刚接触Android开发的时候,对touch、key事件的处理总是一知半解,一会是Activity里的方法,一会是各种View

中的,自己始终不清楚到底哪个在先哪个在后,总之对整个处理流程没能很好的把握。每次写这部分代码的时候都有些心虚,

因为我不是很清楚什么时候、以什么样的顺序被调用,大都是打下log看看,没问题就算ok了。但随着时间流逝,这种感觉一直

折磨着我。期间也在网上搜索了相关资料,但总感觉不是那么令人满意。自打开始研究Android源码起,这部分内容的分析早就

被列在我的TODO list上了。因为弄懂这部分处理逻辑对明明白白地写android程序实在是太重要了,所以今天我就带领大家看看

这部分的处理逻辑。touch事件的处理我将放在另一篇博客中介绍(相比KeyEvent,大体都一样,只是稍微复杂些)。

  为了突出本文的重点,我们直接从事件被派发到View层次结构的根节点DecorView开始分析,这里我们先来看看DecorView#

dispatchKeyEvent方法,代码如下:

    @Override
public boolean dispatchKeyEvent(KeyEvent event) {
final int keyCode = event.getKeyCode();
final int action = event.getAction();
final boolean isDown = action == KeyEvent.ACTION_DOWN; /// 1. 第一次down事件的时候,处理panel的快捷键
if (isDown && (event.getRepeatCount() == 0)) {
// First handle chording of panel key: if a panel key is held
// but not released, try to execute a shortcut in it.
if ((mPanelChordingKey > 0) && (mPanelChordingKey != keyCode)) {
boolean handled = dispatchKeyShortcutEvent(event);
if (handled) {
return true;
}
} // If a panel is open, perform a shortcut on it without the
// chorded panel key
if ((mPreparedPanel != null) && mPreparedPanel.isOpen) {
if (performPanelShortcut(mPreparedPanel, keyCode, event, 0)) {
return true;
}
}
} /// 2. 这里是我们本文的重点,当window没destroy且其Callback非空的话,交给其Callback处理
if (!isDestroyed()) { // Activity、Dialog都是Callback接口的实现
final Callback cb = getCallback(); // mFeatureId < 0 表示是application的DecorView,比如Activity、Dialog
final boolean handled = cb != null && mFeatureId < 0 ? cb.dispatchKeyEvent(event) // 派发给callback的方法
: super.dispatchKeyEvent(event); // 否则直接派发到ViewGroup#dispatchKeyEvent(View层次结构)
if (handled) {
return true; // 如果被上面的步骤处理了则直接返回true,不再往下传递
}
} /// 3. 这是key事件的最后一步,如果到这一步还没处理掉,则派发到PhoneWindow对应的onKeyDown, onKeyUp方法
return isDown ? PhoneWindow.this.onKeyDown(mFeatureId, event.getKeyCode(), event)
: PhoneWindow.this.onKeyUp(mFeatureId, event.getKeyCode(), event);
}

  接下来我们按照这个派发顺序依次来看看相关方法的实现,这里先看看Activity(Callback)的dispatchKeyEvent实现:

    /**
* Called to process key events. You can override this to intercept all
* key events before they are dispatched to the window. Be sure to call
* this implementation for key events that should be handled normally.
*
* @param event The key event.
*
* @return boolean Return true if this event was consumed.
*/
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
/// 2.1. 回调接口,实际开发中用处不大,你感兴趣可以参看其方法doc
onUserInteraction();
Window win = getWindow();
/// 2.2. 从这里事件的处理交给了与之相关的window对象,实质是派发到了view层次结构
if (win.superDispatchKeyEvent(event)) {
return true; // 被view层次结构处理掉了则直接返回true
}
View decor = mDecor;
if (decor == null) decor = win.getDecorView();
/// 2.3. 到这里如果view层次结构没处理则交给KeyEvent本身的dispatch方法,Activity的各种回调方法会被触发
return event.dispatch(this, decor != null
? decor.getKeyDispatcherState() : null, this);
}

紧接着我们看看,Window#superDispatchKeyEvent方法,相关代码如下:

    <!-- Window.java -->
/**
* Used by custom windows, such as Dialog, to pass the key press event
* further down the view hierarchy. Application developers should
* not need to implement or call this.
*
*/
public abstract boolean superDispatchKeyEvent(KeyEvent event); <!-- PhoneWindow.java -->
@Override
public boolean superDispatchKeyEvent(KeyEvent event) {
return mDecor.superDispatchKeyEvent(event);
} <!-- DecorView.superDispatchKeyEvent -->   public boolean superDispatchKeyEvent(KeyEvent event) {
/// 2.2.1. 进入view层次结构了,即调用ViewGroup的对应实现了。。。
if (super.dispatchKeyEvent(event)) {
return true; // 如果被view层次结构处理了则直接返回true。
} // Not handled by the view hierarchy, does the action bar want it
// to cancel out of something special?
/// 2.2.2. ActionBar对BACK key的特殊处理
if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
final int action = event.getAction();
// Back cancels action modes first.
if (mActionMode != null) {
if (action == KeyEvent.ACTION_UP) {
mActionMode.finish();
}
return true;
} // Next collapse any expanded action views.
if (mActionBar != null && mActionBar.hasExpandedActionView()) {
if (action == KeyEvent.ACTION_UP) {
mActionBar.collapseActionView();
}
return true;
}
}
/// 2.2.3. 最后返回false表示没处理掉,会接着2.3.步骤处理
return false;
}

然后我们接着看看2.2.1.包括的小步骤,即ViewGroup#dispatchKeyEvent的实现,代码如下:

    @Override
public boolean dispatchKeyEvent(KeyEvent event) {
/// 2.2.1.1. KeyEvent一致性检测用的,可忽略。。。
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onKeyEvent(event, 1);
} if ((mPrivateFlags & (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS))
== (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS)) {
/// 2.2.1.2. 如果此ViewGroup是focused或者具体的大小被设置了(有边界),则交给它处理,即调用View的实现
if (super.dispatchKeyEvent(event)) {// super即View的实现
return true;
}
} else if (mFocused != null && (mFocused.mPrivateFlags & PFLAG_HAS_BOUNDS)
== PFLAG_HAS_BOUNDS) {
/// 2.2.1.3. 否则,如果此ViewGroup中有focused的child,且child有具体的大小,则交给mFocused处理
if (mFocused.dispatchKeyEvent(event)) { // 注意这里可能是个递归调用
return true; // 我们可以看到并不是每个child都能响应key事件,前提必须是focused child才有机会响应
}
} if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 1);
}
/// 2.2.1.4. 最后都没被处理返回false,2.2.2.步骤会接着执行。。。
return false;
}

这里我们可以看出对KeyEvent来说在View层次结构中,如果ViewGroup条件满足则会优先处理事件而不是先派发给其孩子view,

这一点和touch事件有所不同。这里我们看看View的dispatchKeyEvent实现:

    /**
* Dispatch a key event to the next view on the focus path. This path runs
* from the top of the view tree down to the currently focused view. If this
* view has focus, it will dispatch to itself. Otherwise it will dispatch
* the next node down the focus path. This method also fires any key
* listeners.
*
* @param event The key event to be dispatched.
* @return True if the event was handled, false otherwise.
*/
public boolean dispatchKeyEvent(KeyEvent event) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onKeyEvent(event, 0);
} // Give any attached key listener a first crack at the event.
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
/// 2.2.1.2(3).1. 调用onKeyListener,如果它非空且view是ENABLED状态,监听器优先触发
if (li != null && li.mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnKeyListener.onKey(this, event.getKeyCode(), event)) {
return true;
} /// 2.2.1.2(3).2. 调用KeyEvent.dispatch方法,并将view对象本身作为参数传递进去,view的各种callback方法在这里被触发
if (event.dispatch(this, mAttachInfo != null
? mAttachInfo.mKeyDispatchState : null, this)) {
return true;
} if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
/// 2.2.1.2(3).3. 还没处理掉返回false,接着2.2.1.4.执行
return false;
}

这里关于View和ViewGroup的dispatchKeyEvent方法我们多说几句。这2个方法一起就实现了view层次结构按照focus路线从上到下

派发KeyEvent的整个流程,后面我会专门用一篇文章来详解下ViewGroup里mFocused变量和View里focus变化的处理过程。

  言归正传,不管是这里的2.2.1.2(3).2.步骤还是前面Activity里的2.3.步骤,都调到了KeyEvent.dispatch方法,不过在看其代码之前我们

先来看看这里用到的mAttachInfo.mKeyDispatchState对象是咋来的,代码如下:

// 这句代码位于View.AttachInfo类里
final KeyEvent.DispatcherState mKeyDispatchState
= new KeyEvent.DispatcherState(); /**
* Return the global {@link KeyEvent.DispatcherState KeyEvent.DispatcherState}
* for this view's window. Returns null if the view is not currently attached
* to the window. Normally you will not need to use this directly, but
* just use the standard high-level event callbacks like
* {@link #onKeyDown(int, KeyEvent)}.
*/
public KeyEvent.DispatcherState getKeyDispatcherState() {
return mAttachInfo != null ? mAttachInfo.mKeyDispatchState : null;
} // KeyEvent.DispatcherState类
/**
* Use with {@link KeyEvent#dispatch(Callback, DispatcherState, Object)}
* for more advanced key dispatching, such as long presses.
*/
public static class DispatcherState {
int mDownKeyCode;
Object mDownTarget;
SparseIntArray mActiveLongPresses = new SparseIntArray(); /**
* Reset back to initial state.
*/
public void reset() { // 清空内部状态
if (DEBUG) Log.v(TAG, "Reset: " + this);
mDownKeyCode = 0;
mDownTarget = null;
mActiveLongPresses.clear();
} /**
* Stop any tracking associated with this target.
*/
public void reset(Object target) { // 清空target对应的内部状态
if (mDownTarget == target) { // 只有相同时才清空,否则啥也不做
if (DEBUG) Log.v(TAG, "Reset in " + target + ": " + this);
mDownKeyCode = 0;
mDownTarget = null;
}
} /**
* Start tracking the key code associated with the given event. This
* can only be called on a key down. It will allow you to see any
* long press associated with the key, and will result in
* {@link KeyEvent#isTracking} return true on the long press and up
* events.
*
* <p>This is only needed if you are directly dispatching events, rather
* than handling them in {@link Callback#onKeyDown}.
*/
public void startTracking(KeyEvent event, Object target) {
if (event.getAction() != ACTION_DOWN) { // 状态检测
throw new IllegalArgumentException(
"Can only start tracking on a down event");
}
if (DEBUG) Log.v(TAG, "Start trackingt in " + target + ": " + this);
mDownKeyCode = event.getKeyCode(); // 赋值,表示正在track某个keycode
mDownTarget = target;
} /**
* Return true if the key event is for a key code that is currently
* being tracked by the dispatcher.
*/
public boolean isTracking(KeyEvent event) {
return mDownKeyCode == event.getKeyCode();
} /**
* Keep track of the given event's key code as having performed an
* action with a long press, so no action should occur on the up.
* <p>This is only needed if you are directly dispatching events, rather
* than handling them in {@link Callback#onKeyLongPress}.
*/
public void performedLongPress(KeyEvent event) {// 用来记录发生了生理长按事件
mActiveLongPresses.put(event.getKeyCode(), 1);
} /**
* Handle key up event to stop tracking. This resets the dispatcher state,
* and updates the key event state based on it.
* <p>This is only needed if you are directly dispatching events, rather
* than handling them in {@link Callback#onKeyUp}.
*/
public void handleUpEvent(KeyEvent event) {
final int keyCode = event.getKeyCode();
if (DEBUG) Log.v(TAG, "Handle key up " + event + ": " + this);
int index = mActiveLongPresses.indexOfKey(keyCode);
if (index >= 0) { // 如果发生过生理长按则设置event.mFlags为CACELED,这样在接下来的receiver.onKeyUp中有些处理就不会发生了
if (DEBUG) Log.v(TAG, " Index: " + index); // 因为事件被标记为CANCELED了
event.mFlags |= FLAG_CANCELED | FLAG_CANCELED_LONG_PRESS;
mActiveLongPresses.removeAt(index);
}
if (mDownKeyCode == keyCode) {
if (DEBUG) Log.v(TAG, " Tracking!");
event.mFlags |= FLAG_TRACKING; // 设置event正确的mFlags,接下来的receiver.onKeyUp可能会检测此状态
mDownKeyCode = 0; // reset,表示此keycode的tracking到此结束了
mDownTarget = null;
}
}
}

大概了解了KeyEvent.DispatcherState类,我们就可以来看看KeyEvent.dispatch方法了,代码如下:

    /**
* Deliver this key event to a {@link Callback} interface. If this is
* an ACTION_MULTIPLE event and it is not handled, then an attempt will
* be made to deliver a single normal event.
*
* @param receiver The Callback that will be given the event.
* @param state State information retained across events.
* @param target The target of the dispatch, for use in tracking.
*
* @return The return value from the Callback method that was called.
*/
public final boolean dispatch(Callback receiver, DispatcherState state,
Object target) {
switch (mAction) {
case ACTION_DOWN: { // DOWN事件
mFlags &= ~FLAG_START_TRACKING; //先清掉START_TRACKING标记
if (DEBUG) Log.v(TAG, "Key down to " + target + " in " + state
+ ": " + this);
boolean res = receiver.onKeyDown(mKeyCode, this); // 回调Callback接口的onKeyDown方法,View和Activity都是此接口的实现者
if (state != null) { // 一般都成立
if (res && mRepeatCount == 0 && (mFlags&FLAG_START_TRACKING) != 0) {
if (DEBUG) Log.v(TAG, " Start tracking!"); // receiver.onKeyDown返回true了且不是repeated
state.startTracking(this, target); // 并且也没有开始tracking,则开始tracking当前的KeyEvent和target
} else if (isLongPress() && state.isTracking(this)) { // 处理生理长按
try { // 检测到生理长按则调用receiver.onKeyLongPress方法
if (receiver.onKeyLongPress(mKeyCode, this)) {
if (DEBUG) Log.v(TAG, " Clear from long press!");
state.performedLongPress(this); // 记录此event已经有生理long press发生了。。。
res = true; // 设置为处理了
}
} catch (AbstractMethodError e) {
}
}
}
return res; // 返回down事件处理的结果
}
case ACTION_UP: // UP事件
if (DEBUG) Log.v(TAG, "Key up to " + target + " in " + state
+ ": " + this);
if (state != null) {
state.handleUpEvent(this); // reset state的内部状态,也改变了KeyEvent的某些状态
}
return receiver.onKeyUp(mKeyCode, this); // 最后调用receiver.onKeyUp方法
case ACTION_MULTIPLE: // 这里可以忽略掉
final int count = mRepeatCount;
final int code = mKeyCode;
if (receiver.onKeyMultiple(code, count, this)) {
return true;
}
if (code != KeyEvent.KEYCODE_UNKNOWN) {
mAction = ACTION_DOWN;
mRepeatCount = 0;
boolean handled = receiver.onKeyDown(code, this);
if (handled) {
mAction = ACTION_UP;
receiver.onKeyUp(code, this);
}
mAction = ACTION_MULTIPLE;
mRepeatCount = count;
return handled;
}
return false;
}
return false;
}

  看完了KeyEvent的具体实现,我们接着看看receiver(Callback接口)的onKeyDown、onKeyUp实现,先来看View相关的,代码如下:

/**
* Default implementation of {@link KeyEvent.Callback#onKeyDown(int, KeyEvent)
* KeyEvent.Callback.onKeyDown()}: perform press of the view
* when {@link KeyEvent#KEYCODE_DPAD_CENTER} or {@link KeyEvent#KEYCODE_ENTER}
* is released, if the view is enabled and clickable.
*
* <p>Key presses in software keyboards will generally NOT trigger this listener,
* although some may elect to do so in some situations. Do not rely on this to
* catch software key presses.
*
* @param keyCode A key code that represents the button pressed, from
* {@link android.view.KeyEvent}.
* @param event The KeyEvent object that defines the button action.
*/
public boolean onKeyDown(int keyCode, KeyEvent event) {
boolean result = false; if (KeyEvent.isConfirmKey(keyCode)) { // 只处理KEYCODE_DPAD_CENTER、KEYCODE_ENTER这2个按键
if ((mViewFlags & ENABLED_MASK) == DISABLED) {
return true; // 针对disabled View直接返回true表示处理过了
}
// Long clickable items don't necessarily have to be clickable
if (((mViewFlags & CLICKABLE) == CLICKABLE ||
(mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) &&
(event.getRepeatCount() == 0)) { // clickable或者long_clickable且是第一次down事件
setPressed(true); // 标记pressed,你可能设置了View不同的background,这时候就会有所体现(比如高亮效果)
checkForLongClick(0); // 启动View的long click检测
return true; // 到达这一步就表示KeyEvent被处理掉了
}
}
return result;
} /**
* Default implementation of {@link KeyEvent.Callback#onKeyUp(int, KeyEvent)
* KeyEvent.Callback.onKeyUp()}: perform clicking of the view
* when {@link KeyEvent#KEYCODE_DPAD_CENTER} or
* {@link KeyEvent#KEYCODE_ENTER} is released.
* <p>Key presses in software keyboards will generally NOT trigger this listener,
* although some may elect to do so in some situations. Do not rely on this to
* catch software key presses.
*
* @param keyCode A key code that represents the button pressed, from
* {@link android.view.KeyEvent}.
* @param event The KeyEvent object that defines the button action.
*/
public boolean onKeyUp(int keyCode, KeyEvent event) {
if (KeyEvent.isConfirmKey(keyCode)) { // 同onKeyDown,默认也只处理confirm key
if ((mViewFlags & ENABLED_MASK) == DISABLED) {
return true; // 同样的逻辑,如果是DISABLED view,直接返回true表示处理过了
}
if ((mViewFlags & CLICKABLE) == CLICKABLE && isPressed()) {
setPressed(false); // 重置pressed状态 if (!mHasPerformedLongPress) { // 长按没发生的话,
// This is a tap, so remove the longpress check
removeLongPressCallback(); // 当up事件发生的时候,移除这些已经没用的callback
return performClick(); // 调用单击onClick监听器
}
}
}
return false; // 其他所有的Key默认不处理
} /**
* Sets the pressed state for this view.
*
* @see #isClickable()
* @see #setClickable(boolean)
*
* @param pressed Pass true to set the View's internal state to "pressed", or false to reverts
* the View's internal state from a previously set "pressed" state.
*/
public void setPressed(boolean pressed) {
final boolean needsRefresh = pressed != ((mPrivateFlags & PFLAG_PRESSED) == PFLAG_PRESSED); if (pressed) {
mPrivateFlags |= PFLAG_PRESSED;
} else {
mPrivateFlags &= ~PFLAG_PRESSED;
} if (needsRefresh) {
refreshDrawableState(); // 这行代码会刷新View的显示状态
}
dispatchSetPressed(pressed);
} private void checkForLongClick(int delayOffset) {
if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) { // 必须得是LONG_CLICKABLE的View
mHasPerformedLongPress = false; // 设置初始值 if (mPendingCheckForLongPress == null) { // 只非空的时候才new一个
mPendingCheckForLongPress = new CheckForLongPress();
}
mPendingCheckForLongPress.rememberWindowAttachCount();
postDelayed(mPendingCheckForLongPress, // post一个Runnable,注意延迟是个差值,而不是delayOffset
ViewConfiguration.getLongPressTimeout() - delayOffset);
}
} class CheckForLongPress implements Runnable { private int mOriginalWindowAttachCount; public void run() {
if (isPressed() && (mParent != null) // 当时间到了,此Runnable没被移除掉的话,并且这些条件都满足的时候,
&& mOriginalWindowAttachCount == mWindowAttachCount) {
if (performLongClick()) { // 客户端定义的onLongClickListener监听器被触发
mHasPerformedLongPress = true; // 只有当被上面的方法处理掉了,才表示LongPress发生过了
}
}
} public void rememberWindowAttachCount() {
mOriginalWindowAttachCount = mWindowAttachCount;
}
} /**
* Call this view's OnLongClickListener, if it is defined. Invokes the context menu if the
* OnLongClickListener did not consume the event.
*
* @return True if one of the above receivers consumed the event, false otherwise.
*/
public boolean performLongClick() {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_LONG_CLICKED); boolean handled = false;
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLongClickListener != null) { // 优先触发监听器
handled = li.mOnLongClickListener.onLongClick(View.this);
}
if (!handled) { // 如果还没处理,显示ContextMenu如果定义了的话
handled = showContextMenu();
}
if (handled) {
performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);
}
return handled; // 返回处理结果
}

  接下来,看看Activity对应的onKeyDown,onKeyUp方法:

    /**
* Called when a key was pressed down and not handled by any of the views
* inside of the activity. So, for example, key presses while the cursor
* is inside a TextView will not trigger the event (unless it is a navigation
* to another object) because TextView handles its own key presses.
*
* <p>If the focused view didn't want this event, this method is called.
*
* <p>The default implementation takes care of {@link KeyEvent#KEYCODE_BACK}
* by calling {@link #onBackPressed()}, though the behavior varies based
* on the application compatibility mode: for
* {@link android.os.Build.VERSION_CODES#ECLAIR} or later applications,
* it will set up the dispatch to call {@link #onKeyUp} where the action
* will be performed; for earlier applications, it will perform the
* action immediately in on-down, as those versions of the platform
* behaved.
*
* <p>Other additional default key handling may be performed
* if configured with {@link #setDefaultKeyMode}.
*
* @return Return <code>true</code> to prevent this event from being propagated
* further, or <code>false</code> to indicate that you have not handled
* this event and it should continue to be propagated.
* @see #onKeyUp
* @see android.view.KeyEvent
*/
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
if (getApplicationInfo().targetSdkVersion
>= Build.VERSION_CODES.ECLAIR) { // >= Android 2.0之后
event.startTracking(); // 标记追踪这个key event
} else {
onBackPressed(); // 2.0之前直接调用onBackPressed
}
return true; // 返回true表示被activity处理掉了
} if (mDefaultKeyMode == DEFAULT_KEYS_DISABLE) {
return false;
} else if (mDefaultKeyMode == DEFAULT_KEYS_SHORTCUT) {
if (getWindow().performPanelShortcut(Window.FEATURE_OPTIONS_PANEL,
keyCode, event, Menu.FLAG_ALWAYS_PERFORM_CLOSE)) {
return true;
}
return false;
} else {
// Common code for DEFAULT_KEYS_DIALER & DEFAULT_KEYS_SEARCH_*
boolean clearSpannable = false;
boolean handled;
if ((event.getRepeatCount() != 0) || event.isSystem()) {
clearSpannable = true;
handled = false;
} else {
handled = TextKeyListener.getInstance().onKeyDown(
null, mDefaultKeySsb, keyCode, event);
if (handled && mDefaultKeySsb.length() > 0) {
// something useable has been typed - dispatch it now. final String str = mDefaultKeySsb.toString();
clearSpannable = true; switch (mDefaultKeyMode) {
case DEFAULT_KEYS_DIALER:
Intent intent = new Intent(Intent.ACTION_DIAL, Uri.parse("tel:" + str));
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent);
break;
case DEFAULT_KEYS_SEARCH_LOCAL:
startSearch(str, false, null, false);
break;
case DEFAULT_KEYS_SEARCH_GLOBAL:
startSearch(str, false, null, true);
break;
}
}
}
if (clearSpannable) {
mDefaultKeySsb.clear();
mDefaultKeySsb.clearSpans();
Selection.setSelection(mDefaultKeySsb,0);
}
return handled;
}
} /**
* Called when a key was released and not handled by any of the views
* inside of the activity. So, for example, key presses while the cursor
* is inside a TextView will not trigger the event (unless it is a navigation
* to another object) because TextView handles its own key presses.
*
* <p>The default implementation handles KEYCODE_BACK to stop the activity
* and go back.
*
* @return Return <code>true</code> to prevent this event from being propagated
* further, or <code>false</code> to indicate that you have not handled
* this event and it should continue to be propagated.
* @see #onKeyDown
* @see KeyEvent
*/
public boolean onKeyUp(int keyCode, KeyEvent event) {
if (getApplicationInfo().targetSdkVersion
>= Build.VERSION_CODES.ECLAIR) { // 同onKeyDown,2.0之后的版本
if (keyCode == KeyEvent.KEYCODE_BACK && event.isTracking()
&& !event.isCanceled()) { // 是back key,且正在追踪&event没被取消掉(从前面的分析我们知道当发生生理长按时会被标记为Canceled)
onBackPressed(); // 在这种情况下执行onBackPressed表示处理掉了
return true;
}
}
return false;
}

  最后是3.步骤,回到一开始DecorView.dispatchKeyEvent的最后几行代码,我们来看看PhoneWindow对应的onKeyDown,onKeyUp方法:

/**
* A key was pressed down and not handled by anything else in the window.
*
* @see #onKeyUp
* @see android.view.KeyEvent
*/
protected boolean onKeyDown(int featureId, int keyCode, KeyEvent event) {
/* ****************************************************************************
* HOW TO DECIDE WHERE YOUR KEY HANDLING GOES.
*
* If your key handling must happen before the app gets a crack at the event,
* it goes in PhoneWindowManager.
*
* If your key handling should happen in all windows, and does not depend on
* the state of the current application, other than that the current
* application can override the behavior by handling the event itself, it
* should go in PhoneFallbackEventHandler.
*
* Only if your handling depends on the window, and the fact that it has
* a DecorView, should it go here.
* ****************************************************************************/ final KeyEvent.DispatcherState dispatcher =
mDecor != null ? mDecor.getKeyDispatcherState() : null;
//Log.i(TAG, "Key down: repeat=" + event.getRepeatCount()
// + " flags=0x" + Integer.toHexString(event.getFlags())); switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_UP: // key event处理中的最后一步,
case KeyEvent.KEYCODE_VOLUME_DOWN:
case KeyEvent.KEYCODE_VOLUME_MUTE: { // 处理音量调节键
// Similar code is in PhoneFallbackEventHandler in case the window
// doesn't have one of these. In this case, we execute it here and
// eat the event instead, because we have mVolumeControlStreamType
// and they don't.
getAudioManager().handleKeyDown(event, mVolumeControlStreamType);
return true;
} case KeyEvent.KEYCODE_MENU: {
onKeyDownPanel((featureId < 0) ? FEATURE_OPTIONS_PANEL : featureId, event);
return true;
} case KeyEvent.KEYCODE_BACK: {
if (event.getRepeatCount() > 0) break;
if (featureId < 0) break;
// Currently don't do anything with long press.
if (dispatcher != null) {
dispatcher.startTracking(event, this);
}
return true;
} } return false;
} /**
* A key was released and not handled by anything else in the window.
*
* @see #onKeyDown
* @see android.view.KeyEvent
*/
protected boolean onKeyUp(int featureId, int keyCode, KeyEvent event) {
final KeyEvent.DispatcherState dispatcher =
mDecor != null ? mDecor.getKeyDispatcherState() : null;
if (dispatcher != null) {
dispatcher.handleUpEvent(event);
}
//Log.i(TAG, "Key up: repeat=" + event.getRepeatCount()
// + " flags=0x" + Integer.toHexString(event.getFlags())); switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_UP:
case KeyEvent.KEYCODE_VOLUME_DOWN:
case KeyEvent.KEYCODE_VOLUME_MUTE: {
// Similar code is in PhoneFallbackEventHandler in case the window
// doesn't have one of these. In this case, we execute it here and
// eat the event instead, because we have mVolumeControlStreamType
// and they don't.
getAudioManager().handleKeyUp(event, mVolumeControlStreamType);
return true;
} case KeyEvent.KEYCODE_MENU: {
onKeyUpPanel(featureId < 0 ? FEATURE_OPTIONS_PANEL : featureId,
event);
return true;
} case KeyEvent.KEYCODE_BACK: {
if (featureId < 0) break;
if (event.isTracking() && !event.isCanceled()) {
if (featureId == FEATURE_OPTIONS_PANEL) {
PanelFeatureState st = getPanelState(featureId, false);
if (st != null && st.isInExpandedMode) {
// If the user is in an expanded menu and hits back, it
// should go back to the icon menu
reopenMenu(true);
return true;
}
}
closePanel(featureId);
return true;
}
break;
} case KeyEvent.KEYCODE_SEARCH: {
/*
* Do this in onKeyUp since the Search key is also used for
* chording quick launch shortcuts.
*/
if (getKeyguardManager().inKeyguardRestrictedInputMode()) {
break;
}
if (event.isTracking() && !event.isCanceled()) {
launchDefaultSearch();
}
return true;
}
} return false;
}

  至此所有按键事件的处理就分析完毕了,鉴于篇幅略长,我们最后稍微总结下。主要有这么几点:

1. View的各种KeyEvent.Callback接口早于Activity的对应接口被调用;

2. 整个处理环节中只要有一处表明处理掉了,则处理结束,不在往下传递;

3. 各种Callback接口的处理优先级低于监听器,也就是说各种onXXXListener的方法优先被调用。

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