题目网址:http://poj.org/problem?id=1753

题目:

Flip Game

Description

Flip game is played on a rectangular 4x4 field with two-sided pieces placed on each of its 16 squares. One side of each piece is white and the other one is black and each piece is lying either it's black or white side up. Each round you flip 3 to 5 pieces, thus changing the color of their upper side from black to white and vice versa. The pieces to be flipped are chosen every round according to the following rules: 
  1. Choose any one of the 16 pieces.
  2. Flip the chosen piece and also all adjacent pieces to the left, to the right, to the top, and to the bottom of the chosen piece (if there are any).

Consider the following position as an example:

bwbw 
wwww 
bbwb 
bwwb 
Here "b" denotes pieces lying their black side up and "w" denotes pieces lying their white side up. If we choose to flip the 1st piece from the 3rd row (this choice is shown at the picture), then the field will become:

bwbw 
bwww 
wwwb 
wwwb 
The goal of the game is to flip either all pieces white side up or all pieces black side up. You are to write a program that will search for the minimum number of rounds needed to achieve this goal. 

Input

The input consists of 4 lines with 4 characters "w" or "b" each that denote game field position.

Output

Write to the output file a single integer number - the minimum number of rounds needed to achieve the goal of the game from the given position. If the goal is initially achieved, then write 0. If it's impossible to achieve the goal, then write the word "Impossible" (without quotes).

Sample Input

bwwb
bbwb
bwwb
bwww

Sample Output

4

思路:

棋盘只有4*4即16格,我们把这16格的白棋黑棋状态分别用1,0表示,就可以用十进制的0——(2^16-1即65535)表示所有情况。利用0^1=1,1^1=0,0^0=0即无论0,1与0做^运算都等于其本身,无论0,1与1做^运算都等于另一个数的特性,我们将翻转棋子操作,变成将选定棋子和四周的棋子的状态^1,其余棋子状态^0。再用bfs进行搜索,用vis数组标记当前棋盘情况是否出现过,未出现则将当前情况入队,反之则不入。

代码:
 #include <cstdio>
#include <vector>
#include <queue>
using namespace std;
int vis[];
int mp[]={//预处理,事先算出翻转16个棋子 分别对应的"^"操作数
,,,,
,,,,
,,,,
,,,
};
char chess[][];
vector<int>v;
queue<int>q;
int change(){//将棋盘的初始状态压缩
int x=v[];
for (int i=; i<v.size(); i++) {
x=(x<<)+v[i];
}
return x;
}
int bfs(int v){
vis[v]=;
q.push(v);
while (!q.empty()) {
int x=q.front();q.pop();
if(x== || x== ) return vis[x]-;//x==0时,棋子全为黑面朝上,x==65535时,棋子全为白面朝上。vis数组保存的是当前步数+1
for (int i=; i<; i++) {//分别翻转16个棋子
int xt=x^mp[i];
if(vis[xt]) continue;
vis[xt]=vis[x]+;
q.push(xt);
}
}
return -;
}
int main(){
for (int i=; i<; i++) {
gets(chess[i]);
for (int j=; j<; j++) {
if(chess[i][j]=='b') v.push_back();
else v.push_back();
}
}
int x=bfs(change());
if(x!=-) printf("%d\n",x);
else printf("Impossible\n");
return ;
}

POJ 1753 Flip Game(状态压缩+BFS)的更多相关文章

  1. POJ 1753 Flip Game 状态压缩,暴力 难度:1

    Flip Game Time Limit: 1000MS  Memory Limit: 65536K  Total Submissions: 4863  Accepted: 1983 Descript ...

  2. POJ - 1324 Holedox Moving (状态压缩+BFS/A*)

    题目链接 有一个n*m(1<=n,m<=20)的网格图,图中有k堵墙和有一条长度为L(L<=8)的蛇,蛇在移动的过程中不能碰到自己的身体.求蛇移动到点(1,1)所需的最小步数. 显然 ...

  3. POJ 3411 Paid Roads (状态压缩+BFS)

    题意:有n座城市和m(1<=n,m<=10)条路.现在要从城市1到城市n.有些路是要收费的,从a城市到b城市,如果之前到过c城市,那么只要付P的钱, 如果没有去过就付R的钱.求的是最少要花 ...

  4. poj 1753 Flip Game 枚举(bfs+状态压缩)

    题目:http://poj.org/problem?id=1753 因为粗心错了好多次……,尤其是把1<<15当成了65535: 参考博客:http://www.cnblogs.com/k ...

  5. 枚举 POJ 1753 Flip Game

    题目地址:http://poj.org/problem?id=1753 /* 这题几乎和POJ 2965一样,DFS函数都不用修改 只要修改一下change规则... 注意:是否初始已经ok了要先判断 ...

  6. 胜利大逃亡(续)(状态压缩bfs)

    胜利大逃亡(续) Time Limit: 4000/2000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others) Total S ...

  7. poj 1753 Flip Game(bfs状态压缩 或 dfs枚举)

    Description Flip game squares. One side of each piece is white and the other one is black and each p ...

  8. POJ 1753 Flip Game (状态压缩 bfs+位运算)

    Flip game is played on a rectangular 4x4 field with two-sided pieces placed on each of its 16 square ...

  9. POJ 1753. Flip Game 枚举or爆搜+位压缩,或者高斯消元法

    Flip Game Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 37427   Accepted: 16288 Descr ...

随机推荐

  1. python里面的xlrd模块详解

    那我就一下面积个问题对xlrd模块进行学习一下: 1.什么是xlrd模块? 2.为什么使用xlrd模块? 3.怎样使用xlrd模块? 1.什么是xlrd模块? ♦python操作excel主要用到xl ...

  2. Falsk中的Request、Response

    Flask 中的Response 1.HTTPResponse('helloword') "helloword" from flask import Flask # 实例化Flas ...

  3. asp.net core mvc 之 DynamicApi

    这段时间闲赋在家,感觉手痒,故想折腾一些东西. 由于之前移植了一个c#版本的spring cloud feign客户端(https://github.com/daixinkai/feign.net), ...

  4. java 数组定义

    1.方式一: 数组声明: int[] intArr ; String [] strArr; int [][] intArrs; 数组初始化: intArr = new int[6]; //一维数组 s ...

  5. Python+OpenCV竖版古籍文字分割

    在做图片文字分割的时候,常用的方法有两种.一种是投影法,适用于排版工整,字间距行间距比较宽裕的图像:还有一种是用OpenCV的轮廓检测,适用于文字不规则排列的图像. 1. 思路 一开始想偷个懒,直接用 ...

  6. selenium-04-验证码问题

    对于web应用来说,大部分的系统在用户登录时都要求用户输入验证码,验证码的类型的很多,有字母数字的,有汉字的,甚至还要用户输入一条算术题的答案的,对于系统来说使用验证码可以有效果的防止采用机器猜测方法 ...

  7. idea创建javaweb原生项目

    使用idea创建javaweb项目 idea还是写框架项目比较爽,原生的javaweb项目不是特别方便,这篇文章就是记录一下创建的过程 图较多注意流量 选择创建web项目 配置tomcat服务器 配置 ...

  8. python实现感知机线性分类模型

    前言 感知器是分类的线性分类模型,其中输入为实例的特征向量,输出为实例的类别,取+1或-1的值作为正类或负类.感知器对应于输入空间中对输入特征进行分类的超平面,属于判别模型. 通过梯度下降使误分类的损 ...

  9. ORM组件LogORM使用指北

    LogORM是一个对数据库进行对象关系映射的ORM组件.当对数据库进行增删改操作时,组件会自动进行日志记录. 该组件支持.Net平台和.NetCore平台,支持SQL Server.Oracle.My ...

  10. java异常类的妙用

    异常类的妙用   以往在使用异常时,只是知道通过异常类的构造方法设置一些出错信息,此外最多就是把引起该异常的原因通过Throwable类的子类一同设置进去.今天在分析springSecurity3.0 ...