go语言中用mutex实现状态同步。

原文:https://kylewbanks.com/blog/tutorial-synchronizing-state-with-mutexes-golang

------------------------------------------------------------------------------------------------------------------------------------------

The Mutex (mutual exclusion lock) is an invaluable resource when synchronizing state across multiple goroutines, but I find that it’s usage is somewhat mystifying to new Go developers. The truth is that mutexes are incredibly simple to use, but do come with a couple caveats that can have a serious impact on your software - namely deadlocks, but we’ll get into those in a minute.

So what is a mutex? At its core, it allows you to ensure that only one goroutine has access to a block of code at a time, with all other goroutines attempting to access the same code having to wait until the mutex has been unlocked before proceeding. Let’s look at a quick example:

var mu sync.Mutex
var sum = 0 func add(a int) {
mu.Lock()
sum = sum + a
mu.Unlock()
}

In this example, if two goroutines call the add function, only one can proceed at a time. When Lock is called on the mutex, it ensures that no other goroutine can access the same block until Unlock is called.

Race Conditions

So why does this matter? The primary purpose of a mutex is to prevent race conditions, whereby two or more goroutines access and/or modify the same state with varying outcomes based on the order of execution.

Let’s take a look at an example:

package main

import (
"fmt"
"sync"
) var wg sync.WaitGroup
var sum = 0 func process(n string) {
wg.Add(1)
go func() {
defer wg.Done() for i := 0; i < 10000; i++ {
sum = sum + 1
} fmt.Println("From " + n + ":", sum)
}()
} func main() {
processes := []string{"A", "B", "C", "D", "E"}
for _, p := range processes {
process(p)
} wg.Wait()
fmt.Println("Final Sum:", sum)
}

Note: You can safely ignore the WaitGroup logic here, it is simply there to ensure that we wait for the goroutines to complete before the program exits.

Here we run five separate goroutines (A, B, C, D, and E), each adding one to the shared sum variable ten thousand times. Basic math tells us that the Final Sum printed at the end should be 50,000 because 5 (goroutines) times 10,000 (executions) is equal to 50,000.

Running the code however gives us a different outcome:

$ go run sum.go
From E: 10000
From A: 20000
From D: 30188
From C: 41800
From B: 47166
Final Sum: 47166

Your outcome will vary, in fact each execution you’ll likely get a different outcome, but the issue is the same: we didn’t get a total sum of 50,000 like we expected. So what happened? We can see in the sample output above that the E and A goroutines ran properly, but we started getting into trouble around D. This is because the goroutines can’t finish fast enough before the next routine begins, and a data race begins where each goroutine is modifying the sum value at the same time. If we ran this only 100 or 1000 times, we likely wouldn’t notice any issues, however as the goroutines take longer and longer, more data races occur and we get into trouble really quick.

This example is contrived, but imagine this was banking or payment processing software - we’d be pretty hosed, out about 3000 units in the example above.

Adding a Mutex

So how do we fix this? One option, and the one we’ll be using today, is to add a mutex. We’re only going to make two changes, but it will completely change the outcome of our program:

  • Define a Mutex
  • Add Lock and Unlock calls around the addition to sum
var mu sync.Mutex

// In "process"
mu.Lock()
sum = sum + 1
mu.Unlock()

Here’s the full program again for clarity:

package main

import (
"fmt"
"sync"
) var wg sync.WaitGroup
var mu sync.Mutex
var sum = 0 func process(n string) {
wg.Add(1)
go func() {
defer wg.Done() for i := 0; i < 10000; i++ {
mu.Lock()
sum = sum + 1
mu.Unlock()
} fmt.Println("From " + n + ":", sum)
}()
} func main() {
processes := []string{"A", "B", "C", "D", "E"}
for _, p := range processes {
process(p)
} wg.Wait()
fmt.Println("Final Sum:", sum)
}

With the changes in place, we can run the example again and verify that the output matches the 50,000 we expect:

$ go run mutex.go
From A: 38372
From C: 38553
From E: 42019
From D: 48251
From B: 50000
Final Sum: 50000

You’ll notice that the final sum is correct, but the sum after each goroutine completes isn’t a multiple of 10,000. This is because we’re still executing each goroutine concurrently, all we’ve changed is that we’re synchronizing access to the sum variable inside process.

So how does this work? Each time we call Lock, all other goroutines must wait before executing the same code, until the processing goroutine unlocks the mutex by calling UnlockLock is a blocking operation, so the goroutine will sit idle until the lock can be acquired, ensuring that only one goroutine ever has the ability to add to sum at a time.

Tips and Tricks

Idiomatic Definition

Because a mutex doesn’t directly relate to a specific variable or function, it is idiomatic in Go to define the mutex above the variable it is applicable to. For instance, if we had a Processor struct for the example above, we’d define it like so:

type Processor struct {
mu sync.Mutex
sum int
}

This also applies when the same mutex is used for multiple variables, like so:

type Processor struct {
// Related
mu sync.Mutex
sum int
anotherVar int
yetAnotherVar int // Not related
somethingElse int
}

By defining the mutex directly above the variable(s) it relates to, we are signalling to other developers that the mutex is used to protect access to these variables.

Deferred Unlocks

In more complex software than the trivial examples above, where the function that calls Lock has various places to return, or the entire function must be locked, it is common to use a defer to ensure Unlock is called prior to the function returning, like so:

func process() {
mu.Lock()
defer mu.Unlock() // Process...
}

This ensures that no matter what branch the code takes inside the function, Unlock will always be called. As a bonus, developers can add code to the function without worrying that they may miss a case where Unlock must be called.

Deadlocks

Forgetting to Unlock

It is absolutely crucial to call Unlock! If you don’t all other goroutines will wait indefinitely for the Unlock call, meaning they will never proceed and the program will grind to a halt.

By taking the call to Unlock out of the example above, we’ll get the following:

$ go run mutex.go
fatal error: all goroutines are asleep - deadlock! goroutine 1 [semacquire]:
sync.runtime_Semacquire(0x1f6b7c, 0x876e0)
/usr/local/go/src/runtime/sema.go:47 +0x40
sync.(*WaitGroup).Wait(0x1f6b70, 0x1)
/usr/local/go/src/sync/waitgroup.go:127 +0x100
main.main()
/tmp/sandbox022115118/main.go:35 +0x160 ...

This trace will go on for a while, but you get the point.

This is called a deadlock and is a surefire way to crash your programs. In more complicated codebases it can be hard to immediately recognize situations where deadlocks can occur, as you’ll see in the example below.

Multiple Calls to Lock

In this example, we’ll see that if you call Lock from multiple places on the same Mutex, and it’s possible that Lock is called by the same goroutine that already has the lock prior to it being unlocked, we’ll end up in another deadlock situation. Take a look:

package main

import (
"fmt"
"sync"
) var mu sync.Mutex func funcA() {
mu.Lock()
funcB()
mu.Unlock()
} func funcB() {
mu.Lock()
fmt.Println("Hello, World")
mu.Unlock()
} func main() {
funcA()
}

If you were to run this program, you’d get the following:

$ go run deadlock.go
fatal error: all goroutines are asleep - deadlock! goroutine 1 [semacquire]:
sync.runtime_Semacquire(0x1043411c, 0x1)
/usr/local/go/src/runtime/sema.go:47 +0x40
sync.(*Mutex).Lock(0x10434118, 0x0)
/usr/local/go/src/sync/mutex.go:83 +0x200
main.funcB()
/tmp/sandbox352026507/main.go:17 +0x40
main.funcA()
/tmp/sandbox352026507/main.go:12 +0x40
main.main()
/tmp/sandbox352026507/main.go:23 +0x80

The reason for this is that funcB, running in the same goroutine as funcA, tries to acquire a Lock on the same Mutex that funcA already locked. Because Lock blocks until the lock can be acquired, we’ll never reach the Unlock in funcA, and the program halts.

Conclusion

While there are a plethora of ways to handle synchronization of state and the sync package provides a number of options, but mutexes are a simple and effective means of getting the job done, so long as some care is taken to ensure you are implementing them safely and correctly into your codebase.

Tutorial: Synchronizing State with Mutexes in Go的更多相关文章

  1. Important Programming Concepts (Even on Embedded Systems) Part V: State Machines

    Earlier articles in this series: Part I: Idempotence Part II: Immutability Part III: Volatility Part ...

  2. clickhouse安装数据导入及查询测试

    官网 https://clickhouse.tech/ quick start ubantu wget https://repo.yandex.ru/clickhouse/deb/lts/main/c ...

  3. [原]openstack-kilo--issue(五) neutron-agent服务实际是active的-但是显示为XXX

    问题出现: 重启后出现了这样的情况: 查看详细的参数 查看数据库neutron 中对应的agents表.发现表中没有alive这个字段 这些服务的实际状态为active: ----1------● n ...

  4. docker 设计原理

    自从上次更新博客截至目前已经8个多月之久,在这大半年里面,我自己经历了好多,换了工作,换了定位,从之前的小运维,到现在负责整个运维部的工作,需要自己协调的事情更多了,最大的成长是可以通过自己的见解对公 ...

  5. 一个磁盘I/O故障导致的AlwaysOn FailOver 过程梳理和分析

    下面是我们在使用AlwaysOn过程中遇到的一个切换案例.这个案例发生在2014年8月,虽然时间相对久远了,但是对我们学习理解AlwaysOn的FailOver原理和过程还是很有帮助的.本次FailO ...

  6. 游戏人工智能编程案例精粹(修订版) (Mat Buckland 著)

    https://www.jblearning.com/catalog/productdetails/9781556220784 第1章 数学和物理学初探 (已看) 第2章 状态驱动智能体设计 (已看) ...

  7. [原]openstack-kilo--issue(二十一) instance can't get ip 虚拟机不能得到ip(2)

    ===问题点==== 在使用vlan模式部署compute节点的时候出现了下面的错误:在controller节点的dhcp-agent.log中 2017-01-22 20:19:34.178 241 ...

  8. ngxs 状态管理器

    官网文档 ng6,rxjs6.0.0,ngxs3.0.1 λ ng new ngxs --style=styl --routing --skip-install λ cd ngxs λ yarn λ ...

  9. T550 HiDPI Ubuntu 16.04安装流水帐

    U盘安装 需要用Win32DiskImager刻录iso到U盘 输入法 安装时选择的是英文, 所以默认没有中文的输入法, 但是浏览中文网页是没问题的, 而且字体都正常. 在System Setting ...

随机推荐

  1. wifi钓鱼之--Pumpkin

    无线钓鱼   前言:请准备一块rt3070的外接网卡 Pumpkin是一款无线安全检测工具WiFi-Pumpkin的使用,利用该工具可以伪造接入点完成中间人攻击,同时也支持一些其它的无线渗透功能.旨在 ...

  2. java中属性命名get字母大小写问题

    java文件 company.java private int sTime; public void setSTime (int sTime) {        this.sTime = sTime; ...

  3. nexus 搭建 maven 私服

    nexus 搭建 maven 私服 本机环境 Win 8 JDK 7 Maven 3.2 Nexus 2.11 版本选择 http://www.sonatype.org/nexus/archivedn ...

  4. java实现 数据结构:链表、 栈、 队列、优先级队列、哈希表

    java实现 数据结构:链表. 栈. 队列.优先级队列.哈希表   数据结构javavector工作importlist 最近在准备找工作的事情,就复习了一下java.翻了一下书和网上的教材,发现虽然 ...

  5. sublime text 快捷键记录

    sublime常用快捷键 Ctrl+D 选词 (反复按快捷键,即可继续向下同时选中下一个相同的文本进行同时编辑) Ctrl+G 跳转到相应的行 Ctrl+J 合并行(已选择需要合并的多行时) Ctrl ...

  6. Linux从入门到适应(一):VSCode C++环境配置

    作为在Windows环境下习惯使用Visual Studio IDE的人,对于Linux环境下的Vim编辑使用十分难受,虽然网上很多人说vim非常牛逼和强大,但是我更加习惯于使用VS code的界面, ...

  7. [Python3网络爬虫开发实战] 7.2-Splash的使用

    Splash是一个JavaScript渲染服务,是一个带有HTTP API的轻量级浏览器,同时它对接了Python中的Twisted和QT库.利用它,我们同样可以实现动态渲染页面的抓取. 1. 功能介 ...

  8. Bash的循环结构(for和while)

    在bash有三中类型的循环结构表达方法:for,while,until.这里介绍常用的两种:for和while. for bash的for循环表达式和python的for循环表达式风格很像: for ...

  9. MongoDB中mapReduce的使用

    MongoDB中mapReduce的使用 制作人:全心全意 mapReduce的功能和group by的功能类似,但比group by处理的数据量更大 使用示例: var map = function ...

  10. CSU1160

    十进制-十六进制 Time Limit: 1 Sec  Memory Limit: 128 MB Description 把十进制整数转换为十六进制,格式为0x开头,10~15由大写字母A~F表示. ...