POJ1733 Parity game


Description

Now and then you play the following game with your friend. Your friend writes down a sequence consisting of zeroes and ones. You choose a continuous subsequence (for example the subsequence from the third to the fifth digit inclusively) and ask him, whether this subsequence contains even or odd number of ones. Your friend answers your question and you can ask him about another subsequence and so on. Your task is to guess the entire sequence of numbers.

You suspect some of your friend’s answers may not be correct and you want to convict him of falsehood. Thus you have decided to write a program to help you in this matter. The program will receive a series of your questions together with the answers you have received from your friend. The aim of this program is to find the first answer which is provably wrong, i.e. that there exists a sequence satisfying answers to all the previous questions, but no such sequence satisfies this answer.

Input

The first line of input contains one number, which is the length of the sequence of zeroes and ones. This length is less or equal to 1000000000. In the second line, there is one positive integer which is the number of questions asked and answers to them. The number of questions and answers is less or equal to 5000. The remaining lines specify questions and answers. Each line contains one question and the answer to this question: two integers (the position of the first and last digit in the chosen subsequence) and one word which is either even or odd (the answer, i.e. the parity of the number of ones in the chosen subsequence, where even means an even number of ones and odd means an odd number).

Output

There is only one line in output containing one integer X. Number X says that there exists a sequence of zeroes and ones satisfying first X parity conditions, but there exists none satisfying X+1 conditions. If there exists a sequence of zeroes and ones satisfying all the given conditions, then number X should be the number of all the questions asked.

Sample Input

10

5

1 2 even

3 4 odd

5 6 even

1 6 even

7 10 odd

Sample Output

3


题意:

告诉你有一个长度为L的01串

然后告诉你n个询问和结果

询问一个区间中的1的个数是计数还是偶数

然后给出答案

问你前多少个答案是合法的

然后%yyf大神的并查集

我们可以把1的个数转化成前缀

然后对于一个区间[l,r]" role="presentation">[l,r][l,r],我们把它分成l-1和r,然后如果区间内是奇数,l-1和r奇偶性不同,如果是偶数,则这两个点的奇偶性相同

然后我们可以用带权并查集来维护

对于这道题就在并查集维护的时候把奇偶关系异或压缩一下就好了

然后判断一下当前的奇偶关系合不合法就好了


#include<iostream>
#include<cstring>
#include<cstdio>
#include<algorithm>
using namespace std;
#define N 10010
#define pi pair<int,int>
#define f first
#define s second
int L,n,tot=0;
char str[10];
pi p[N],fa[N];
int pre[N];
bool relation[N];
int find(int x){
if(fa[x].f==x)return x;
int lastfa=fa[x].f;
fa[x].f=find(fa[x].f);
fa[x].s^=fa[lastfa].s;
return fa[x].f;
}
int main(){
scanf("%d%d",&L,&n);
for(int i=1;i<=n;i++){
scanf("%d%d%s",&p[i].f,&p[i].s,str);
p[i].f--;
pre[++tot]=p[i].f;
pre[++tot]=p[i].s;
relation[i]=(str[0]=='o');
}
sort(pre+1,pre+tot+1);
tot=unique(pre+1,pre+tot+1)-pre-1;
for(int i=1;i<=n;i++){
p[i].f=lower_bound(pre+1,pre+tot+1,p[i].f)-pre;
p[i].s=lower_bound(pre+1,pre+tot+1,p[i].s)-pre;
}
for(int i=1;i<=tot;i++)fa[i].f=i,fa[i].s=0;
for(int i=1;i<=n;i++){
int fa1=find(p[i].f),fa2=find(p[i].s);
if(fa1==fa2){
int tmp1=fa[p[i].f].s;
int tmp2=fa[p[i].s].s;
if((fa[p[i].f].s^fa[p[i].s].s)!=relation[i]){
printf("%d",i-1);
return 0;
}
}else{
fa[fa1].s=relation[i]^fa[p[i].f].s;
fa[fa1].f=p[i].s;
}
}
printf("%d",n);
return 0;
}

POJ1733 Parity game 【带权并查集】*的更多相关文章

  1. poj1733 Parity game[带权并查集or扩展域]

    地址 连通性判定问题.(具体参考lyd并查集专题该题的转化方法,反正我菜我没想出来).转化后就是一个经典的并查集问题了. 带权:要求两点奇偶性不同,即连边权为1,否则为0,压缩路径时不断异或,可以通过 ...

  2. URAL - 1003:Parity (带权并查集&2-sat)

    Now and then you play the following game with your friend. Your friend writes down a sequence consis ...

  3. POJ1733 Party game [带权并查集or扩展域并查集]

    题目传送 Parity game Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 10870   Accepted: 4182 ...

  4. POJ 1773 Parity game 带权并查集

    分析:带权并查集,就是维护一堆关系 然后就是带权并查集的三步 1:首先确定权值数组,sum[i]代表父节点到子节点之间的1的个数(当然路径压缩后代表到根节点的个数) 1代表是奇数个,0代表偶数个 2: ...

  5. POJ 1733 Parity game (带权并查集)

    题意:有序列A[1..N],其元素值为0或1.有M条信息,每条信息表示区间[L,R]中1的个数为偶数或奇数个,但是可能有错误的信息.求最多满足前多少条信息. 分析:区间统计的带权并查集,只是本题中路径 ...

  6. 【poj1733】Parity game--边带权并查集

    Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 15776   Accepted: 5964 Description Now ...

  7. POJ1733:Parity Game(离散化+带权并查集)

    Parity Game Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 12853   Accepted: 4957 题目链接 ...

  8. Poj1733 Parity Game(带权并查集)

    题面 Poj 题解 反正只要你判断是否满足区间的奇偶性,假设每一位要么是\(1\)要么是\(0\)好了. 假设有\(S\)的前缀和为\(sum[]\),则有: 若\(S[l...r]\)中有奇数个\( ...

  9. POJ-1733 Parity game(带权并查集区间合并)

    http://poj.org/problem?id=1733 题目描述 你和你的朋友玩一个游戏.你的朋友写下来一连串的0或者1.你选择一个连续的子序列然后问他,这个子序列包含1的个数是奇数还是偶数.你 ...

随机推荐

  1. SOA和SaaS的区别

    SOA,Service Oriented ArchITecture,面向服务的架构 SaaS,Software as a Service https://blog.csdn.net/chenyi888 ...

  2. spring mvc:练习 @RequestParam(参数绑定到控制器)和@PathVariable(参数绑定到url模板变量)

    spring mvc:练习 @RequestParam和@PathVariable @RequestParam: 注解将请求参数绑定到你的控制器方法参数 @PathVariable: 注释将一个方法参 ...

  3. 【转】ext4+delalloc造成单次写延迟增加的分析

    转自 http://blog.tao.ma/?p=58 这篇文章是淘宝内核组的刘峥同学在内部技术论坛上发表的一篇文章,但是由于刘峥同学目前没有blog,征得本人同意,贴在我的blog上,如果大家喜欢, ...

  4. Back Track5学习笔记

    1.BT5默认用户名:root.密码:toor(公司是yeslabccies) 2.进入图形化界面命令:startx 3.更改密码:sudo passwd root 扫描工具 第一部分网络配置: 4. ...

  5. POJ 2891 中国剩余定理的非互质形式

    中国剩余定理的非互质形式 任意n个表达式一对对处理,故只需处理两个表达式. x = a(mod m) x = b(mod n) km+a = b (mod n) km = (a-b)(mod n) 利 ...

  6. HDU 3923 Invoker(polya定理+乘法逆元(扩展欧几里德+费马小定理))

    Invoker Time Limit : 2000/1000ms (Java/Other)   Memory Limit : 122768/62768K (Java/Other) Total Subm ...

  7. django中如何将多个app归到一个目录下。

    1.当startapps 生成多个app后,为了便于管理,可新建一个apps目录,把应用全部剪切进apps. 如果是在pycharm中,会提示是否自动更新路径,这里要全部选择取消. QQ群交流:697 ...

  8. Python3的第一个程序(三)

    现在,了解了如何启动和退出Python的交互式环境,我们就可以正式开始编写Python代码了. 在写代码之前,请千万不要用“复制”-“粘贴”把代码从页面粘贴到你自己的电脑上.写程序也讲究一个感觉,你需 ...

  9. 将VIM打造成强大的IDE

    转载自:所需即所获:像 IDE 一样使用 vim 如侵犯您的版权,请联系:2378264731@qq.com --------------------------------------------- ...

  10. 剑指offer--51.表示数值的字符串

    正则好舒服, ------------------------------------------------------------------------------------------ 时间 ...