Curling 2.0

Time Limit: 1000MS Memory Limit: 65536K

Total Submissions: 14289 Accepted: 5962

Description

On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.

Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.

Fig. 1: Example of board (S: start, G: goal)

The movement of the stone obeys the following rules:

At the beginning, the stone stands still at the start square.
The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
When the stone stands still, you can make it moving by throwing it. You may throw it to any direction unless it is blocked immediately(Fig. 2(a)).
Once thrown, the stone keeps moving to the same direction until one of the following occurs:
The stone hits a block (Fig. 2(b), (c)).
The stone stops at the square next to the block it hit.
The block disappears.
The stone gets out of the board.
The game ends in failure.
The stone reaches the goal square.
The stone stops there and the game ends in success.
You cannot throw the stone more than 10 times in a game. If the stone does not reach the goal in 10 moves, the game ends in failure.

Fig. 2: Stone movements

Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.

With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).

Fig. 3: The solution for Fig. D-1 and the final board configuration

Input

The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.

Each dataset is formatted as follows.

the width(=w) and the height(=h) of the board
First row of the board
...
h-th row of the board

The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.

Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.

0   vacant square
1 block
2 start position
3 goal position

The dataset for Fig. D-1 is as follows:

6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1

Output

For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.

Sample Input

2 1

3 2

6 6

1 0 0 2 1 0

1 1 0 0 0 0

0 0 0 0 0 3

0 0 0 0 0 0

1 0 0 0 0 1

0 1 1 1 1 1

6 1

1 1 2 1 1 3

6 1

1 0 2 1 1 3

12 1

2 0 1 1 1 1 1 1 1 1 1 3

13 1

2 0 1 1 1 1 1 1 1 1 1 1 3

0 0

Sample Output

1

4

-1

4

10

-1

Source

Japan 2006 Domestic

模拟冰壶运动,判断在十次运动之内到达终点,不过要注意一点的是如果冰壶附近有石块是不可以移动的,因为没有读懂题,调了两个小时的代码

#include <map>
#include <list>
#include <cmath>
#include <queue>
#include <stack>
#include <string>
#include <cstdio>
#include <cstring>
#include <cstdlib>
#include <iostream>
#include <algorithm>
using namespace std;
#define eps 1e-9
#define LL long long
#define PI acos(-1.0)
#define INF 0x3f3f3f3f
#define CRR fclose(stdin)
#define CWW fclose(stdout)
#define RR freopen("input.txt","r",stdin)
#define WW freopen("output.txt","w",stdout) const int MAX = 10000; int Dir[][2]= {{0,1},{1,0},{0,-1},{-1,0}}; typedef pair <int ,int >p; p s,e; int Map[55][55]; int n,m; int Max; bool Judge(p a)
{
if(a.first>=0&&a.first<n&&a.second>=0&&a.second <m)
{
return true;
}
return false;
} void DFS(p si,int num,int dir)
{
if(num>10||num>Max)
{
return ;
}
if(si==e)
{
if(Max>num)
{
Max = num;
}
return ;
}
p b; if(dir==-1)
{
for(int i=0; i<4; i++)
{
b.first=si.first+Dir[i][0];
b.second=si.second+Dir[i][1];
if(Judge(b))
{
if(Map[b.first][b.second]!=1)
{
DFS(b,num+1,i);
}
}
}
}
else
{
b.first=si.first+Dir[dir][0];
b.second = si.second+Dir[dir][1];
if(Judge(b))
{ if(Map[b.first][b.second]==1)
{
Map[b.first][b.second]=0;
DFS(si,num,-1);
Map[b.first][b.second]=1;
}
else
{
DFS(b,num,dir);
}
}
} } int main()
{
while(scanf("%d %d",&m,&n),(n||m))
{
for(int i=0; i<n; i++)
{
for(int j=0; j<m; j++)
{
scanf("%d",&Map[i][j]);
if(Map[i][j]==2)
{
s.first=i;
s.second=j;
}
if(Map[i][j]==3)
{
e.first=i;
e.second=j;
}
}
}
p b;
Max = INF;
for(int i=0; i<4; i++)
{
b.first=s.first+Dir[i][0];
b.second=s.second+Dir[i][1];
if(Judge(b))
{
if(Map[b.first][b.second]!=1)
{ DFS(b,1,i);
} }
}
if(Max<INF)
{
printf("%d\n",Max);
}
else
{
printf("-1\n");
}
}
return 0; }

版权声明:本文为博主原创文章,未经博主允许不得转载。

Curling 2.0 分类: 搜索 2015-08-09 11:14 3人阅读 评论(0) 收藏的更多相关文章

  1. 二分图匹配(KM算法)n^4 分类: ACM TYPE 2014-10-04 11:36 88人阅读 评论(0) 收藏

    #include <iostream> #include<cstring> #include<cstdio> #include<cmath> #incl ...

  2. iOS调用相机,相册,上传头像 分类: ios技术 2015-04-14 11:23 256人阅读 评论(0) 收藏

    一.新建工程 二.拖控件,创建映射 三.在.h中加入delegate @interface ViewController : UIViewController 复制代码 四.实现按钮事件 -(IBAc ...

  3. Least Common Ancestors 分类: ACM TYPE 2014-10-19 11:24 84人阅读 评论(0) 收藏

    #include <iostream> #include <cstdio> #include <cstring> #include <cmath> #i ...

  4. Segment Tree with Lazy 分类: ACM TYPE 2014-08-29 11:28 134人阅读 评论(0) 收藏

    #include<stdio.h> #include<string.h> #include<algorithm> using namespace std; stru ...

  5. 8大排序算法图文讲解 分类: Brush Mode 2014-08-18 11:49 78人阅读 评论(0) 收藏

    排序算法可以分为内部排序和外部排序,内部排序是数据记录在内存中进行排序,而外部排序是因排序的数据很大,一次不能容纳全部的排序记录,在排序过程中需要访问外存. 常见的内部排序算法有:插入排序.希尔排序. ...

  6. C语言之void类型及void指针 分类: C/C++ 2015-07-13 11:24 8人阅读 评论(0) 收藏

    原文网址:http://www.cnblogs.com/pengyingh/articles/2407267.html 1.概述 许多初学者对C/C 语言中的void及void指针类型不甚理解,因此在 ...

  7. iOS纯代码手动适配 分类: ios技术 2015-05-04 17:14 239人阅读 评论(0) 收藏

    首先说下让自己的程序支持iPhone6和6+,第一种使用官方提供的launch screen.xib,这个直接看官方文档即可,这里不再多述:第二种方法是和之前iPhone5的类似,比较简单,为iPho ...

  8. IOS即时通讯XMPP搭建openfire服务器 分类: ios技术 2015-03-07 11:30 53人阅读 评论(0) 收藏

    一.下载并安装openfire 1.到http://www.igniterealtime.org/downloads/index.jsp下载最新openfire for mac版 比如:Openfir ...

  9. UIAlertController高级之嵌入其他控件 分类: ios技术 2015-02-02 11:58 96人阅读 评论(0) 收藏

    在编码过程中,我们经常遇到需要这样一个效果,就是弹出框的嵌套; 举个最简单的例子,比如你要选择时间,必然需要一个时间选择器DatePicker.但是这个选择器又是在你点击某按钮时弹出,弹出方式最常见的 ...

随机推荐

  1. 来自“Java中国”优秀的程序员不会觉得累成狗是一种荣耀

    分享下“https://java-china.org/topic/28“,也算是对自己的一种告诫吧. 原文:Sleep deprivation is not a badge of honor 先介绍一 ...

  2. PHYLIP linux安装

    PHYLIP的安装: http://download.chinaunix.net/download.php?id=29483&ResourceID=8135下载 gunzip phylip-3 ...

  3. session 实现保存用户信息

    index.jsp <body> <div style="margin: 0 auto; width: 500px; text-align: center;"&g ...

  4. 解决 Xamarin 拖拽Plain Text 于Layout上时 出现 “The layout could not be loaded:java.lang.System.arraycopy([CI[CII)V” 错误

    右键项目属性

  5. JSP文件编码

    1. pageEncoding: <%@ page pageEncoding="UTF-8"%> jsp页面编码: jsp文件本身的编码 2. contentType: ...

  6. shell 命令

  7. yii2.0分页

    本实例是对商品列表进行分页 1.Controller中,商品列表的方法actionList 引用分页类 actionList中: $goods_info=Goods::find()->joinW ...

  8. C++笔试题(部分)

    1.简述C++11和Boost 2.struct和union与class的区别 3.为什么C++中调用被C编译器编译后的函数要加extern C声明? 4.以下代码哪里不对? #pragma regi ...

  9. iOS delegate, 代理/委托与协议.

    之前知知道iOS协议怎么写, 以为真的跟特么java接口一样, 后来发现完全不是. 首先, 说说应用场景, 就是当你要用一个程序类, 或者说逻辑类, 去控制一个storyboard里面的label, ...

  10. va_list/va_start/va_arg/va_end深入分析【转】

    转自:http://www.cnblogs.com/justinzhang/archive/2011/09/29/2195969.html va_list/va_start/va_arg/va_end ...