原文网址: http://www.cnblogs.com/csdev

Networkcomms 是一款C# 语言编写的TCP/UDP通信框架  作者是英国人  以前是收费的 目前作者已经开源  许可是:Apache License v2

开源地址是:https://github.com/MarcFletcher/NetworkComms.Net

线程安全的数据流

    /// <summary>
        /// A wrapper around a stream to ensure it can be accessed in a thread safe way. The .net implementation of Stream.Synchronized is not suitable on its own.
        /// 线程安全的数据流  .net实现的Stream.Synchronized 不适合其本身
        /// </summary>
        public class ThreadSafeStream : Stream, IDisposable
        {
            private Stream _innerStream;
            private object streamLocker = new object();

            /// <summary>
            /// If true the internal stream will be disposed once the data has been written to the network
            /// 如果设置为True  当数据写入到网络后 内部的数据流将会释放
            /// </summary>
            public bool DiposeInnerStreamOnDispose { get; set; }

            /// <summary>
            /// Create a thread safe stream. Once any actions are complete the stream must be correctly disposed by the user.
            /// 创建一个新的线程安全数据流   一旦操作完成数据流必须正确的释放
            /// </summary>
            /// <param name="stream">The stream to make thread safe</param>
            public ThreadSafeStream(Stream stream)
            {
                this.DiposeInnerStreamOnDispose = false;
                this._innerStream = stream;
            }

            /// <summary>
            /// Create a thread safe stream.
            /// 创建一个新的线程安全数据流
            /// </summary>
            /// <param name="stream">数据流  The stream to make thread safe.</param>
            /// <param name="closeStreamAfterSend">发送完成后内部数据流是否释放  If true the provided stream will be disposed once data has been written to the network. If false the stream must be disposed of correctly by the user</param>
            public ThreadSafeStream(Stream stream, bool closeStreamAfterSend)
            {
                this.DiposeInnerStreamOnDispose = closeStreamAfterSend;
                this._innerStream = stream;
            }

            /// <summary>
            /// The total length of the internal stream
            /// 内部数据流的长度
            /// </summary>
            public override long Length
            {
                get { lock (streamLocker) return _innerStream.Length; }
            }

            /// <inheritdoc />
            public override void SetLength(long value)
            {
                lock (streamLocker) _innerStream.SetLength(value);
            }

            /// <summary>
            /// The current position of the internal stream
            /// 内部数据流的当前位置
            /// </summary>
            public override long Position
            {
                get { lock (streamLocker) return _innerStream.Position; }
                set { lock (streamLocker) _innerStream.Position = value; }
            }

            /// <inheritdoc />
            public override long Seek(long offset, SeekOrigin origin)
            {
                lock (streamLocker) return _innerStream.Seek(offset, origin);
            }

            /// <summary>
            /// Returns data from entire Stream
            /// 从数据流中返回所有数据
            /// </summary>
            /// <param name="numberZeroBytesPrefex">是否存在0前缀 If non zero will append N 0 value bytes to the start of the returned array</param>
            /// <returns></returns>
            )
            {
                lock (streamLocker)
                {
                    _innerStream.Seek(, SeekOrigin.Begin);
                    byte[] returnData = new byte[_innerStream.Length + numberZeroBytesPrefex];
                    _innerStream.Read(returnData, numberZeroBytesPrefex, returnData.Length - numberZeroBytesPrefex);
                    return returnData;
                }
            }

            /// <summary>
            /// Returns data from the specified portion of Stream
            /// 从数据流的指定位置返回数据
            /// </summary>
            /// <param name="start">开始位置  The start position of the desired bytes</param>
            /// <param name="length">长度  The total number of desired bytes, not including the zero byte prefix and append parameters</param>
            /// <param name="numberZeroBytesPrefix">0前缀  If non zero will append N 0 value bytes to the start of the returned array</param>
            /// <param name="numberZeroBytesAppend">0后缀  If non zero will append N 0 value bytes to the end of the returned array</param>
            /// <returns></returns>
            , )
            {
                if (length > int.MaxValue)
                    throw new ArgumentOutOfRangeException("length", "Unable to return array whose size is larger than int.MaxValue. Consider requesting multiple smaller arrays.");

                lock (streamLocker)
                {
                    if (start + length > _innerStream.Length)
                        throw new ArgumentOutOfRangeException("length", "Provided start and length parameters reference past the end of the available stream.");

                    _innerStream.Seek(start, SeekOrigin.Begin);
                    byte[] returnData = new byte[length + numberZeroBytesPrefix + numberZeroBytesAppend];
                    _innerStream.Read(returnData, numberZeroBytesPrefix, (int)length);
                    return returnData;
                }
            }

            /// <summary>
            /// Return the MD5 hash of the current <see cref="ThreadSafeStream"/> as a string
            /// 返回当前“线程安全数据流”的MD5哈希值
            /// </summary>
            /// <returns></returns>
            public string MD5()
            {
                lock (streamLocker)
                    return StreamTools.MD5(_innerStream);
            }

            /// <summary>
            /// Return the MD5 hash of part of the current <see cref="ThreadSafeStream"/> as a string
            /// 返回当前“线程安全数据流”指定部分的MD5哈希值
            /// </summary>
            /// <param name="start">开始位置  The start position in the stream</param>
            /// <param name="length">长度 The length of stream to MD5</param>
            /// <returns></returns>
            public string MD5(long start, int length)
            {
                using (MemoryStream partialStream = new MemoryStream(length))
                {
                    lock (streamLocker)
                    {
                        StreamTools.Write(_innerStream, start, length, partialStream, , , );
                        return StreamTools.MD5(partialStream);
                    }
                }
            }

            /// <summary>
            /// Writes the provided buffer to the internal stream starting at the provided position within the internal stream
            /// 把 字节数组 从内部数据流指定的位置开始写入
            /// </summary>
            /// <param name="buffer"></param>
            /// <param name="startPosition"></param>
            public void Write(byte[] buffer, long startPosition)
            {
                if (buffer == null) throw new ArgumentNullException("data");

                lock (streamLocker)
                {
                    _innerStream.Seek(startPosition, SeekOrigin.Begin);
                    _innerStream.Write(buffer, , buffer.Length);
                    _innerStream.Flush();
                }
            }

            /// <inheritdoc />
            public override void Write(byte[] buffer, int offset, int count)
            {
                if (buffer == null) throw new ArgumentNullException("buffer");

                lock (streamLocker) _innerStream.Write(buffer, offset, count);
            }

            /// <summary>
            /// Copies data specified by start and length properties from internal stream to the provided stream.
            /// 根据参数 从指定的开始位置复制指定长度的内部数据流到目标数据流中
            /// </summary>
            /// <param name="destinationStream">目标数据流  The destination stream to write to</param>
            /// <param name="startPosition"></param>
            /// <param name="length"></param>
            /// <param name="writeBufferSize">写入的缓冲区大小  The buffer size to use for copying stream contents</param>
            /// <param name="minTimeoutMS">超时最小时间   The minimum time allowed for any sized copy</param>
            /// <param name="timeoutMSPerKBWrite">每KB数据发送的超时时间   The timouts in milliseconds per KB to write</param>
            /// <returns>每KB数据发送的平均时间  The average time in milliseconds per byte written</returns>
            , )
            {
                lock (streamLocker)
                    return StreamTools.Write(_innerStream, startPosition, length, destinationStream, writeBufferSize, timeoutMSPerKBWrite, minTimeoutMS);
            }

            /// <summary>
            /// Attempts to return the buffer associated with the internal stream. In certain circumstances this is more efficient
            /// than copying the stream contents into a new buffer using ToArray. If the internal stream is not a memory stream
            /// will throw InvalidCastException. If access to the buffer is not allowed will throw an UnauthorizedAccessException.
            /// 尝试返回内部流相关的缓冲区。
            /// 在某些情况下,这比使用ToArray复制内容到一个新的缓冲区中更高效
            /// 如果内部数据流不是内存流 将会抛出异常
            /// 如果缓冲区不可访问 ,也会抛出异常
            /// </summary>
            /// <returns></returns>
            public byte[] GetBuffer()
            {
#if NETFX_CORE
            throw new  NotImplementedException("This method has not been implemented for Win RT");
#else
                MemoryStream _innerMemoryStream = _innerStream as MemoryStream;
                if (_innerMemoryStream != null)
                    return _innerMemoryStream.GetBuffer();
                else
                    throw new InvalidCastException("Unable to return stream buffer as inner stream is not a MemoryStream.");
#endif
            }

            /// <inheritdoc />
            public override int Read(byte[] buffer, int offset, int count)
            {
                lock (streamLocker) return _innerStream.Read(buffer, offset, count);
            }

            /// <summary>
            /// Disposes the internal stream if <see cref="DiposeInnerStreamOnDispose"/> is true.
            /// Use Close() to close the inner stream regardless of <see cref="DiposeInnerStreamOnDispose"/>.
            /// 如果 DiposeInnerStreamOnDispose属性设置为TRUE,释放内部数据流
            /// </summary>
            public new void Dispose()
            {
                if (DiposeInnerStreamOnDispose)
                {
                    lock (streamLocker) _innerStream.Dispose();
                }
            }

            /// <summary>
            /// Disposes the internal stream. If <see cref="DiposeInnerStreamOnDispose"/> is false, forceDispose
            /// must be true to dispose of the internal stream.
            /// 如果 DiposeInnerStreamOnDispose属性设置为False ,强制释放设定为True,来释放内部数据流
            /// </summary>
            /// <param name="forceDispose">If true the internal stream will be disposed regardless of <see cref="DiposeInnerStreamOnDispose"/> value.</param>
            public new void Dispose(bool forceDispose)
            {
                if (DiposeInnerStreamOnDispose || forceDispose)
                {
                    lock (streamLocker) _innerStream.Dispose();
                }
            }

            /// <inheritdoc />
            public override bool CanRead
            {
                get { lock (streamLocker) return _innerStream.CanRead; }
            }

            /// <inheritdoc />
            public override bool CanSeek
            {
                get { lock (streamLocker) return _innerStream.CanSeek; }
            }

            /// <inheritdoc />
            public override bool CanWrite
            {
                get { lock (streamLocker) return _innerStream.CanWrite; }
            }

            /// <inheritdoc />
            public override void Flush()
            {
                lock (streamLocker) _innerStream.Flush();
            }
        }

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