwritepoint(int point)
- {
- if (guomobwall) {
- [guomobwall writePoint:point];
- }
- }
- extern "C" int GuoMobWallcheckpoint()
- {
- if (guomobwall) {
- int point=[guomobwall checkPoint];
- return point;
- }
- return nil;
- }
- extern "C" void GuoMobWallupdatepoint()
- {
- if (guomobwall) {
- [guomobwall updatePoint];//更新积分
- }
- }
- extern "C" void ReleaseGuoMobWall()
- {
- if(guomobwall!=nil)
- {
- [guomobwall release];
- guomobwall=nil;
- }
- }
- - (void)dealloc
- {
- if(guomobwall!=nil)
- {
- [guomobwall release];
- guomobwall=nil;
- }
- [super dealloc];
- }
- @end
- //
- // GuoMobWall.h
- // GuoMobWall
- //
- // Created by qq on 12-11-21.
- // Copyright (c) 2012年 AK. All rights reserved.
- //
- #import <UIKit/UIKit.h>
- #import <Foundation/Foundation.h>
- @interface GuoMobWallViewController : UIViewController
- - (id)initWithId:(NSString *)appKey Model:(NSString*)name;
- -(void)pushGuoMobWall:(BOOL)allow Hscreen:(BOOL)isHscreen;
- //查询积分
- - (int)checkPoint;
- //读取所有积分并清空
- - (int)readPoint;
- //追加积分
- - (void)writePoint:(int)writepoint;
- //刷新积分
- -(void)updatePoint;
- @property(nonatomic)NSTimeInterval updatetime;//自动刷新积分的时间间隔
- @property(nonatomic)BOOL isStatusBarHidden;//积分墙是否显示状态栏
- @property(nonatomic,copy) NSString * OtherID;//使用积分服务器回调时候的可选参数
- @end
GuoMobWall.cs
- using UnityEngine;
- using System.Collections;
- using System.Runtime.InteropServices;
- public class GuoMobWall : MonoBehaviour {
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- }
- [DllImport("__Internal")]
- private static extern void InitGuoMobWall(string appkey,int updatetime,string ObjectName);
- [DllImport("__Internal")]
- private static extern void LoadGuoMobWall(int rotation,int screen);
- [DllImport("__Internal")]
- private static extern void GuoMobWallSetOtherID(string OtherID);
- [DllImport("__Internal")]
- private static extern void GuoMobWallSetStatusBar(int isStatusBarHidden);
- [DllImport("__Internal")]
- private static extern int GuoMobWallreadpoint();
- [DllImport("__Internal")]
- private static extern void GuoMobWallwritepoint(int point);
- [DllImport("__Internal")]
- private static extern int GuoMobWallcheckpoint();
- [DllImport("__Internal")]
- private static extern void GuoMobWallupdatepoint();
- [DllImport("__Internal")]
- private static extern void ReleaseGuoMobWall();
- //初始化积分墙 参数: appkey:果盟广告密钥
- //updatetime:设置自动刷新积分的时间间隔
- //******注:不设置该updatetime参数的话,SDK默认为20秒,自动刷新时间最小值为15******
- //******设置updatetime为0为不自动刷新,开发者自己去控制刷新******
- //ObjectName: GMWallDelegate.cs脚本绑定的Object名称 比如 Main Camera
- public static void U3DInitGuoMobWall(string appkey,int updatetime,string ObjectName)
- {
- if(Application.platform == RuntimePlatform.IPhonePlayer)
- {
- InitGuoMobWall(appkey,updatetime,ObjectName);
- }
- }
- //加载积分墙 rotation:积分墙是否自适应旋转 1---旋转, 0---不旋转
- // screen:积分墙初始横竖屏状态 1---横屏, 0---竖屏
- public static void U3DLoadGuoMobWall(int rotation,int screen)
- {
- if(Application.platform == RuntimePlatform.IPhonePlayer)
- {
- LoadGuoMobWall(rotation,screen);
- }
- }
- public static void U3DGuoMobWallSetOtherID(string OtherID)
- {
- if(Application.platform == RuntimePlatform.IPhonePlayer)
- {
- GuoMobWallSetOtherID(OtherID);
- }
- }
- public static void U3DGuoMobWallSetStatusBar(int isStatusBarHidden)
- {
- if(Application.platform == RuntimePlatform.IPhonePlayer)
- {
- GuoMobWallSetStatusBar(isStatusBarHidden);
- }
- }
- //读取积分,全部读取积分并且清零,返回整形的积分
- public static int U3DGuoMobWallreadpoint()
- {
- if(Application.platform == RuntimePlatform.IPhonePlayer)
- {
- return GuoMobWallreadpoint();
- }
- return ;
- }
- //添加积分,减分参数请设置为负数
- public static void U3DGuoMobWallwritepoint(int point)
- {
- if(Application.platform == RuntimePlatform.IPhonePlayer)
- {
- GuoMobWallwritepoint(point);
- }
- }
- //查询积分,不清零,返回整形的积分
- public static int U3DGuoMobWallcheckpoint()
- {
- if(Application.platform == RuntimePlatform.IPhonePlayer)
- {
- return GuoMobWallcheckpoint();
- }
- return ;
- }
- //更新服务器已经完成任务但没有取走的积分
- public static void U3DGuoMobWallupdatepoint()
- {
- if(Application.platform == RuntimePlatform.IPhonePlayer)
- {
- GuoMobWallupdatepoint();
- }
- }
- //释放积分墙,释放后会停止自动更新积分,释放后再次加载需要重新初始化积分墙
- public static void U3DReleaseGuoMobWall()
- {
- if(Application.platform == RuntimePlatform.IPhonePlayer)
- {
- ReleaseGuoMobWall();
- }
- }
- }
GMWallDelegate.cs
- using UnityEngine;
- using System.Collections;
- public class GMWallDelegate : MonoBehaviour {
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- }
- //加载回调 表示加载成功
- void loadWallAdSuccess()
- {
- print("loadWallAdSuccess");
- }
- //加载积分墙出错时候的回调 返回错误信息
- void GMWallDidFailWithError(string error){
- print(error);
- }
- //更新积分出错时候的回调 返回错误信息
- void GMUpdatePointError(string error){
- print(error);
- }
- //点击下载按钮
- void onClickDownLoad(){
- print("onClickDownLoad");
- }
- //点击返回按钮
- void onClickBack(){
- print("onClickBack");
- }
- //
- //可以只在积分point不为0的情况下提示, 回调格式为:
- // 名字,积分 如: 新三国,200 表示用户通过下载新三国得到了200积分
- void GMWallGetPoint(string NameAndPoint){
- print(NameAndPoint);
- }
- }
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