CF613B Skills
CF613B Skills
题目描述
Lesha plays the recently published new version of the legendary game hacknet. In this version character skill mechanism was introduced. Now, each player character has exactly nn skills. Each skill is represented by a non-negative integer a_{i}a**i — the current skill level. All skills have the same maximum level AA .
Along with the skills, global ranking of all players was added. Players are ranked according to the so-called Force. The Force of a player is the sum of the following values:
- The number of skills that a character has perfected (i.e., such that a_{i}=Aa**i=A ), multiplied by coefficient c_{f}c**f .
- The minimum skill level among all skills ( min\ a_{i}min a**i ), multiplied by coefficient c_{m}c**m .
Now Lesha has mm hacknetian currency units, which he is willing to spend. Each currency unit can increase the current level of any skill by 11 (if it's not equal to AA yet). Help him spend his money in order to achieve the maximum possible value of the Force.
输入格式
The first line of the input contains five space-separated integers nn , AA , c_{f}c**f , c_{m}c**m and mm ( 1<=n<=1000001<=n<=100000 , 1<=A<=10^{9}1<=A<=109 , 0<=c_{f},c_{m}<=10000<=c**f,c**m<=1000 , 0<=m<=10^{15}0<=m<=1015 ).
The second line contains exactly nn integers a_{i}a**i ( 0<=a_{i}<=A0<=a**i<=A ), separated by spaces, — the current levels of skills.
输出格式
On the first line print the maximum value of the Force that the character can achieve using no more than mm currency units.
On the second line print nn integers a'{i}a**i′ ( a{i}<=a'_{i}<=Aa**i<=a**i′<=A ), skill levels which one must achieve in order to reach the specified value of the Force, while using no more than mm currency units. Numbers should be separated by spaces.
输入输出样例
输入 #1复制
输出 #1复制
输入 #2复制
输出 #2复制
说明/提示
In the first test the optimal strategy is to increase the second skill to its maximum, and increase the two others by 1.
In the second test one should increase all skills to maximum.
题解:
2019.11.5模拟赛T2 15分场
题意:
学技能,一共有\(n\)个技能,每个技能的初始等级是\(a[i]\),满级是\(A\)级,你一共可以为你的技能提升\(m\)级,提升完毕之后的战力为:
\]
(\(x\)为提升完毕之后这些技能中最小的等级,\(y\)为满级技能数量)
现在问一共能获得的最大战力是多少。
解析:
一开始看到这道题觉得是贪心。怎么想都没想到贪心策略。以为是自己太笨了(事实上的确是)
后来搞了一个明知必假的贪心交了上去,骗到了15分。感谢出题人@littleseven
因为没什么意义,我就不放最开始的代码了。
正解:二分+贪心枚举
让我们分析一下:
这个战力只和两个事情有关:满级技能有多少个,级别最低的技能级别有多低。
那么对于我们手中的\(m\)个技能点,我们可以选择先给一些技能加满,也可以选择尽可能地提升所有技能的最低技能级别。然后我们自然而然地想到,那到底是先给技能点满更优呢?还是先提升技能整体素质更优呢?
然后我们就死在这个思路里了。
为什么不能这么想呢?因为这个思路的两个关键字性质并不一样。什么意思呢?你看,这个战力的计算式,与\(c_f\)有关的是满级技能的数量,而与\(c_m\)有关的则是最低等级,我们要满足其中一个条件,必然要牺牲第二个条件,就导致了没有办法确定到底怎么分配技能点才能得出最优解。
怎么办呢?
都试一下子不就好了?
是的,既然我们的两个条件是“此消彼长”的,那么就“一定一动”,枚举一个条件,然后在这个条件下再枚举第二个条件,持续更新答案即可。
也就是说:先把这个等级从小到大排好序,在技能点够用的情况下,从后向前开始枚举点满的技能个数,然后在剩下的技能中用剩下的技能点尽可能地提升最低等级,得出答案。
一算时间复杂度,是\(O(n^2)\)的,超时了。
于是我们想到了“枚举伴侣”——二分。
用二分来优化枚举,二分的就是最低等级,一个个判合不合法,然后更新答案即可。
至于怎么判断这个合不合法,可以跑一个前缀和。至于输出最后的方案,可以在更新答案处做一个标记,然后按这个标记分配技能点即可。
代码:
#include<cstdio>
#include<algorithm>
#define int long long
using namespace std;
const int maxn=1e5+10;
int high,cf,cm,n,m;
int level[maxn],b[maxn],s[maxn],ans,tmp1,tmp2;
bool cmp(int x,int y)
{
return level[x]<level[y];
}
int check(int x,int rr)
{
int l,r,mid;
l=0;r=rr;
while(l<r)
{
mid=(l+r+1)>>1;
if(level[b[mid]]<x)
l=mid;
else
r=mid-1;
}
return l;
}
signed main()
{
scanf("%lld%lld%lld%lld%lld",&n,&high,&cf,&cm,&m);
for(int i=1;i<=n;i++)
{
scanf("%lld",&level[i]);
b[i]=i;
}
sort(b+1,b+1+n,cmp);
for(int i=1;i<=n;i++)
s[i]=s[i-1]+level[b[i]];
m+=s[n];
ans=-1;
int i;
for(i=1;i<=n+1;i++)
{
if(high*(n-i+1)+s[i-1]>m)
continue;
if(i==1)
ans=cf*n+cm*high,tmp1=1;
if(i==1)
break;
int l=level[b[1]],r=high;
while(l<r)
{
int mid=(l+r+1)>>1;
int t=check(mid,i-1);
if(high*(n+1-i)+mid*t+s[i-1]-s[t]<=m)
l=mid;
else
r=mid-1;
}
if(ans<cf*(n+1-i)+l*cm)
ans=cf*(n+1-i)+l*cm,tmp1=i,tmp2=l;
}
printf("%lld\n",ans);
for(i=1;i<tmp1;i++)
if(level[b[i]]<tmp2)
level[b[i]]=tmp2;
for(i=tmp1;i<=n;i++)
level[b[i]]=high;
for(i=1;i<=n;i++)
printf("%lld ",level[i]);
return 0;
}
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