Intro to Airplane Physics in Unity 3D – 2017 and 2018
Info:
Description
Have you ever wanted to build your own Airplane Physics using the Rigidbody component in Unity 3D?
Do you want to know more about setting up modular code to make your workflows faster and more re-usable?
If so, this course is for you! Throughout the contents of this course you will learn how to create a fully functional Airplane Physics model.
In the course you will learn to build the full physics flight model, how to animate the propeller, how to setup inputs, how to build a dynamic airplane camera, how to animate all the control surfaces of the plane, and more!
By the end of this course you will have your very own Flight Physics System that you can use for your own flying games.
By Purchasing the Course you get the Following:
The Complete Airplane Physics Code
Two Airplane Models, the Indie-Pixel Plane and the F4U Corsair
Complete UI kit to create the Instrument UI for the Airplane
What you’ll learn
You will be able to create your own Airplane Physics for your own Flying Games in Unity 3D
You will have the confidence to work with Rigidbodies in Unity
You will understand the Basics of Weight and Force to produce belivable Aircraft Physics
You will understand how to put together a Modular set of scripts to make your Aircraft easy to manage in Unity
You will learn how to take advantage of C# inheritance to create Re-Usable code
You will Learn how to set up the UI for an Airplane and how to make them functional
Requirements
Basic understanding of Unity 3D and how to build simple games with it.
Beginning Understanding of C# and the Unity API.
Basic Knowledge of using Rigidbodies within Unity.
Basic Knowledge of using Unity 3D’s UI system
Basic Knowledge of Photoshop to Create UI elements.
Who this course is for:
Anyone interested in creating their own Aircraft physics for games.
Someone who is looking to take their Unity skills up a notch and begin to utilize modular code and setups.
A Beginner Unity user who wants to learn more about how to create vehicles, specfically aircraft, with Unity’s Rigidbodies.
A unity user who would like to learn how to create more advanced UI for vehicles
共21章节,MP4格式,12GB,
项目源码在21章文件夹里
扫码时备注或说明中留下邮箱
付款后如未回复请至https://shop135452397.taobao.com/
联系店主
Intro to Airplane Physics in Unity 3D – 2017 and 2018的更多相关文章
- C#程序员整理的Unity 3D笔记(十):Unity3D的位移、旋转的3D数学模型
遇到一个想做的功能,但是实现不了,核心原因是因为对U3D的3D数学概念没有灵活吃透.故再次系统学习之—第三次学习3D数学. 本次,希望实现的功能很简单: 如在小地图中,希望可以动态画出Player当前 ...
- Unity 3D 简易制作摄像机围绕物体随鼠标旋转效果
Unity 3D 简易制作摄像机围绕物体随鼠标旋转效果 梗概: 一. 摄像机围绕目标物体旋转, 即摄像机离目标物体有一定的距离且旋转轴心为该物体的位置. 二. 当目标物体被障碍物挡住后, 需要将摄像机 ...
- Circular progress bar in Unity 3D
Circular progress bar in Unity 3D - UnityScripthttp://stackoverflow.com/questions/22662706/circular- ...
- Unity 3D 游戏上线之后的流水总结
原地址:http://tieba.baidu.com/p/2817057297?pn=1 首先.unity 灯光烘焙 :Unity 3D FBX模型导入.选项Model 不导入资源球.Rig 不导入骨 ...
- C#程序员整理的Unity 3D笔记(十五):Unity 3D UI控件至尊–NGUI
目前,UGUI问世不过半年(其随着Unity 4.6发布问世),而市面上商用的产品,UI控件的至尊为NGUI:影响力和广度(可搜索公司招聘Unity 3D,常常能看到对NGUI关键词). NGUI虽然 ...
- C#程序员整理的Unity 3D笔记(十三):Unity 3D基于组件的思想
如果你接触过<设计模式>.软件架构的编程思想,就会知道优秀的设计准则:“组合优于继承的”. 这句话很简短,但开始学习OOP的时候,真切的是—-不太好理解(以我个人当初学习为例). OOP的 ...
- 【图说】Eclipse与Unity 3D协同工作
原地址:http://blog.csdn.net/h570768995/article/details/9355313 Eclipse开发过程中总会碰到很多的难题,如何利用好工具帮助我们更快捷的开发也 ...
- 再议Unity 3D
一年前,偶发冲动,翻译了<[译] Unity3D游戏和facebook绑定(1:简介)>系列文章. 现在看有2个明显的好处, 一:给这个不温不火的博客带了top 3的人气: 二:我个人由此 ...
- [Unity 3D] Unity 3D 里的碰撞检测
Unity 3D里两个碰撞体之间发生碰撞可以用OnCollision族函数和OnTrigger族函数来获知和处理.Unity官方给出了两张可发生碰撞的组合表: Collision detection ...
随机推荐
- .net 多线程之async await
主线程遇到await 关键字后就交给子线程执行了 先定义一个task 可以让主线程和子线程同时执行,通过await关键字可以让主线程等待子线程执行完毕,await后面的代码可以视为异步方法的回调,可以 ...
- 2018-2019-2 20165312《网络攻防技术》Exp4 恶意代码分析
2018-2019-2 20165312<网络攻防技术>Exp4 恶意代码分析 知识点总结 1.有关schtasks schtacks的作用:安排命令和程序定期运行或在指定时间内运行.从计 ...
- Centos7下GlusterFS分布式存储集群环境部署记录
0)环境准备 GlusterFS至少需要两台服务器搭建,服务器配置最好相同,每个服务器两块磁盘,一块是用于安装系统,一块是用于GlusterFS. 192.168.10.239 GlusterFS-m ...
- 软件测试:2.Two Faulty Programs
软件测试:2.Two Faulty Programs Questions: 1.Identify the fault; 2.If possible, identify a test case that ...
- 刘志梅 2017710101152《面向对象程序设计(java)》 第十周学习总结
实验十 泛型程序设计技术 实验时间 2018-11-1 1.实验目的与要求 (1)泛型程序设计:意味着编写的代码可以被很多不同类型的对象所重用.(ArrayList类可以聚集任何类型的对象) 如果在 ...
- Preloading Your ASP.NET Applications
You may have noticed that the first request to an ASP.NET Web site takes longer than subsequent requ ...
- RAMDISK 内存盘工具推荐
好了直接推荐, 1.魔方内存盘 使用方便 ,但是关机后消失.绿色 2.Primo Ramdisk Ultimate Edition5.5 3.GiliSoft RAMDisk 4.QSoft RAM ...
- arc 097 E - Sorted and Sorted
E - Sorted and Sorted Time limit : 2sec / Memory limit : 1024MB Score : 600 points Problem Statement ...
- 目标检测——Faster R_CNN使用smooth L1作为bbox的回归损失函数原因
前情提要—— 网上关于目标检测框架——faster r_cnn有太多太好的博文,这是我在组会讲述faster r_cnn这一框架时被人问到的一个点,当时没答上来,于是会下好好百度和搜索一下研究了一下这 ...
- @Data的注解使用以及在IDEA上安装
平时在开发过程中创建实体类的时候就经常的操作是:先写成员变量,然后再提供getXxx().setXxx()方法,然后看需要再提供toString等方法.这样一来不仅会发现每写一个实体类的话就会有很多相 ...