Shape Control for .NET
Shape Control for .NET
- Download source CS V6 - 5.7 MB
- Download source VB V6 - 5.5 MB
- Download source CS V4a - 1.1 MB
- Download source VB V4a - 3.4 MB
Introduction
When Microsoft upgraded Visual Studio 6 to Visual Studio 7 (.NET), many of the familiar graphical controls (Image
control, Shape
control) were dropped. Although similar functionalities previously achieved by these controls can be attained using appropriate classes in the .NET library, much more effort is required.
After getting familiar with graphical programming in .NET, I am able to port most of my VB6 graphical programs to C#. However, I find that time and again, I need to implement replacement functionalities for the VB6 Shape
control in .NET. There are probably already many Shape
controls for .NET by third parties, but I could not find one to my satisfaction.
In this article, I would like to share with the readers how I attempted to implement the Shape
control for .NET.
Background
In VB6, the Shape
control is a graphical light-weight control, it is not a real control and does not have a Hwnd
property. In .NET, all controls are real controls with Hwnd
property. Although there is no equivalent Shape
control in Visual Studio .NET, there are various classes in the .NET library that can collectively be used to implement the Shape
control.
Basically the Shape
control is an image with a certain shape. To handle the image functionalities, there are the Image
and Bitmap
classes. For shapes, there is the GraphicsPath
class.
These classes are the key components for implementing the Shape
control.
Transparency
In VB6, we can set the DrawMode
property to achieve the effect of seeing through the VB6 Shape
control. The DrawMode
property could still be implemented using GDI/GDI+ functions in .NET, but there is an easier and more elegant way. .NET supports 32 bit ARGB rendering. In VB6, although 32 bit ARGB values can be assigned to colors, the A (Alpha) component of the value is never used.
For any standard control derived from System.Windows.Form.Control
, there are at least two properties that take Color
values: BackColor
and ForeColor
. Each of these properties can be assigned ARGB values.
How would you test for transparency? The answer is a background. All controls must reside within a container. For most cases, the form is the container. However, there are also controls that serve as containers, for example the Panel
control. To test for transparency, we can set the container's background to an image and the backcolor of the control within the container to a color where the Alpha is less than 255 (maybe 100). You will then be able to see the background image through the control. The lower the Alpha, the more of the background is seen.
Shape
In VB6, we can also create custom controls with different shapes. However, this can only be done by calling Win32 API functions. In .NET, every control has a Region
property which can be used to specify its shape. When the control is rendered, Windows will only paint on pixels within the region. A Region
can be created by specifying its outline. The outline can be constructed using a GraphicsPath
object. The code below creates a GraphicsPath
object, adds an ellipse shape to the path and then uses the path to instantiate a new Region
object to be assigned to a control's Region
property. The end result is that the control will take the shape of the Region
, which in this case is an ellipse.
GraphicsPath _outline=new GraphicsPath();
_outline.AddEllipse(0,0,100,100);
this.Region=new Region(_outline);
Custom Design-time Editors
When you use Visual Studio .NET IDE to assign Color
properties, you can do so using the standard Color Editor where you can select from a series of colors, or you can directly type in the ARGB values. When you use the standard Color Editor, you cannot specify the Alpha values. And when you directly type in the ARGB values, you do not know how the color will appear. Either way, you do not have an ideal way to enter Color
values.
However, Visual Studio .NET allows you to create your own editor to edit property values. For the Shape
control, I have created two custom design-time editors. One for editing ARGB values and the other to pick the shape for the Shape
control.
In this article, I would not be discussing on how to create a custom design-time editor. You can get more information from the .NET documentation for System.Drawing.Design
namespace.
Extending Shape Control
The source code for the Shape control (ShapeControl.cs) allows for easy addition/deletion of shapes. All shapes are enumerated in the ShapeType
enum
block. You can edit this block to add/delete shapes.
public enum ShapeType{
Rectangle,
RoundedRectangle,
Diamond,
Ellipse,
TriangleUp,
TriangleDown,
TriangleLeft,
TriangleRight,
BallonNE,
BallonNW,
BallonSW,
BallonSE,
CustomPolygon,
CustomPie
}
Correspondingly add/edit the block that creates the outline path for the shape
.
internal static void updateOutline(ref GraphicsPath outline,
ShapeType shape, int width,int height)
{
Switch (Shape)
{
Case ShapeType.CustomPie:
outline.AddPie(0,0,width,height,180,270);
break;
Case ShapeType.CustomPolygon:
outline.AddPolygon(new Point[]{
new Point(0,0),
new Point(width/2,height/4),
new Point(width,0),
new Point((width*3)/4,height/2),
new Point(width,height),
new Point(width/2,(height*3)/4),
new Point(0,height),
new Point(width/4,height/2)
}
);
break;
Case ShapeType.Diamond:
outline.AddPolygon(new Point[]{
new Point(0,height/2),
new Point(width/2,0),
new Point(width,height/2),
new Point(width/2,height)
});
break; Case ShapeType.Rectangle:
outline.AddRectangle(new Rectangle(0,0,width,height));
break;
.....
The shape
selection design-time editor is coded in such a way that it queries the ShapeType
enum
and calls the updateOutline
function while rendering the design-time UI. It will automatically display the shapes
correctly.
ShapeImage, ShapeImageRotation and ShapeImageTexture Property
I have added ShapeImage
property that allows you to specify an image that you would like to use for generating the outline for the Shape
control. A suitable image would be one with clear outline, like those included in the project's resources. The above picture shows the setting of the ShapeImage
property of a Shape
control to take the shape
of a butterfly. Note that the ShapeImage
property will override the Shape
property. If you want to use the Shape
property, first set ShapeImage
property to (none).
The outline extraction implementation for the ShapeImage
property is based on my article.
Fun with Outlines http://www.codeproject.com/Articles/760660/Fun-with-Outlines
The ShapeImageRotation
property allows the image to be rotated before the outline is generated. Valid value for this property is between -180 and 180 degree.
The ShapeImageTexture
property allows a texture image to be applied to the shape. Note that a texture image is different from simply a background image. The texture is like a skin on the shape and when the shape is resized, rotated and stretched, the texture will also be resized, rotated and stretched.
Blink, Vibrate, AnimateBorder Property
Setting these properties cause the control to blink, vibrate and animate the border respectively. This may be useful if you want to use the shape control as some kind of beacon.
Connecter Property
I have added Connecter
property that is used to specify how a Line shape would connect to the Shape
control. The values for the Connecter property
are Center
, Left
, Right
, Top
, Bottom
.
The code below shows how to connect a line shape control to 2 shape controls. ctrl1
is the line shape control. The line would extends from source shape control (ctrlsrc
) to the destination shape control (ctrldest
). ShapeControl.Line.setConnectors()
sets the appropriate ConnecterType for the Connector
property for the source and destination shape controls. ShapeControl.Line.setConnectorPoint()
extracts the coordinates for the anchor points for the source and destination from ctrlsrc
and ctrldest
respectively. ShapeControl.Line.setLine()
set the anchor coordinates for the line shape control.
//default src_cam location
ctrlsrc.Connector =ShapeControl.ConnecterType.Center;
int x0 = ctrlsrc.Location.X +ctrlsrc.Width / 2;
int y0 = ctrlsrc.Location.Y +ctrlsrc.Height / 2; //default dest_cam location
ctrldest.Connector = ShapeControl.ConnecterType.Center;
int x1 = ctrldest.Location.X + ctrldest.Width / 2;
int y1 = ctrldest.Location.Y + ctrldest.Height / 2; //re-adjust connection points
ShapeControl.Line.setConnectors(ref ctrlsrc, ref ctrldest);
ShapeControl.Line.setConnectorPoint(ref x0, ref y0, ctrlsrc);
ShapeControl.Line.setConnectorPoint(ref x1, ref y1, ctrldest); //call the generic function
ShapeControl.Line.setLine(ref ctrl1, x0, y0, x1, y1);
ShapeStorage properties
I have added 2 properties to the shape
control: ShapeStorageSave
and ShapeStorageLoad
. The main purpose of these properties is to enable you to save shapes
to disk and to load them at design time. When you click on these properties in the properties list, a dialog box will pop up to enable you to view and select the file you want to use. The default extension for the shape
files is .shp.jpg
. For each .shp.jpg
file there would be a corresponding .shp
file. The .shp
file store all the properties and resources used by the shape
control. Note that in the Visual Studio Designer these ShapeStorage
properties will always be blank, as their sole purpose is to bring up dialog boxes for you to work on.
Demo Sample Applications
Demo1
shows the features of the shape control. The left panel demonstrates transparency as you drag the diamond shape around the panel. The other shape controls show the various different shapes and settings.Demo2
shows the use of theBlink
,Vibrate
andAnimateBorder
property of theshape
control in a typical floor plan to flag alarm/alert.Demo3
is a more advanced demo, showing a camera placement designer application. You can add cameras, move them around, resize them, change their properties and connect them up via drag and drop. Direction of connection can also be set and changed. You can also test the animation for the cameras and connecting lines. The configurations can be saved and reload.Demo4
shows a simple cognitive game, where parts of underlaying images of well known personalities are shown within 2 moving clock hands, and the objective is to identify as many of these personalities as possible. The UI demonstrates a creative use of the shape control.Demo5
shows an interesting use of theShapeImageRotation
property. You can trace out the flight path of a areoplane shape control. The aeroplane shape control would move along the flight path with the correct orientation by rotating to head in the direction of flight.Demo6
illustrates the use of theShapeImageTexture
property. You can see different effects after applying no texture/background, generic texture and specified texture to 2 different shapes.Demo7
shows the saving and loading of shape controls from file at run timeDemo8
shows the use of theShapeStorageSave
andShapeStorageLoad
properties.
Double Buffering
Double buffering enables smooth rendering of controls on a form or container. Since .NET 2.0, the Control.DoubleBuffered
property has been introduced. However, this property is protected
. To enable this property in a control, you could create a custom class inheriting from the Control
class, and then set the property in your custom class. However, you can still set this property on existing controls using reflection, without subclassing. The code below shows how to set double buffering for a panel control.
//invoke double buffer
typeof(Panel ).InvokeMember(
"DoubleBuffered",
System.Reflection.BindingFlags.NonPublic |
System.Reflection.BindingFlags.Instance |
System.Reflection.BindingFlags.SetProperty,
null,
panel1,
new object[] { true });
Conclusion
I hope that readers would benefit not only from using the shape
control to create fanciful UI, but also from their exploration of the various .NET classes used to create the magic of the shape control.
History
- 20th April 2014: Updated
Shape
Type (Property
) Editor to work correctly in Visual Studio 2008 and later - 29th April 2014: Add in
ShapeImage
property - 7th May 2016: Add in
Blink
andVibrate
property - 9th May 2016: Advance demo showing a camera placement designer application
- 10th May 2016: Add in double buffering in the demo for smooth dragging of the control
- 10th May 2016: Add in VB.NET code converted by SharpDevelop (open source IDE)
- 14th May 2016: Add 4 Lines shapes
- 16thMay 2016: Add in
AnimateBorder
property - 17th May 2016: Enhance
Demo3
(Cam Placement Application) to allow cams to be connected up with the Line shape controls via "Drag and Drop" technique - 20th May 2016: Add in
Direction
property for Line shapes - 24th May 2016: Add in
Connecter
property - 22nd Feb 2017: Add in
ShapeImageRotation
property in V4b - 22th Feb 2017: Change the rendering of rotated shape image to get smoother edges in V4b1
- 25th Feb 2017: Add in
Demo5
(Tracing the flight path of a butterfly shape control) - 27th Feb 2017: Enhance outline generation for ShapeImage shapes. Fine tuned
Demo5
. Add inDemo6
to show use ofShapeImageTexture
property in V5 - 1st March 2017: Corrected
ColorEditor
for VB V4a - 9th March 2017: Add in
ShapeStorageSave
andShapeStorageLoad
properties in V6 - 24th March 2017: Add in VB.NET source for V6
License
This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)
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About the Author
Software Developer (Senior)
|
|
Singapore |
He likes Graphics, Games, AI and Image Processing.
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