[5] 柱台(Cylinder)图形的生成算法
顶点数据的生成
bool YfBuildCylinderVertices
(
Yreal topRadius,
Yreal bottomRadius,
Yreal height,
Yuint slices,
YeOriginPose originPose,
Yuint vertexStriding,
Yuint vertexPos,
void* pVerticesBuffer
)
{
if (slices < || !pVerticesBuffer)
{
return false;
} Yuint numVertices = slices * + ; // 顶点赋值
char* vertexPtr = (char*)pVerticesBuffer + vertexPos;
YsVector3* curVertexPtr = NULL;
Yuint nOffset = ; Yreal originOffsetY = 0.0f;
if (originPose == YE_ORIGIN_POSE_TOP)
{
originOffsetY = -height;
}
else if (originPose == YE_ORIGIN_POSE_CENTER)
{
originOffsetY = -height * 0.5f;
} // 柱顶顶点赋值
{
nOffset = ;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = 0.0f;
curVertexPtr->y = height + originOffsetY;
curVertexPtr->z = 0.0f;
} // 柱底顶点赋值
{
nOffset = (numVertices - ) * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = 0.0f;
curVertexPtr->y = originOffsetY;
curVertexPtr->z = 0.0f;
} Yreal angleXZ;
Yreal posX, posZ;
for (Yuint i = ; i < slices; i++)
{
angleXZ = YD_REAL_TWAIN_PI * i / slices;
posX = yf_sin(angleXZ);
posZ = yf_cos(angleXZ); // 上顶点
{
nOffset = (i + ) * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = topRadius * posX;
curVertexPtr->y = height + originOffsetY;
curVertexPtr->z = topRadius * posZ;
} // 下顶点
{
nOffset = (i + + slices) * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = bottomRadius * posX;
curVertexPtr->y = originOffsetY;
curVertexPtr->z = bottomRadius * posZ;
}
} return true;
}
三角形索引数据的生成
bool YfBuildCylinderTriIndices
(
Yuint slices,
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pTriIndicesBuffer
)
{
if (slices < || !pTriIndicesBuffer)
{
return false;
} Yuint numVertices = slices * + ;
Yuint numTriangles = slices * ;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} // 索引赋值
char* indexPtr = (char*)pTriIndicesBuffer + indexPos;
Yuint nOffset = ;
if (indexType == YE_INDEX_16_BIT)
{
YsTriIndex16* triIndexPtr = NULL;
for (Yuint i= ; i < slices; i++)
{
nOffset = (i * ) * indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = ;
triIndexPtr->index1 = + i;
triIndexPtr->index2 = + (i + )%slices; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = numVertices - ;
triIndexPtr->index1 = + slices + (i + )%slices;
triIndexPtr->index2 = + slices + i; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = + i;
triIndexPtr->index1 = + slices + i;
triIndexPtr->index2 = + (i + )%slices; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = + (i + )%slices;
triIndexPtr->index1 = + slices + i;
triIndexPtr->index2 = + slices + (i + )%slices;
}
}
else
{
YsTriIndex32* triIndexPtr = NULL;
for (Yuint i= ; i < slices; i++)
{
nOffset = (i * ) * indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = ;
triIndexPtr->index1 = + i;
triIndexPtr->index2 = + (i + )%slices; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = numVertices - ;
triIndexPtr->index1 = + slices + (i + )%slices;
triIndexPtr->index2 = + slices + i; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = + i;
triIndexPtr->index1 = + slices + i;
triIndexPtr->index2 = + (i + )%slices; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = + (i + )%slices;
triIndexPtr->index1 = + slices + i;
triIndexPtr->index2 = + slices + (i + )%slices;
}
} return true;
}
线框索引数据的生成
bool YfBuildCylinderWireIndices
(
Yuint slices,
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pWireIndicesBuffer
)
{
if (slices < || !pWireIndicesBuffer)
{
return false;
} Yuint numVertices = slices * + ;
Yuint numLines = slices * ;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} // 索引赋值
char* indexPtr = (char*)pWireIndicesBuffer + indexPos;
Yuint nOffset = ;
if (indexType == YE_INDEX_16_BIT)
{
YsLineIndex16* lineIndexPtr = NULL;
for (Yuint i= ; i < slices; i++)
{
nOffset = (i * ) * indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = ;
lineIndexPtr->index1 = + i; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = + i;
lineIndexPtr->index1 = + (i + )%slices; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = + i;
lineIndexPtr->index1 = + slices + i; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = + slices + i;
lineIndexPtr->index1 = + slices + (i + )%slices; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = numVertices - ;
lineIndexPtr->index1 = + slices + i;
}
}
else
{
YsLineIndex32* lineIndexPtr = NULL;
for (Yuint i= ; i < slices; i++)
{
nOffset = (i * ) * indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = ;
lineIndexPtr->index1 = + i; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = + i;
lineIndexPtr->index1 = + (i + )%slices; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = + i;
lineIndexPtr->index1 = + slices + i; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = + slices + i;
lineIndexPtr->index1 = + slices + (i + )%slices; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = numVertices - ;
lineIndexPtr->index1 = + slices + i;
}
} return true;
}
[5] 柱台(Cylinder)图形的生成算法的更多相关文章
- [20] 鼓状物(Drum)图形的生成算法
顶点数据的生成 bool YfBuildDrumVertices ( Yreal radius, Yreal assistRadius, Yuint slices, Yuint stacks, YeO ...
- [17] 楼梯(Stairs)图形的生成算法
感觉这图形怎么看怎么像搓衣板. 顶点数据的生成 bool YfBuildStairsVertices ( Yreal width, Yreal length, Yreal height, Yuint ...
- [19] 半球形(Hemisphere)图形的生成算法
顶点数据的生成 bool YfBuildHemisphereVertices ( Yreal radius, Yuint slices, Yuint stacks, YeOriginPose orig ...
- [18] 螺旋楼梯(Spiral Stairs)图形的生成算法
顶点数据的生成 bool YfBuildSpiralStairsVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint sli ...
- [16] 螺旋面(Spire)图形的生成算法
顶点数据的生成 bool YfBuildSpireVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices, Yu ...
- [15] 星星(Star)图形的生成算法
顶点数据的生成 bool YfBuildStarVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices, YeO ...
- [14] 齿轮(Gear Wheel)图形的生成算法
顶点数据的生成 bool YfBuildGearwheelVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices ...
- [13] 弧面(Arc)图形的生成算法
顶点数据的生成 bool YfBuildArcVertices ( Yreal radius, Yreal degree, Yreal height, Yuint slices, Yuint stac ...
- [12] 扇形体(Fan)图形的生成算法
顶点数据的生成 bool YfBuildFunVertices ( Yreal radius, Yreal degree, Yreal height, Yuint slices, YeOriginPo ...
随机推荐
- Linux下的文件与目录权限
一.用户(User).群组(Group)和其他人(Others) linux是多用户多任务的操作系统,同一时刻可能会有多个用户登录系统,考虑到文件的安全性等问题,所以Linux下的文件都属于一个特定的 ...
- Java控制多线程执行顺序
package net.jasonjiang.thread; import java.io.IOException; public class ThreadTestNew { public stati ...
- api设计 - php 接口 token 数据加密
最近在用php写app的接口,有一些疑问 首先关于token(令牌)token是用户登录的时候生成的 用户token在服务端保存入库 客户端则缓存在本地 大部分接口都要求客户端发送token 和服务端 ...
- java_String、StringBuilder
在介绍String和StringBuilder前先学习一下equals方法和toString方法.API java1.6提取码:04b6 equals方法 equals方法,用于比较两个对象是否相同, ...
- PHP接入微信H5支付
开发前配置 进行代码接入前,需在微信后台填写授权回调域名,此域名必须经过ICP备案 开发主要流程 用户下单时选择微信支付 商户进行业务逻辑处理并调用微信统一下单接口,微信H5交易类型为:trade_t ...
- [代码审计]某开源商城前台getshell
0x00 前言 这套系统搞了有点久了,漏洞是发现了,但一直卡在某个地方迟迟没拿下来. 下面就分享一下自己审这套系统的整个过程. 0x01 系统简介 略 0x02 审计入口 看到inc\functi ...
- 1007 Maximum Subsequence Sum (25)(25 point(s))
problem Given a sequence of K integers { N~1~, N~2~, ..., N~K~ }. A continuous subsequence is define ...
- 保存全局Crash报告
CrashHandler.java UncaughtException处理类,当程序发生Uncaught异常的时候,有该类来接管程序,并记录发送错误报告 package com.amanda;imp ...
- Java并发(二十):线程本地变量ThreadLocal
ThreadLocal是一个本地线程副本变量工具类. 主要用于将私有线程和该线程存放的副本对象做一个映射,各个线程之间的变量互不干扰,在高并发场景下,可以实现无状态的调用,特别适用于各个线程依赖不同的 ...
- JavaEE-学习目录
JavaEE ============================================ Web工作机制 JSP Struts基础 Struts核心文件 Struts数据校验与国际化 S ...