AST11103 Problem Solving
AST11103 Problem Solving with Programming Skills
Additional Individual Assignment: Min-Game Programming (40%)
Learning Outcomes
1. Use common application software and program development tools;
2. Analyze simple problems with basic problem solving skills and techniques;
3. Apply programming skills and styles in constructing simple computer application;
4. Create reliable and error-free computer application with systematic testing technique; and
5. 5. Compose documentation for the computer applications.
Introduction
The aim of this project is to apply and demonstrate all your skills learnt in this course and implement a
mini-game in Java. You are free to design the GUI and functions of your game. You will also produce a user
manual as documentation of your game. In lab 8, we have used Random() to make a simple game, in this
assignment, you are expected to design your own mini-game, here are some ideas of mini game:
- Paper, Scissors and Rock
- random number guessing game
- Blackjack
- And any other game idea
Basic Requirements
You are required to implement a Mini-game Java GUI application. The application should include, but not
limited to, the following features:
A. Basic Features (30%)
Display user-friendly GUIs that enable player to start and end the game.
Reasonable game logic and end game conditions (win or loss).
The game should allow player to play multiple rounds of the game, your game should record the
accumulated marks / scores / number of wins, etc.
Your game contains a high scores record system using read/write of txt file (Lab 9).
Any additional and appropriate features to make the game interesting.
B. Documentation (10%)
Besides adding sufficient comments in your Java code, you are required to write a Player
Manual (at most 5 pages).
The Player Manual provides information to player on how to start, play and complete your
AST11103课程作业代做、代写Programming Skills作业
mini-game in a step-by-step manner. By following your player manual, players should be able
to run your game without any additional assistance.
AST11103 Problem Solving with Programming Skills
© Copyright 2019, Prepared by Dr. Lau Ho Lam. All Rights Reserved 2
Submission
Please make sure your project is runnable in NetBeans and the PDF is readable.
Use Export > To Zip to export your game and rename your zip file as “YourFullName_Game.zip”
(For example, “LauHoLam_Game.zip”).
You may use any software to produce your player manual, save it as PDF file.
Put both (1) the Exported ZIP file and (2) PDF player manual into a single ZIP file as
“YourFullName.zip” (For example, “LauHoLam.zip”).
Upload your zip file to the course website-> Assignments -> Additional Individual Assignment.
Due Date: 21 December 2019 23:59, late submission will NOT be accepted.
Testing Environment
When we grade your project, we will use NetBeans Import from ZIP to open and test your project.
If you have any special requirements, please contact me (holamlau@cityu.edu.hk) by email.
因为专业,所以值得信赖。如有需要,请加QQ:99515681 或 微信:codehelp
AST11103 Problem Solving的更多相关文章
- 【BZOJ1700】[Usaco2007 Jan]Problem Solving 解题 动态规划
[BZOJ1700][Usaco2007 Jan]Problem Solving 解题 Description 过去的日子里,农夫John的牛没有任何题目. 可是现在他们有题目,有很多的题目. 精确地 ...
- KXO151 Programming & Problem Solving
Page 1 of 9KXO151 Programming & Problem SolvingAIEN-SOU - 2019Assignment 2Deadline for Submissio ...
- 学习笔记之Problem Solving with Algorithms and Data Structures using Python
Problem Solving with Algorithms and Data Structures using Python — Problem Solving with Algorithms a ...
- 【BZOJ】1700: [Usaco2007 Jan]Problem Solving 解题
[题意]给定n道题,每月末发放工资m,要求从1解到n,每道题需要在当月初付费ai,下月初付费bi,多道题可以安排在同月,求最少月数. [算法]DP [题解]参考自:[bzoj1700]Problem ...
- bzoj 1700 Problem Solving 解题 dp
[Usaco2007 Jan]Problem Solving 解题 Time Limit: 5 Sec Memory Limit: 64 MBSubmit: 492 Solved: 288[Sub ...
- Autel MaxiSys Elite Diagnostic Tool Common problem solving methods
1. updating MaxiFlash Elite to firmware 3.21? My maxisys communicate with the MaxiFlash J2534 but Ma ...
- BZOJ 1700 [Usaco2007 Jan]Problem Solving 解题(单调DP)
[题目链接] http://www.lydsy.com/JudgeOnline/problem.php?id=1700 [题目大意] 共有p道题目要做,每个月收入只有n元,用于付钱做题之外的部分都会吃 ...
- 【bzoj1700】Problem Solving 解题
题目描述 过去的日子里,农夫John的牛没有任何题目. 可是现在他们有题目,有很多的题目. 精确地说,他们有P (1 <= P <= 300) 道题目要做. 他们还离开了农场并且象普通人一 ...
- 【一周读书】All life is problem solving
书籍:<开放的智力> 采铜是我在知乎关注最早的大V之一,那时我脑里有一大堆疑惑和问题,是他的答案帮助我理清了思绪.我从他身上学习到对书籍的爱好,对思维方法的关注,对智慧的向往.读这本小集子 ...
随机推荐
- Java设计模式--观察者模式到监听器
观察者模式是对象的行为模式.又叫做发布-订阅模式.模型-视图模式.源-监听器模式. 抽象主题角色:主题角色将所有对观察者对象的引用到保存在一个集合里,每个主题都可以拥有任意数量的观察者.抽象主题提供一 ...
- 【转帖】Kafka入门介绍
Kafka入门介绍 https://www.cnblogs.com/swordfall/p/8251700.html 最近在看hdoop的hdfs 以及看了下kafka的底层存储,发现分布式的技术基本 ...
- 【LEETCODE】69、动态规划,easy,medium级别,题目:198、139、221
package y2019.Algorithm.dynamicprogramming.easy; /** * @ProjectName: cutter-point * @Package: y2019. ...
- Django开发之module
1.首先需要安装你要使用的数据的python模块组件 2.需要新建一个app 切换到工程根目录下,然后执行django-admin.py startpapp firstModule 编辑first/s ...
- 移动端开发之响应式开发和bootstrap基础
响应式开发 (就是利用媒体查询针对不同宽度的设备进行布局和样式的设置,从而设配不同设备的目的) 响应式布局容器响应式需要一个父级作为布局容器,来配合子级元素来实现变化效果 原理:不同屏幕下,通过媒体查 ...
- 记CentOS 发布.NET Core 2.0
centos 7.x sudo rpm --import https://packages.microsoft.com/keys/microsoft.asc sudo sh -c 'echo -e & ...
- 使用Filezilla Server配置FTP服务器
一.下载Filezilla Server 官网网址:https://filezilla-project.org 二.安装Filezilla Server Filezilla Server的安 ...
- Dijkstra堆优化+邻接表
Dijkstra算法是个不错的算法,但是在优化前时间复杂度太高了,为O(nm). 在经过堆优化后(具体实现用的c++ STL的priority_queue),时间复杂度为O((m+n) log n), ...
- fulltext全文索引的使用
Fulltext全文索引 Fulltext相关属性 查看数据库关于fulltext的配置 SHOW VARIABLES LIKE 'ft%'; -- ft就是FullText的简写 ft_boolea ...
- Java知识回顾 (13)序列化
本资料来自于runoob,略有修改. 整个过程都是 Java 虚拟机(JVM)独立的,也就是说,在一个平台上序列化的对象可以在另一个完全不同的平台上反序列化该对象. 类 ObjectInputStre ...