Photon——Feature Overview 功能概述
Photon——Feature Overview 功能概述
Feature Overview 功能概述
Basic Architecture 基本架构
- The Photon Core is written in native C++ for performance reasons
- It uses IO Completions Ports (IOCP) for high performance socket handling
- Implements the heavy “lifting” of the protocols (e.g. reliable UDP)
- Support relaible UDP, TCP and Web Sockets
- The Core hosts a .NET CLR which runs the business logic in C#
- Contains the applications running on Photon
- Written in C# (or any other .NET language)
Server Applications (C#) 服务器应用程序
- We provide several applications as starting point provided in source C# code
- Lite: Simple and powerful room based game logic
- LiteLobby: Lobby functionality and room logic
- Policy: Policy server for Unity3d, Flash and Silverlight
- LoadBalancing: Load balanced lite scaling across servers (this is powering our Photon Cloud)
- The apps are tuned for performance and can be used out of the box or extended
- Convenient xcopy deploy (automatic or manual restart)
Protocols 协议层
- Photon Core supports the follwoing protocols
- reliable UDP (based on eNET) and specially tuned for Client-2-Server architectures
- Binary TCP
- Web Sockets
- Transfer protocol is very lean and slim
- Photon wraps up the networking layer of each client platform
- Communicate cross-platform and cross-protocol
- Put your data in hashtables and send it: forget about de-/serialization
Server Dev Framework (C#) 服务器Dev框架
- All apps sit on top of a development framework that solves common tasks for you
- Simple and flexible mapping of RPC calls to operation instances
- Messages passing through fibers solve many threading problems
- Designed to saturate bandwidth before the CPU becomes the bottleneck
Server Development Tools 服务器开发工具
- Fully running in Visual Studio » F5 » Debug right from your code!
- Use all the first class tools from .NET Development
Data Persistence (DBs) 数据持久层
- Photon does not provide an persistence layer
- .NET/Windows supports all major products
- Usage of ORM (mapping) layers optional
Vast Support of Client Platforms 支持的客户端平台
- All client platforms interoprate (iOS vs Android vs PC)
- Major client platforms supported 主要的客户端平台
- Unity3d: Inlcuding Web/Standalone (Win, MAC, Linux), iOS, Android (see here )
- MAC: iOS (iPad, iPhone), Mac OSX
- Marmalade: iOS, Android, Bada, LG, BlackBerry (see here )
- Flash & Air: Browser, Standalone, iOS, Android
- Windows 8, Windows 7, Vista, XP, Windows Server: Native & .NET
- Windows Phone 7+
- HTML5: Javascript
- Android: Java and native (NDK)
- .NET
- Mono(跨平台的.Net运行环境)
Hosting 托管
- Host Photon with any major provider
- PaaS: Platform as a Service
- IaaS: Infrastructure as a Service
- Selected providers 可选供应商
Support 支持
- Responsive support by Exit Games staff
- Customers get email support
- Forum support: http://forum.exitgames.com/
Photon——Feature Overview 功能概述的更多相关文章
- MicroRNA in Control of Gene Expression: An Overview of Nuclear Functions 微RNA控制基因表达:核功能概述
MicroRNA in Control of Gene Expression:An Overview of Nuclear Functions微RNA控制基因表达:核功能概述 抽象:小的非编码RNA( ...
- Unity Lighting - Lighting overview 照明概述
Lighting overview 照明概述 In order to calculate the shading of a 3D object, Unity needs to know the ...
- Power BI官方视频(1) Power BI Desktop 7月份更新功能概述
2016年7月,Power BI Desktop进行了一些功能更新,提高整体的用户体验.同时也有一些新的和令人兴奋的功能.看看大概介绍,更新功能要点: 本文原文地址:Power BI官方视频(1) P ...
- osgearth各个例子功能概述
osgearth各个例子功能概述 转自:http://blog.csdn.net/wl198302/article/details/21177309 最近在学习osgearth,对其还不是很理解,有些 ...
- SAP Business One SAP B1功能概述
SAP Business One SAP B1功能概述 SAP B One配有易于使用的软件界面,是一款全面的,多功能的业务管理解决方案,贵企业可以将其用作主要的企业资源(ERP)应用程序. 该解决方 ...
- Android(java)学习笔记102:Map集合功能概述
下面通过代码引入Map集合:如下 package cn.itcast_01; import java.util.HashMap; import java.util.Map; /* * 作为学生来说,是 ...
- Java基础知识强化之集合框架笔记51:Map集合之Map集合的功能概述与测试
1. Map集合的功能概述 (1)添加功能 V put(K key,V value):添加元素.这个其实还有另一个功能?先不告诉你,等会讲 如果键是第一次存储,就直接存储元素,返回null 如果键不是 ...
- Java基础知识强化之集合框架笔记16:List集合的特有功能概述和测试
1. List集合的特有功能概述: (1)添加功能: void add(int index, Object element):在指定位置添加元素 (2)获取功能: Object get(int ind ...
- Java基础知识强化之集合框架笔记03:Collection集合的功能概述
1. Collection功能概述:Collection是集合的顶层接口,它子体系有重复的,有唯一性,有有序的,无序的. (1)添加功能 boolean add(Object obj):添加一个元素 ...
随机推荐
- localAddress
$(function(){ <% out.println("/** ip:"+request.getLocalAddr()+"("+request.get ...
- spring boot2.1读取 apollo 配置中心1
第一篇:搭建apollo配置中心 为什么选择apollo,我做了一些对比: Diamond Disconf Apollo Spring Cloud Config 数据持久性 mysql mysql ...
- Mysql uploader File
前几天和哥们做一次渗透测试,内网情况.防护相当严格. 内网不允许访问DMZ,DMZ不允许访问内网,除了服务端口,比如80,3306. 经过长时间的分析,就发现本机连接了内网的一个MYQL,发现WEB开 ...
- codeforces242E XOR on Segment
本文版权归ljh2000和博客园共有,欢迎转载,但须保留此声明,并给出原文链接,谢谢合作. 本文作者:ljh2000 作者博客:http://www.cnblogs.com/ljh2000-jump/ ...
- Microsoft's OWIN implementation, the Katana project
参考: https://github.com/aspnet/AspNetKatana/ https://github.com/aspnet/AspNetKatana/wiki/Roadmap
- Spring ApplicationListener 理解
在开发时有时候需要在整个应用开始运行时执行一些特定代码,比如初始化环境,准备测试数据.加载一些数据到内存等等. 在spring中可以通过ApplicationListener来实现相关的功能,加载完成 ...
- jQuery 中$.ajax()方法参数详解
$.ajax({ url:'test.do', data:{id:,name:'xiaoming'}, type:'post', dataType:'json', success:function(d ...
- Js判断是否联网引入不同js
需求:当百度地图在内网中也能使用. 分析:js判断是否联网,然后根据联网状态加载不同js. 失败案例: 1.直接document.write <script language="jav ...
- 设计模式--原型模式C++实现
原型模式C++实现 1定义 用原型实例指定创建对象的种类,并且通过拷贝这些原型创建新的对象 2类图 3实现 class Prototype { protected: Prototype(); publ ...
- 11.深入理解读写锁ReentrantReadWriteLock
protected final int tryAcquireShared(int unused) { /* * Walkthrough: * 1. If write lock held by anot ...