Client与Server
监听套接字,通讯套接字,初始化网卡,多线程。想查自己的IP,ipconfig
服务端
#include "stdafx.h"
#include <WinSock2.h> //套接字 socket CS--->Client Server
#include <iostream>
#include <Windows.h>
using namespace std; #pragma comment(lib,"ws2_32.lib") //动态库的静态加载 DWORD WINAPI THreadFunction(LPVOID lParam);
SOCKET ClientSocket;
int main()
{
//如果要使用ws2_32.lib模块下的函数时,要初始化该模块 WSADATA wsaData = {};
WORD wVersion = MAKEWORD(,); //宏,第一个2放在低8位上,第二个放在高8位上。 if(WSAStartup(wVersion,&wsaData)!=) //一参数为WORD类型,IN,需要赋好值传进来,二参数为LP指针,OUT,需要初始化,传进来接受数据
{
printf("Init Socket Error\r\n");
return ;
} //返回值为0,成功
//套接字相当于保安
SOCKET ListenSocket;//监听套接字 Server socket大写为数据类型,小写为函数 (数据流) (数据报)
ListenSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); //创建监听套接字,第一参数服务于什么协议是TCP还是UDP,第二参数中SOCK_STREAM流传送适用于TCP,一个一个,SOCK_DGRAM报传送适用于UDP,一页一页的
if(ListenSocket==INVALID_SOCKET) //创建失败,套接字不存在
{
WSACleanup();
return ;
}
//初始化网卡,相当于给保安建个房子
SOCKADDR_IN LocalAddress;
LocalAddress.sin_family = AF_INET; //IP不要写死
LocalAddress.sin_addr.S_un.S_addr = INADDR_ANY; //传IP地址的两种方式,直接强制转换为u_long型,或者像下面一样一个一个输
LocalAddress.sin_port = htons(); // Host To net string //端口连接,不能冲突(0~1024不要用,已被买断,60000多后面的端口也不要用,被QQ买断) /*
LocalAddress.sin_addr.S_un.S.un_b.s_b1 = '192';
LocalAddress.sin_addr.S_un.S.un_b.s_b2 = '168';
LocalAddress.sin_addr.S_un.S.un_b.s_b3 = '1';
LocalAddress.sin_addr.S_un.S.un_b.s_b4 = '100';
*/ //绑定 让保安住到房子里 大数据小指针,解出三成员
if(bind(ListenSocket,(sockaddr*)&LocalAddress,sizeof(SOCKADDR_IN))==SOCKET_ERROR)
{
closesocket(ListenSocket); //套接字存在,关闭套接字回收资源
WSACleanup();
return ;
} //监听
listen(ListenSocket,); //队列里面有多少未决的连接 //Block 阻塞函数,信号不到达,得不到返回 TCP 上线请求
SOCKADDR_IN RemoteAddress; //客户端的IP地址
int iRemoteAddressLen = sizeof(SOCKADDR_IN);
ClientSocket = accept(ListenSocket,(sockaddr*)&RemoteAddress,&iRemoteAddressLen); //返回值为套接字 //启动一个线程
CreateThread(NULL,,(LPTHREAD_START_ROUTINE)THreadFunction,NULL,,NULL); while(true)
{
char szBufferData[0x1000] = {};
scanf("%s",szBufferData); send(ClientSocket,szBufferData,strlen(szBufferData),);
}
WSACleanup(); //库的回收
return ;
} DWORD WINAPI THreadFunction(LPVOID lParam)
{
while(true)
{
char szBufferData[0x1000] = {};
int iReturn = recv(ClientSocket,szBufferData,0x1000,);
szBufferData[iReturn] = '\0';
printf("%s\r\n",szBufferData);
}
} 客户端
#include "stdafx.h"
#include <WinSock2.h> //套接字 socket
#include <iostream>
#include <Windows.h>
using namespace std; #pragma comment(lib,"ws2_32.lib") //动态库的静态加载 DWORD WINAPI THreadFunction(LPVOID lParam);
SOCKET ClientSocket;//通讯套接字 Client
int main()
{
//如果要使用ws2_32.lib模块下的函数时,要初始化该模块 WSADATA wsaData = {};
WORD wVersion = MAKEWORD(,); if(WSAStartup(wVersion,&wsaData)!=)
{
printf("Init Socket Error\r\n");
return ;
} ClientSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
if(ClientSocket==INVALID_SOCKET) //创建通讯套接字
{
WSACleanup();
return ;
}
//初始化网卡
SOCKADDR_IN ServerAddress;
ServerAddress.sin_family = AF_INET;
ServerAddress.sin_addr.S_un.S_addr = inet_addr("192.168.0.102");
ServerAddress.sin_port = htons(); connect(ClientSocket,(sockaddr*)&ServerAddress,sizeof(SOCKADDR_IN)); //返回值为int CreateThread(NULL,,(LPTHREAD_START_ROUTINE)THreadFunction,NULL,,NULL); while(true)
{
char szBufferData[0x1000] = {};
int iReturn = recv(ClientSocket,szBufferData,0x1000,);
szBufferData[iReturn] = '\0';
printf("%s\r\n",szBufferData);
}
WSACleanup(); //库的回收
return ;
} DWORD WINAPI THreadFunction(LPVOID lParam)
{
while(true)
{
char szBufferData[0x1000] = {};
scanf("%s",szBufferData); send(ClientSocket,szBufferData,strlen(szBufferData),);
}
}
Client与Server的更多相关文章
- UDP编程中client和server中使用recvfrom和sendto的区别
client中: sendto(sfd,buf,strlen(buf),0,(struct sockaddr *)&saddr,len); recvfrom(sfd,buf ...
- tmux protocol version mismatch (client 7, server 6)
$ tmux attach protocol version mismatch (client 7, server 6) $ pgrep tmux 3429 $ /proc/3429/exe atta ...
- New full duplex HTTP tunnel implementation (client and server)
https://issues.jboss.org/browse/NETTY-246?page=com.atlassian.jirafisheyeplugin:fisheye-issuepanel —— ...
- jvm的client和server
最近研究c++代码调用java的jar,发现64位的下的jvm在server路径,而32位的jvm则存在client路径下面,于是十分好奇,查了下,这里做个记录 JVM Server模式与client ...
- Android简单的聊天室开发(client与server沟通)
请尊重他人的劳动成果.转载请注明出处:Android开发之简单的聊天室(client与server进行通信) 1. 预备知识:Tcp/IP协议与Socket TCP/IP 是Transmission ...
- The client and server cannot communicate, because they do not possess a common algorithm
The client and server cannot communicate, because they do not possess a common algorithm This was re ...
- go http client, http server
Go语言中的HTTP client, server非常简单.具体如下. HTTP Server package main import ( "fmt" "html&quo ...
- onvif协议client与server对接
happytimesoft有完整的c语言开发的onvif client和server,一共1000$,真便宜,haha. http://www.happytimesoft.com/products/m ...
- 带入gRPC:gRPC Streaming, Client and Server
带入gRPC:gRPC Streaming, Client and Server 原文地址:带入gRPC:gRPC Streaming, Client and Server 前言 本章节将介绍 gRP ...
- ESP8266 station模式下建立client、server TCP连接
程序实现内容: 1.在station模式下,ESP8266作为client.server进行TCP连接2.实现数据的发送.接收(同时回传)实现思路:TCP网络通信分层为:应用层.网络层.数据链路层.物 ...
随机推荐
- hdu_3068_最长回文(Manacher)
题目连接:http://acm.hdu.edu.cn/showproblem.php?pid=3068 题意:给你一个字符串,让你求最长的回文子串. 题解:数据量比较大,暴力O(n2)会超时,直接上马 ...
- openwrt 中make的使用
make 命令简单说明 make V=99 V=99表示输出详细的debug信息 make world 表示编译所有 make j=2 V=99 如是多核CPU,加j=2 选项理论上能加快编译速度 m ...
- server服务器信息页面添加步骤
1. 在数据库更新链接 /portal/server/getServerList 2. 写实体类 Server.java 3. 写Server.hbm.xml <?xml version=&qu ...
- android:onTouch()和onTouchEvent()的区别?看完这篇文章就知道了
Android Touch Screen 与传统Click Touch Screen不同,会有一些手势(Gesture),例如Fling,Scroll等等.这些Gesture会使用户体验大大提升. A ...
- Java学习笔记之多态
1.父类型的引用可以指向子类型的对象: Parent p = new Child(); 2.当使用多态方式调用方法时,首先检查父类中是否有该方法,如果没有,则编译错误:如果有,再去调用子类的该同名方法 ...
- springAOP 的pointcut
<bean id="amqFilter" class="com.xxx.hotel.base.aspectj.AmQConsumerFilter"/> ...
- OpenGL—Android 开机动画源码分析二
引自http://blog.csdn.net/luoshengyang/article/details/7691321/ BootAnimation类的成员函数的实现比较长,我们分段来阅读: 第三个开 ...
- eclipse背景颜色修改插件color theme
对于长时间编码的程序猿来说,这个插件可以说是福音了. 安装方式有两种: 1.可以直接在eclipse的eclipse marketplace 那里搜索安装 2.可以在Help->Install ...
- 模版引擎Handlebars语法(1)
<script src="handlebars.js"></script></head><body> <div id=&quo ...
- LightOJ 1030 Discovering Gold(期望)
Description You are in a cave, a long cave! The cave can be represented by a 1 x N grid. Each cell o ...