介绍开源的.net通信框架NetworkComms框架 源码分析(十三)ThreadSafeStream
原文网址: http://www.cnblogs.com/csdev
Networkcomms 是一款C# 语言编写的TCP/UDP通信框架 作者是英国人 以前是收费的 目前作者已经开源 许可是:Apache License v2
开源地址是:https://github.com/MarcFletcher/NetworkComms.Net
线程安全的数据流
/// <summary>
/// A wrapper around a stream to ensure it can be accessed in a thread safe way. The .net implementation of Stream.Synchronized is not suitable on its own.
/// 线程安全的数据流 .net实现的Stream.Synchronized 不适合其本身
/// </summary>
public class ThreadSafeStream : Stream, IDisposable
{
private Stream _innerStream;
private object streamLocker = new object();
/// <summary>
/// If true the internal stream will be disposed once the data has been written to the network
/// 如果设置为True 当数据写入到网络后 内部的数据流将会释放
/// </summary>
public bool DiposeInnerStreamOnDispose { get; set; }
/// <summary>
/// Create a thread safe stream. Once any actions are complete the stream must be correctly disposed by the user.
/// 创建一个新的线程安全数据流 一旦操作完成数据流必须正确的释放
/// </summary>
/// <param name="stream">The stream to make thread safe</param>
public ThreadSafeStream(Stream stream)
{
this.DiposeInnerStreamOnDispose = false;
this._innerStream = stream;
}
/// <summary>
/// Create a thread safe stream.
/// 创建一个新的线程安全数据流
/// </summary>
/// <param name="stream">数据流 The stream to make thread safe.</param>
/// <param name="closeStreamAfterSend">发送完成后内部数据流是否释放 If true the provided stream will be disposed once data has been written to the network. If false the stream must be disposed of correctly by the user</param>
public ThreadSafeStream(Stream stream, bool closeStreamAfterSend)
{
this.DiposeInnerStreamOnDispose = closeStreamAfterSend;
this._innerStream = stream;
}
/// <summary>
/// The total length of the internal stream
/// 内部数据流的长度
/// </summary>
public override long Length
{
get { lock (streamLocker) return _innerStream.Length; }
}
/// <inheritdoc />
public override void SetLength(long value)
{
lock (streamLocker) _innerStream.SetLength(value);
}
/// <summary>
/// The current position of the internal stream
/// 内部数据流的当前位置
/// </summary>
public override long Position
{
get { lock (streamLocker) return _innerStream.Position; }
set { lock (streamLocker) _innerStream.Position = value; }
}
/// <inheritdoc />
public override long Seek(long offset, SeekOrigin origin)
{
lock (streamLocker) return _innerStream.Seek(offset, origin);
}
/// <summary>
/// Returns data from entire Stream
/// 从数据流中返回所有数据
/// </summary>
/// <param name="numberZeroBytesPrefex">是否存在0前缀 If non zero will append N 0 value bytes to the start of the returned array</param>
/// <returns></returns>
)
{
lock (streamLocker)
{
_innerStream.Seek(, SeekOrigin.Begin);
byte[] returnData = new byte[_innerStream.Length + numberZeroBytesPrefex];
_innerStream.Read(returnData, numberZeroBytesPrefex, returnData.Length - numberZeroBytesPrefex);
return returnData;
}
}
/// <summary>
/// Returns data from the specified portion of Stream
/// 从数据流的指定位置返回数据
/// </summary>
/// <param name="start">开始位置 The start position of the desired bytes</param>
/// <param name="length">长度 The total number of desired bytes, not including the zero byte prefix and append parameters</param>
/// <param name="numberZeroBytesPrefix">0前缀 If non zero will append N 0 value bytes to the start of the returned array</param>
/// <param name="numberZeroBytesAppend">0后缀 If non zero will append N 0 value bytes to the end of the returned array</param>
/// <returns></returns>
, )
{
if (length > int.MaxValue)
throw new ArgumentOutOfRangeException("length", "Unable to return array whose size is larger than int.MaxValue. Consider requesting multiple smaller arrays.");
lock (streamLocker)
{
if (start + length > _innerStream.Length)
throw new ArgumentOutOfRangeException("length", "Provided start and length parameters reference past the end of the available stream.");
_innerStream.Seek(start, SeekOrigin.Begin);
byte[] returnData = new byte[length + numberZeroBytesPrefix + numberZeroBytesAppend];
_innerStream.Read(returnData, numberZeroBytesPrefix, (int)length);
return returnData;
}
}
/// <summary>
/// Return the MD5 hash of the current <see cref="ThreadSafeStream"/> as a string
/// 返回当前“线程安全数据流”的MD5哈希值
/// </summary>
/// <returns></returns>
public string MD5()
{
lock (streamLocker)
return StreamTools.MD5(_innerStream);
}
/// <summary>
/// Return the MD5 hash of part of the current <see cref="ThreadSafeStream"/> as a string
/// 返回当前“线程安全数据流”指定部分的MD5哈希值
/// </summary>
/// <param name="start">开始位置 The start position in the stream</param>
/// <param name="length">长度 The length of stream to MD5</param>
/// <returns></returns>
public string MD5(long start, int length)
{
using (MemoryStream partialStream = new MemoryStream(length))
{
lock (streamLocker)
{
StreamTools.Write(_innerStream, start, length, partialStream, , , );
return StreamTools.MD5(partialStream);
}
}
}
/// <summary>
/// Writes the provided buffer to the internal stream starting at the provided position within the internal stream
/// 把 字节数组 从内部数据流指定的位置开始写入
/// </summary>
/// <param name="buffer"></param>
/// <param name="startPosition"></param>
public void Write(byte[] buffer, long startPosition)
{
if (buffer == null) throw new ArgumentNullException("data");
lock (streamLocker)
{
_innerStream.Seek(startPosition, SeekOrigin.Begin);
_innerStream.Write(buffer, , buffer.Length);
_innerStream.Flush();
}
}
/// <inheritdoc />
public override void Write(byte[] buffer, int offset, int count)
{
if (buffer == null) throw new ArgumentNullException("buffer");
lock (streamLocker) _innerStream.Write(buffer, offset, count);
}
/// <summary>
/// Copies data specified by start and length properties from internal stream to the provided stream.
/// 根据参数 从指定的开始位置复制指定长度的内部数据流到目标数据流中
/// </summary>
/// <param name="destinationStream">目标数据流 The destination stream to write to</param>
/// <param name="startPosition"></param>
/// <param name="length"></param>
/// <param name="writeBufferSize">写入的缓冲区大小 The buffer size to use for copying stream contents</param>
/// <param name="minTimeoutMS">超时最小时间 The minimum time allowed for any sized copy</param>
/// <param name="timeoutMSPerKBWrite">每KB数据发送的超时时间 The timouts in milliseconds per KB to write</param>
/// <returns>每KB数据发送的平均时间 The average time in milliseconds per byte written</returns>
, )
{
lock (streamLocker)
return StreamTools.Write(_innerStream, startPosition, length, destinationStream, writeBufferSize, timeoutMSPerKBWrite, minTimeoutMS);
}
/// <summary>
/// Attempts to return the buffer associated with the internal stream. In certain circumstances this is more efficient
/// than copying the stream contents into a new buffer using ToArray. If the internal stream is not a memory stream
/// will throw InvalidCastException. If access to the buffer is not allowed will throw an UnauthorizedAccessException.
/// 尝试返回内部流相关的缓冲区。
/// 在某些情况下,这比使用ToArray复制内容到一个新的缓冲区中更高效
/// 如果内部数据流不是内存流 将会抛出异常
/// 如果缓冲区不可访问 ,也会抛出异常
/// </summary>
/// <returns></returns>
public byte[] GetBuffer()
{
#if NETFX_CORE
throw new NotImplementedException("This method has not been implemented for Win RT");
#else
MemoryStream _innerMemoryStream = _innerStream as MemoryStream;
if (_innerMemoryStream != null)
return _innerMemoryStream.GetBuffer();
else
throw new InvalidCastException("Unable to return stream buffer as inner stream is not a MemoryStream.");
#endif
}
/// <inheritdoc />
public override int Read(byte[] buffer, int offset, int count)
{
lock (streamLocker) return _innerStream.Read(buffer, offset, count);
}
/// <summary>
/// Disposes the internal stream if <see cref="DiposeInnerStreamOnDispose"/> is true.
/// Use Close() to close the inner stream regardless of <see cref="DiposeInnerStreamOnDispose"/>.
/// 如果 DiposeInnerStreamOnDispose属性设置为TRUE,释放内部数据流
/// </summary>
public new void Dispose()
{
if (DiposeInnerStreamOnDispose)
{
lock (streamLocker) _innerStream.Dispose();
}
}
/// <summary>
/// Disposes the internal stream. If <see cref="DiposeInnerStreamOnDispose"/> is false, forceDispose
/// must be true to dispose of the internal stream.
/// 如果 DiposeInnerStreamOnDispose属性设置为False ,强制释放设定为True,来释放内部数据流
/// </summary>
/// <param name="forceDispose">If true the internal stream will be disposed regardless of <see cref="DiposeInnerStreamOnDispose"/> value.</param>
public new void Dispose(bool forceDispose)
{
if (DiposeInnerStreamOnDispose || forceDispose)
{
lock (streamLocker) _innerStream.Dispose();
}
}
/// <inheritdoc />
public override bool CanRead
{
get { lock (streamLocker) return _innerStream.CanRead; }
}
/// <inheritdoc />
public override bool CanSeek
{
get { lock (streamLocker) return _innerStream.CanSeek; }
}
/// <inheritdoc />
public override bool CanWrite
{
get { lock (streamLocker) return _innerStream.CanWrite; }
}
/// <inheritdoc />
public override void Flush()
{
lock (streamLocker) _innerStream.Flush();
}
}
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