linux内核-红黑树
//rbtree.h
/*
Red Black Trees
(C) 1999 Andrea Arcangeli <andrea@suse.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USAlinux/include/linux/rbtree.h
To use rbtrees you'll have to implement your own insert and search cores.
This will avoid us to use callbacks and to drop drammatically performances.
I know it's not the cleaner way, but in C (not in C++) to get
performances and genericity...Some example of insert and search follows here. The search is a plain
normal search over an ordered tree. The insert instead must be implemented
in two steps: First, the code must insert the element in order as a red leaf
in the tree, and then the support library function rb_insert_color() must
be called. Such function will do the not trivial work to rebalance the
rbtree, if necessary.-----------------------------------------------------------------------
static inline struct page * rb_search_page_cache(struct inode * inode,
unsigned long offset)
{
struct rb_node * n = inode->i_rb_page_cache.rb_node;
struct page * page;while (n)
{
page = rb_entry(n, struct page, rb_page_cache);if (offset < page->offset)
n = n->rb_left;
else if (offset > page->offset)
n = n->rb_right;
else
return page;
}
return NULL;
}static inline struct page * __rb_insert_page_cache(struct inode * inode,
unsigned long offset,
struct rb_node * node)
{
struct rb_node ** p = &inode->i_rb_page_cache.rb_node;
struct rb_node * parent = NULL;
struct page * page;while (*p)
{
parent = *p;
page = rb_entry(parent, struct page, rb_page_cache);if (offset < page->offset)
p = &(*p)->rb_left;
else if (offset > page->offset)
p = &(*p)->rb_right;
else
return page;
}rb_link_node(node, parent, p);
return NULL;
}static inline struct page * rb_insert_page_cache(struct inode * inode,
unsigned long offset,
struct rb_node * node)
{
struct page * ret;
if ((ret = __rb_insert_page_cache(inode, offset, node)))
goto out;
rb_insert_color(node, &inode->i_rb_page_cache);
out:
return ret;
}
-----------------------------------------------------------------------
*/#ifndef _SLINUX_RBTREE_H
#define _SLINUX_RBTREE_H#include <stdio.h>
//#include <linux/kernel.h>
//#include <linux/stddef.h>struct rb_node
{
unsigned long rb_parent_color;
#define RB_RED 0
#define RB_BLACK 1
struct rb_node *rb_right;
struct rb_node *rb_left;
} /* __attribute__((aligned(sizeof(long))))*/;
/* The alignment might seem pointless, but allegedly CRIS needs it */struct rb_root
{
struct rb_node *rb_node;
};#define rb_parent(r) ((struct rb_node *)((r)->rb_parent_color & ~3))
#define rb_color(r) ((r)->rb_parent_color & 1)
#define rb_is_red(r) (!rb_color(r))
#define rb_is_black(r) rb_color(r)
#define rb_set_red(r) do { (r)->rb_parent_color &= ~1; } while (0)
#define rb_set_black(r) do { (r)->rb_parent_color |= 1; } while (0)static inline void rb_set_parent(struct rb_node *rb, struct rb_node *p)
{
rb->rb_parent_color = (rb->rb_parent_color & 3) | (unsigned long)p;
}
static inline void rb_set_color(struct rb_node *rb, int color)
{
rb->rb_parent_color = (rb->rb_parent_color & ~1) | color;
}#define offsetof(TYPE, MEMBER) ((size_t) &((TYPE *)0)->MEMBER)
#define container_of(ptr, type, member) ({ \
const typeof( ((type *)0)->member ) *__mptr = (ptr); \
(type *)( (char *)__mptr - offsetof(type,member) );})#define RB_ROOT (struct rb_root) { NULL, }
#define rb_entry(ptr, type, member) container_of(ptr, type, member)#define RB_EMPTY_ROOT(root) ((root)->rb_node == NULL)
#define RB_EMPTY_NODE(node) (rb_parent(node) == node)
#define RB_CLEAR_NODE(node) (rb_set_parent(node, node))static inline void rb_init_node(struct rb_node *rb)
{
rb->rb_parent_color = 0;
rb->rb_right = NULL;
rb->rb_left = NULL;
RB_CLEAR_NODE(rb);
}extern void rb_insert_color(struct rb_node *, struct rb_root *);
extern void rb_erase(struct rb_node *, struct rb_root *);typedef void (*rb_augment_f)(struct rb_node *node, void *data);
extern void rb_augment_insert(struct rb_node *node,
rb_augment_f func, void *data);
extern struct rb_node *rb_augment_erase_begin(struct rb_node *node);
extern void rb_augment_erase_end(struct rb_node *node,
rb_augment_f func, void *data);/* Find logical next and previous nodes in a tree */
extern struct rb_node *rb_next(const struct rb_node *);
extern struct rb_node *rb_prev(const struct rb_node *);
extern struct rb_node *rb_first(const struct rb_root *);
extern struct rb_node *rb_last(const struct rb_root *);/* Fast replacement of a single node without remove/rebalance/add/rebalance */
extern void rb_replace_node(struct rb_node *victim, struct rb_node *new,
struct rb_root *root);static inline void rb_link_node(struct rb_node * node, struct rb_node * parent,
struct rb_node ** rb_link)
{
node->rb_parent_color = (unsigned long )parent;
node->rb_left = node->rb_right = NULL;*rb_link = node;
}#endif /* _LINUX_RBTREE_H */
//rbtree.c
/*
Red Black Trees
(C) 1999 Andrea Arcangeli <andrea@suse.de>
(C) 2002 David Woodhouse <dwmw2@infradead.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USAlinux/lib/rbtree.c
*/#include "rbtree.h"
static void __rb_rotate_left(struct rb_node *node, struct rb_root *root)
{
struct rb_node *right = node->rb_right;
struct rb_node *parent = rb_parent(node);if ((node->rb_right = right->rb_left))
rb_set_parent(right->rb_left, node);
right->rb_left = node;rb_set_parent(right, parent);
if (parent)
{
if (node == parent->rb_left)
parent->rb_left = right;
else
parent->rb_right = right;
}
else
root->rb_node = right;
rb_set_parent(node, right);
}static void __rb_rotate_right(struct rb_node *node, struct rb_root *root)
{
struct rb_node *left = node->rb_left;
struct rb_node *parent = rb_parent(node);if ((node->rb_left = left->rb_right))
rb_set_parent(left->rb_right, node);
left->rb_right = node;rb_set_parent(left, parent);
if (parent)
{
if (node == parent->rb_right)
parent->rb_right = left;
else
parent->rb_left = left;
}
else
root->rb_node = left;
rb_set_parent(node, left);
}void rb_insert_color(struct rb_node *node, struct rb_root *root)
{
struct rb_node *parent, *gparent;while ((parent = rb_parent(node)) && rb_is_red(parent))
{
gparent = rb_parent(parent);if (parent == gparent->rb_left)
{
{
register struct rb_node *uncle = gparent->rb_right;
if (uncle && rb_is_red(uncle))
{
rb_set_black(uncle);
rb_set_black(parent);
rb_set_red(gparent);
node = gparent;
continue;
}
}if (parent->rb_right == node)
{
register struct rb_node *tmp;
__rb_rotate_left(parent, root);
tmp = parent;
parent = node;
node = tmp;
}rb_set_black(parent);
rb_set_red(gparent);
__rb_rotate_right(gparent, root);
} else {
{
register struct rb_node *uncle = gparent->rb_left;
if (uncle && rb_is_red(uncle))
{
rb_set_black(uncle);
rb_set_black(parent);
rb_set_red(gparent);
node = gparent;
continue;
}
}if (parent->rb_left == node)
{
register struct rb_node *tmp;
__rb_rotate_right(parent, root);
tmp = parent;
parent = node;
node = tmp;
}rb_set_black(parent);
rb_set_red(gparent);
__rb_rotate_left(gparent, root);
}
}rb_set_black(root->rb_node);
}static void __rb_erase_color(struct rb_node *node, struct rb_node *parent,
struct rb_root *root)
{
struct rb_node *other;while ((!node || rb_is_black(node)) && node != root->rb_node)
{
if (parent->rb_left == node)
{
other = parent->rb_right;
if (rb_is_red(other))
{
rb_set_black(other);
rb_set_red(parent);
__rb_rotate_left(parent, root);
other = parent->rb_right;
}
if ((!other->rb_left || rb_is_black(other->rb_left)) &&
(!other->rb_right || rb_is_black(other->rb_right)))
{
rb_set_red(other);
node = parent;
parent = rb_parent(node);
}
else
{
if (!other->rb_right || rb_is_black(other->rb_right))
{
rb_set_black(other->rb_left);
rb_set_red(other);
__rb_rotate_right(other, root);
other = parent->rb_right;
}
rb_set_color(other, rb_color(parent));
rb_set_black(parent);
rb_set_black(other->rb_right);
__rb_rotate_left(parent, root);
node = root->rb_node;
break;
}
}
else
{
other = parent->rb_left;
if (rb_is_red(other))
{
rb_set_black(other);
rb_set_red(parent);
__rb_rotate_right(parent, root);
other = parent->rb_left;
}
if ((!other->rb_left || rb_is_black(other->rb_left)) &&
(!other->rb_right || rb_is_black(other->rb_right)))
{
rb_set_red(other);
node = parent;
parent = rb_parent(node);
}
else
{
if (!other->rb_left || rb_is_black(other->rb_left))
{
rb_set_black(other->rb_right);
rb_set_red(other);
__rb_rotate_left(other, root);
other = parent->rb_left;
}
rb_set_color(other, rb_color(parent));
rb_set_black(parent);
rb_set_black(other->rb_left);
__rb_rotate_right(parent, root);
node = root->rb_node;
break;
}
}
}
if (node)
rb_set_black(node);
}void rb_erase(struct rb_node *node, struct rb_root *root)
{
struct rb_node *child, *parent;
int color;if (!node->rb_left)
child = node->rb_right;
else if (!node->rb_right)
child = node->rb_left;
else
{
struct rb_node *old = node, *left;node = node->rb_right;
while ((left = node->rb_left) != NULL)
node = left;if (rb_parent(old)) {
if (rb_parent(old)->rb_left == old)
rb_parent(old)->rb_left = node;
else
rb_parent(old)->rb_right = node;
} else
root->rb_node = node;child = node->rb_right;
parent = rb_parent(node);
color = rb_color(node);if (parent == old) {
parent = node;
} else {
if (child)
rb_set_parent(child, parent);
parent->rb_left = child;node->rb_right = old->rb_right;
rb_set_parent(old->rb_right, node);
}node->rb_parent_color = old->rb_parent_color;
node->rb_left = old->rb_left;
rb_set_parent(old->rb_left, node);goto color;
}parent = rb_parent(node);
color = rb_color(node);if (child)
rb_set_parent(child, parent);
if (parent)
{
if (parent->rb_left == node)
parent->rb_left = child;
else
parent->rb_right = child;
}
else
root->rb_node = child;color:
if (color == RB_BLACK)
__rb_erase_color(child, parent, root);
}static void rb_augment_path(struct rb_node *node, rb_augment_f func, void *data)
{
struct rb_node *parent;up:
func(node, data);
parent = rb_parent(node);
if (!parent)
return;if (node == parent->rb_left && parent->rb_right)
func(parent->rb_right, data);
else if (parent->rb_left)
func(parent->rb_left, data);node = parent;
goto up;
}/*
* after inserting @node into the tree, update the tree to account for
* both the new entry and any damage done by rebalance
*/
void rb_augment_insert(struct rb_node *node, rb_augment_f func, void *data)
{
if (node->rb_left)
node = node->rb_left;
else if (node->rb_right)
node = node->rb_right;rb_augment_path(node, func, data);
}/*
* before removing the node, find the deepest node on the rebalance path
* that will still be there after @node gets removed
*/
struct rb_node *rb_augment_erase_begin(struct rb_node *node)
{
struct rb_node *deepest;if (!node->rb_right && !node->rb_left)
deepest = rb_parent(node);
else if (!node->rb_right)
deepest = node->rb_left;
else if (!node->rb_left)
deepest = node->rb_right;
else {
deepest = rb_next(node);
if (deepest->rb_right)
deepest = deepest->rb_right;
else if (rb_parent(deepest) != node)
deepest = rb_parent(deepest);
}return deepest;
}/*
* after removal, update the tree to account for the removed entry
* and any rebalance damage.
*/
void rb_augment_erase_end(struct rb_node *node, rb_augment_f func, void *data)
{
if (node)
rb_augment_path(node, func, data);
}/*
* This function returns the first node (in sort order) of the tree.
*/
struct rb_node *rb_first(const struct rb_root *root)
{
struct rb_node *n;n = root->rb_node;
if (!n)
return NULL;
while (n->rb_left)
n = n->rb_left;
return n;
}struct rb_node *rb_last(const struct rb_root *root)
{
struct rb_node *n;n = root->rb_node;
if (!n)
return NULL;
while (n->rb_right)
n = n->rb_right;
return n;
}struct rb_node *rb_next(const struct rb_node *node)
{
struct rb_node *parent;if (rb_parent(node) == node)
return NULL;/* If we have a right-hand child, go down and then left as far
as we can. */
if (node->rb_right) {
node = node->rb_right;
while (node->rb_left)
node=node->rb_left;
return (struct rb_node *)node;
}/* No right-hand children. Everything down and left is
smaller than us, so any 'next' node must be in the general
direction of our parent. Go up the tree; any time the
ancestor is a right-hand child of its parent, keep going
up. First time it's a left-hand child of its parent, said
parent is our 'next' node. */
while ((parent = rb_parent(node)) && node == parent->rb_right)
node = parent;return parent;
}struct rb_node *rb_prev(const struct rb_node *node)
{
struct rb_node *parent;if (rb_parent(node) == node)
return NULL;/* If we have a left-hand child, go down and then right as far
as we can. */
if (node->rb_left) {
node = node->rb_left;
while (node->rb_right)
node=node->rb_right;
return (struct rb_node *)node;
}/* No left-hand children. Go up till we find an ancestor which
is a right-hand child of its parent */
while ((parent = rb_parent(node)) && node == parent->rb_left)
node = parent;return parent;
}void rb_replace_node(struct rb_node *victim, struct rb_node *new,
struct rb_root *root)
{
struct rb_node *parent = rb_parent(victim);/* Set the surrounding nodes to point to the replacement */
if (parent) {
if (victim == parent->rb_left)
parent->rb_left = new;
else
parent->rb_right = new;
} else {
root->rb_node = new;
}
if (victim->rb_left)
rb_set_parent(victim->rb_left, new);
if (victim->rb_right)
rb_set_parent(victim->rb_right, new);/* Copy the pointers/colour from the victim to the replacement */
*new = *victim;
}
linux内核-红黑树的更多相关文章
- 红黑树(三)之 Linux内核中红黑树的经典实现
概要 前面分别介绍了红黑树的理论知识 以及 通过C语言实现了红黑树.本章继续会红黑树进行介绍,下面将Linux 内核中的红黑树单独移植出来进行测试验证.若读者对红黑树的理论知识不熟悉,建立先学习红黑树 ...
- 红黑树(二)之 C语言的实现
概要 红黑树在日常的使用中比较常用,例如Java的TreeMap和TreeSet,C++的STL,以及Linux内核中都有用到.之前写过一篇文章专门介绍红黑树的理论知识,本文将给出红黑数的C语言的实现 ...
- 红黑树(四)之 C++的实现
概要 前面分别介绍红黑树的理论知识和红黑树的C语言实现.本章是红黑树的C++实现,若读者对红黑树的理论知识不熟悉,建立先学习红黑树的理论知识,再来学习本章. 目录1. 红黑树的介绍2. 红黑树的C++ ...
- 红黑树(五)之 Java的实现
概要 前面分别介绍红黑树的理论知识.红黑树的C语言和C++的实现.本章介绍红黑树的Java实现,若读者对红黑树的理论知识不熟悉,建立先学习红黑树的理论知识,再来学习本章.还是那句老话,红黑树的C/C+ ...
- 详解Linux内核红黑树算法的实现
转自:https://blog.csdn.net/npy_lp/article/details/7420689 内核源码:linux-2.6.38.8.tar.bz2 关于二叉查找树的概念请参考博文& ...
- 2019-2020-1 20199312 《Linux内核原理与分析》 第九周作业
进程调度 1.中断:起到切出进程指令流的作用.中断处理程序是与进程无关的内核指令流.中断类型: 硬中断:可屏蔽中断和不可屏蔽中断.高电平说明有中断请求. 软中断/异常: 故障:出问题,但可以恢复到当前 ...
- Linux内核之于红黑树and AVL树
为什么Linux早先使用AVL树而后来倾向于红黑树? 实际上这是由红黑树的有用主义特质导致的结果,本短文依旧是形而上的观点.红黑树能够直接由2-3树导出.我们能够不再提红黑树,而仅仅提2- ...
- linux 内核数据结构之红黑树.
转载: http://www.cnblogs.com/haippy/archive/2012/09/02/2668099.html https://zh.wikipedia.org/zh/%E7%BA ...
- Linux 内核里的数据结构:红黑树(rb-tree)
转自:https://www.cnblogs.com/slgkaifa/p/6780299.html 作为一种数据结构.红黑树可谓不算朴素.由于各种宣传让它过于神奇,网上搜罗了一大堆的关于红黑树的文章 ...
随机推荐
- GIS的数学基础
在这里需要说明一点,任何领域的概念.技术都有其特定的适用范围,有其解决的问题,有其发展的历史,所以,抛开应用环境.范围来谈技术就像是没有根系的枝丫,枝丫再粗壮也只是一根木头而已. 那接下来我们来聊聊什 ...
- 1040: [ZJOI2008]骑士 - BZOJ
Description Z国的骑士团是一个很有势力的组织,帮会中汇聚了来自各地的精英.他们劫富济贫,惩恶扬善,受到社会各界的赞扬.最近发生了一件可怕的事情,邪恶的Y国发动了一场针对Z国的侵略战争.战火 ...
- json分别算出元素的个数和最多的元素
个数: var str = 'aaafsdsaaasasasasaa'; var json = {}; for (var i = 0; i < str.length; i++) { if(!js ...
- [转载]html5直接在网页上播放视频音频兼容所有浏览器
文章给大家分享一个html5直接在网页上播放视频兼容所有浏览器,有需要的同学可参考. HTML5可以用video标签来播放视频 当前,video 元素支持三种视频格式: 格式 IE Firefox O ...
- Tiny6410 设备驱动之helloworld
在自己的工作目录下建立helloworld_driver.c #include <linux/init.h> #include <linux/module.h> //代码遵守的 ...
- Nagios监控部署(转)
转自 http://kyhack.blog.51cto.com/490370/213355 ky.blog 一.nagios简介 nagios是一款用于系统和网络监控的应用程序,它可以在 ...
- 关于用 MySQL 存储 Emoji
http://www.v2ex.com/t/137724 如果你希望让你的网站或者 App 支持 Emoji,那么在初次设置 MySQL 时,有一些细节你需要知道. Emoji Emoji 字符的特殊 ...
- 看文档要看仔细,英语要加强啊... cocos2d-x 的 API 和 对应版本的 cocos2d-js 的 API 没有完全对应
/** * Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew ...
- iOS顶部滑动菜单:FDSlideBar 与NinaPagerView
FDSlideBar 是一个顶部滑动菜单,如常见的网易.腾讯新闻等样式.该控件支持自定颜色.字体等多种样式风格.菜单间切换流畅,具有较好的体验性.下部的内容展示经过挣 扎,最后选择了 UITableV ...
- [Unity菜鸟] 笔记2 —— 问题篇
记录在学习<Unity 3.x 游戏开发 经典教材>时遇到的各种问题与笔记 1. 初始不能降低Terrain的高度,需要到Terrain设置的第二个按钮中将Height从0调高 (注意:最 ...