Design Pattern ->Abstract Factory
Layering & Contract Philosophy With additional indirection
Abstract Factory
//The example code is as following:
class CAbstractProductA;
class CAbstractProductB;
// multiple families of products.
class CProductA1:public CAbstractProductA;
class CProductB1:public CAbstractProductB;
class CProductA2:public CAbstractProductA;
class CProductB2:public CAbstractProductB; class CAbstractFactory
{
public:
virtual CAbstractProductA* CreateProductA() = ;
virtual CAbstractProductA* CreateProductB() = ;
};
class CConreateFactory1:public CAbstractFactory; //indirection layer
{
public:
virtual CAbstractProductA* CreateProductA() { return new CProductA1; }
virtual CAbstractProductB* CreateProductB() { return new CProductB1; }
}
class CConreateFactory2:public CAbstractFactory;//indirection layer
{
public:
virtual CAbstractProductA* CreateProductA() { return new CProductA2; }
virtual CAbstractProductB* CreateProductB() { return new CProductB2; }
} class CClient
{
public:
CAbstractFactory *pFactory = NULL;
void main()
{
if ( the system is windows )
{
pFactory = new CConreateFactory1();
}
else
{
pFactory = new CConreateFactory2();
}
CAbstractProductA *pProductA = pFactory->CreateProductA();
CAbstractProductB *pProductB = pFactory->CreateProductB();
}
};
Applicability
Use the Abstract Factory pattern when:
- A system should be independent of how its products are created, compose /decompose, and represented.
- A system should be configured with one of multiple families of products.
- A family of related product objects is designed to be used together, and you need to enforce this constraint.
- You want to provide a class library of products, and you want to reveal just their interfaces, not their implementations. Interface-Oriented programming, Open For Extension, Close For Change,These All is said to Users or Client. Users don’t care or never know what is changed, so called “Close For Change”.
- You want to create a set of product without changing client code. Just create a new pointer to the object instantiated with class derived from base class AbstractClass.
Participants
- AbstractFactory (WidgetFactory): declares an interface for operations that create abstract product objects.
- ConcreteFactory (MotifWidgetFactory, PMWidgetFactory):implements the operations to create concrete product objects.
- AbstractProduct (Window, ScrollBar):declares an interface for a type of product object.
- ConcreteProduct (MotifWindow, MotifScrollBar): concrete / specific defines a product object to be created by the corresponding concrete factory,implements the AbstractProduct interface.
- Client: uses only interfaces declared by AbstractFactory and AbstractProduct classes.
Collaborations
- Normally a single instance of a ConcreteFactory class is created at run-time.This concrete factory creates product objects having a particular implementation. To create different product objects, clients should use a different concrete factory.The Client get the a pointer or reference from the Singleton object created with ConcreteFactory at run-time.
- AbstractFactory defers creation of product objects to its ConcreteFactory subclass.
From:Design Patterns:Elements of Reusable Object-Oriented Software, by GoF
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