network-scoket
server:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets; namespace net_server
{
class Program
{
static void Main(string[] args)
{
int get = ;
const int size = ;
Console.WriteLine("Server is Running...");
IPAddress ip = new IPAddress(new byte []{,,,});
//IPAddress ip = Dns.GetHostEntry("localhost").AddressList[0]; //另一种获取ip的方法
TcpListener listener = new TcpListener(ip, );
listener.Start();
Console.WriteLine("start listenering ..."); TcpClient remoteclient = listener.AcceptTcpClient();//获取侦听,返回一个TcpClient
Console.WriteLine("client connected!{0}<---{1}", remoteclient.Client.LocalEndPoint, remoteclient.Client.RemoteEndPoint); NetworkStream streamtoclient = remoteclient.GetStream();//得到客户端的数据流
do
{
byte[] buffer = new byte[size];
try
{
lock (streamtoclient)
{
get = streamtoclient.Read(buffer, , size);//获得长度,这个方法是同步的,只有客户端发送数据才会执行,否则便会一直等待
}
Console.WriteLine("get ,{0} byte", get); //获得请求字符创
string msg = Encoding.Unicode.GetString(buffer, , size);
Console.WriteLine("read:{0}", msg); msg = msg.ToUpper();
buffer = Encoding.Unicode.GetBytes(msg);
lock (streamtoclient)
{
streamtoclient.Write(buffer, , buffer.Length);
}
Console.WriteLine("send:{0}", msg);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
break;
}
} while (true);
streamtoclient.Dispose();
remoteclient.Close(); Console.WriteLine("\n\n输入\"Q\"键退出。");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
}
}
}
client:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
namespace net_client
{
class Program
{
static void Main(string[] args)
{
const int size = ;
Console.WriteLine("Client is running...");
TcpClient client ;
try
{
client = new TcpClient();
client.Connect("127.0.0.1", );
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
return;
}
Console.WriteLine("Server connected!{0}--->{1}", client.Client.LocalEndPoint, client.Client.RemoteEndPoint); NetworkStream streamtoserver = client.GetStream();
ConsoleKey keys;
do
{
keys = Console.ReadKey (true).Key;
if (keys == ConsoleKey.A)//当按下A键可以开始输入发送内容
{
string msg = Console.ReadLine();
byte[] buffer = Encoding.Unicode.GetBytes(msg);
try
{
lock (streamtoserver)
{
streamtoserver.Write(buffer, , buffer.Length);
}
Console.WriteLine("send :{0}", msg); int byteread = ;
buffer = new byte[size];
lock(streamtoserver )
{
byteread = streamtoserver .Read (buffer ,,size);
} msg = Encoding .Unicode.GetString (buffer ,,byteread );
Console .WriteLine ("server con:{0}",msg );
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
}while(keys!=ConsoleKey.E);
streamtoserver.Dispose();
client.Close(); //Console.WriteLine("\n\n输入\"Q\"键退出。");
//ConsoleKey key;
//do
//{
// key = Console.ReadKey(true).Key;
//} while (key != ConsoleKey.Q); }
}
}
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