lua unit test introduction
Unit Test
Unit testing is about testing your code during development, not in production. Typically you start by preparing the testing environment, writing some code that calls production code and check expected results with actual results.
http://lua-users.org/wiki/UnitTesting
单元测试是在开发过程中测试你的代码, 不是放在产品中测试。
典型步骤:
1 开始准备测试环境
2 写一些代码调用产品功能代码
3 检验期望的结果和实际结果是否相符
各类测试框架
Lua has several frameworks to do that:
- [lunit]
- Fork with Lua 5.2 support: [lunitx]
- [Lunity] (similar to lunit, but can only run a single file and doesn't distinguish between errors and test assertions)
- [lunatest] (upwardly compatible from lunit, but no dependencies, and also supports randomized testing)
- [LuaUnit] (supports Lua 5.1 and 5.2, no dependencies, see below)
- [Shake] - source preprocessing using basic assert-like syntax (see below)
- [build-test-deploy (BTD)] - Unit testing inspired by jUnit and originally based on LuaUnit
- [luaspec][1] - Behavior Driven Development (BDD) test framework
- [PenLight pl.test] - PenLightLibraries? has a very small unit testing library, mostly for internal testing. See the Penlight tests [here]
- [telescope] - A highly customizable test library for Lua that allows for declarative tests with nested contexts. Uses BDD-style spec names.
- [lua-TestMore] - port of the Perl5 module Test::More (Test Anything Protocol).
- [busted] - Behavior Driven Development (BDD) unit testing library, with various outputs formats including TAP and focus on elegance.
- [gambiarra] - Ultimately minimal unit testing library for Lua 5.1 and Lua 5.2.
- [Testy] - Lua script for minimal unit testing on Lua 5.1/5.2/5.3 that collects test functions from local variables.
They have mostly the same feature set, which is:
- a special set of assert functions
- facilities to group tests into test suites
- facilities to detect where test fails
测试框架大都有相同的特性集合:
1 assert函数的特殊集合
2 将测试分组为若干测试套件
3 检测测试失败的代码点
框架比较
http://lua-users.org/wiki/UnitTesting
名称 | 地址 | 最近发布时间 | 是否支持group | 测试用例写法 | 支持lua版本 |
LuaUnit | https://github.com/bluebird75/luaunit |
Version 3.2 - 12. Jul 2016 |
是 | OOP & 函数 | Lua 5.1, LuaJIT 2.0, LuaJIT 2.1 beta, Lua 5.2 and Lua 5.3 |
|
https://www.mroth.net/lunit/ | 5. November 2009: Lunit Version 0.5 released. | 否 | 函数 | Lua 5.1 |
busted |
http://olivinelabs.com/busted/#spies-mocks-stubs |
v2.0.rc11-0 28 Oct 2015 |
BDD | lua >= 5.1, moonscript, terra, and LuaJIT >= 2.0.0. | |
lunatest |
https://github.com/silentbicycle/lunatest |
v0.9.5 3 Apr 2014 |
是(同时支持分文件管理) | OOP & 函数 | Upgrade to Lua 5.2, but keep compatible with Lua 5.1 |
luaspec |
https://github.com/mirven/luaspec | BDD | |||
Lunity |
https://github.com/Phrogz/Lunity | v0.10 15 Feb 2014 | 否 | 函数 | Lua 5.1 |
从表中看出, luaUnit 最活跃, 支持lua版本最多, 测试用例的写法最灵活。
lunatest其中测试用例可以拆分为子文件的方法,对庞大测试用例维护有好处。
BDD(行为驱动开发)领域 BUSTED最为成熟,和活跃, 文档最完善。
luaUnit 测试DEMO
文档:
http://luaunit.readthedocs.io/en/latest/ 含有接口介绍
https://github.com/bluebird75/luaunit
说明:
1、 setup 和 teardown在没个测试函数之前和之后都会执行。
2、 以test为开头的函数都会被执行。
#!/usr/bin/env lua local lu = require('luaunit') TestToto = {} --class function TestToto:setUp()
-- set up tests
self.a =
self.s = 'hop'
self.t1 = {,,}
self.t2 = {one=,two=,three=}
self.t3 = {,,three=}
end function TestToto:test1_withFailure()
-- print( "some stuff test 1" )
lu.assertEquals( self.a , )
-- will fail
lu.assertEquals( self.a , )
lu.assertEquals( self.a , )
end function TestToto:test2_withFailure()
-- print( "some stuff test 2" )
lu.assertEquals( self.a , )
lu.assertEquals( self.s , 'hop' )
-- will fail
lu.assertEquals( self.s , 'bof' )
lu.assertEquals( self.s , 'bof' )
end function TestToto:test3()
-- print( "some stuff test 3" )
lu.assertEquals( self.a , )
lu.assertEquals( self.s , 'hop' )
lu.assertEquals( type(self.a), 'number' )
end function TestToto:test4()
-- print( "some stuff test 4" )
lu.assertNotEquals( self.a , )
end function TestToto:test5()
-- print( "some stuff test 5" )
lu.assertTrue( self.a )
lu.assertFalse( self.a )
end function TestToto:test6()
-- print( "some stuff test 6" )
lu.assertTrue( false )
end function TestToto:test7()
-- assertEquals( {1,2}, self.t1 )
-- assertEquals( {1,2}, self.t2 )
lu.assertEquals( {,}, self.t3 )
end function TestToto:test8a()
-- failure occurs in a submethod
self:funcWithError()
end function TestToto:test8b()
-- failure occurs in a submethod
self:funcWithFuncWithError()
end function TestToto:funcWithFuncWithError()
self:funcWithError()
end function TestToto:funcWithError()
error('Bouhouhoum error!')
end -- class TestToto TestTiti = {} --class
function TestTiti:setUp()
-- set up tests
self.a =
self.s = 'hop'
-- print( 'TestTiti:setUp' )
end function TestTiti:tearDown()
-- some tearDown() code if necessary
-- print( 'TestTiti:tearDown' )
end function TestTiti:test1_withFailure()
-- print( "some stuff test 1" )
lu.assertEquals( self.a , )
-- will fail
lu.assertEquals( self.a , )
lu.assertEquals( self.a , )
end function TestTiti:test2_withFailure()
-- print( "some stuff test 2" )
lu.assertEquals( self.a , )
lu.assertEquals( self.s , 'hop' )
-- will fail
lu.assertEquals( self.s , 'bof' )
lu.assertEquals( self.s , 'bof' )
end function TestTiti:test3()
-- print( "some stuff test 3" )
lu.assertEquals( self.a , )
lu.assertEquals( self.s , 'hop' )
end
-- class TestTiti -- simple test functions that were written previously can be integrated
-- in luaunit too
function test1_withFailure()
assert( == )
-- will fail
assert( == )
end function test2_withFailure()
assert( 'a' == 'a')
-- will fail
assert( 'a' == 'b')
end function test3()
assert( == )
assert( 'a' == 'a')
end local runner = lu.LuaUnit.new()
runner:setOutputType("tap")
os.exit( runner:runSuite() )
LOG:
1..15
# Started on 09/15/16 20:53:03
# Starting class: TestTiti
not ok 1 TestTiti.test1_withFailure
example_with_luaunit.lua:101: expected: 2, actual: 1
not ok 2 TestTiti.test2_withFailure
example_with_luaunit.lua:110: expected: "bof"
actual: "hop"
ok 3 TestTiti.test3
# Starting class: TestToto
not ok 4 TestToto.test1_withFailure
example_with_luaunit.lua:21: expected: 2, actual: 1
not ok 5 TestToto.test2_withFailure
example_with_luaunit.lua:30: expected: "bof"
actual: "hop"
ok 6 TestToto.test3
not ok 7 TestToto.test4
example_with_luaunit.lua:43: Received the not expected value: 1
not ok 8 TestToto.test5
example_with_luaunit.lua:49: expected: false, actual: 1
not ok 9 TestToto.test6
example_with_luaunit.lua:54: expected: true, actual: false
not ok 10 TestToto.test7
example_with_luaunit.lua:60: expected: {1, 2, three=3}
actual: {1, 2}
not ok 11 TestToto.test8a
example_with_luaunit.lua:78: Bouhouhoum error!
not ok 12 TestToto.test8b
example_with_luaunit.lua:78: Bouhouhoum error!
not ok 13 test1_withFailure
example_with_luaunit.lua:126: assertion failed!
not ok 14 test2_withFailure
example_with_luaunit.lua:132: assertion failed!
ok 15 test3
# Ran 15 tests in 0.004 seconds, 3 successes, 8 failures, 4 errors
lua unit test introduction的更多相关文章
- Unit Testing with NSubstitute
These are the contents of my training session about unit testing, and also have some introductions a ...
- Lua Doc生成工具
Luadoc http://keplerproject.github.io/luadoc/ Overview LuaDoc is a documentation generator tool for ...
- CG&Game资源(转)
cg教程下载: http://cgpeers.com http://cgpersia.com http://bbs.ideasr.com/forum-328-1.html http://bbs.ide ...
- 面向小白的JS笔记 - #Codecademy#学习笔记
前言 最初浏览过<JavaScript秘密花园>,前一段时间读过一点点<JavaScript语言精粹>和一点点<JavaScript高级程序设计>(一点点是指都只是 ...
- How to Avoid Producing Legacy Code at the Speed of Typing
英语不好翻译很烂.英语好的去看原文. About the Author I am a software architect/developer/programmer.I have a rather p ...
- 基于 Cocos2d-x-lua 的游戏开发框架 Dorothy 简介
基于 Cocos2d-x-lua 的游戏开发框架 Dorothy 简介 概述 Dorothy 是一个在 Cocos2d-x-lua 基础上发展起来的分支, 它去掉 Cocos2d-x-lua 那些过多 ...
- 斯坦福CS课程列表
http://exploredegrees.stanford.edu/coursedescriptions/cs/ CS 101. Introduction to Computing Principl ...
- [Unit Test] Unit Test Brief Introduction
Levels of Testing- Acceptance- Performance- Functional- Integration- Unit Why Unit Testing- Feedback ...
- Unit Tests Tool - <What is “Mock You”> The introduction to moq #Reprinted#
From: http://www.cnblogs.com/wJiang/archive/2010/02/21/1670632.html Moq即Mock You Framework,故名思意是一个类似 ...
随机推荐
- 取两个DataTable的交集,删除重复数据
/// <summary> /// 取两个DataTable的交集,删除重复数据 /// </summary> /// <param name="sourceD ...
- [Liferay6.2.2]AUI的小坑:input的type属性
<aui:input name="name" label="姓名" value="<%=student.getName() %>&q ...
- swift动画小试牛刀
swift刚出没多长时间,看到各种惊呼党,翻译党,黑苹果党,视频教学党如雨后春笋版喷薄而出......我想说有点开发基础的人,其实看看文档也就行了,毕竟语言是拿来用的. 今天花了一下午的时间,没有太看 ...
- Difinition Of Done
A Story is Sprint ready (Rally Defined) when............. The story has well defined and testable ac ...
- Unity Standard Assets 简介之 Characters
这篇介绍Characters资源包.包含三个文件夹:FirstPersonCharacter.RollerBall.ThirdPersonCharacter. FirstPersonCharacter ...
- [Leetcode] Decode Ways
A message containing letters from A-Z is being encoded to numbers using the following mapping: 'A' - ...
- Codeforces Round #107 (Div. 2)
D题 并查集+组合 #include <iostream> #include <cstdio> #include <cstring> using namespace ...
- 使用功能强大的插件FastReport.Net打印报表实例
我第一次使用FastReport插件做的功能是打印一个十分复杂的excel表格,有几百个字段都需要绑定数据,至少需要4个数据源,而且用到横向.竖向合并单元格. 我不是直接连接数据库,而是使用Regis ...
- 使用JS实现图片展示瀑布流效果
不知大家有没有发现,一般的图片展示网站都会使用瀑布流效果,所谓的瀑布流 就是网站内的图片不会一下子全缓存出来,而是等你滚动到一定的距离的时候, 下面的图片才会继续缓存,并且图片也是随机出现的,只是宽度 ...
- Java关键字介绍
关键字 描述 abstract 抽象方法,抽象类的修饰符 assert 断言条件是否满足 boolean 布尔数据类型 break 跳出循环或者label代码段 byte 8-bit 有符号数据类型 ...